• Digital 3D Art v2
    2,001 replies, posted
[QUOTE=johanz;17657980]Ok now. Then how do I create normal maps for games? These colorful ones?[/QUOTE] There's the Nvidia plugin for Photoshop that can create normal maps from diffuse maps (EDIT: Ninja'd. Damn facepunch not showing the last page), or you can go the high-to-low poly baking route.
[QUOTE=DOG-GY;17647082]I think the render looks pretty damn cool. [editline]10:33PM[/editline] However simple.[/QUOTE] I don't get why this is dumb. I like the look of it. Sure, it's something anyone could do in a couple minutes but it has a nice, simple look. And someone dear god help me with Max not working.
I reccomend Running brain.exe ... Joking . I don't know. What are your specs ?
[QUOTE=DOG-GY;17661558]I don't get why this is dumb. I like the look of it. Sure, it's something anyone could do in a couple minutes but it has a nice, simple look. And someone dear god help me with Max not working.[/QUOTE] Come on steam I might help you.
If you think it's a matter of not being able to run it, read the thread. I can run 2009 perfectly. It's what I'm using to model with currently. And of course I can run the thing. i7 6GB ram Gtx275 Windows Vista Home Premium x64 I've tried everything I know, and all it's doing is crashing on startup. Changing graphics mode doesn't help because it crashes on that too. All up to date drivers unless I'm mistaken, SP 1 for 2010 is installed. I've uninstalled and reinstalled twice now. I sent an error report in to Autodesk but of course the place I work for had to lock down my email because I haven't bothered to change my password.
My first somewhat decent torso. :() [img]http://img132.imageshack.us/img132/128/bodybx.jpg[/img]
:D
What's the difference between normal and bump map? Other than one being grayscale and another in more colors.
[QUOTE=johanz;17665238]What's the difference between normal and bump map? Other than one being grayscale and another in more colors.[/QUOTE] Normal maps are better.
[hd]http://www.youtube.com/watch?v=_hkk8XgGPQw&feature=channel_page[/hd] I made a tutorial a while back. Thought I'd post it here.
[QUOTE=nVidia;17666143]Normal maps are better.[/QUOTE] Use both. [editline]10:22PM[/editline] [QUOTE=Poser-ific;17666493][hd]http://www.youtube.com/watch?v=_hkk8XgGPQw&feature=channel_page[/hd] I made a tutorial a while back. Thought I'd post it here.[/QUOTE] Convert to editable poly not mesh.
[QUOTE=DOG-GY;17667364]Use both. [editline]10:22PM[/editline] Convert to editable poly not mesh.[/QUOTE] I always do editable poly, must've fucked up somewhere in my tutorial.
[QUOTE=Poser-ific;17667435]I always do editable poly, must've fucked up somewhere in my tutorial.[/QUOTE] It's all good. Good tutorial, by the way. I've never bothered with cloth like that.
[QUOTE=DOG-GY;17667507]It's all good. Good tutorial, by the way. I've never bothered with cloth like that.[/QUOTE] You can get really awesome looking cloths with that.
[QUOTE=johanz;17665238]What's the difference between normal and bump map? Other than one being grayscale and another in more colors.[/QUOTE] Normal maps simulate depth from X, Y and Z axises (hence the three-colour map) whereas with bumpmap you only get Z or something. [editline]07:53AM[/editline] [QUOTE=nVidia;17667993]You can get really awesome looking cloths with that.[/QUOTE] You also get very unoptimized and resource wasteful cloths with that. Basic polygon modeling will be better for game characters.
[QUOTE=nVidia;17667993]You can get really awesome looking cloths with that.[/QUOTE] Yeah. Also guys check my account out I have about 4 tutorials up, they're for random shit.
[QUOTE=PLing;17669129]Normal maps simulate depth from X, Y and Z axises (hence the three-colour map) whereas with bumpmap you only get Z or something. [editline]07:53AM[/editline] You also get very unoptimized and resource wasteful cloths with that. Basic polygon modeling will be better for game characters.[/QUOTE] For highpoly models? Nuh-uh.
I don't count highpoly models as game models.
[QUOTE=PLing;17673421]I don't count highpoly models as game models.[/QUOTE] For game characters you can bake normals out of the highpoly cloth.
This is new info thanks
Added some AO. Looks better in my opinion. [img]http://www.blackmamba.se/ashtray_2.jpg[/img]
Looks good. I like it.
Hey all, i'm a new kid at modeling. For school i'm in a 3D modeling class that uses Rhino3D, but it's limited and I think I could do better in a different program. Anyone have any suggestions as to what program is a good start if I have a very limited basic knowledge of modeling?
Blender.
Or you could look up the Maya PLE. Just google that.
Here is a test on some buildings [img]http://i282.photobucket.com/albums/kk247/Adius_Omega/XSI2009-10-0600-20-25-23.jpg[/img] Probably going to model a bunch more
A 30-45min sculpt from a cube out of boredom. [IMG]http://i608.photobucket.com/albums/tt166/cam_9393/demonsculpt.jpg[/IMG]
Hm too bad my demo ran out.
Demo of Blender? It's free... And I would rather use proper sculpting programs than the internal one of Blender but your call.
[QUOTE=PLing;17689968]Demo of Blender? It's free... And I would rather use proper sculpting programs than the internal one Blender but your call.[/QUOTE] what sculpting program would you suggest. i am using Zbrush for modeling and stuff but i know there are probabl better ones out there. tonight i might post what i got so far.
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