[img]http://dl.dropbox.com/u/20632/Render1.png[/img]
Got round to getting my scorp into zbrush today.
I'm basing the texture off of [url=http://www.averyexotics.com/male_flatrock_big.htm]this image[/url]
Damn scorpions are hairier than I thought
Exactly what I thought. No idea how I'm going to replicate that to use in udk :(
Depending on scale though i might not need to.
Just scatter planes with hair texture on it.
Or use actual geometry if you have the resources.
When you guys do real world modeling, how do you get the best lighting conditions to make photos for textures? Usually with artificial light the color balance for different parts of my subjects are way off. An extremely simple example of that is the thing below:
[img_thumb]http://gyazo.com/0742b6f02d7fb91acde135eb976ba7f2.png[/img_thumb]
The sides are brighter than the top.
If it's not perfect, post process it
How about, Smooth.
[IMG]http://img718.imageshack.us/img718/5002/bmpflare.png[/IMG]
By [URL=http://profile.imageshack.us/user/nevarakka]nevarakka[/URL] at 2010-11-15
[editline]15th November 2010[/editline]
[IMG]http://img833.imageshack.us/img833/1307/blingk.png[/IMG]
By [URL=http://profile.imageshack.us/user/nevarakka]nevarakka[/URL] at 2010-11-15
--=V-Day=--
Who turned up bloom?
[QUOTE=johan_sm;26082103]Who turned up bloom?[/QUOTE]
It is the default Glare Camera Shader that is built in with 3DS Max.
Well, I've started working on my western project thingymajig. WIP of a corral.
[img]http://dl.dropbox.com/u/9038221/corral%20render.png[/img]
[QUOTE=Overv;26081313]When you guys do real world modeling, how do you get the best lighting conditions to make photos for textures? Usually with artificial light the color balance for different parts of my subjects are way off. An extremely simple example of that is the thing below:
[img_thumb]http://gyazo.com/0742b6f02d7fb91acde135eb976ba7f2.png[/img_thumb]
The sides are brighter than the top.[/QUOTE]
Heh, those things are so confusing. I had to use them on induction day to a college I decided not to bother going to.
Man, I want to learn to 3D model, but I just have no idea where to start. I'm kinda getting the hang of z-brush, but could anyone give me any guidance? :unsmith:
[QUOTE=agnl;26085605]Man, I want to learn to 3D model, but I just have no idea where to start. I'm kinda getting the hang of z-brush, but could anyone give me any guidance? :unsmith:[/QUOTE]
I work in 3DS Max, if you manage to get the program, I will help you with everything.
[QUOTE=Nevarakka;26085916]I work in 3DS Max, if you manage to get the program, I will help you with everything.[/QUOTE]
Yeah, I think I could manage to get it. Get a student discount somewhere maybe.
Would you help me personally, or just direct me to some tutorials?
[QUOTE=agnl;26086005]Yeah, I think I could manage to get it. Get a student discount somewhere maybe.
Would you help me personally, or just direct me to some tutorials?[/QUOTE]
Do you have a student email? (Has to end in .ac.uk / .edu.)
[QUOTE=agnl;26086005]Yeah, I think I could manage to get it. Get a student discount somewhere maybe.
Would you help me personally, or just direct me to some tutorials?[/QUOTE]
Both.
[editline]15th November 2010[/editline]
[QUOTE=Legend286;26086346]Do you have a student email? (Has to end in .ac.uk / .edu.)[/QUOTE]
Do I or does he?
[QUOTE=Nevarakka;26086631]Both.
[editline]15th November 2010[/editline]
Do I or does he?[/QUOTE]
Who did I quote?
[QUOTE=Legend286;26086673]Who did I quote?[/QUOTE]
You quoted him talking to me. I thought you might have screwed up.
Image has been updated, check up a few posts. :v:
[QUOTE=Nevarakka;26086838]You quoted him talking to me. I thought you might have screwed up.[/QUOTE]
I don't make mistakes, son.
[QUOTE=Legend286;26086898]Image has been updated, check up a few posts. :v:
I don't make mistakes, son.[/QUOTE]
Alright, just curious, what are you doing for your western project, son?
Is Maya a good program to start with for someone who knows absolutely nothing?
[QUOTE=Heroms;26090534]Is Maya a good program to start with for someone who knows absolutely nothing?[/QUOTE]
I'd say so, yes. I used to work with Maya back in college, I'm more of a 3DS Max fan but Maya works too. They say 3DS is for Game Design and Maya is for film. If you want to start in 3DS I can help you, though.
[QUOTE=Nevarakka;26091262]I'd say so, yes. I used to work with Maya back in college, I'm more of a 3DS Max fan but Maya works too. They say 3DS is for Game Design and Maya is for film. If you want to start in 3DS I can help you, though.[/QUOTE]
Where can I get 3DS Max for cheap anyway.$3,495 is ridiculous[B].
[/B]
[QUOTE=LinuX;26091612]Where can I get 3DS Max for cheap anyway.$3,495 is ridiculous[B].
[/B][/QUOTE]
For cheap? Send me a private message of your Steam ID so I can add you.
If you do choose maya, add me on steam, I will help you :)
Also it's bull that max is for games and maya is for movies. Both can do both.
I am on maya and game modeling works just like in max.
Also the first app you start with should be the app you stick with. I switched from max to maya and the switch was painful because ui is very different. But when you get used to it, it's ok
[QUOTE=Nevarakka;26091262]I'd say so, yes. I used to work with Maya back in college, I'm more of a 3DS Max fan but Maya works too. They say 3DS is for Game Design and Maya is for film. If you want to start in 3DS I can help you, though.[/QUOTE]
Maya can be used for games as well, it's just that max has better in viewport rendering, it's really just down to personal preference.
Though there is a trend towards maya from what I've seen. V:v:V
[QUOTE=Moreto;26092126]
Though there is a trend towards maya from what I've seen. V:v:V[/QUOTE]
I'd say it's 1:1 as maya vs max users.
But lately maya has been becoming more popular than it was before
[QUOTE=johan_sm;26092109]If you do choose maya, add me on steam, I will help you :)
Also it's bull that max is for games and maya is for movies. Both can do both.
I am on maya and game modeling works just like in max.
Also the first app you start with should be the app you stick with. I switched from max to maya and the switch was painful because ui is very different. But when you get used to it, it's ok[/QUOTE]
Yes, but the film industry uses Maya and the game industry uses 3DS. If you do research you will find this to be true. Both are compatible, however, as stated on many websites, Maya is the film Industry Standard and 3DS is for Game Design.
[QUOTE=johan_sm;26092109]If you do choose maya, add me on steam, I will help you :)
Also it's bull that max is for games and maya is for movies. Both can do both.
I am on maya and game modeling works just like in max.
Also the first app you start with should be the app you stick with. I switched from max to maya and the switch was painful because ui is very different. But when you get used to it, it's ok[/QUOTE]
I looked at 3DS Max. It looks coo'
To name just a few movies developed with the use of Maya, Here is the list:
Spider-Man, Star Wars, Episode II: Attack of the Clones and The Lord of the Rings: The Two Towers, TheLord of the Rings: The Fellowship of the Ring, Gladiator, The Matrix and What Dreams May Come, The Matrix Reloaded, The Hulk and Terminator 3: Rise of the Machines.
[B]FUCK YEAH
[/B]I got a cheap serial key off of eBay. 100 Dollars.
And it's legit, never been used. Downside? It's 3DS Max 2008.
[editline]15th November 2010[/editline]
My mistake, It's 09.
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