I'd like to 3D Model, what applications and tutorials are good for someone who's never tried?
[QUOTE=Rago;23126436]Fast Strike Vehicle?[/QUOTE]
Yus. Doesn't the picture show up for you?
[url]http://www.militarypictures.info/d/1527-2/light-strike.jpg[/url]
[url]http://i96.photobucket.com/albums/l189/KORNET-E/2-32.jpg[/url]
Not really a car I'd like to model. I'd like to model a civilian's car.
This is going to be extremely fun.
[QUOTE=AgreedSpy;23126437]I'd like to 3D Model, what applications and tutorials are good for someone who's never tried?[/QUOTE]
I'm in the same boat as you, I touched on 3d modelling whilst i was at university but we didn't go into it deep enough, also the programs we used cost a bucket full of cash.
Does anyone have any recommendations? for a couple of newbies looking to get their hands dirty?
Did you concider the free [url=http://www.blender.org/]Blender[/url]?
[QUOTE=Hylkema;23126909]Did you concider the free [url=http://www.blender.org/]Blender[/url]?[/QUOTE]
I had never heard of it, I'll look into it, thanks.
Also, are there any tutorials you would recommend?
Not me personally, as I use [url=http://www.maxon.net/]Cinema4D[/url] (which isn't free). The official site of Blender has forums which should provide some links to tuts, I think.
[QUOTE=Protentus;23126987]I had never heard of it, I'll look into it, thanks.
Also, are there any tutorials you would recommend?[/QUOTE]
Try here: [url]http://blenderunderground.com/learning-blender-3d/[/url]
The site is dead but the tutorials should get you going solid on the absolute basics of blender and from there you could look at other tutorials.
[img_thumb]http://img821.imageshack.us/img821/4561/rens.png[/img_thumb]
Today's work, decided to go about buildings with a modular system to increase quality consistency and smooth out work flow. The windows will have about a 30-50% reflection to add veriety. I opted for that over using an array of 5-8 of my window textures (with different things like curtains, shades) because say I have a building with 20 windows side by side, the repetition of the same six textures will be more apparent than a single cleaner window texture repeated along the same set of windows (once reflections are taken into account). Nearer to ground level I think I'll be using an array of window textures combined with the reflection when I don't have a massive line of windows that will be repeating. Also I can quickly modify the set of window trim textures to suite the building style I am working on.
This project is surprisingly taxing on ones problem solving thoughts.
[QUOTE=Ajacks;23134106][img_thumb]http://img821.imageshack.us/img821/4561/rens.png[/img_thumb]
Today's work, decided to go about buildings with a modular system to increase quality consistency and smooth out work flow. The windows will have about a 30-50% reflection to add veriety. I opted for that over using an array of 5-8 of my window textures (with different things like curtains, shades) because say I have a building with 20 windows side by side, the repetition of the same six textures will be more apparent than a single cleaner window texture repeated along the same set of windows (once reflections are taken into account). Nearer to ground level I think I'll be using an array of window textures combined with the reflection when I don't have a massive line of windows that will be repeating. Also I can quickly modify the set of window trim textures to suite the building style I am working on.
This project is surprisingly taxing on ones problem solving thoughts.[/QUOTE]
Awesome, do show more. :allears:
I've decided to start visiting this thread again <3 Mostly because I'm going to be doing a lot of 3dsmax over the summer, in hopes to get a job involving it, and to prepare for college next year.
Some more Ford Cortina progress, almost finished. Haven't touched it for about a week so I got to get back into it. Started out as a replicate of the Life on Mars car, but I built on that and added more components, colour changes and some other tweaks.
[img]http://filesmelt.com/dl/cortina5.jpg[/img]
Working on a black/yellow version of the Nemesis because it looked mean, here's that so far.
[img]http://filesmelt.com/dl/nemesis10.jpg[/img]
Fuck yeah Motorstorm again! :buddy:
[QUOTE=nVidia;23138266]Awesome, do show more. :allears:[/QUOTE]
Why sure, here are some with a very simple yet effective addition of the little...pane things (blanking on the actual name for them)
[img_thumb]http://img294.imageshack.us/img294/3555/sdasddsd.png[/img_thumb]
Again, nothing spectactular but as a whole, I think this is going the right direction. Who knows, maybe by this time next year I'll cruising on a Ducati Monster from this project -_- a man can dream.
Oh, i just remembered the steam group we have. [url]http://steamcommunity.com/groups/3Dart[/url]
Maybe put it in the OP? And that reminds me i gotta update the thread link in the group.
[QUOTE=Hylkema;23139362]Some more Ford Cortina progress, almost finished. Haven't touched it for about a week so I got to get back into it. Started out as a replicate of the Life on Mars car, but I built on that and added more components, colour changes and some other tweaks.
[img_thumb]http://filesmelt.com/dl/cortina5.jpg[/img_thumb]
Working on a black/yellow version of the Nemesis because it looked mean, here's that so far.
[img_thumb]http://filesmelt.com/dl/nemesis10.jpg[/img_thumb][/QUOTE]
these are beautiful
I made my mug:
[img]http://www.upload.ee/image/672608/My_mug.png[/img]
the real thing:
[img]http://www.upload.ee/image/672612/P7060116.JPG[/img]
sorry for huge pic!
[media]http://www.youtube.com/watch?v=jXOag62uvmE[/media]
I'm going too bed, Goodnight Facepunch.
[QUOTE=Hylkema;23139362]
[img]http://filesmelt.com/dl/nemesis10.jpg[/img][/QUOTE]
Those golden rims are a bit odd, gold isn't really that yellow. But apart from that it looks good.
It's meant to be yellow as well, but I messed it up because of the reflectivity. Thanks.
Yeah it'd look better in matte
[img]http://img14.imageshack.us/img14/9549/lolafk.png[/img]
this is amazing work.... by Dark-Energy in v4 of this thread.
@Dark-Energy, if you can post a larger version here, it would be nice!
(pm doesnt seem to be working :S)
Anyone here have skills with UnrealEd? I'm using Unreal2004 so it's the old editor not UnrealEd 3.
I'm trying to get animation stuff working.
[QUOTE=Tracker;23110250] -page stretching quote, snipped by dai- [/QUOTE]
Nice.
[highlight](User was banned for this post ("Dumb Quoting and Spamming for Postcount" - daijitsu))[/highlight]
@______________@
[QUOTE=Npc_Hydra3;23151935]Nice.[/QUOTE]
You seriously quoted the whole opening post just to say "Nice." ?
[QUOTE=Ajacks;23152176]You seriously quoted the whole opening post just to say "Nice." ?[/QUOTE]
I'm pretty sure his intent was to spam.
I've reported him.
Ajacks, would you mind please getting a few pictures of stuff like streets and roads?
I would really, really appreciate it as I would like to make some modern city textures.
Thanks in advance :love:
[QUOTE=Ajacks;23152176]You seriously quoted the whole opening post just to say "Nice." ?[/QUOTE]
He has replied in most topics with 1 or 2 words. Pretty sure he is just +1'ing.
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