• Digital 3D Art v6
    4,999 replies, posted
[QUOTE=DOG-GY;24717510]who are you talking to?[/QUOTE] :iiam:
[img]http://sparkwire.thanez.net/SendPresents/uploads/alien%20gun.jpg[/img] [img]http://sparkwire.thanez.net/SendPresents/uploads/mounteddefault.jpg[/img] anyone have any pointers about controlling topology?
Do you mean control edges and such for sub-d(hard surface) modeling? Or do you just mean good topology in general?
how many separate objects is that thing?
[QUOTE=DOG-GY;24722017]Do you mean control edges and such for sub-d(hard surface) modeling? Or do you just mean good topology in general?[/QUOTE] in general. [QUOTE=Kybalt;24722093]how many separate objects is that thing?[/QUOTE] the scope barrel thing on top is its own object, the trigger is its own object, the disk onto of the thing above the frame is its object, and the three mags are seperate objects.
We'd have to see wires to really know.
my topology is really bad :blush:
well its still technically WIP even know I finished it twice, heres a new render [IMG]http://i228.photobucket.com/albums/ee18/Troopermanaic/15.jpg[/IMG]
ffffffffffff
damn that looks good
Nice work, though Transformers are so gay.
[QUOTE=cyanidem;24729179]Nice work, though Transformers are so gay.[/QUOTE] thats a gundam
Transformers are the american gundams.
I never liked the way gundams or classic transformers looked. They're just so blocky and ugly. Not my style.
[QUOTE=johan_sm;24730663]I never liked the way gundams or classic transformers looked. They're just so blocky and ugly. Not my style.[/QUOTE] :what:
in my opinion, mechs are the coolest looking.
Chromehounds are best mechs IMHO. :D Heck, those are apparently japanese. What'dya know.
just started 3DS Max 9(cause my school can't afford to update) and made...an ipad yesterday. i was so ashamed that i didn't save the file or the render, just printed it off with a big "ARE YOU HAPPY?!" scrawled over it and handed it in. this, however, is an in-game screen of a WIP terrain, completely in Blender. [img]http://dl.dropbox.com/u/1689248/terraintest.png[/img] i can proudly say that those are realtime reflections mapped correctly(enough), and i made the all textures, from the animated normal map on the water to the cracks, ridges, and diffuse maps on the terrain. now for grass splatting and particles, trees, rocks and buildings.
[QUOTE=cyanidem;24729179]Nice work, though Transformers are so gay.[/QUOTE] Nice joke, man.
hnng i dont know what to model now :downs: [editline]12:22AM[/editline] im thinking maybe a ww2 plane, or something, that or trying some car modeling. maybe ill do something simple first though. like... a sword... or something.
Do a small scene. Like a room complete with furniture and textures.
[img]http://i53.tinypic.com/2ikbh95.jpg[/img] it's nothing compared to what you guys make, but it's just a little mess around with modeling, not very experienced. render is pretty bad, but i'll fix it up when i get closer to finishing.
[highlight]Not mine[/highlight], but take a look at this tank : [url]http://a.imageshack.us/img842/3844/m1a2sepabramsvfinal1080.png[/url] Source: [url]http://forum.tecnologia.uol.com.br/Galeria-de-Trabalhos_t_565048?page=16#19431854[/url] edit. Removed the big image..
-snip-
[QUOTE=ferdam;24753222][highlight]Not mine[/highlight], but take a look at this tank : [Big image] Source: [URL]http://forum.tecnologia.uol.com.br/Galeria-de-Trabalhos_t_565048?page=16#19431854[/URL][/QUOTE] Cool, although this is a Post YOUR-thread. Here's a compilation of some of my HDR-maps. Low quality render, but adequate as a preview;) [img]http://herlandgraphic.com/images/HDRi-Tutorial-screenshots/HDR_3.jpg[/img]
work in progress [IMG]http://imgur.com/nQWjF.jpg[/IMG]
why so high poly on the head and not the eyes?
those eyes, those fucking eyes. THOSE MOTHERFUCKING EYES. They scare me.
[QUOTE=Jeggis;24754901]Cool, although this is a Post YOUR-thread. Here's a compilation of some of my HDR-maps. Low quality render, but adequate as a preview;) [img_thumb]http://herlandgraphic.com/images/HDRi-Tutorial-screenshots/HDR_3.jpg[/img_thumb][/QUOTE] Terrible previews. Sphere on the left, I have no idea what it even shows, some stretched shit. Sphere on the right is upside down. Refractions are not very good to show off HDRis. Best way is 100% reflection. [editline]04:59PM[/editline] [QUOTE=Lazore;24755500]why so high poly on the head and not the eyes?[/QUOTE] A wip
[QUOTE=johan_sm;24756017]Terrible previews. Sphere on the left, I have no idea what it even shows, some stretched shit. Sphere on the right is upside down. Refractions are not very good to show off HDRis. Best way is 100% reflection. [/QUOTE] Uhh...
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