[img]http://i52.tinypic.com/32zjswl.jpg[/img]
looks better but the ones with the cloth whatever for the uhh balcony still suck. i need to colorize them better in photoshop to match up.
also AC everywhrer up in dis bitch
[editline]05:31PM[/editline]
what the fuck
[editline]05:31PM[/editline]
what the fuck
[img]http://img151.imageshack.us/img151/4067/ss20101012191708.jpg[/img]
Quadruple post.
Woah, multiple posts..
[URL=http://img408.imageshack.us/i/ferdamrender02.png/][IMG]http://img408.imageshack.us/img408/2379/ferdamrender02.th.png[/IMG][/URL]
(used thumbnail cause it's big)
Hmm.. So did this wallpaper. I know it's very simple and basic (lol, it sucks), but I was tired of my old one..
[QUOTE=Kybalt;25365314][img_thumb]http://i52.tinypic.com/32zjswl.jpg[/img_thumb]
looks better but the ones with the cloth whatever for the uhh balcony still suck. i need to colorize them better in photoshop to match up.
also AC everywhrer up in dis bitch
[editline]05:31PM[/editline]
what the fuck
[editline]05:31PM[/editline]
what the fuck
[img_thumb]http://img151.imageshack.us/img151/4067/ss20101012191708.jpg[/img_thumb][/QUOTE]
I'd recommend adding one more level to the bottom, like an entrance. Right now the first floor's balcony is way too low and i haven't seen anything like that ever.
Made this 'toy' robot in Maya a while back. I've rigged it too, though i'm not too good with texturing or rendering at the moment.
[IMG]http://img146.imageshack.us/img146/8789/myrobot.jpg[/IMG]
[IMG]http://i54.tinypic.com/selis0.jpg[/IMG]
Material instancing. :buddy:
Project I'm doing for the company I work at.
[QUOTE=SweetSwifter;25375608][img_thumb]http://i54.tinypic.com/selis0.jpg[/img_thumb]
Material instancing. :buddy:
Project I'm doing for the company I work at.[/QUOTE]
That would frustrate the shit out of me.
Nice work on that building Kybalt. The windows look much better now.
thanks pie, and yeah im getting started on the bottom floor, i wasn't sure what i was gonna do for it, but i have a pretty good idea of it in my head now and we'll just see how it goes.
[editline]13th October 2010[/editline]
[img]http://img259.imageshack.us/img259/8558/ss20101013205923.jpg[/img]
[editline]13th October 2010[/editline]
[img]http://img822.imageshack.us/img822/9349/ss20101013212537.jpg[/img]
[editline]13th October 2010[/editline]
when im not falling asleep at my desk and when i have my homework done ill add some doors and a nice entrance.
[url=http://postimage.org/image/18tobyw9w/][img]http://s2.postimage.org/m4Kp0.png[/img][/url]
[url=http://postimage.org/image/18trn1l9g/][img]http://s2.postimage.org/m4Poi.png[/img][/url]
[url=http://postimage.org/image/18tuy4a90/][img]http://s2.postimage.org/m4UnA.png[/img][/url]
some stuff i'm working on for a game . us army of course ...
and in game w/ normals (although weak in the photo, low light source)
[url=http://postimage.org/image/18uyn0m3o/][img]http://s2.postimage.org/m5Rf0.jpg[/img][/url]
@Kybalt I like those buildings, really nice.
[QUOTE=pkt;25392451]@Kybalt I like those buildings, really nice.[/QUOTE]
This is a forum, we have quote tags here
[QUOTE=SweetSwifter;25375608][img_thumb]http://i54.tinypic.com/selis0.jpg[/img_thumb]
Material instancing. :buddy:
Project I'm doing for the company I work at.[/QUOTE]
That seems pretty normal, it's more fun to look at the graph of a rigged character though.
@johan_sm way2 b a dick
UV map is a battle!
[img]http://img340.imageshack.us/img340/1258/21603256.png[/img]
[QUOTE=Kybalt;25393252]@johan_sm way2 b a dick[/QUOTE]
How am I a dick for telling someone that forum has quote feature?
[QUOTE=Maya2008;25393287]UV map is a battle!
[img_thumb]http://img340.imageshack.us/img340/1258/21603256.png[/img_thumb][/QUOTE]
what are you even trying to unwrap. it looks like its gonna be stretched as fuck.
[QUOTE=Kybalt;25394470]what are you even trying to unwrap. it looks like its gonna be stretched as fuck.[/QUOTE]
Mesh for a game char.
It is really stretched right now, I still need to relax the UV.
I hate massaging the UV...
I guess I could have chosen procedural, but that would result in multiple maps.
3Dsmax + Vray has been performing terribly for me, or what I think is terrible. On my Q6600, with two Vray lights. Two materials, just two tiled materials on some 3d text. GI on, Primary bounce is IR at Very low, and secondary bounce is light cache at 100subdivisions.
At 480x270, it takes 9 minutes to render. Does that seem normal? Here is what the scene is. I'm just Looking to do a simple animation. But it would take half of a day to render which seems wrong at like cellphone resolution.
[img]http://i.imgur.com/CHPby.png[/img]
That render time is normal for vray.
[editline]14th October 2010[/editline]
[QUOTE=Maya2008;25394702]Mesh for a game char.
It is really stretched right now, I still need to relax the UV.
I hate massaging the UV...
I guess I could have chosen procedural, but that would result in multiple maps.[/QUOTE]
Well for mapping a character you should set each part separate, so you know, Arms would be arms and torso would be torso, not some jumpled Wireframe.
[QUOTE=Brt5470;25396039]3Dsmax + Vray has been performing terribly for me, or what I think is terrible. On my Q6600, with two Vray lights. Two materials, just two tiled materials on some 3d text. GI on, Primary bounce is IR at Very low, and secondary bounce is light cache at 100subdivisions.
At 480x270, it takes 9 minutes to render. Does that seem normal? Here is what the scene is. I'm just Looking to do a simple animation. But it would take half of a day to render which seems wrong at like cellphone resolution.
[img_thumb]http://i.imgur.com/CHPby.png[/img_thumb][/QUOTE]
If it's too slow, I can render it for you.
Overclocked i7 920 here. :buddy:
[QUOTE=paul simon;25397047]If it's too slow, I can render it for you.
Overclocked i7 920 here. :buddy:[/QUOTE]
Pointless "bragging" post.
It doesnt go slow, 9 minutes is okay.
[QUOTE=Lazore;25397146]Pointless "bragging" post.
It doesnt go slow, 9 minutes is okay.[/QUOTE]
What? I was trying to be helpful.. :saddowns:
[QUOTE=Lazore;25397146]Pointless "bragging" post.
It doesnt go slow, 9 minutes is okay.[/QUOTE]
It shouldn't take 9 minutes to render a bunch of boxes.
[QUOTE=wingless;25396073]That render time is normal for vray.
[editline]14th October 2010[/editline]
Well for mapping a character you should set each part separate, so you know, Arms would be arms and torso would be torso, not some jumpled Wireframe.[/QUOTE]
I used to do that, but I'm just trying something new.
[editline]14th October 2010[/editline]
[QUOTE=nVidia;25397394]It shouldn't take 9 minutes to render a bunch of boxes.[/QUOTE]
Boxes should take 9 seconds?
[URL="http://img814.imageshack.us/img814/6796/bedmodernhdr102compr.jpg"][url=http://img814.imageshack.us/img814/6796/bedmodernhdr102compr.jpg][img]http://img541.imageshack.us/img541/1795/bedmodernhdr102.jpg[/img][/url][/URL]
HDRi:
[img]http://img524.imageshack.us/img524/522/frontyard4tonemapsmall.jpg[/img]
I can upload it here if anyone's actually interested.
[QUOTE=Jeggis;25399211]
HDRi:
[img_thumb]http://img524.imageshack.us/img524/522/frontyard4tonemapsmall.jpg[/img_thumb]
I can upload it here if anyone's actually interested.[/QUOTE]
Like it alot, taken in norway i presume?
[QUOTE=Lazore;25399287]Like it alot, taken in norway i presume?[/QUOTE]
Thank you, and yes it is. ;)
Got a full resolution one btw?
[QUOTE=Brt5470;25396039]3Dsmax + Vray has been performing terribly for me, or what I think is terrible. On my Q6600, with two Vray lights. Two materials, just two tiled materials on some 3d text. GI on, Primary bounce is IR at Very low, and secondary bounce is light cache at 100subdivisions.
At 480x270, it takes 9 minutes to render. Does that seem normal? Here is what the scene is. I'm just Looking to do a simple animation. But it would take half of a day to render which seems wrong at like cellphone resolution.
[img_thumb]http://i.imgur.com/CHPby.png[/img_thumb][/QUOTE]
First, has it been like that lately or was it doing that from the very beginning?
If it was doing that from the beginning, do you own a license? If it was pirated, chances are you got the bad crack.
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