Hell yes, my favourite rifle made in porcelain.
What more can I ask for.
[QUOTE=PLing;23197556]It does look a bit flat and blocky despite all the useless edgeloops in my opinion...[/QUOTE]
I'm glad I'm not the only one.
[editline]10:25AM[/editline]
[QUOTE=tarkata14;23186496]I'm pretty sure the gun is meant to look more 'industrial' rather than smooth, by the shape of it, I think it's definition matches it quite well.[/QUOTE]
That doesn't mean the edges have to cut you because they're perfect 90 degree angles. Nothing in real life is that sharp.
[editline]10:29AM[/editline]
[QUOTE=Ollih;23186260]maybe it's not supposed to be smooth eh[/QUOTE]
That's not very helpful to anyone. Sub-d doesn't necessarily mean it will be organically smooth. Hardsurface modeling is done with sub-d all the time.
[QUOTE=x-quake;23200113]I needed some entertainment. And, since this turned out to be such a fun and humorous way to pass my time, I did this:
[img_thumb]http://lh3.ggpht.com/__9-i1bAPj4c/TDWtwaFoFBI/AAAAAAAACjY/eByx0HoLj9I/Cubeecraft_carl_render.png[/img_thumb]
It is Cubeecraft's Carl. I have a few crafts hanging above my desk, why not have some on my desktop? I will model/texture some more before making a background render of them all. Ones that use the same format as Carl will be as simple as changing the texture file. I am merely using the files you download from Cubeecraft as the textures and UVing the boxes to fit.[/QUOTE]
Make it a Minecraft skin.
[img]http://i890.photobucket.com/albums/ac109/Polygoblin/V24b.jpg[/img]
Example of a much better looking model, mainly because it IS subd'd.
I can't tell you the last time I saw a highpoly gun that has no subdivision.
[editline]10:34AM[/editline]
[QUOTE=STeel;23202688]Make it a Minecraft skin.[/QUOTE]
I was thinking this too
[QUOTE=DOG-GY;23202733][img_thumb]http://i890.photobucket.com/albums/ac109/Polygoblin/V24b.jpg[/img_thumb]
Example of a much better looking model, mainly because it IS subd'd.
I can't tell you the last time I saw a highpoly gun that has no subdivision.
[editline]10:34AM[/editline]
I was thinking this too[/QUOTE]
is that an Accuracy International AW?
[QUOTE=wingless;23202889]is that an Accuracy International AW?[/QUOTE]
Yeah
I've been drifting in and out of consciousness today. I am super tired, but can't sleep.
[img]http://lh4.ggpht.com/__9-i1bAPj4c/TDXletPIoaI/AAAAAAAACjg/PUhjh0rUqOc/Cubeecraft_Shake_Render.png[/img]
Also, give me an example of the Minecraft thing and I might do it.
[QUOTE=DOG-GY;23202733][img_thumb]http://i890.photobucket.com/albums/ac109/Polygoblin/V24b.jpg[/img_thumb]
Example of a much better looking model, mainly because it IS subd'd.
I can't tell you the last time I saw a highpoly gun that has no subdivision.
[editline]10:34AM[/editline]
I was thinking this too[/QUOTE]
To be honest I actually prefer nVidia's. For one there's no poly error on the scope aswell as less SG Errors.
[QUOTE=Tracker;23203041]To be honest I actually prefer nVidia's. For one there's no poly error on the scope aswell as less SG Errors.[/QUOTE]
What are you talking about? I see no smoothing errors and what poly error?
[editline]10:53AM[/editline]
Tell me where they are ps
[url]http://www.polycount.com/forum/showthread.php?t=74710[/url]
I don't know anymore, might just be imagining things but i've circled the areas that don't look quite right to me.
[img]http://www.filepak.com/4/6_hmmm.JPG[/img]
Though, gun-wise, I much prefer this one over nVidia's.
Those aren't smoothing errors
[editline]11:07AM[/editline]
That's because the detail is very small and it's a small image
[editline]11:08AM[/editline]
[img]http://i890.photobucket.com/albums/ac109/Polygoblin/V24a.jpg[/img]
[img]http://lh5.ggpht.com/__9-i1bAPj4c/TDXqPUBC1VI/AAAAAAAACjo/aROU_mABm8w/Cubeecraft_Meatwad_Render.png[/img]
They are coming along nicely. Gonna finish up the ATHF characters before moving on to HL2 stuff. Might try to nap first, though.
[QUOTE=DOG-GY;23202733][img]http://i890.photobucket.com/albums/ac109/Polygoblin/V24b.jpg[/img]
Example of a much better looking model, mainly because it IS subd'd.
I can't tell you the last time I saw a highpoly gun that has no subdivision.
[editline]10:34AM[/editline]
I was thinking this too[/QUOTE]
Maybe you were giving CC before, but now you're coming across as a dick.
[QUOTE=~ZOMG;23203462]Maybe you were giving CC before, but now you're coming across as a dick.[/QUOTE]
What did I say that makes me come across as a dick? I'm trying to help the guy, and pointing him towards a model that is done better is never a bad thing.
I don't get why the moment I try to give some help everyone's rushing to shoot it down.
It's cool.
If anything I would like to see a render of nVidia's rifle rather than just a viewport screeny.
Oh. I see where you said you were using UT 2k4's editor, Doggy. I have more experience with that than I do the new one. Again, I haven't used it in a while, though.
If you are using Maya, there is a nice Exporter you can find that will do most of the work for you. Then it is just a matter of loading it in the editor. If you aren't, then I cannot be of much help. Plus, I would have to install it again to be certain.
Also, on the subject of the rifles:
The Sub-D model surely looks more realistic and detailed. But, I like NVidia's model for the more simplistic view. I am not sure which I like better, they have different styles.
Does anyone know of any good modeling programs for a beginner?
I was thinking about learning how to model.
:D
[QUOTE=x-quake;23211369]Oh. I see where you said you were using UT 2k4's editor, Doggy. I have more experience with that than I do the new one. Again, I haven't used it in a while, though.
If you are using Maya, there is a nice Exporter you can find that will do most of the work for you. Then it is just a matter of loading it in the editor. If you aren't, then I cannot be of much help. Plus, I would have to install it again to be certain.[/QUOTE]
I'm not having exporter problems. I've got a bunch of problems with spec maps and opacity maps.
[QUOTE=SuperWaffles;23211754]Does anyone know of any good modeling programs for a beginner?
I was thinking about learning how to model.
:D[/QUOTE]
XSI 7.5 - I learnt to use it in under a week.
[url]http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75[/url]
[QUOTE=~ZOMG;23213639]XSI 7.5 - I learnt to use it in under a week.
[url]http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75[/url][/QUOTE]
No you didn't.
[QUOTE=DOG-GY;23203291]Those aren't smoothing errors
[editline]11:07AM[/editline]
That's because the detail is very small and it's a small image
[editline]11:08AM[/editline]
[img_thumb]http://i890.photobucket.com/albums/ac109/Polygoblin/V24a.jpg[/img_thumb][/QUOTE]
Animate it and put it in the udk :-D
[QUOTE=wingless;23216732]Animate it and put it in the udk :-D[/QUOTE]
Not my model
[QUOTE=DOG-GY;23217233]Not my model[/QUOTE]
Oh Ok.
[QUOTE=wingless;23217590]Oh Ok.[/QUOTE]
I wouldn't post my own models as a reference for how to make something better. At least I wouldn't do that here seeing as everyone jumps to calling someone out.
I'm using Maya 2009 and Valve smd/dmx importers/exporters plugin, but I can't load a dmx animation file (pyro taunt03.dmx), it says :
// Error: vsDmxIO: Nothing was converted when trying to import //
// Error: Error reading file. //
Any ideas ? I couldn't find any solution using google, so I'm asking here ( I don't want to make a new thread just for this) Please, help me.
[QUOTE=ferdam;23223997]I'm using Maya 2009 and Valve smd/dmx importers/exporters plugin, but I can't load a dmx animation file (pyro taunt03.dmx), it says :
// Error: vsDmxIO: Nothing was converted when trying to import //
// Error: Error reading file. //
Any ideas ? I couldn't find any solution using google, so I'm asking here ( I don't want to make a new thread just for this) Please, help me.[/QUOTE]
The animation might be locked so it can't be used in external programs.
[QUOTE=DOG-GY;23217754]I wouldn't post my own models as a reference for how to make something better. [B]At least I wouldn't do that here seeing as everyone jumps to calling someone out[/B].[/QUOTE]
Just use a friendlier tone, they're all much nicer then :smile: (+ the thread becomes a bit more attractive to look at)
I gotta pay more attention to this thread... 3d crap IS my job after all v:v:v
does anyone in here take requests? I always have some modeling gruntwork I'd rather just dish out to someone for a few bucks.
It depends on what you're asking as 'grunt work', I'd love to try some serious work though, I'm so fucking bored with 3D lately.
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