• Digital 3D Art v6
    4,999 replies, posted
[QUOTE=nVidia;24779083]Oh my gawd, finally. I heard the new Vray RT is going to support GPU rendering as well.[/QUOTE] Regardless of the new GPU features, generally speaking, does using Vray improve rendering times?
[QUOTE=cyanidem;24823011]Regardless of the new GPU features, generally speaking, does using Vray improve rendering times?[/QUOTE] Compared to what?
[QUOTE=nVidia;24823138]Compared to what?[/QUOTE] Well, I'm just using C4D's standard settings with GI. I'm relitively new to all this 3d shizzle.
[QUOTE=cyanidem;24823280]Well, I'm just using C4D's standard settings with GI. I'm relitively new to all this 3d shizzle.[/QUOTE] Never used C4D so i can't compare, but vray is relatively very fast.
Not interested in aquiring it, but is it worth it to buy? If you've noticed, I'm into realtime more than anything, so I don't think it would be in my case.
[QUOTE=DOG-GY;24823635]Not interested in aquiring it, but is it worth it to buy? If you've noticed, I'm into realtime more than anything, so I don't think it would be in my case.[/QUOTE] Depends what the new GPU rendering in Vray 2.0 lets you do. Then maybe yes.
When I tried it Cinema 4D's raytracer was ludicrously fast, I doubt you'll see an improvement.
[media]http://www.youtube.com/watch?v=x9Km9Mof57Q&fmt=22[/media] I don't want to hear nothing about "basic, unoriginal simulation" for this one. It's made and shared for my own educational purpose. ;) Rendering: 150 hours on 4 years old computer. You can guess the lighting artifacts were a happy surprise (though not that big). :P
[QUOTE=Jeggis;24825876][media]http://www.youtube.com/watch?v=x9Km9Mof57Q&fmt=22[/media] I don't want to hear nothing about "basic, unoriginal simulation" for this one. It's made and shared for my own educational purpose. ;) Rendering: 150 hours on 4 years old computer. You can guess the lighting artifacts were a happy surprise (though not that big). :P[/QUOTE] It's very nice, but I never really liked realflow, the liquid is always very "globby" and lumpy, not very realistic looking at all.
[QUOTE=Barnhouse;24826429]It's very nice, but I never really liked realflow, the liquid is always very "globby" and lumpy, not very realistic looking at all.[/QUOTE] It's because it lacks resolution. Higher res takes longer to sim but looks much better. Also why are the blobs always spinning.
[QUOTE=Barnhouse;24826429]It's very nice, but I never really liked realflow, the liquid is always very "globby" and lumpy, not very realistic looking at all.[/QUOTE] You can get some awesome looking liquid if you just bother to simulate overnight.
[QUOTE=broo20;24818362]not related, but Uber, why are you on an alt?[/QUOTE] Probably on another computer.
[QUOTE=nVidia;24829817]You can get some awesome looking liquid if you just bother to simulate overnight.[/QUOTE] It simulated overnight, and it rendered overnight (for a week). Did I mention my computer is 4 years old? :)
[QUOTE=Jeggis;24836344]It simulated overnight, and it rendered overnight (for a week). Did I mention my computer is 4 years old? :)[/QUOTE] I can simulate it for you. My pc is rather powerful still.
[QUOTE=Jeggis;24836344]It simulated overnight, and it rendered overnight (for a week). Did I mention my computer is 4 years old? :)[/QUOTE] Haha, what cpu you have and amount of ram?
my comp has stone gears.
[QUOTE=DOG-GY;24839574]my comp has stone gears.[/QUOTE] Suck it, mine runs on steam
[QUOTE=nVidia;24837194]Haha, what cpu you have and amount of ram?[/QUOTE] AMD 5000+ 2gb ram. I know this may come as a surprise but I can actually play crysis on DX10 on very high with 1024x768 resolution and 2xaa, RARELY any fps spikes which aren't serious anyway.
[QUOTE=Troopermanaic;24841157]AMD 5000+ 2gb ram. I know this may come as a surprise but I can actually play crysis on DX10 on very high with 1024x768 resolution and 2xaa, RARELY any fps spikes which aren't serious anyway.[/QUOTE] At that res almost anything can be played on very high. My old shitty one core with some integrated card played crysis on 800x600 on high-med :D
[QUOTE=johan_sm;24841247]At that res almost anything can be played on very high. My old shitty one core with some integrated card played crysis on 800x600 on high-med :D[/QUOTE] im playing on DX10
[QUOTE=Troopermanaic;24841518]im playing on DX10[/QUOTE] You didn't tell the most important component: The GPU. Crysis is more gpu than cpu hungry.
[QUOTE=Troopermanaic;24836874]I can simulate it for you. My pc is rather powerful still.[/QUOTE] Heh, maybe I'll give you a call next time I need some liquids simulated. Don't be afraid to let it simulate the extra couple of days, I won't mind. :) But my final paycheck just came in, and now I've set up a nice list of new hardware. So within the next month I'm probably barfing out some high-res simulations myself. ;)
Hi, I came here from the MS Paint forum. I'm fairly new to 3d and I have a question... In spatial geometry there are some not so simple, but by a computer very doable calculations that allow you to find intersection points for straight lines (edges) passing through surfaces (polygons) in a 3 dimensional space with coordinates. The intersection point is the exact point in the 3d space where the straight line meets the surface. Now, I have created a model out of intersecting items that I would like to merge together to one item. But I'm using a useless program called Luxology Modo that is in use in my school. So... does there exist an automated function in some 3d modelling software that can instantly calculate the intersection points of all edges intersecting polygons, create new vertices in those locations and split the intersected polygons accordingly, ultimately resulting in merged items? If such function exists, what's it called? I know it's possible. I had a math class about it years ago. [IMG]http://www.cubeupload.com/files/a8484dmergingitems.png[/IMG]
Yeah any 3d modeling app can do it. Any decent app I mean. Not sure about modo as I only used it once, but it should be able too. Though this feature is not very good in most cases.
[IMG]http://img230.imageshack.us/img230/9201/bearing.jpg[/IMG] Successful ball bearing! :smugdog:
Hot anisotropy there nVidia. :h:
[QUOTE=johan_sm;24843958]Yeah any 3d modeling app can do it. Any decent app I mean. Not sure about modo as I only used it once, but it should be able too. Though this feature is not very good in most cases.[/QUOTE] Well do you know what the feature is called? Maybe I can hunt it down in modo. :) I know it wouldn't be perfect but it would just be manual correction after that. This is the first serious model I've done. (after making screwdrivers, rifle cartridges and coffee cups) I started with 3d modelling about 2 weeks ago. But I'm not really satisfied because it's comprised of several items and the surfaces are intersecting and looking like crap. So I need to find a way to merge them. [IMG]http://www.cubeupload.com/files/d3ca98jabberw.jpg[/IMG] And sorry about the over-exposure by a single light source.
[QUOTE=Plutonia;24845142]Well do you know what the feature is called? Maybe I can hunt it down in modo. :) I know it wouldn't be perfect but it would just be manual correction after that. [/QUOTE] You mean boolean? [editline]11:30PM[/editline] [QUOTE=TransparentGuy][IMG]http://img265.imageshack.us/img265/1994/transpatent.png[/IMG][/QUOTE] Nice and transparent.
[quote]Nice and transparent.[/quote] That's why PNG rocks! Very nice model, by the way. Care to show texture map?
[QUOTE=nVidia;24845653]You mean boolean? [/QUOTE] If I remember right, it's called different in some other apps. But yes it is boolean.
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