• Digital 3D Art v2
    2,001 replies, posted
[QUOTE=tarkata14;16254847]Argh, the modeling in 3DS Max is so fucking weird, but I'll continue learning it. Any more tutorials? I've found that I'm especially lousy at following video tutorials, as I need to memorize actions in the video, and then go to the program and perform them, while with text, I can retain info much easier, and I don't have to rewind the video if I've missed something. If anyone has any tutorials that helped them start out, I'd be grateful. I don't need stuff that explains 3D in general, as I know most of the terms dealing with 3D and computers, (I haven't met a challenge dealing with terms/functions in 3DS Max yet), and the UI isn't [I]too[/I] much of an issue, but hotkeys will take some time to get used to, (Not used to a split viewport). How do I make the UI color scheme brighter in general? It seems a bit dark, and some colors conflict with widgets and such. Again, any simple tutorials that explain every or nearly every aspect [B][I]in detail[/I][/B]. I'm not yet to the point where I can find every button with a few clicks.[/QUOTE] Try 3DBuzz's videos. And I assume you're using the 2010? There should be an option to go back to the old skin.
I started making an (hate to use this word) 'epic' bridge that stretched as far as the eye can see over an ocean with waterfalls; but 3DS Max / Vue 7 integration kept fucking up so I'm starting something completely unrelated. I'll post if I get it done by the end of the day.
I made a light bulb: [media]http://imgkk.com/i/GzZQbq.png[/media]
[QUOTE=Lego399;16303532]I made a light bulb: [media]http://imgkk.com/i/GzZQbq.png[/media][/QUOTE] Make it light up :buddy: [editline]09:01AM[/editline] [QUOTE=luishi5000;16288997]I started making an (hate to use this word) 'epic' bridge that stretched as far as the eye can see over an ocean with waterfalls; but 3DS Max / Vue 7 integration kept fucking up so I'm starting something completely unrelated. I'll post if I get it done by the end of the day.[/QUOTE] What happened with the bridge?
[QUOTE=DOG-GY;16303656]Make it light up :buddy: [editline]09:01AM[/editline] What happened with the bridge?[/QUOTE] I'm currently rendering a scene with it lit.
[QUOTE=AlarinTaylor;16231747][QUOTE=DOG-GY;16147618]To make a plane just convert to editable poly. Or use the extrude modifier while it's a spline to make a perfect little extruded ma-bob.[/QUOTE] When I do either of these the splines disappears... Arg... Why am I having so much trouble with something that should be so simple...[/QUOTE] Yea...
[QUOTE=Squint911;16237808]well this is the very first tutorial i used when i started modeling, i found it incredibly useful [url]http://www.moddb.com/tutorials/creating-a-weapon-for-source[/url][/QUOTE] God, I've been trying to download this but it keeps on timing out since i download at roughly 10 kb/s.
[QUOTE=AlarinTaylor;16307204]Yea...[/QUOTE] Is your spline closed?
[URL=http://img24.imageshack.us/i/twirl.jpg/][IMG]http://img24.imageshack.us/img24/8453/twirl.jpg[/IMG][/URL] Speaking of splines, i made this totally "awesome" thing with a script that converts [URL=http://www.scriptspot.com/3ds-max/particles2splines]particles to splines.[/URL] I can't wait to play around with this some more. :3:
[QUOTE=hax4543;16307810]God, I've been trying to download this but it keeps on timing out since i download at roughly 10 kb/s.[/QUOTE] i just finished downloading it, im following it towmarrow :D
[QUOTE=nVidia;16313897] Speaking of splines, i made this totally "awesome" thing with a script that converts [URL=http://www.scriptspot.com/3ds-max/particles2splines]particles to splines.[/URL] I can't to play around with this some more. :3:[/QUOTE] Thanks for the site. It got a lot of useful scripts. And now make some wallpapers using this script :D
Has anyone done anything with the Unreal Engine 3 editor? I just bought UT3, (For the editor), and I was wondering if anyone on here has done anything with it.
[QUOTE=tarkata14;16315340]Has anyone done anything with the Unreal Engine 3 editor? I just bought UT3, (For the editor), and I was wondering if anyone on here has done anything with it.[/QUOTE] At school, yes a long time a go. I kinda like it but i also hate it because it crashes often.
I swear, a lot of this is game or movie worthy.
[QUOTE=DOG-GY;16303656]What happened with the bridge?[/QUOTE] Nothing with the bridge, but Vue 7 kept fucking up on everything so I scrapped it because it is rather hard to do huge environments with regular 3DS Max.
[QUOTE=tarkata14;16315340]Has anyone done anything with the Unreal Engine 3 editor? I just bought UT3, (For the editor), and I was wondering if anyone on here has done anything with it.[/QUOTE] We had to do a UT3 mod in 2-3 weeks at school. None of us had any prior experience in it. :P I can say it's a lot better than Source for example. But the lack of singleplayer campaign is a huge minus. It's all just deathmatch but the engine itself is great although a bit buggy for what we tried to do with it. Dynamic lights for example are a nightmare.
[QUOTE=edja007;16314947]Thanks for the site. It got a lot of useful scripts. And now make some wallpapers using this script :D[/QUOTE] [url]http://img197.imageshack.us/img197/6174/streaks5.jpg[/url] [url]http://img24.imageshack.us/img24/9208/streaks6.jpg[/url] [url]http://img197.imageshack.us/img197/2449/streaks7.jpg[/url] [url]http://img43.imageshack.us/img43/2826/streaks8.jpg[/url] [url]http://img29.imageshack.us/img29/5554/streaks9.jpg[/url] [url]http://img24.imageshack.us/img24/9797/streaks10.jpg[/url] [url]http://img43.imageshack.us/img43/5720/streaks11.jpg[/url] Pick yours, they're all 2650x1600 so i didn't want to directly link them and i can't remember the thumbnail tag.
[QUOTE=DOG-GY;16309328]Is your spline closed?[/QUOTE] Yea...
Another render of my lightbulb. The render is not done yet. The image is 1920x1080 [media]http://users.d2k5.com/Lego399/files/public/lightbulb_studio_light_night.png[/media]
[img]http://i14.photobucket.com/albums/a345/ajackss/rendas.jpg?t=1248800105[/img]
Aint that from that model pack for crysis?
[QUOTE=Fucked;16329295]Aint that from that model pack for crysis?[/QUOTE] Nope, just one buildings for my project.
i always like your models and textures ajacks, good work.
[QUOTE=Not_Yet;16330305]i always like your models and textures ajacks, good work.[/QUOTE] As do I. Always top notch!
[QUOTE=nVidia;16325608][url]http://img197.imageshack.us/img197/6174/streaks5.jpg[/url] [url]http://img24.imageshack.us/img24/9208/streaks6.jpg[/url] [url]http://img197.imageshack.us/img197/2449/streaks7.jpg[/url] [url]http://img43.imageshack.us/img43/2826/streaks8.jpg[/url] [url]http://img29.imageshack.us/img29/5554/streaks9.jpg[/url] [url]http://img24.imageshack.us/img24/9797/streaks10.jpg[/url] [url]http://img43.imageshack.us/img43/5720/streaks11.jpg[/url] Pick yours, they're all 2650x1600 so i didn't want to directly link them and i can't remember the thumbnail tag.[/QUOTE] How did you make them glow?
[QUOTE=PLing;16323521]We had to do a UT3 mod in 2-3 weeks at school. None of us had any prior experience in it. :P I can say it's a lot better than Source for example. But the lack of singleplayer campaign is a huge minus. It's all just deathmatch but the engine itself is great although a bit buggy for what we tried to do with it. Dynamic lights for example are a nightmare.[/QUOTE] Its quite powerful, but when I used it for a tech camp thing, it was frustrating at points. I don't believe you could drag the edges of brushes to resize them, only through typing in numbers (Though maybe i'm wrong...) And I think that when ever you changed anything, it turns off dynamic lighting until you rebuild. Correct me if i'm wrong with anything, that was a year ago.
[QUOTE=theleader123;16331104]How did you make them glow?[/QUOTE] I used mental rays camera glare.
I fail to setup vray physical camera. When I render perspective, I see all my scene, when I render from camera, it shows nothing.
[QUOTE=edja007;16334285]I fail to setup vray physical camera. When I render perspective, I see all my scene, when I render from camera, it shows nothing.[/QUOTE] Try to turn off the Vignetting and exposure check boxes.
Hey nvidia do you know how to get camera motion into max? In one tutorial I saw a dude was using camera motion recorded from his real camera. I mean, not character animation, but how camera moves. That way he had nice and realistic movement of camera. I would like to know what software could possibly do that? Motion track and then export as something that max could import.
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