The lamp feels sort of out of place, and the walls feel a bit cartoony but otherwise it's great.
I can't get over how much I love the way the sphere looks.
Overall I would say you captured what it was like in Gantz very well.
thanks :) yeah I had a little problem with the lamp but I think it's better after the editing
[QUOTE=Kybalt;24702207][img]http://img833.imageshack.us/img833/2731/ss20100908232416.png[/img]
that part is just wrong, it needs detail, and the rotating bullet holder looks too long.[/QUOTE]
You know every time someone says "it needs detail" my spine itches.
[QUOTE=BmB;24706397]You know every time someone says "it needs detail" my spine itches.[/QUOTE]
what are you implying
That flat surfaces are actually ok. You don't need to break everything up and fill it with visual noise just because. If a flat surface looks wrong it's usually because its shape is wrong, not because it needs to not be flat.
[QUOTE=BmB;24706614]That flat surfaces are actually ok. You don't need to break everything up and fill it with visual noise just because. If a flat surface looks wrong it's usually because its shape is wrong, not because it needs to not be flat.[/QUOTE]
I mostly meant that the rest of the gun is smoothed but on that part there are very hard unchamfered edges.
[QUOTE=BmB;24706397]You know every time someone says "it needs detail" my spine itches.[/QUOTE]
Really? It's my [i]spline[/i] that itches.
[editline]09:35PM[/editline]
Sorry, that was just lame.
Oh ho ho, clever aren't we Tracker?
this thread needs another render of my plane
[img]http://img838.imageshack.us/img838/6450/ss20100909083546.jpg[/img]
all thats left to texture is the seat, joystick and tail.
[editline]08:37AM[/editline]
oh and does anyone know whats fucked up with the tail causing that lighting?
the colours seems so washed out.
I think you should work out another material for the nose. It looks completely wrong.
[QUOTE=BmB;24706614]That flat surfaces are actually ok. You don't need to break everything up and fill it with visual noise just because. If a flat surface looks wrong it's usually because its shape is wrong, not because it needs to not be flat.[/QUOTE]
Actually flat surfaces look terrible most of the time, especially when it's something like a gun. It would be OK if it had a normal map to compensate for that, but it doesn't, thus flat looks shitty.
[QUOTE=Kybalt;24702207][img]http://img833.imageshack.us/img833/2731/ss20100908232416.png[/img]
that part is just wrong, it needs detail, and the rotating bullet holder looks too long.[/QUOTE]
The trigger/trigger area was pretty much rushed so I could make a decent looking render of it.
I have already started remaking it (and adding better smoothing/more chamfering). The bullet chamber is slightly too long, plus the perspective of this render makes it look even longer.
One question though: I agree that the gun surface is unrealistically flat/undetailed, but how can I make it more detailed? The gun this model is based on has the same, flat surface.
[QUOTE=Mayco;24709073]The trigger/trigger area was pretty much rushed so I could make a decent looking render of it.
I have already started remaking it (and adding better smoothing/more chamfering). The bullet chamber is slightly too long, plus the perspective of this render makes it look even longer.
One question though: I agree that the gun surface is unrealistically flat/undetailed, but how can I make it more detailed? The gun this model is based on has the same, flat surface.[/QUOTE]
By more detailed I just meant like, chrome round off the edges or something, like, make it look less like it's made of polygons.
[QUOTE=Mayco;24709073]The trigger/trigger area was pretty much rushed so I could make a decent looking render of it.
I have already started remaking it (and adding better smoothing/more chamfering). The bullet chamber is slightly too long, plus the perspective of this render makes it look even longer.
One question though: I agree that the gun surface is unrealistically flat/undetailed, but how can I make it more detailed? The gun this model is based on has the same, flat surface.[/QUOTE]
The real one probably has some sort of joins or construction marks, as it is your thing looks impossibly machined.
[editline]08:40PM[/editline]
[QUOTE=johan_sm;24708632]Actually flat surfaces look terrible most of the time, especially when it's something like a gun. It would be OK if it had a normal map to compensate for that, but it doesn't, thus flat looks shitty.[/QUOTE]
Flat doesn't look shitty. Many surfaces in real life that are flat and plain don't look shitty. It's unrealistic flat that looks shitty. It's just harder to make flat realistic because you don't have greeble and visual noise to cover it up.
[QUOTE=BmB;24712601]
Flat doesn't look shitty. Many surfaces in real life that are flat and plain don't look shitty. It's unrealistic flat that looks shitty. It's just harder to make flat realistic because you don't have greeble and visual noise to cover it up.[/QUOTE]
Guns and their triggers are not flat though. They have beveled sides so you don't cut your finger while shooting.
True, many surfaces in real life are flat, but guns are not one of them
[img]http://filesmelt.com/dl/say_what0001.png[/img]
Just testing out some extremely realistic softbody physics.
[QUOTE=DeanWinchester;24618391]Made a mailbox:
[img_thumb]https://dl.dropbox.com/u/9133125/3D%20Stuff/mailbox_render.png[/img_thumb]
And the UDK screenshot:
[img_thumb]https://dl.dropbox.com/u/9133125/3D%20Stuff/udk_render.png[/img_thumb][/QUOTE]
unreal has global illumination? (that green glow from the grass against the wood)
[img]http://dl.dropbox.com/u/7110851/RlyHighPolyTread2.png[/img]
Another tire. I'll probably start on some cars and rims next.
[QUOTE=cyanidem;24713835]unreal has global illumination? (that green glow from the grass against the wood)[/QUOTE]
Yes, not in realtime though.
Mudbox + 3ds Max + Photoshop = 3.8gb of Memory used, out of 4gb. :suicide:
[img]http://img801.imageshack.us/img801/7008/ss20100909162314.png[/img]
As you've suggested I may rework the material later on the nose, or add bump maps to cockpit part of the nose, but part of me just wants to be done with this model. It was sort of difficult because I didn't really have good references for a lot of it. Some decent tail references would have been to die for really. I dunno, I really just wanna call it done.
[editline]04:26PM[/editline]
lol i just checked and chrome uses more memory then photoshop mudbox combined.
[QUOTE=paul simon;24713281][img]http://filesmelt.com/dl/say_what0001.png[/img]
Just testing out some extremely realistic softbody physics.[/QUOTE]
really realistic, just like when i take my beadsheet and drop it on the floor
yeah fuck the plane, there are some really fucked parts, i messed up a lot of details, ailerons aren't even separate objects nor do they have their control wires. i'm surprised the plane turned out as well as it did considering the lack of detailed references, but i don't want to continue with it. i definitely feel like i got some good practice out of modeling this and learned stuff that will help me later though.
Worken on a dargon. It's a flat render because it's going to be a neat animated logo that uses said dargon as negative space. The mouth has a gradient for a little bit of depthness.
[img]http://www.majhost.com/gallery/Sombody123/DOG-GY/dargon_upload.png[/img]
[editline]04:48PM[/editline]
rrerr
[QUOTE=~ZOMG;24715512][url]http://www.urbandictionary.com/define.php?term=dargon[/url] :v:[/QUOTE]
[url]http://www.facepunch.com/showthread.php?t=970171[/url]
Whitedargon is rigged :v:
It wouldn't be too hard, you just gotta keep in mind, realistically matte and gloss are mutually exclusive. The material right now has both, which gives it the strange CG plastic look.
Whoa, these are nice. Did oyu make them from scratch?
[editline]09:47PM[/editline]
I specialize in effects, I'm gonna have to post some of my shit on here. Good thread, man.
[QUOTE=Nevarakka;24716671]Whoa, these are nice. Did oyu make them from scratch?
[editline]09:47PM[/editline]
I specialize in effects, I'm gonna have to post some of my shit on here. Good thread, man.[/QUOTE]
who are you talking to?
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