• Digital 3D Art v2
    2,001 replies, posted
:geno:
[QUOTE=idioten;15824735]:geno:[/QUOTE] [img]http://d2k5.com/sa_emots/emot-keke.gif[/img]
:flaccid:
[QUOTE=PLing;15824848]:flaccid:[/QUOTE] I guess I am gonna get joked quite a bit...
[QUOTE=PLing;15824848]:flaccid:[/QUOTE] [img]http://d2k5.com/sa_emots/emot-gizz.gif[/img]
Can you guys stop posting emotes and start posting some C&C?
[QUOTE=nVidia;15825284][QUOTE=PLing;15824848]:flaccid:[/QUOTE] [img]http://d2k5.com/sa_emots/emot-gizz.gif[/img][/QUOTE] :ccb:
[QUOTE=8BitLord;15825319]Can you guys stop posting emotes and start posting some C&C?[/QUOTE] :confused:
[QUOTE=8BitLord;15824677][img]http://filesmelt.com/Imagehosting/pics/322e29f145f684643ab762984350b321.png[/img][/QUOTE] DEAR GOD. This man should see a doctor immediately, 1 because his testicles are the size of oranges and 2 because his penis is detached from his body.
No matter how long I spend in CC I will not critique your penis
[QUOTE=8BitLord;15824677]Here is a penis I made in Zbrush (I am not gay but I decided to make something I normally wouldn't) [img]http://filesmelt.com/Imagehosting/pics/322e29f145f684643ab762984350b321.png[/img] Still a WIP[/QUOTE] hahaha oh wow The top is really good
Oh wow my penis is in the first post of page 2 [img]http://d2k5.com/sa_emots/emot-v.gif[/img]
Yes, the testicles are humongous and lack details. Also he has o ballsack, the testicles are just attached to his non-existant body.
[QUOTE=mynames2long;15826760]Yes, the testicles are humongous and lack details. Also he has o ballsack, the testicles are just attached to his non-existant body.[/QUOTE] They have a lot of detail but the render has too much shadow.
So in 3ds max, I did something and now polygons won't highlight. I only see outline, not whole color of poly.
Model almost finished. [img]http://www.majhost.com/gallery/Sombody123/Photoshop2/tires.png[/img] Model finished. UVW mapping [img]http://www.majhost.com/gallery/Sombody123/Photoshop2/tires2.png[/img] UVW Mapping nearing completed state. Texturing. [img]http://www.majhost.com/gallery/Sombody123/Photoshop2/tires3.png[/img] More texturing done. [img]http://www.majhost.com/gallery/Sombody123/Photoshop2/tires4.png[/img] I didn't really like this iteration of the hub texture. [img]http://www.majhost.com/gallery/Sombody123/Photoshop2/tires5.png[/img] Opps. Forgot to turn on some layers! [img]http://www.majhost.com/gallery/Sombody123/Photoshop2/tires6.png[/img] Pretty sure this is the final thing. Working on where I'm going from here. [img]http://www.majhost.com/gallery/Sombody123/Photoshop2/tires7.png[/img] C&C appreciated. Any ideas GREATLY appreciated.
The rust looks weird. Why would it corrode on such selective spots?
[QUOTE=mynames2long;15829666]The rust looks weird. Why would it corrode on such selective spots?[/QUOTE] I updated the last picture. Forgot a few layers of rust. I'll look up reference pictures of rust. I forgot to do that in the midst of looking up so much suspension/steering refs. This is why. I didn't want the thing to look like a falling apart piece of shit. Just a little rusty. [img]http://www.visuallee.com/weblog/images/01_rust_point.jpg[/img]
[img]http://img5.imageshack.us/img5/6568/pistolwip.png[/img] Update! It's a WIP. I know it sucks. Then again, I'm 13 and started using 3ds Max when I was... eight I believe. EDIT: Also, I'll update the picture whenever I update the model enough.
Yeah it does suck, but keep modeling. I'd recommend looking for some reference pictures too.
Woo I am totally stuck. How do I uv map? Only tutorial I found is how to map a box, that doesn't do the trick.
[QUOTE=edja007;15836555]Woo I am totally stuck. How do I uv map? Only tutorial I found is how to map a box, that doesn't do the trick.[/QUOTE] Kind of a big subject to explain, it also depends if you're unwrapping an organic model or a mechanical one.
[QUOTE=nVidia;15836959]Kind of a big subject to explain, it also depends if you're unwrapping an organic model or a mechanical one.[/QUOTE] It is an axe, a smooth one, so I guess it falls under organic? I need tuts of both ways...
[QUOTE=edja007;15836987]It is an axe, a smooth one, so I guess it falls under organic? I need tuts of both ways...[/QUOTE] Then i would suggest using the pelt mapping. [url]http://www.youtube.com/watch?v=NjqY8i_-Xe0[/url]
[QUOTE=nVidia;15837056]Then i would suggest using the pelt mapping. [url]http://www.youtube.com/watch?v=NjqY8i_-Xe0[/url][/QUOTE] What is this overlapping polygon, he is talking about? Where in the end he says he missed one. Oh and, do you know how to enable polygon highlight back on? I somehow turned it off and now when I click on poly, it is only outlined, not colored.
[QUOTE=edja007;15837331]What is this overlapping polygon, he is talking about? Where in the end he says he missed one. Oh and, do you know how to enable polygon highlight back on? I somehow turned it off and now when I click on poly, it is only outlined, not colored.[/QUOTE] Send me the max file and I'll try to make a tutorial video of how to do it. And then you can either do it yourself or keep the uvw mapping I make. Pelt mapping sounds like a bad idea for an axe head.
[QUOTE=DOG-GY;15841843]Send me the max file and I'll try to make a tutorial video of how to do it. And then you can either do it yourself or keep the uvw mapping I make. Pelt mapping sounds like a bad idea for an axe head.[/QUOTE] Combined with relax it will be nice.
[QUOTE=Poser-ific;15834081][img]http://img5.imageshack.us/img5/6568/pistolwip.png[/img] Update! It's a WIP. I know it sucks. Then again, I'm 13 and started using 3ds Max when I was... eight I believe. EDIT: Also, I'll update the picture whenever I update the model enough.[/QUOTE] Watch [url=http://www.moddb.com/tutorials/beretta-9000-video-tutorial]this tutorial[/url].
Okay I made UV map in UVW modifier, but when I quit uv editor and apply my map, it isn't mapped. But when in checker preview, it all is good. How do I "bake" coords onto model or something.
[QUOTE=edja007;15845858]Okay I made UV map in UVW modifier, but when I quit uv editor and apply my map, it isn't mapped. But when in checker preview, it all is good. How do I "bake" coords onto model or something.[/QUOTE] By "It isn't mapped" you mean what?
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