• Digital 3D Art v6
    4,999 replies, posted
Oh no, what have I created?! [url=http://h.imagehost.org/view/0779/Hello][img]http://h.imagehost.org/0779/Hello.png[/img][/url]
3360x1050: [img_thumb]http://dl.dropbox.com/u/5606926/Cubes%20V2.png[/img_thumb] What do you think(again)? [editline]04:02AM[/editline] [QUOTE=xxxkiller;24148662]Oh no, what have I created?! [URL="http://h.imagehost.org/view/0779/Hello"][IMG]http://h.imagehost.org/0779/Hello.png[/IMG][/URL][/QUOTE] :ohdear:
[QUOTE=Maximum Mod;24148688]3360x1050: [img_thumb]http://dl.dropbox.com/u/5606926/Cubes%20V2.png[/img_thumb] What do you think(again)? [/QUOTE] It's a bunch of box primitives, there's nothing to think of. Really.
For those listening, what are some good Lighting Tuts? not just websites, do you have one you have bookmarked? Also: 3Ds Max
[QUOTE=Maximum Mod;24148688]3360x1050: [img_thumb]http://dl.dropbox.com/u/5606926/Cubes%20V2.png[/img_thumb] [/QUOTE] cubes hosted on dropbox. :v:
So I want to export some models to source. But! I need to export them as SDM then compile etc etc. I looked at some tutorials, and found that the latest SDM exporter only supports up to Max2010. I have Max 2011. What do I do?
[url]http://www.tutorialized.com/[/url] has ALOT of tutorials for Max, and quite a few tutorials for C4D, I used this site alot when I was in my animation class last year. also, I have a video that me and another guy made in animation (in 3DS Max), would I be able to post it in this thread?
[QUOTE=Soviet Russia;24152016][url]http://www.tutorialized.com/[/url] has ALOT of tutorials for Max, and quite a few tutorials for C4D, I used this site alot when I was in my animation class last year. [b]also, I have a video that me and another guy made in animation (in 3DS Max), would I be able to post it in this thread?[/b][/QUOTE] yes
[QUOTE=Jeggis;24114379]Quick and random Real Flow simulation: [media]http://www.youtube.com/watch?v=KIA2Uzoh2IY&fmt=22[/media] Rotating sphere with field gravity, fluid resulting in an accretion disk.[/QUOTE] How did you do the motion blur?
My very first render. :D Already learnt so much, and nowhere near the standard of any of your stuff, but I'm proud of it: [img]http://dl.dropbox.com/u/9057357/Images/Other/Renders/Bullet%20and%20shell.png[/img]
you got a reason to be proud, but the tip is strange. Sexy bump map.
Cheers. :) I didn't create any of the bump maps or textures, I downloaded a pack of them, do people usually create them from scratch or just buy them and download them?
[QUOTE=Lazore;24164771]you got a reason to be proud, [b]but the tip is strange.[/b] Sexy bump map.[/QUOTE] its a hollow point round. [editline]05:08PM[/editline] [QUOTE=Larcus Mywood;24165371]Cheers. :) I didn't create any of the bump maps or textures, I downloaded a pack of them, do people usually create them from scratch or just buy them and download them?[/QUOTE] I like to create my own personally.
bullets don't rust like that.
[QUOTE=Larcus Mywood;24165371]Cheers. :) I didn't create any of the bump maps or textures, I downloaded a pack of them, do people usually create them from scratch or just buy them and download them?[/QUOTE] Depends on what you are doing and the person in my opinion.
[QUOTE=DOG-GY;24165877]bullets don't rust like that.[/QUOTE] It's supposed to be a sort of explosion blast/tarnish, I'll keep it in mind and try changing it. :)
Almost no one makes his textures from scratch here. At least the people who go for realistic looks don't. Because creating realistic textures from scratch requires a lot of work and skill.
[QUOTE=johan_sm;24166776]Almost no one makes his textures from scratch here. At least the people who go for realistic looks don't. Because creating realistic textures from scratch requires a lot of work and skill.[/QUOTE] although totally worth it.
[QUOTE=johan_sm;24166776]Almost no one makes his textures from scratch here. At least the people who go for realistic looks don't. Because creating realistic textures from scratch requires a lot of work and skill.[/QUOTE] I've been making my FO3 textures from scratch. It takes a lot of work and your first ones will always suck. But, it is great practice to improve upon yourself. It is quite possible to make a realistic texture from scratch, and, as DOG-GY said, it is worth it.
[QUOTE=Larcus Mywood;24164635]My very first render. :D Already learnt so much, and nowhere near the standard of any of your stuff, but I'm proud of it: [img]http://dl.dropbox.com/u/9057357/Images/Other/Renders/Bullet%20and%20shell.png[/img][/QUOTE] I've seen that one before, it's from Andrew Kramer's "The Bullet" :sax:
[media]http://www.youtube.com/watch?v=oAS5YAe5EJM[/media] really badly edited because the guy I was working with HAD to export in 25 or so different sizes and 3 different formats, so I had to piece it together in WMM and then add titles and music in Vegas, and I added the ramierez joke right at the end seeing as group was doing a joke abot how he does everything. as well as the fact that I wasn't supposed to get the chance to take this class until grade 10, but I was randomly placed in it.
[QUOTE=Soviet Russia;24169246][media]http://www.youtube.com/watch?v=oAS5YAe5EJM[/media] [/QUOTE] Animation is bad, rendering is bad, camerawork is kinda bad too. I hoped it would be some MW2 related animation, turned out it's some biped. I was disappointed. Really, you need to improve on everything. Not even good editing would save this.
[QUOTE=Soviet Russia;24169246][media]http://www.youtube.com/watch?v=oAS5YAe5EJM[/media] really badly edited because the guy I was working with HAD to export in 25 or so different sizes and 3 different formats, so I had to piece it together in WMM and then add titles and music in Vegas, and I added the ramierez joke right at the end seeing as group was doing a joke abot how he does everything. as well as the fact that I wasn't supposed to get the chance to take this class until grade 10, but I was randomly placed in it.[/QUOTE] I feel so bad for ramirez both his legs are broken
[QUOTE=johan_sm;24169588]Animation is bad, rendering is bad, camerawork is kinda bad too. I hoped it would be some MW2 related animation, turned out it's some biped. I was disappointed. Really, you need to improve on everything. Not even good editing would save this.[/QUOTE] I never said it was good, It was my first year animation final project, here's the one that inspired me to make the name, it's waaaayyyyyy better. [media]http://www.youtube.com/watch?v=6VH6LBmjgX4&feature=related[/media]
[QUOTE=Soviet Russia;24172474]I never said it was good, It was my first year animation final project, here's the one that inspired me to make the name, it's waaaayyyyyy better. [media]http://www.youtube.com/watch?v=6VH6LBmjgX4&feature=related[/media][/QUOTE] Uh, no it's not waayyyy better. It's kinda on the same level, maybe a lil bit better...
[QUOTE=Soviet Russia;24169246][media]http://www.youtube.com/watch?v=oAS5YAe5EJM[/media] really badly edited because the guy I was working with HAD to export in 25 or so different sizes and 3 different formats, so I had to piece it together in WMM and then add titles and music in Vegas, and I added the ramierez joke right at the end seeing as group was doing a joke abot how he does everything. as well as the fact that I wasn't supposed to get the chance to take this class until grade 10, but I was randomly placed in it.[/QUOTE] [img]http://imagemacros.files.wordpress.com/2009/07/ahmadinejad.jpg[/img] No, seriously, this is not going to impress anyone. It's like when you make your very first pivot/flash animation, you don't need to show it off to everyone. But keep on rendering and animating, you'll get better over time.
Anyone remember Colin's bear?
nope, enlighten us.
[media]http://www.youtube.com/watch?v=FiARsQSlzDc[/media] This is pure gold.
oh god that was hilarious
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