• Digital 3D Art v6
    4,999 replies, posted
[HD]http://www.youtube.com/watch?v=L2Kdy59AtrU[/HD] This should give you a better idea of my game compared to screenshots.
replace the ball with a cheese wheel. makes more sense for why its afraid of the saws. [editline]3rd November 2010[/editline] im just saying that it looks like that rock would fuck the saws up hard [editline]3rd November 2010[/editline] [img]http://img130.imageshack.us/img130/1567/ss20101103232727.jpg[/img] missed a few days of school sporadically due to some problems so i didnt have much time to do 3d between that and other bullshit i had to deal with. eventually this building will be textured. [editline]3rd November 2010[/editline] and how can i fix this? [img]http://img560.imageshack.us/img560/3153/ss20101103232907.png[/img] i UV'd the straight version, then used bend to get it into place, but bending it doesn't agree with the uv mapping.
I think it's ok, the top of the airducts won't be so noticeable when rendering the whole scene.. But yeah, it's looking good with the textures atm..
[QUOTE=nVidia;25840758]-video of ball game- This should give you a better idea of my game compared to screenshots.[/QUOTE] I quite like it, other than a few clipping issues and floating sawblades, I think it's really good. Although, as far as I know, water doesn't shatter rocks, however I think it would be kinda cool to add some particles coming off when the ball is getting sawed in half.
[QUOTE=nVidia;25840758][HD]http://www.youtube.com/watch?v=L2Kdy59AtrU[/HD] This should give you a better idea of my game compared to screenshots.[/QUOTE] I really like the atmosphere. It's pretty calm and dreamlike. And the wooden structures look nice, how manydifferent pieces are they made out of?
[QUOTE=PLing;25844650]I really like the atmosphere. It's pretty calm and dreamlike. And the wooden structures look nice, how manydifferent pieces are they made out of?[/QUOTE] Watch him say 1.
[QUOTE=Jimmg;25844687]Watch him say 1.[/QUOTE] you cant begin to imagine how unsurprised i would be
[QUOTE=Kybalt;25844776]you cant begin to imagine how unsurprised i would be[/QUOTE] Wouldn't just be you. [editline]4th November 2010[/editline] Also nvidia, Where did you get the music from? It's awesome.
makes me want to learn how to use unity game engine.
[QUOTE=Kybalt;25845593]makes me want to learn how to use unity game engine.[/QUOTE] Why don't you? Their "javascript" language is rather easy.
[QUOTE=johan_sm;25845607]Why don't you? Their "javascript" language is rather easy.[/QUOTE] so ive noticed. i just looked through the basic tutorial and i can totally figure how nvidia made his platformer, though i gotta say his level design is quite nice.
[QUOTE=PLing;25844650]I really like the atmosphere. It's pretty calm and dreamlike. And the wooden structures look nice, how manydifferent pieces are they made out of?[/QUOTE] 1.
nVidia I love the art direction for your game, it's fantastic.
[QUOTE=nVidia;25847188]1.[/QUOTE] as Jimmg said...
All he did was scale and rotate!
[QUOTE=Kybalt;25842519][editline]3rd November 2010[/editline]and how can i fix this? [img_thumb]http://img560.imageshack.us/img560/3153/ss20101103232907.png[/img_thumb] i UV'd the straight version, then used bend to get it into place, but bending it doesn't agree with the uv mapping.[/QUOTE] That problem has to do with how max displays textures. It's not correct. [url]http://en.wikipedia.org/wiki/Texture_mapping#Perspective_correctness[/url] It should be correct in the rendered version. If not, it will in any engine it goes in (if it goes in one at all). If it keeps being wrong, apply tesselate to it a couple times. Because of the higher polycount the affine problem should be visibly fixed because it's happening on small polygons instead of large ones.
[QUOTE=wingless;25844903]Wouldn't just be you. [editline]4th November 2010[/editline] Also nvidia, Where did you get the music from? It's awesome.[/QUOTE] The artist is called Roger Subirana, you can download his albums for free, just google his name. And the song is called Blood Brother.
Does anyone have any good tips/links/tutorials on modeling a set? Essentially I'm looking at the character i made last year, and putting it into a scene for uni work
[QUOTE=Flon22;25850664]Does anyone have any good tips/links/tutorials on modeling a set for a character? Essentially I'm looking at the character i made last year, and putting it into a scene for uni work[/QUOTE] A set for a character is made the same way any other set for not characters is made :)
[QUOTE=johan_sm;25851826]A set for a character is made the same way any other set for not characters is made :)[/QUOTE] Sorry, I didn't specifically mean for a character. I'd consider myself still fairly new to modeling, I've only ever really done a few characters, never any statics or sets. So any help with building a scene up would be massively appreciated. I've done some research into colour theory and the "uncanny valley"; looked at halflife's commentary in ep2 some stuff on gears; but nothing specific in terms of [I]do this because....[/I] or [I]don't do this because....[/I] etc
Just do whatever looks good.
[QUOTE=nVidia;25850564]The artist is called Roger Subirana, you can download his albums for free, just google his name. And the song is called Blood Brother.[/QUOTE] These songs are awesome.
While I'm learning how to use Maya I decided to make a testing apartment to test CryEngine 3's real-time GI in tomorrow. [img]http://dl.dropbox.com/u/9038221/SimpleAppartmentWIP.png[/img] Herpy derp derpy work in progress. Updated the picture, making the borders for the planters.
im new here and my friend said i should share this guitar ive been making. no reason behind it ive just been making for a new wallpaper (lol i have motivation) [IMG]http://imgur.com/vTHfF.jpg[/IMG] ive only been modeling for i think a little over 3 months? maybe more i can't remember when i start i usually only model stuff for a level
2342 tris model for game: [img]http://img256.imageshack.us/img256/8798/dress2342tris.png[/img] and its UV [img]http://img132.imageshack.us/img132/3255/dress2342trisuv.png[/img]
It looks a bit bumpy like it's made out of cellofan.
Why is the texture/normal/bump/whatever so rough and pixelated?
Yeah the color texture is shyt atm xD Will size up and smooth. Need to color it still as well, was just testing my normal map.
[QUOTE=LATTEH;25857299]im new here and my friend said i should share this guitar ive been making. no reason behind it ive just been making for a new wallpaper (lol i have motivation) [img_thumb]http://imgur.com/vTHfF.jpg[/img_thumb] ive only been modeling for i think a little over 3 months? maybe more i can't remember when i start i usually only model stuff for a level[/QUOTE] The model itself is pretty good, but the scene itself isn't great. You may want to add more details to the parts that are closer to the camera, and change the lighting to make it a little more interesting.
no offense but those uvs on the dress are pretty bad. No wonder your normals look so poor. Are they even a high res?
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