• Digital 3D Art v6
    4,999 replies, posted
In my classes I was taught using 3DS Max 2009 primarily with us switching over to 2010 at the end of it all so I didn't use it too much. 2009 is a bit dated to be using primarily now, right? Should I go with 2010 or 2011?
[img]http://img529.imageshack.us/img529/5256/wip002.jpg[/img] Something I'm working on here at teh militaryz, it's the RK-95 assault rifle we're using. Still a very much WIP. And bad render but w/e
that is a lot of detail. very impressive.
[QUOTE=PLing;25675279][img_thumb]http://img529.imageshack.us/img529/5256/wip002.jpg[/img_thumb] Something I'm working on here at teh militaryz, it's the RK-95 assault rifle we're using. Still a very much WIP. And bad render but w/e[/QUOTE] What branch of the military are you in? I only remember seeing RK 62 and RK 95 TP and the 95 TP I've seen have slight differences, like the muzzle and front sight, but then again they might've been some funky cross-bred abominations since they had the RK 62 muzzle and the folding stock of the 95 TP.
'THE FUCK GUYS, FIX THAT GODDAMN WHALE! a [editline]27th October 2010[/editline] But seriously, help a hobo out
[QUOTE=Wednesday;25675222]In my classes I was taught using 3DS Max 2009 primarily with us switching over to 2010 at the end of it all so I didn't use it too much. 2009 is a bit dated to be using primarily now, right? Should I go with 2010 or 2011?[/QUOTE] If you have the opportunity to use 2011 I would definitely do so, the only thing to find out would be if 2011 is backwards compatible with 2010 (if that's what you're using in school). I know previous versions of max have NOT been backwards compatible so if you were to purchase 2011 and use that at home, it's a pain in the ass to open it up inside an older version of 3ds Max. (One of many issues I have with that particular software.) [b]Edit:[/b] Just looked it up, looks like they finally implemented a way to save files that are backwards compatible (though they warn not all features may save properly of course). I'd got with 2011 if you can. [QUOTE=Zondac;25676379]'THE FUCK GUYS, FIX THAT GODDAMN WHALE! a [/QUOTE] Hey guys I want to work on a project in 3d but can you all model and texture and rig and animate everything for me so I can just tack my name onto the credits? Thanks that would be great. Hey guy, why not just model your own whale? The one you linked to isn't very splendid anyway.
[QUOTE=PLing;25675279][img_thumb]http://img529.imageshack.us/img529/5256/wip002.jpg[/img_thumb] Something I'm working on here at teh militaryz, it's the RK-95 assault rifle we're using. Still a very much WIP. And bad render but w/e[/QUOTE] -okay I'll snip cos apparently I'm dumb for asking a question-
[QUOTE=Sgt. Jerky;25679385]Hey guys I want to work on a project in 3d but can you all model and texture and rig and animate everything for me so I can just tack my name onto the credits? Thanks that would be great. Hey guy, why not just model your own whale? The one you linked to isn't very splendid anyway.[/QUOTE] Hurrrrr, the only thing you were asked about were if you could port a 3DS MAX 2011 model to 3DS MAX 2010. Texturing/Modeling/Animation isn't needed
[QUOTE=Sgt. Jerky;25679385]Hey guys I want to work on a project in 3d but can you all model and texture and rig and animate everything for me so I can just tack my name onto the credits? Thanks that would be great. Hey guy, why not just model your own whale? The one you linked to isn't very splendid anyway.[/QUOTE] We need bad reading back. I only need someone to open it in 3Ds Max 2011 and then save it as 2010 format. I thought this was the easiest way, asking facepunch I mean, as I can not model myself and I can't just teach it in a couple of days.
I read what you posted just fine, I've seen more than my fair share of requests that go this way. Content: [img]http://www.filedump.net/dumped/rabbite1288194926.jpg[/img] Rabbit model I did over the course of a day or so (used some image from the web somewhere as reference), all done in 3ds max (no sculpting or anything, just to see how far I could push it), all quads about 20,000 polys I think. [img_thumb]http://www.filedump.net/dumped/rabbit1288195965.jpg[/img_thumb] Looking back now I could probably run the mesh through something like Topogun to really knock back the polycount, I think the final smoothed was around 40,000. :v:
[QUOTE=Sgt. Jerky;25680490]I read what you posted just fine, I've seen more than my fair share of requests that go this way.[/QUOTE] Not really. You're just being a dick. I've had to get others to convert models for me as well. It's hardly equatable to what you're dramatized it to be. Nice model, but the hexagon things on the chest look really awkward. Also muscle anatomy feels off, but I haven't studied too much so I won't comment on anything specific.
[IMG]http://dl.dropbox.com/u/20632/scorp.jpeg[/IMG] Scorpions coming along nicely. After getting it all finished i was way under on the polycount so i redid the claws and added more detail in the tail and legs. It'g going into zbrush now for texturing and getting normals, then probably unreal3 :) c&c?
[QUOTE=DOG-GY;25681855]Not really. You're just being a dick. I've had to get others to convert models for me as well. It's hardly equatable to what you're dramatized it to be. Nice model, but the hexagon things on the chest look really awkward. Also muscle anatomy feels off, but I haven't studied too much so I won't comment on anything specific.[/QUOTE] No need to jump on the bandwagon man, they're defending their position pretty well on their own. I'm not being a dick on purpose - if I had 3ds max 2011 I would convert the file for them without hesitation since it would literally just be as easy as opening it and resaving it as a max 2010 file. Actually on that note, you guys could always download the 30 day trial of 3ds max 2011 and use that to open and convert the file. [QUOTE=Flon22;25685038] Scorpions coming along nicely. After getting it all finished i was way under on the polycount so i redid the claws and added more detail in the tail and legs. It'g going into zbrush now for texturing and getting normals, then probably unreal3 :) c&c?[/QUOTE] Do you have the reference you used when you made it? (If you did have a reference anyway....) That looks like a pretty good base to sculpt on, though personally if it's going to be going into a game I'd beef up the stinger and pincers to make it more intimidating.
[QUOTE=Sgt. Jerky;25687112]No need to jump on the bandwagon man, they're defending their position pretty well on their own. I'm not being a dick on purpose - if I had 3ds max 2011 I would convert the file for them without hesitation since it would literally just be as easy as opening it and resaving it as a max 2010 file. Actually on that note, you guys could always download the 30 day trial of 3ds max 2011 and use that to open and convert the file.[/QUOTE] Already used my trial version up. I signed up for the long ass educational version but never got the email.
[QUOTE=DOG-GY;25690109]Already used my trial version up. I signed up for the long ass educational version but never got the email.[/QUOTE] shit sucks man, same thing happened to me. Signed up about a month ago and never got the email.
[QUOTE=Sgt. Jerky;25687112]Actually on that note, you guys could always download the 30 day trial of 3ds max 2011 and use that to open and convert the file.[/QUOTE] Well that's always a possibility. Thanks for the answer, which probably should've been pretty obvious from the beginning. :argh: Anyways, things won't fuck up if i install the demo on the same disk as 2010, right?
[QUOTE=paul simon;25690176]Well that's always a possibility. Thanks for the answer, which probably should've been pretty obvious from the beginning. :argh: Anyways, things won't fuck up if i install the demo on the same disk as 2010, right?[/QUOTE] shouldn't, at one time I had like 4 different generations of 3ds max installed together, the only thing it'll do is default to opening everything in whatever version of max you have installed that's the newest.
[QUOTE=Sgt. Jerky;25690242]shouldn't, at one time I had like 4 different generations of 3ds max installed together, the only thing it'll do is default to opening everything in whatever version of max you have installed that's the newest.[/QUOTE] I have 2008,2009,2010,2011 both 32 and 64 bit installed at the moment.
[QUOTE=Sgt. Jerky;25679385]If you have the opportunity to use 2011 I would definitely do so, the only thing to find out would be if 2011 is backwards compatible with 2010 (if that's what you're using in school). I know previous versions of max have NOT been backwards compatible so if you were to purchase 2011 and use that at home, it's a pain in the ass to open it up inside an older version of 3ds Max. (One of many issues I have with that particular software.) [b]Edit:[/b] Just looked it up, looks like they finally implemented a way to save files that are backwards compatible (though they warn not all features may save properly of course). I'd got with 2011 if you can. [/QUOTE] Okay, 2011 it is then, thank you.
[QUOTE=nVidia;25692241]I have 2008,2009,2010,2011 both 32 and 64 bit installed at the moment.[/QUOTE] I had 2008 and 2009 (32bit version only), 2010 (32 and 64 bit), 2011 (32 and 64 bit) all installed, but 2008 and 09 stopped working for no reason, so I deleted them and also 2010, because 2011 was less buggy and almost the same as 2010 for me.. I still miss some plugins or scripts that only worked for 2009..
I have 7(x86), 2010(x64), 2011 (x86 and x64). It can get quite confusing at times to be honest. I don't really want to be in a situation similar to nVidia.
[QUOTE=Sgt. Jerky;25687112]Do you have the reference you used when you made it? (If you did have a reference anyway....) That looks like a pretty good base to sculpt on, though personally if it's going to be going into a game I'd beef up the stinger and pincers to make it more intimidating.[/QUOTE] Ty :) Yea, been using photos i took of a flat rock scorpion i took from a pet shop Obviously not my reference, but I'm not on the right computer: [media]http://www.youtube.com/watch?v=8yVtfPF2Whw[/media] I originally was going to make it high res and put it into a filmed video, but it needed to be as close to the reference as possible. I suppose now it's my interpretation of a scorpion so i could beef it up :) EDIT: video tags broken?
[QUOTE=Tracker;25698360]I have 7(x86), 2010(x64), 2011 (x86 and x64). It can get quite confusing at times to be honest. I don't really want to be in a situation similar to nVidia.[/QUOTE] How can it be confusing?
[QUOTE=Flon22;25698926]Ty :) Yea, been using photos i took of a flat rock scorpion i took from a pet shop Obviously not my reference, but I'm not on the right computer: [media]http://www.youtube.com/watch?v=8yVtfPF2Whw[/media] I originally was going to make it high res and put it into a filmed video, but it needed to be as close to the reference as possible. I suppose now it's my interpretation of a scorpion so i could beef it up :) EDIT: video tags broken?[/QUOTE] Ah okay neat, (creepy little bugger!) Yeah the only huge difference I can think of would be literally squash your model a bit. The scorpion in that video is pretty flat. The stinger joints could probably be lengthened a bit as well. OH! and I think you're missing a set of legs! PS looking back I apologize paul simon and zondac for any misgivings, best of luck getting the whale converted.
Heres my finished ground gundam, I might put a little bit more work into it but I dont think its anything worth noting. [img]http://th09.deviantart.net/fs71/PRE/f/2010/301/5/c/5c11830a1aaaf07f9f1072c61e7a47db-d31o0kx.jpg[/img] [img]http://th07.deviantart.net/fs71/PRE/f/2010/301/b/6/b60371d0eb3928ecee4e8ebe8054672c-d31odre.jpg[/img]
[QUOTE=Sgt. Jerky;25700467]Ah okay neat, (creepy little bugger!) Yeah the only huge difference I can think of would be literally squash your model a bit. The scorpion in that video is pretty flat. The stinger joints could probably be lengthened a bit as well. OH! and I think you're missing a set of legs![/QUOTE] I think it looks fatter in mine because of the stance, in the video its legs are alongside the body whereas i've got it stood up, although looking back i need to point out the back where the tail joins, and like you said, i need to make the tail longer. Although i went with what you said earlier about the claws and such, also had a muck about with the unreal udk :) : [media]http://www.youtube.com/watch?v=MLiO0a5f8Ps[/media]
My soviet radio is moving along quite nicely. At a snail's speed, though. [img]http://dl.dropbox.com/u/5625513/soviet_radio_wip5.png[/img] Here's my reference: [img_thumb]http://dl.dropbox.com/u/5625513/DSC_0670.JPG[/img_thumb] [editline]28th October 2010[/editline] The text is pretty shitty at the moment. I'll have to redo it.
Can you show a wireframe? It looks kinda weird at the corners. Like you chamfered one part and not another.
I'm back, again... I'm making a Mercedes McLaren SLR. Spent a few hours making the hood geometry conform to the shape of the hood. Here is my progress. [img]http://cubeupload.com/files/98894fmclarenprogress1.png[/img]
How can you possibly work with that grid above the blueprint, eugh
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