hehe yup very deadly..i m jus hoping noone has realised it full of holes and makes some sort of comment about putting penis;s in there.....im thinking that this side of the forum is better than that
It looks real.
What is it?
[QUOTE=kingkingbill;16763974]hehe yup very deadly..i m jus hoping noone has realised it full of holes and makes some sort of comment about putting penis;s in there.....im thinking that this side of the forum is better than that[/QUOTE]
hmm, i wuldn't mind that xD jkz, good job tho.
[QUOTE=kingkingbill;16763974]hehe yup very deadly..i m jus hoping noone has realised it full of holes and makes some sort of comment about putting penis;s in there.....im thinking that this side of the forum is better than that[/QUOTE]
You shouldn't mention what you don't want people to think otherwise they will think it.
oh and its not anything...but im glad you like it...im willing to do bigger renders if you want it as a backround
[QUOTE=kingkingbill;16763838]Here we go..my death ball of death.....or something like that....waht do you think?
[IMG]http://i26.tinypic.com/2v14xu0.jpg[/IMG][/QUOTE]
Woah, could I see a wireframe?
I think that IS a wireframe.
[QUOTE=SCopE5000;16774198]I think that IS a wireframe.[/QUOTE]
I'm pretty sure it isn't.
Holy shit that's a lot of polies.
So, anyone got a good Blender starter tut?
[QUOTE=SCopE5000;16761341]I paid for 3dsmax, Photoshop, Mudbox and I'm about to buy Zbrush.
Anyway:[/QUOTE]
And how do you afford that? That's not exactly like buying a new videocard.
Blender keeps crashing on me! It worked perfectly fine yesterday and now it says it can't initiate the program or something.
I've reinstalled it, didn't help. What should I do?
[QUOTE=Ajacks;16774541]And how do you afford that? That's not exactly like buying a new videocard.[/QUOTE]
Student edition software. It was about £90 for each.
[QUOTE=SCopE5000;16775119]Student edition software. It was about £90 for each.[/QUOTE]
Ah, that's the ticket.
By the way, is there a way to sort of extrude a new shape from a poly mesh in ZBrush? Like, if I made a head and want to do the rest of the body. Or can I do the body and then join the head to the body mesh seamlessly?
[QUOTE=PLing;16776831]By the way, is there a way to sort of extrude a new shape from a poly mesh in ZBrush? Like, if I made a head and want to do the rest of the body. Or can I do the body and then join the head to the body mesh seamlessly?[/QUOTE]
Make a separate object using z-spheres
I want to get back into this but ever since i switched to 64 bit Blender isn't working :(
[QUOTE=kingkingbill;16763838]Here we go..my death ball of death.....or something like that....waht do you think?
[IMG]http://i26.tinypic.com/2v14xu0.jpg[/IMG][/QUOTE]
Extrude, bevel, turbosmooth
PRESTO!
[QUOTE=PLing;16776831]By the way, is there a way to sort of extrude a new shape from a poly mesh in ZBrush? Like, if I made a head and want to do the rest of the body. Or can I do the body and then join the head to the body mesh seamlessly?[/QUOTE]
It's kind of a round about process in ZBrush. You can't extrude, but you can mold the two together:
1. Have the two meshes sculpted to a rough point of where you want them, either as separate meshes or as sub-tools.
2. If they are [I][B]not[/B][/I] sub-tools, skip this step. If they are, select the body sub-tool and click "Clone" in the Tool selection box.
3. Now, make sure that both of your meshes are at the same SubD level [I][B]and[/B][/I] that that level is the highest on both meshes. The next step won't work correctly if they aren't.
4. In Tool>Geometry, click the "InsertMesh" button in the lowest right hand corner and select body sub-tool.
5. If everything worked out, ZBrush should add the two meshes together and retained all their SubD details. If not, double check your SubD levels.
6. Use the clay brush to smooth out any seams between the two meshes.
From here, I'd suggest you do a quick retopologization around the seam and re-project the details. This way, you can use the smooth brush on your model without having to redo the seam.
Damn, my new video card combined with my 64bit Processors makes it so I can't run Blender.
Anyone have a good free modeling program I can work with until I find a solution?
[QUOTE=Drugon;16784841]Damn, my new video card combined with my 64bit Processors makes it so I can't run Blender.
Anyone have a good free modeling program I can work with until I fin a solution?[/QUOTE]
What
I just got a new PC with Vista 64bit and ATI Radeon and looked on the site, and right now apparently those two don't mix well, and they currently don't have a solution.
[QUOTE=OpethRockr55;16784590]It's kind of a round about process in ZBrush. You can't extrude, but you can mold the two together:
1. Have the two meshes sculpted to a rough point of where you want them, either as separate meshes or as sub-tools.
2. If they are [I][B]not[/B][/I] sub-tools, skip this step. If they are, select the body sub-tool and click "Clone" in the Tool selection box.
3. Now, make sure that both of your meshes are at the same SubD level [I][B]and[/B][/I] that that level is the highest on both meshes. The next step won't work correctly if they aren't.
4. In Tool>Geometry, click the "InsertMesh" button in the lowest right hand corner and select body sub-tool.
5. If everything worked out, ZBrush should add the two meshes together and retained all their SubD details. If not, double check your SubD levels.
6. Use the clay brush to smooth out any seams between the two meshes.
From here, I'd suggest you do a quick retopologization around the seam and re-project the details. This way, you can use the smooth brush on your model without having to redo the seam.[/QUOTE]
Thanks!
[QUOTE=DOG-GY;16783741]Extrude, bevel, turbosmooth
PRESTO![/QUOTE]
You forgot to add Lattice modifier.
TurboSmooth + Lattice = Frozen 3ds Max
[QUOTE=theleader123;16790630]TurboSmooth + Lattice = Frozen 3ds Max[/QUOTE]
You definitely need a better computer.
Yes, it sure does slow down, i had almost 2 mil. polys when i tried it, but no freeze.
i dont use 3dstudio max so...im not familier with anything your saying XD there no smoothing and yeah sure i can get a wireframe of it
[editline]01:47PM[/editline]
Ok here is a low res version
[IMG]http://farm3.static.flickr.com/2662/3836822722_818128ae54_o.jpg[/IMG]
and this is the massive one
[MEDIA]http://fc07.deviantart.com/fs47/f/2009/231/4/f/HIGH_res_wireframe_ball_by_kingkingbill.jpg[/MEDIA]
jus right click on it and hit veiw image to see it at its full 4k x 4k resolution
[QUOTE=kingkingbill;16791916]i dont use 3dstudio max so...im not familier with anything your saying XD there no smoothing and yeah sure i can get a wireframe of it
[editline]01:47PM[/editline]
Ok here is a low res version
[IMG]http://farm3.static.flickr.com/2662/3836822722_818128ae54_o.jpg[/IMG]
and this is the massive one
[MEDIA]http://fc07.deviantart.com/fs47/f/2009/231/4/f/HIGH_res_wireframe_ball_by_kingkingbill.jpg[/MEDIA]
jus right click on it and hit veiw image to see it at its full 4k x 4k resolution[/QUOTE]
Could I ask you something? How did you create it? Some settings or what??
[QUOTE=edja007;16754061]Well, yeah. It is not like I am needed here[/QUOTE]
You're damn right.
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