• Digital 3D Art v6
    4,999 replies, posted
[QUOTE=nVidia;24756164]Uhh...[/QUOTE] Great reply. Let me read your mind so I know what you meant.
[QUOTE=johan_sm;24756017]Terrible previews. Sphere on the left, I have no idea what it even shows, some stretched shit. Sphere on the right is upside down. Refractions are not very good to show off HDRis. Best way is 100% reflection.[/QUOTE] Anisotropic gloss, matte, and glass.
A robot I've made recently: [img]http://dl.dropbox.com/u/4565878/test%20%282%29.jpg[/img] I'm still really inexperienced at 3ds max..
That's awesome. Do you have an animation or something?
So far I've attached all the parts to a biped, but since the animations I applied to it aren't [i]made[/i] for robots, the joints at the hip and shoulders are popping out everywhere...
[quote]Terrible previews. Sphere on the left, I have no idea what it even shows, some stretched shit. Sphere on the right is upside down. Refractions are not very good to show off HDRis. Best way is 100% reflection.[/quote]Haha, awesome feedback! I must admit I shouldn't have called them previews, as that misdirects the viewers attention. The materials were instead picked for no other purpose than to show what I usually combine with HDRi lighting: Standards shade, typically in matte objects like buildings. Glossy, anisotrophic metal, like in weapon parts, vehicle parts, and other tool-like objects. Clear glass, as I do a lot of architectural visualizations including glass furniture. I hope this cleared things up! :)
[QUOTE=Jeggis;24754901]Cool, although this is a Post YOUR-thread.[/QUOTE] Ah, I forgot about that. Anyway, just wanted to share something nice that I found..
[QUOTE=ferdam;24768861]Ah, I forgot about that. Anyway, just wanted to share something nice that I found..[/QUOTE] There's a lot of nice stuff on the net. Imagine what would happen if everyone started posting them?
Blocking out a scene from a dream I had. Looks better on my drawings and looks sexy in my head. Creep dream though. If you can actually tell what's going on, take a shot. I'm posting to motivate me to work on it. [img]http://www.majhost.com/gallery/Sombody123/DOG-GY/fprender.png[/img]
[img]http://img835.imageshack.us/img835/148/ss20100912002312.png[/img] have a shitty fridge
needs a handle
Needs hinges. [editline]02:44PM[/editline] Needs feet. [editline]02:44PM[/editline] etc.
[IMG]http://img267.imageshack.us/img267/2517/dispr.jpg[/IMG] [IMG]http://img715.imageshack.us/img715/2517/dispr.jpg[/IMG] Trying to mimic dispersion with Vray.
[QUOTE=DOG-GY;24770556]Blocking out a scene from a dream I had. Looks better on my drawings and looks sexy in my head. Creep dream though. If you can actually tell what's going on, take a shot. I'm posting to motivate me to work on it. [img_thumb]http://www.majhost.com/gallery/Sombody123/DOG-GY/fprender.png[/img_thumb][/QUOTE] 3 aliens carrying you on a gurney?
[quote] Trying to mimic dispersion with Vray.[/quote] November 1st -> Vray 2.0 -> Refractive dispersion!!
Tested my highpoly baking workflow and put some walls and floors ingame that I'll be using in my super secret mod. Ignore the white textures. [img]http://img8.imageshack.us/img8/5321/ingame004.jpg[/img]
[QUOTE=PLing;24778359]Tested my highpoly baking workflow and put some walls and floors ingame that I'll be using in my super secret mod. Ignore the white textures. [img_thumb]http://img8.imageshack.us/img8/5321/ingame004.jpg[/img_thumb][/QUOTE] Those normal maps look unreal :smug:
[QUOTE=Jeggis;24773550]November 1st -> Vray 2.0 -> Refractive dispersion!![/QUOTE] Oh my gawd, finally. I heard the new Vray RT is going to support GPU rendering as well.
[QUOTE=Legend286;24778417]Those normal maps look unreal :smug:[/QUOTE] Elaborate.
[QUOTE=PLing;24779365]Elaborate.[/QUOTE] Unreal engine, unreal normals. It's all cool
I start so many projects, yet I finish so few of them. This is a quickie so I managed to finish at least this. [IMG]http://filesmelt.com/dl/distr.jpg[/IMG] [IMG]http://filesmelt.com/dl/v2distr.jpg[/IMG]
Looks really good, but candles doesnt melt like that
Thanks! Yeah I got a bit lazy with that candle :v:, but I mostly concentrated on the material and the flame.
oh and i think stearin isnt bumpy when melted. but i am being a bitt picky
It is a magic candle
How to create that Wireframe material ?
[QUOTE=ferdam;24785216]How to create that Wireframe material ?[/QUOTE] What app
Create a regular Vray material and in the diffuse slot put VrayEdgesTex. Then open render properties and from the Vray tab find the 'use override material' spot in the global parameters rollout. Just tick the box and slab the mat you created there. [editline]11:04PM[/editline] If you use vray that is
[img]http://img713.imageshack.us/img713/8610/ss20100912215736.png[/img] bitches dont kno bout my topogrophy [editline]10:00PM[/editline] MUTCH BETTER! /caps [img]http://img202.imageshack.us/img202/7766/ss20100912220312.png[/img]
Bitches don't know bout my ngon?
Sorry, you need to Log In to post a reply to this thread.