[QUOTE=kingkingbill;23760715]i thought i made it look good though :'([/QUOTE]
You have polygons intersecting each other which will look awful ingame. Also, it's random brushes everywhere. No real thought to it.
I didn't say it wasn't cool :eek:
[img]https://dl.dropbox.com/u/3657658/rocketlauncha5.jpg[/img]
[img]https://dl.dropbox.com/u/3657658/rocketlauncha4.PNG[/img]
[editline]06:29PM[/editline]
[QUOTE=Djessey;23759693]Hello guys,
I come here with a question. I'm trying to make a car model. So i've started with a plane model and i've come across a problem. When i do this :
[IMG]http://i26.tinypic.com/348nfch.png[/IMG]
I get this :
[IMG]http://i32.tinypic.com/2lyvll.png[/IMG]
Please explain to me what i'm doing wrong.[/QUOTE]
Try to move that vertex back and forth until it looks right.
Not sure if you can do this in whatever program you're using, but try deleting the polygon and make a new on on all those edges.
[QUOTE=Djessey;23759693]Hello guys,
I come here with a question. I'm trying to make a car model. So i've started with a plane model and i've come across a problem. When i do this :
[IMG]http://i26.tinypic.com/348nfch.png[/IMG]
I get this :
[IMG]http://i32.tinypic.com/2lyvll.png[/IMG]
Please explain to me what i'm doing wrong.[/QUOTE]
Cut. A single face can't be concave.
[QUOTE=Djessey;23759693]Hello guys,
I come here with a question. I'm trying to make a car model. So i've started with a plane model and i've come across a problem. When i do this :
[IMG_THUMB]http://i26.tinypic.com/348nfch.png[/IMG_THUMB]
I get this :
[IMG_THUMB]http://i32.tinypic.com/2lyvll.png[/IMG_THUMB]
Please explain to me what i'm doing wrong.[/QUOTE]
If you are still hung up on this, and i guess even if you are not, as it might be a god thing to know, you will have the 'turn' the triangls that make up the object, so have the obect selected, go into edge selection, and scroll down a bit untill you see a 'Turn button'(see image) turn that on and then in the viewports click the dotted lines that making the shape look odd, this will move the line into a position.
[img]http://a.imageshack.us/img541/3545/turnedge.png[/img]
Although, as you are trying to make a car, will you be going High poly by smoothing for the final result? if you are its always better to work quads instead of polygons, so another solution for your problem, as nVidia stated, cut the plane into quads
Thanks allot for all the helpfull responses, Now i'm a complete beginner so i have no idea what you guys mean about going with quads. Could someone point me into the right direction?
Once again, Thanks allot!
Tried car modeling... again, but this time I got a little better.
[img]http://www.upload.ee/image/718068/FirstRenderZAZchassis01.png[/img]
It's a 1979 ZAZ 968M!
Also I'll try getting some better textures for the AK and try to get those bumps to be a bit deeper.
[QUOTE=Djessey;23764512]Thanks allot for all the helpfull responses, Now i'm a complete beginner so i have no idea what you guys mean about going with quads. Could someone point me into the right direction?
Once again, Thanks allot![/QUOTE]
Quad only really means that the face is made up of 4 points, example, a sqaure :P
[img]http://a.imageshack.us/img291/6748/quads.png[/img]
It helps when it comes to smoothing as it avoids ugly errors
Fucking max crashed again and my save got corrupted?!
THIS DESERVES ALL CAPS
[QUOTE=Squint911;23765297]Quad only really means that the face is made up of 4 points, example, a sqaure :P
[img]http://a.imageshack.us/img291/6748/quads.png[/img]
It helps when it comes to smoothing as it avoids ugly errors[/QUOTE]
Thanks, But now i have my little plane. But how do i like insert the lines?
[QUOTE=Djessey;23766205]Thanks, But now i have my little plane. But how do i like insert the lines?[/QUOTE]
Using the Cut tool
[img]http://a.imageshack.us/img713/2479/cut.png[/img]
Turn on that button, then in the perspective viewport, click on the vertex, then click where you want it to cut to, so the line at the top
Made a little update on the front and made a better render:
[img]http://www.upload.ee/image/718286/SecondRenderZazChassis02.png[/img]
It's still WIP
but wutcha' think?
[QUOTE=Squint911;23766747]Using the Cut tool
[img]http://a.imageshack.us/img713/2479/cut.png[/img]
Turn on that button then on the place, in the perspective viewport, click on the vertex, then click where you want it to cut to, so the line at the top[/QUOTE]
Thank you loads!
[QUOTE=Blind Weasel;23767331]Made a little update on the front and made a better render:
[img]http://www.upload.ee/image/718286/SecondRenderZazChassis02.png[/img]
It's still WIP
but wutcha' think?[/QUOTE]
It's a nice start, despite the somewhat unrealistic shape, but it lacks doors and shizzle.
[QUOTE=Blind Weasel;23767331]Made a little update on the front and made a better render:
[img]http://www.upload.ee/image/718286/SecondRenderZazChassis02.png[/img]
It's still WIP
but wutcha' think?[/QUOTE]
Loved that style :)
Looks cartoonish, keep it like that, it will look cool !
The fellow from FWE that contacted me also asked me to make a remake of the City-Killer Combat Shotgun from Fallout 1 and 2. I was asked to reverse the position of the clip for the weapon, however, to fit the Sniper Rifle reload animation. So, it has a bit of personal flare. I have been spending any spare time doing so. Here is what I have now:
[img]http://lh6.ggpht.com/__9-i1bAPj4c/TFZBZuEld6I/AAAAAAAACms/c3NPD5Nduuw/City_Killer_Combat_Shotgun_Render1.png[/img]
Until I get his feedback, the only thing I have to do on the model portion is some normals work on the barrel. It is frustratingly messing up on export.
Why are the screws really high poly?
[QUOTE=DOG-GY;23772089]Why are the screws really high poly?[/QUOTE]
They aren't as high poly as they seem -- it is the contour.
Although I will agree they are higher than they need to be. For some reason, even though I used the same amount of loops as in my last weapon, these seemed different. I'll end up lowering them before UVing.
[editline]adasfa[/editline]
Just lowered them.
[QUOTE=Fort83;23773489]i never understood how ppl made textures for most of the props and stuff they make (example anything from ajacks), do you all take real life pictures and apply them or make em from scratch?[/QUOTE]
Make them from scratch usually, but I know for sure that ajacks uses [URL="www.cgtextures.com"]This site[/URL]
I think
[QUOTE=Fort83;23773489]i never understood how ppl made textures for most of the props and stuff they make (example anything from ajacks), do you all take real life pictures and apply them or make em from scratch?[/QUOTE]
It really depends on the situation.
For a more realistic texture, it is a good idea to start with a base. This can be your own photo if you like, or something like [url=www.cgtextures.com]CGTextures[/url]. Then, it is just a process of editing and tailoring the photo properly.
For textures like TF2 or other stylistic looks, they are usually hand-painted with brushes that fit the style. (Like a squarish brush for TF2).
Recently, with my Fallout weapons, I have been trying out different ways to get a more realistic looking texture, but with much more wear and grime than you would normally see. I started out just tailoring some bases; but, I ended up making a few brushes that have been serving me well in the endeavor. Then, it is just a matter of painting the grime and wear where it needs to be and overlaying it on a custom base. For scratches and edges, I usually either make an additional layer and apply my scratch brush with a lower fill % than normal, or I use the pen tool to make a path that I will select and start cutting pieces out of the paint with. This will make it seem more like the outer layer of paint is either wearing off or chipping.
Never forget how powerful the curves and levels settings are. After all of my grime and layers of paint, some tweaking of the curves allows me to easily make certain parts of the dirt appear more prominent than in other places. It really helps accentuate places of the texture that [b]should[/b] be more worn than others. Like sharp edges or spots that a person would realistically handle it more often, like a handle or grip.
It really just takes a lot of trial and error when learning how to properly texture.
More progress on the ZAZ 968M
[B]The "neon lights" are because of the reflection of the ground.[/B]
Front:
[img]http://www.upload.ee/image/718614/3rdRenderFrontZAZ03.png[/img]
Rear:
[img]http://www.upload.ee/image/718616/3rdRenderRearZAZ03.png[/img]
Wireframe(kinda messy):
[img]http://www.upload.ee/image/718618/WireframeZAZ03.png[/img]
And also where can you see the poly-count?
[media]http://www.youtube.com/watch?v=wrnOnL8lKE4[/media]
My viking shits done, There was sound but, That didn't work so well. Also there are muzzle flashes but they didn't work out and don't show up so well, so when I go through and edit everything in after effects I'll add in new flashes and maybe some sound.
[editline]08:11PM[/editline]
Still processing, should be done soon. It's done in 720p.
[QUOTE=Blind Weasel;23775532]And also where can you see the poly-count?[/QUOTE]
What are you using? To get to it on Max 2010, you click on Utilities/More.../Polygon Counter.
[QUOTE=RedStar;23777296]What are you using? To get to it on Max 2010, you click on Utilities/More.../Polygon Counter.[/QUOTE]
Hit 7.
[QUOTE=Fort83;23773489]i never understood how ppl made textures for most of the props and stuff they make (example anything from ajacks), do you all take real life pictures and apply them or make em from scratch?[/QUOTE]
I never understood how people can go through life writing like this.
[QUOTE=nVidia;23777755]Hit 7.[/QUOTE]
Thank you!
The car has almost 16k polys.
[editline]02:44PM[/editline]
The car is finished. Kept it cartoonish for a better look.
And here it is:
[B]Front[/B]
[img]http://www.upload.ee/image/719167/ZAZfinalFront04.png[/img]
[B]Rear[/B]
[img]http://www.upload.ee/image/719169/ZAZfinalRear04.png[/img]
About 30k polys.
So. Good? Bad? Terrible?
edit: Yes I know it has no window glasses and I'm not gonna make any!
Hello all i'm back with yet another question if you don't mind.
What i want to do is make a plane between vertex 1,2,3 and 4. How do i do this?
[IMG]http://i32.tinypic.com/2gxqn3c.png[/IMG]
Once again many thanks to everyone for helping me in the right direction!
Extrude the edge?
select edge 3 - 4, and then hold shift while dragging the gizmo up towards 1 - 2.
Sorry, you need to Log In to post a reply to this thread.