• Digital 3D Art v2
    2,001 replies, posted
[QUOTE=Spiky;15862299][media]http://img36.imageshack.us/img36/4671/shittable.jpg[/media] Miniature shit table, I couldn't find a reference/blueprint so I made one out of my imagination like an 8 year old boy would, that's just boxes, it sucks.[/QUOTE] Should have made the tiles on the floor tile more. Also, do the above table. I'll do it too for fun :D
[QUOTE=edja007;15862328]A table like this or something. [img]http://www.cobaltdesignworks.com/blog/wp-content/uploads/2009/06/table-cropped-450x381.jpg[/img][/QUOTE] [img]http://i43.tinypic.com/2dtpto8.png[/img] Practising..
[QUOTE=PieClock;15863480][img]http://i43.tinypic.com/2dtpto8.png[/img] Practising..[/QUOTE] Your top metal rim thingy is too thick, legs too thin and the cross-supports actually form an X, not a square.
[URL=http://img233.imageshack.us/i/nadescope.jpg/][IMG]http://img233.imageshack.us/img233/9773/nadescope.jpg[/IMG][/URL] My tuned scope looks pretty, the mapping needs some work though, i think I'm gonna manually unwrap it.
[QUOTE=PLing;15863985]Your top metal rim thingy is too thick, legs too thin and the cross-supports actually form an X, not a square.[/QUOTE] I know about the cross supports, I modified it to my own liking. :v:
[QUOTE=edja007;15862328]A table like this or something. [img]http://www.cobaltdesignworks.com/blog/wp-content/uploads/2009/06/table-cropped-450x381.jpg[/img][/QUOTE] Saved, will try it later.
My picture is actually supposed to be a lamp - I can't find a suitable "glass" texture for the top bit. I modelled it in 3DS Max 9 - any tips on how to fix the glass?
[QUOTE=edja007;15862328]A table like this or something. [img]http://www.cobaltdesignworks.com/blog/wp-content/uploads/2009/06/table-cropped-450x381.jpg[/img][/QUOTE] I'll try that too. How do I bend the legs?
[QUOTE=theleader123;15866736]I'll try that too. How do I bend the legs?[/QUOTE] Use the path deform modifier. Or maybe the bend modifier. Or maybe do it by hand with just a few sections and then meshsmooth/turbosmooth.
since everyone else is modeling it and I am a noob at modeling, too. [URL=http://filesmelt.com/Imagehosting/#ad8051df193f6d56825c0553f64c52a5.JPG][IMG]http://filesmelt.com/Imagehosting/pics/ad8051df193f6d56825c0553f64c52a5.JPG[/IMG][/URL]
Edges are slightly different (yours are better though :biggrin:) Overall, nice job.
[URL=http://img529.imageshack.us/i/tablex.jpg/][IMG]http://img529.imageshack.us/img529/4836/tablex.jpg[/IMG][/URL] [img]http://d2k5.com/sa_emots/emot-golfclap.gif[/img]
Also, does anyone here knows how to make a floating balloon animation in 3ds max ? Thanks :)
Hey PLing, does your max use service packs or not?
[img]http://www.majhost.com/gallery/Sombody123/Photoshop2/table.png[/img] I changed a bit. But I like mine better. Also why would you do a DOF pass? Kinda unnecessary, at least I think so. It's too simple of a scene to really benefit from it and the DOF wouldn't be that immediate.
So I kinda made a challenge by posting a pic?
All your birds are dodgy. :buddy: So I decided to start learning max and an hour later I had worked out a fair few of the tools and ended up with this untextured game asset. Two renders blended together with semi-noob photoshop skills. [img]http://imgkk.com/i/7sO6mnuV.png[/img] Just wondering, what kind of poly count can you give to things like this without wasting resources?
[QUOTE=VladimirPutin;15874774]All your birds are dodgy. :buddy: So I decided to start learning max and an hour later I had worked out a fair few of the tools and ended up with this untextured game asset. Two renders blended together with semi-noob photoshop skills. [img]http://imgkk.com/i/7sO6mnuV.png[/img] Just wondering, what kind of poly count can you give to things like this without wasting resources?[/QUOTE] Really, you've already wasted some polys. It doesn't need to be beveled that much or smoothed around the edges. You could pull it off with just one bevel per poly and sharp edges for the railings and such. Also, don't overuse the bevel tool. It's a common mistake, but when used too much it looks bad and it shows. Keep it up though! Also, my bird is awesome :buddy: I noticed that you smoothed out each step. That's wasting a lot of polys too.
Started modeling this quite a while ago, just decided to pick it up again and finish it [url=http://squint911.deviantart.com/art/Drum-Kit-W-I-P-128385321][img]http://th05.deviantart.net/fs49/300W/f/2009/186/0/1/Drum_Kit_W_I_P_by_Squint911.png[/img][/url] (Click to enlarge)
[img]https://dl-web.getdropbox.com/get/tablefail.png?w=375db106[/img] I kinda messed up on the legs.
Is there any way to make max to autoline a poly? I made a hole using that carve tool, and now my poly has more than 20 inner edges, is there a way to say max to connect them so there are only 4 edged polies?
Delete the inner ones and just connect the old edges?
[QUOTE=DOG-GY;15874721] I changed a bit. But I like mine better. Also why would you do a DOF pass? Kinda unnecessary, at least I think so. It's too simple of a scene to really benefit from it and the DOF wouldn't be that immediate.[/QUOTE] DOF because i can. :) And mine isn't multi pass also, it renders a lot faster.
[QUOTE=nVidia;15872903][URL=http://img529.imageshack.us/i/tablex.jpg/][IMG]http://img529.imageshack.us/img529/4836/tablex.jpg[/IMG][/URL] [img]http://d2k5.com/sa_emots/emot-golfclap.gif[/img][/QUOTE] I want to challenge that, but I know I won't be able to compete. WHY ARE YOUR RENDERING SKILLS SO DAMN GOOD? SHARE YOUR SECRETS!
Ugh, I need to change my edge color, I had changed it, but after computer format stuff were gone and now I am stuck with white edges again, I need different color. But problem is, I sniffed all colors menu but can't find it anymore.
[QUOTE=tarkata14;15881618]I want to challenge that, but I know I won't be able to compete. WHY ARE YOUR RENDERING SKILLS SO DAMN GOOD? SHARE YOUR SECRETS![/QUOTE] The back leg gives my the impression there's a depth of field effect in there somewhere.
Worked on the headstock today. Pretty much spent the entire evening on making the Gibson and Les Paul text. I'm not sure if having that on the truss rod cover is accurate but after spenting so much time on it I'm unlikely to remove it if it is. A lot of material tweaking needed. The off-white stuff looks iffy, Gibson text should be gold, need to bring the black portion of the truss rod cover to the level of blackness the headstock has. [img]http://img189.imageshack.us/img189/8048/lespaulheadstockfront15.jpg[/img] Got a bit lazy on the back half of the tuners, no grooves or text. Might revamp them but probably I'll just leave them alone. UV mapping is suprising not [i]that[/i] fucked up, I was expecting some bad seams since all I did was "Unwrap (smart projections)" the entire wood portion of neck and headstock without setting anything up beforehand. [img]http://img110.imageshack.us/img110/5378/lespaulheadstockback580.jpg[/img] Still need to work on the jack, strap holders, pickguard, and materials. Beyond that there is probably a lot of other bits in need of tweaking as well. Not to mention some good surroundings. One last image, this time a bad looking viewport shot to show this colossal waste of time that I am currently quite proud of. Despite the fact there isn't really anything notable about it. [img]http://img213.imageshack.us/img213/2038/wasteoftime.jpg[/img] EDIT: Updated back view of the render a lot farther in, 580 samples/pixel instead of previous 175.
Looking good.
It kinda looks like Loes Paul, or was this intentional?
It's jus the angle. The L has a curvy bit what with all the poshness of the type.
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