• Digital 3D Art v6
    4,999 replies, posted
[HD]http://www.youtube.com/watch?v=eRsGyueVLvQ[/HD] Guys, here is an amazing blender short animation i just found, if you haven't seen this yet, you should now.
Yeah there's a thread about that somehwere here. Blender sure can produce great results.
A professional can turn dirt into art.
Yea, that was pretty amazing. Though I do wonder why scales attacked her at the end, I watched that part a couple times to make sure scales wasn't just trying to hug her or something but every time it definitely seems like attacked.
Because she was near the baby.
Scales doesn't realise it's her until she's pinned down. You can see that in his facial expressions. Amazing animation though.
Because scales didn't recognise her. [editline]07:41PM[/editline] Ninja'd by 13 minutes because I was watching it :v:
That is why you should never keep a pet dragon.
I was abut to upload my first retexture to fpsbanana, but I need to render the model before I can submit it. What free program can I render a model in real quick?
[QUOTE=BipolarPanda;25233664]I was abut to upload my first retexture to fpsbanana, but I need to render the model before I can submit it. What free program can I render a model in real quick?[/QUOTE] Blender, I guess. Have fun figuring out the clusterfuck that is the UI though.
[QUOTE=Legend286;25233851]Blender, I guess. Have fun figuring out the clusterfuck that is the UI though.[/QUOTE] I already tried it, it doesn't seem to want to open the .mdl file I got from the gcf
The Octane GPU renderer demo.. Well, that's the first thing I can think of...
No app other than source model viewer can open mdl directly as far as I know
[QUOTE=BipolarPanda;25233664]I was abut to upload my first retexture to fpsbanana, but I need to render the model before I can submit it. What free program can I render a model in real quick?[/QUOTE] FYI a fancy screenshot is enough When I uploaded my hat I just cropped and cleaned up a screenshot and used that as the render. [img_thumb]http://image.fpsbanana.com/ss/srends/98057a.jpg[/img_thumb]
[QUOTE=johan_sm;25234603]No app other than source model viewer can open mdl directly as far as I know[/QUOTE] [img]http://img85.imageshack.us/img85/9391/tadar.png[/img] Tada! [url]http://www.fpsbanana.com/skins/screens/101832?img=http://image.fpsbanana.com/ss/skins/101830a.jpg[/url]
[QUOTE=BipolarPanda;25235202][img_thumb]http://img85.imageshack.us/img85/9391/tadar.png[/img_thumb] Tada! [/QUOTE] What are you trying to say?
[QUOTE=johan_sm;25235583]What are you trying to say?[/QUOTE] Thanks :v:
[QUOTE=BipolarPanda;25235624]Thanks :v:[/QUOTE] What are you trying to say?
[QUOTE=Juniez;25238978]What are you trying to say?[/QUOTE] I guess he used model viewer to show his ugly skin
Made a pretty sweet thread for a nozzle I'm working on. Looks really good other than a couple parts that need touching up. I had a horrible workflow on it so I need to figure out a better way. If you don't know what a thread is it's part of a screw that twists all the way down.
[QUOTE=DOG-GY;25239380]Made a pretty sweet thread for a nozzle I'm working on. Looks really good other than a couple parts that need touching up. I had a horrible workflow on it so I need to figure out a better way. If you don't know what a thread is it's part of a screw that twists all the way down.[/QUOTE] Pics or it didn't happen :v:
Made some cliffs with Mudbox 2011 and imported them into Source for my Mod, here's one of them : Starts with a simple terrain with 1600 poly: [img]http://img134.imageshack.us/img134/4225/cliff03hlmv01wire.png[/img] With some Normal Mapping : [img]http://img339.imageshack.us/img339/614/cliff03hlmv01noao.png[/img] And the final model with Ambient Occlusion texture and Normal Mapping (no diffuse yet) : [img]http://img215.imageshack.us/img215/6315/cliff03hlmv01.png[/img] All rendered with HLMV. Fits perfectly as a Skybox model..
I hope you're going to remove those flat leftover edges? With an alpha map or something. [editline]12:30AM[/editline] Other than that they do look pretty.
For those who have not yet seen/tested it: [url=http://www.philipk.net/ndo.html][img]http://philipk.net/ndo/nDo_logo02.jpg[/img][/url] [img]http://philipk.net/ndo/generalExamples.jpg[/img]
CrazyBump4life.
[QUOTE=Jimmg;25299396]CrazyBump4life.[/QUOTE] nah
[QUOTE=Jimmg;25299396]CrazyBump4life.[/QUOTE] You can't paint normals directly in photoshop with crazybump. As a matter of fact I've never heard of any other tool that can do this. nDo is for bros. It got on the polycount spotlight in a day.
[QUOTE=DOG-GY;25300370]You can't paint normals directly in photoshop with crazybump. As a matter of fact I've never heard of any other tool that can do this. nDo is for bros. It got on the polycount spotlight in a day.[/QUOTE] Bodypaint can, but that's different lol.
[QUOTE=Jeggis;25298857]For those who have not yet seen/tested it: [url=http://www.philipk.net/ndo.html][img]http://philipk.net/ndo/nDo_logo02.jpg[/img][/url] [img]http://philipk.net/ndo/generalExamples.jpg[/img][/QUOTE] I saw it on Polycount yesterday, didn't have time to test it yet!
[QUOTE=G71tc4;25139796][IMG]http://gyazo.com/07fb82c52b100a2f8b7bd616272032e1.png[/IMG] [IMG]http://gyazo.com/337a656afc75d90a1fe8b525d57cfe16.png[/IMG][/QUOTE] :smugdog: [img]http://www.deviantart.com/download/153567925/Kingdom_Key_by_ottothecat2005.png[/img]
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