• Digital 3D Art v2
    2,001 replies, posted
[QUOTE=johanz;17548716]How do I make vraylightmtl to cast more light? I tried to make a screen, but it's like a simple mtl, looks even less light with a material applied. So how do I make a phone screen that casts light?[/QUOTE] Increase the multiplier?
[QUOTE=nVidia;17551119]Increase the multiplier?[/QUOTE] Multiplier of what? Because vraylightmtl doesn't have one.
[IMG]http://imgur.com/ywbIg.jpg[/IMG] The informative rating shows that someone sarcastically thought I was informative by just posting the picture, so if you want informitive: This is earth, believe it or not, you're standing on it. :v: In serious, just made this in college today not much else to say.
[QUOTE=johanz;17552878]Multiplier of what? Because vraylightmtl doesn't have one.[/QUOTE] Yeah, it has 1,00 increase it to like 10,0.
How do I increase the number of vertices on my cubes? Mine only have 4 and even in the test video they had like 8 per side.
[QUOTE=Zombii;17571276]How do I increase the number of vertices on my cubes? Mine only have 4 and even in the test video they had like 8 per side.[/QUOTE] Subdivide?
Diamonds: [img]http://i268.photobucket.com/albums/jj21/TheRuikuli/diamonds4.png[/img] Glassy stuff: [img]http://i268.photobucket.com/albums/jj21/TheRuikuli/Glassthingy2-1.png[/img] ^Those were mainly a practice for making caustics and glass objects with Vray My current project, some kind of hibernation pod. Still a bit of a WIP, but it's nothing serious anyway. Just messing around out of boredom. If I still have interest when I finish it I might make an environment for it and perhaps even an animation. [img]http://i268.photobucket.com/albums/jj21/TheRuikuli/podopenalpha.png[/img] Also Tardis: [img]http://i268.photobucket.com/albums/jj21/TheRuikuli/tardis7.png[/img] ignore the odd gloss on the text. I've fiddled around with 3ds Max for about a year now, but I've been actively modeling for less than half a year.
Alright, I'm stuck. Can anyone post some good tutorials that will help me get started on my way. Currently the ONLY THINGS I know how to create shapes and use the edit poly/vertices and symmetry modifiers.
[QUOTE=tomj;17477346]The lumpy look is probably just because I suck at making good materials and can't get good render settings. I've got a tip for you with modeling, if you have trouble, just keep trying. It probably sounds stupid, but it does work. I know when I started around December last year, it was daunting to learn all the tools, the interface and how things work. I spent a heap of time just messing around with some tools to learn what they did, I also looked at heaps of tutorials to get the hang of the basics. I was probably using 3DS Max for around two months before I got anything 'decent' with it, and even then it still looked awful. I thought I'd never make anything good with it. Maybe I'm just a slow learner, but after many months of practice and making some basic household objects, some guns, a few cars and a plane, I feel like I'm getting the hang of it, but I can still learn a lot more.[/QUOTE] Thanks for the support. I'll remember what you said if I ever get back into it.
[QUOTE=Sheogorath;17573736]Diamonds: [img]http://i268.photobucket.com/albums/jj21/TheRuikuli/diamonds4.png[/img] Glassy stuff: [img]http://i268.photobucket.com/albums/jj21/TheRuikuli/Glassthingy2-1.png[/img] ^Those were mainly a practice for making caustics and glass objects with Vray [/QUOTE] THat's fucking awesome, looks just like the real thing. So is Vray for free or what?
[QUOTE=mynames2long;17579619]THat's fucking awesome, looks just like the real thing. So is Vray for free or what?[/QUOTE] You'll have to buy it, unless you'll be happy with the trial version, which gives you watermarks on your renders.
[QUOTE=mikhga;17580204]You'll have to buy it, unless you'll be happy with the trial version, which gives you watermarks on your renders.[/QUOTE] I like the "You'll have to buy it"-part :ninja: EDIT: BTW, I use freeware (Kerkythea) for 3D Rendering... EDIT: Why dumb?
Model+Bump+Displacement map= WIN [img]http://www.plaatjesupload.nl/bekijk/2009/09/30/1254322815-970.jpg[/img]
[QUOTE=Poser-ific;15834081]I'm 13[/QUOTE] :ughh: Right, on-topic: One of my most advanced models so far - still not too happy about it. Thanks too theblueprints.com for supplying the reference images: [img]http://www.the-blueprints.com/blueprints-depot-restricted/cars/vw/volkswagen-iltis-3.jpg[/img] The real deal: [img]http://iltiscanada.com/resources/iltis+dakar.jpg[/img] My version: [img]http://i149.photobucket.com/albums/s52/hemblahem/Car-1.png[/img] [img]http://i149.photobucket.com/albums/s52/hemblahem/car2.png[/img] Wire frame: [img]http://i149.photobucket.com/albums/s52/hemblahem/wire.png[/img] 11249 Faces, two days work. Made in 3DS max. I would have textured it much better but I've got this problem: [url]http://www.facepunch.com/showthread.php?t=765015[/url] [editline]06:29PM[/editline] [QUOTE=Rago;17583716]Model+Bump+Displacement map= WIN [img]http://www.plaatjesupload.nl/bekijk/2009/09/30/1254322815-970.jpg[/img][/QUOTE] Nice. How many polygons? [editline]06:57PM[/editline] [QUOTE=mynames2long;17579619]THat's fucking awesome, looks just like the real thing. So is Vray for free or what?[/QUOTE] You'll shit in your pants when you see the price. :saddowns:
[QUOTE=ZemogT;17583965] My version: [img]http://i149.photobucket.com/albums/s52/hemblahem/Car-1.png[/img] [img]http://i149.photobucket.com/albums/s52/hemblahem/car2.png[/img] [/QUOTE] Add some smoothing groups
[i]After[/i] I fix the texture problem.
[QUOTE=ZemogT;17583965] Nice. How many polygons?[/QUOTE] Only 2048 :O
can anyone respond to my question?
[QUOTE=Zombii;17589911]can anyone respond to my question?[/QUOTE] What question?
Anyone know how to make the metal material on this camera. I'm making the lense part. [img]http://www.digitalcameralense.com.au/images/digital-camera-lense.jpg[/img]
[QUOTE=luishi5000;17590067]Anyone know how to make the metal material on this camera. I'm making the lense part. [img]http://www.digitalcameralense.com.au/images/digital-camera-lense.jpg[/img][/QUOTE] I don't really get what you want?
[QUOTE=Zombii;17579046]Alright, I'm stuck. Can anyone post some good tutorials that will help me get started on my way. Currently the ONLY THINGS I know how to create shapes and use the edit poly/vertices and symmetry modifiers.[/QUOTE] this question
[QUOTE=Zombii;17590184]this question[/QUOTE] But that's not a question. A request at best. I saw that post, but I was all like " Where's the question?"
Question time. [IMG]http://img407.imageshack.us/img407/139/screenshot013wq.jpg[/IMG] Ok, so I want to cut the brown spline at the point where it intersects with the circle. How would I go about doing this? Could I use boolean, or does that only work on 3D shapes?
[QUOTE=johanz;17590424]But that's not a question. A request at best. I saw that post, but I was all like " Where's the question?"[/QUOTE] No need to act like an asshole. Can you help or not?
[QUOTE=Zombii;17590842]No need to act like an asshole. Can you help or not?[/QUOTE] [url]http://www.carbodydesign.com/tutorials/car-3d-modeling-tutorials.php?pageNum_RsResources=0[/url] Only car modeling tutorials, but that's what helped me to understand max and know stuff that I know right now. Anyway, how do I export as obj from zbrush? I can't even find a nice documentation for it, jeez.
[QUOTE=johanz;17590103]I don't really get what you want?[/QUOTE] Black material on the camera.
:dance: My class started on monday, Maya is pretty cool, even working on a mac. So much learning in only two days.
[QUOTE=luishi5000;17591525]Black material on the camera.[/QUOTE] It's not metal.
So bored I modeled and textured my remote. [media][IMG]http://i36.tinypic.com/239zif.png[/IMG][/media] [editline]08:59PM[/editline] Goddamn double post.
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