[QUOTE=Vigilante2470;50056114]Yeah, I dunno.
It mentions "FumeFX" for the fluid dynamics stuff, and FumeFX is a high-resource rendering solution for fluids. It's known for being accurate... and VERY resource intensive. Certainly not realtime.
If it WERE a low-res version optimized for gaming, I'd call it goddamn amazing, but somehow I doubt it.[/QUOTE]
You use FumeFX to render the sprite sheets, then use the sprite sheets for in-game particles, industry standard practice for years now.
[QUOTE=HybridTheroy;50053781]Not really because this shows us what the current team is capable of.[/QUOTE]
A. Actually no, it doesn't, not even a little.
B. You've already seen what "the current team is capable of", exhibit A being Omega and Exhibit B being ME3MP.
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