[QUOTE=Legend286;25723957][img_thumb]http://img810.imageshack.us/img810/2576/watersim.gif[/img_thumb]
Tacky render, but you get the picture. I increased the resolution quite a lot on this too. I'm slowly learning Maya. :v:
I think I'm gonna make something using the fracture thingy, like a glass full of water which gets hit by a projectile, shattering and spilling everywhere.[/QUOTE]
Needs a nicer background.
I miss Ajacks where is he.
[QUOTE=nVidia;25725520]Needs a nicer background.[/QUOTE]
HDRi would be nice
[img]http://filesmelt.com/dl/itsafoot.png[/img]
Here is a printscreen of a hand I started.
Ugly fingernails, I never understood people who cut them off so far.
Also, what are these green lines, some kind of a rig?
Also look at your hand from the side, it's not entirely flat, it creates a curve that increases more when further from fingers
Friend told me the same thing on the flat thing, and I'll work on the nails once I get some more detail going.
[QUOTE=Overworld;25732476]Friend told me the same thing on the flat thing, and I'll work on the nails once I get some more detail going.[/QUOTE]
Better to fix the shape of the nails now, [b]before[/b] you have more detail. Always get the general shape of everything down first.
And by shape, I mean what Johan said. They are cut really far inward.
[editline]asdf[/editline]
Also, obligated content for the top of the page:
[img]http://lh3.ggpht.com/__9-i1bAPj4c/TMtoBNN_b9I/AAAAAAAACxQ/RFKVzncWJ_A/Items.png[/img]
It may look it, but those are [b]not[/b] just planes.
Started modelling items and so on from Minecraft for a scene I planned to set up. Did this a while ago and haven't had time to get the rest of the materials in.
[QUOTE=Overworld;25731423][img_thumb]http://filesmelt.com/dl/itsafoot.png[/img_thumb]
Here is a printscreen of a hand I started.[/QUOTE]
Just add greeble and it's a goddamn spacecraft.
[QUOTE=nVidia;25733377]Just add greeble and it's a goddamn spacecraft.[/QUOTE]
the same could be said for any 3d model i think
[editline]29th October 2010[/editline]
guys guys youll never guess what plugin i just got
[img]http://img89.imageshack.us/img89/7559/ss20101029213728.png[/img]
That looks fun to make a cheap inception scene from. :v: (With the city bending)
Has greeble been actually used in anything that's not cheap?
Spent this evening working on this, after seeing the side renders i noticed that i need to work on the hands a little, anyone got any other things to point out?
[img]http://img100.imageshack.us/img100/5221/knightv.png[/img]
Thanks for any feedback :)
That's a nice model but a bit low poly around the shoulders and is really noticeable.
[QUOTE=wingless;25737520]That's a nice model but a bit low poly around the shoulders and is really noticeable.[/QUOTE]
agreed. that could be fixed with shoulder pads though.
[editline]30th October 2010[/editline]
also a knight wouldnt use a sword that looks like that, that sword looks more like something from feudal japan then middle ages europe.
make something like this
[img]http://jodysamson.com/images/swords/4-17-06/short-sword.jpg[/img]
[editline]30th October 2010[/editline]
out of curiosity, what is that model for? if anything.
[QUOTE=wingless;25737520]That's a nice model but a bit low poly around the shoulders and is really noticeable.[/QUOTE]
Thanks, ye will up the polys around the shoulder a little then
[QUOTE=Kybalt;25738578]agreed. that could be fixed with shoulder pads though.
[editline]30th October 2010[/editline]
also a knight wouldnt use a sword that looks like that, that sword looks more like something from feudal japan then middle ages europe.
make something like this
[img_thumb]http://jodysamson.com/images/swords/4-17-06/short-sword.jpg[/img_thumb]
[editline]30th October 2010[/editline]
out of curiosity, what is that model for? if anything.[/QUOTE]
well it was kinda of for a university course and kind of just for fun
Thanks for the reference image of the sword, will make that one instead :)
Anyone know how to re-load mentalray in Maya 2011, it seems it's gone walkabouts.
[QUOTE=Legend286;25743773]Anyone know how to re-load mentalray in Maya 2011, it seems it's gone walkabouts.[/QUOTE]
Go into plugin manager and un-load and then load it back?
[QUOTE=johan_sm;25744789]Go into plugin manager and un-load and then load it back?[/QUOTE]
Where's the plugin manager?
Well, it basically vanished. I uninstalled 3ds Max 2010 & 2011, could that of affected it?
Fuck it, I'm reinstalling Maya.
[QUOTE=Legend286;25748619]Where's the plugin manager?
Well, it basically vanished. I uninstalled 3ds Max 2010 & 2011, could that of affected it?[/QUOTE]
No that could not be the problem, max and maya are not related.
Window>settings/preferences>plugin manager.
I reinstalled it and it's still not present in either plugins or Maya itself.
What is not present?
Mental Ray, I've decided to reinstall EVERYTHING from autodesk in a last attempt to get it to work.
Are you looking for mayatomr?
?
In plugin manager, mental ray plugin is called mayatomr.mll
[QUOTE=johan_sm;25751392]In plugin manager, mental ray plugin is called mayatomr.mll[/QUOTE]
Ahahahahah, I just realised what 'tomr' stood for and enabled it, I have no idea why it was disabled, but I'm relieved that it works once again. Thanks for the help Johan.
[QUOTE=Legend286;25751983]Ahahahahah, I just realised what 'tomr' stood for and enabled it, I have no idea why it was disabled, but I'm relieved that it works once again. Thanks for the help Johan.[/QUOTE]
Well once maya crashed and all my plugins were disabled, that's nothing strange if maya does something like that :)
These images don't show anything from good technique, but are created on my iPod. They are tests to show the rendering so are only Spheres, but I am going to try and make some more complicated things soon.
[media]http://i186.photobucket.com/albums/x282/icemaz/IMG_0008.jpg[/media]
[media]http://i186.photobucket.com/albums/x282/icemaz/IMG_0009.jpg[/media]
[QUOTE=icemaz;25753631]These images don't show anything from good technique, but are created on my iPod. They are tests to show the rendering so are only Spheres, but I am going to try and make some more complicated things soon.
[media]http://i186.photobucket.com/albums/x282/icemaz/IMG_0008.jpg[/media]
[media]http://i186.photobucket.com/albums/x282/icemaz/IMG_0009.jpg[/media][/QUOTE]
On your iPod you say? What are you using that works with an iPod?
[QUOTE=Legend286;25753691]On your iPod you say? What are you using that works with an iPod?[/QUOTE]
I'm using a app called iTracer for the Rendering (and currently modeling), and I plan on using iSculptor to do the modeling. You can also import models from your computer it's pretty good.
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