• Digital 3D Art v6
    4,999 replies, posted
nevermind i fixed it
[QUOTE=Kybalt;25074784]nevermind i fixed it[/QUOTE] It was face clipping if anyone's wondering
woo finished undetailed block out of my room, with added features, (mirror + locations for future posters (green and red)) [img]http://img691.imageshack.us/img691/5162/ss20100926195848.png[/img] [editline]08:02PM[/editline] [img]http://img844.imageshack.us/img844/6626/ss20100926200239.png[/img] [editline]09:28PM[/editline] [img]http://img715.imageshack.us/img715/6986/ss20100926212754.png[/img]
[QUOTE=Lazore;25065743]According to "pro pc builders" leds makes everything better. :smug:[/QUOTE] Blue makes it run cooler. :smug:
[QUOTE=Kybalt;25077070]woo finished undetailed block out of my room, with added features, (mirror + locations for future posters (green and red)) [img_thumb]http://img691.imageshack.us/img691/5162/ss20100926195848.png[/img_thumb] [editline]08:02PM[/editline] [img_thumb]http://img844.imageshack.us/img844/6626/ss20100926200239.png[/img_thumb] [editline]09:28PM[/editline] [img_thumb]http://img715.imageshack.us/img715/6986/ss20100926212754.png[/img_thumb][/QUOTE] That dev-ish texture is so simple yet so sexy.
[QUOTE=PieClock;25084198]That dev-ish texture is so simple yet so sexy.[/QUOTE] thanks :v: blatantly copying valve
More like Epic.
Note frame 11 where the interpolation just went UDIFGSIGBFSPDSF with the rig. [img]http://dl.dropbox.com/u/7110851/Pluto.gif[/img]
see what ye mean, doesnt look to bad
[QUOTE=dvondrake;25099503]Pretty good, except his back snaps halfway through, his front legs snap backwards, and for a couple frames here and there his knees aren't in motion at all, they're just floating in the exact same space in mid air. (What?! Useful critique and suggestions!? What is this!?!?!)[/QUOTE] I know of those problems :( Shitty rig is shit.
[QUOTE=Jimmg;25093819]Note frame 11 where the interpolation just went UDIFGSIGBFSPDSF with the rig. [img]http://dl.dropbox.com/u/7110851/Pluto.gif[/img][/QUOTE] I think if you just sort out the speed and fix up the rig, it will look fantastic.
first ever animation with 3DS Max. my school is still using 9. [img]http://horobox.reager.org/u/mrhippieguy_1285743847.gif[/img]
That looks terrible. Upload a video so we can actually judge it.
[QUOTE=~ZOMG;25115907]That looks terrible. Upload a video so we can actually judge it.[/QUOTE] alright, i'll post a vid later, although i see no point in uploading a second of video footage. if it looks terrible from here, it's probably not gonna look better as a video.
improve it before doing the video
Why not try to be helpful? The main problems are that it's too point A-B. Humans flow in their motion much more. Watch movement and take into account weight distributions, balance, etc. If needed, record yourself. It may help to look at frames and take screenshots. Draw arrows in the directions of movement or weight. For example, people use their whole body when throwing a punch. They follow through to get a very hard hit and that's going to be the hardest part. Right now, it's robotic. If you can learn how to make motion flow with weight and power then you'll go far.
[QUOTE=mrhippieguy;25115710]first ever animation with 3DS Max. my school is still using 9. [img]http://horobox.reager.org/u/mrhippieguy_1285743847.gif[/img][/QUOTE] What you have to understand is that the arm does not move just by itself. To throw the punch the spine needs to rotate right (him pulling back his fist, try this in real life) and then quickly to the opposite direction when punching. The victim doesn't appear to be alive in the first place since he's not breathing. Breathing shows as a slow wavy movement of the upper torso.
[QUOTE=nVidia;25079291]Blue makes it run cooler. :smug:[/QUOTE] I have red LED xD
First try ever at modeling, please tell me where to improve, how to fix things, etc. [img]http://gyazo.com/8bb3afc849cdf77dfe8708bdc763894e.png[/img] [editline]02:34AM[/editline] Side pic: [img]http://gyazo.com/2adf01f42cf7bfe324ae392cc4b08557.png[/img] Angled: [img]http://gyazo.com/e8d159c59d1df55a5d2ddfb3d01a947b.png[/img]
Keyblade! Shading error :C
@key guy post wires.
working on a pistol for TF2 [IMG]http://imgur.com/KH3ml.jpg[/IMG] I apologize for the craptastic render
it reminds me of a luger. the handle should be longer dont you think?
[QUOTE=Kybalt;25133779]@key guy post wires.[/QUOTE] [img]http://gyazo.com/07fb82c52b100a2f8b7bd616272032e1.png[/img] [img]http://gyazo.com/337a656afc75d90a1fe8b525d57cfe16.png[/img]
you should fix those n-gons on the part that goes into the keyhole
[QUOTE=Kybalt;25140063]you should fix those n-gons on the part that goes into the keyhole[/QUOTE] n-gons?
[img]http://img834.imageshack.us/img834/2931/ss20100929195717.png[/img] those things. connect the vertexes to make it into quads (4 sided).
[QUOTE=Kybalt;25140751][img]http://img834.imageshack.us/img834/2931/ss20100929195717.png[/img] those things. connect the vertexes to make it into quads (4 sided).[/QUOTE] I'm not exactly sure what you mean. What verts should I connect? [img]http://gyazo.com/d22f7cd8e96f795d65ce07e34bd4e865.png[/img] Sorry if I sound like an idiot, I'm learning all this by myself.
[QUOTE=G71tc4;25140933]I'm not exactly sure what you mean. What verts should I connect? [img]http://gyazo.com/d22f7cd8e96f795d65ce07e34bd4e865.png[/img] Sorry if I sound like an idiot, I'm learning all this by myself.[/QUOTE] nah its cool i still dont know what im doing really. id personally recommend re doing the teeth as a separate object. [editline]08:17PM[/editline] [img]http://img261.imageshack.us/img261/944/ss20100929201254.png[/img] that would probably do nicely. same idea on the other side. but hey, dont listen to me too much as im also just learning and i probably am talking out of my ass right now. on an unrelated note: new bed! [img]http://img715.imageshack.us/img715/2489/ss20100929200955.png[/img]
That some damn fine quadrangulation.
Sorry, you need to Log In to post a reply to this thread.