• Digital 3D Art v2
    2,001 replies, posted
[QUOTE=DOG-GY;15934104]Except in this case the newest power tools build the best looking house because of ease, support, and simplicity. I agree, people can be serious and use Blender. I would work on getting familiar with 3ds Max way before you enter college though.[/QUOTE] How? If I don't pirate, how would I get used to it? Of course when I'm a student, I can get the discount, but I don't have $3000 at 16.
[QUOTE=tarkata14;15934182]How? If I don't pirate, how would I get used to it? Of course when I'm a student, I can get the discount, but I don't have $300 at 16.[/QUOTE] Do you have a job? I know it's difficult to get one, but even if you can get a shit one at least you can build up a little fund.
[QUOTE=DOG-GY;15934354]Do you have a job? I know it's difficult to get one, but even if you can get a shit one at least you can build up a little fund.[/QUOTE] Yes, I have a job, but that doesn't mean I'm going to spend $3000 instead of a car or something. $3000 is kind of hard to get around here.
[IMG]http://i59.photobucket.com/albums/g297/thecoolleader/shotgunshellrender.jpg[/IMG] My attempt at a shotgun shell anyone got any tips on improving it.
[QUOTE=dvondrake;15934690]Really all that's different is the UI, though. It's like using a ballpoint pen as opposed to a regular one: They both write the same, and if you know how to write with one you can undoubtedly write just as good with the other--it's just the look that's different. No need to waste $3000 on something that you don't need. If it ain't broke, don't fix it.[/QUOTE] Not necessarily true. While the basic modelling theory is all pretty consistant, you'll find that Maya handles subdivision and NURBS surfaces much differently to Blender, as well as fur, hair, particles and other dynamics. The shader systems are all different, as are the renderers (if using internal renderers). I find Blender much easier to model in mainly due to the fluidity of the system (none of this silly three-dimensional handle thing to move shit business) but use Maya at the moment for it's industry-grade reputation. I don't condone piracy, but I've heard that many self-taught industry-grade modellers or animators learnt from pirated copies before being given free copies by whatever company snapped them up from the freelance scene.
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Just finished modeling a plane turbo smooth is awesome. [IMG]http://i59.photobucket.com/albums/g297/thecoolleader/Planepic1.jpg[/IMG] [IMG]http://i59.photobucket.com/albums/g297/thecoolleader/transparentplane.png[/IMG] [IMG]http://i59.photobucket.com/albums/g297/thecoolleader/flying.jpg[/IMG]
[QUOTE=tarkata14;15934182]How? If I don't pirate, how would I get used to it? Of course when I'm a student, I can get the discount, but I don't have $300 at 16.[/QUOTE] There's a free trial you know. And Gmax is basically 3dsMax 4 without renderer. [editline]02:41PM[/editline] [QUOTE=theleader123;15934412][img]https://dl-web.getdropbox.com/get/shotgunshellrender.jpg?w=3c4e5d72[/img] [url=https://dl-web.getdropbox.com/get/shotgunshellrenderlarge.jpg?w=877659f8]Larger Render[/url] My attempt at a shotgun shell anyone got any tips on improving it.[/QUOTE] You can't hotlink from that site, it needs registration to show the image. Try a free hosting site.
[QUOTE=dvondrake;15934690]Really all that's different is the UI, though. It's like using a ballpoint pen as opposed to a regular one: They both write the same, and if you know how to write with one you can undoubtedly write just as good with the other--it's just the look that's different. No need to waste $3000 on something that you don't need. If it ain't broke, don't fix it.[/QUOTE] Modifiers, more extensive and superior UI, cloth simulation, hair and fur, etc. I'm not saying Blender is a bad program, I'm just saying that in features that Max or Maya take the cake.
It would be a shame if blender would be better and be free. Really, a program that costs thousands of dollars must be good.
[QUOTE=edja007;15938825]It would be a shame if blender would be better and be free. Really, a program that costs thousands of dollars must be good.[/QUOTE] Wait wat [editline]08:37AM[/editline] Also, I'm trying to design a futuristic building that has a dome structure, but is made out of things that look like they are folded over each other like leaves. A kind of concrete leaf hut. I can't figure out how to draw it, but it looks good in my head. Imagine maybe up to 10 "leaf" like structures coming out out of the ground and their points end up overlapping each other at the top to form a dome. I don't want the structure too look exactly like it's made out of giant concrete leaves, but to imply that sort of artistic organic structure. Imagine the kind of shapes that make up the roof of the Sydney Opera House coming together and overlapping to form a hut like dome. No idea if that makes sense to anyone but me. I hope so. I'm stuck. Also I'm limited to under 200 polygons and preferably under 100. (This is for a game I'm doing for a group on another site)
[QUOTE=Ajacks;15925444][img]http://img7.imageshack.us/img7/5715/rendertestbma.jpg[/img][/QUOTE] It still reminds me of Call of Duty 4: Modern Warfare.
Is anyone else pissed that indigo went commercial?
[QUOTE=RyanDv3;15940495]Is anyone else pissed that indigo went commercial?[/QUOTE] Nope.
[QUOTE=Lego399;15940414]It still reminds me of Call of Duty 4: Modern Warfare.[/QUOTE] Most likely since they are both in an middle east setting.
[QUOTE=RyanDv3;15940495]Is anyone else pissed that indigo went commercial?[/QUOTE] It still works to the full extent I need.
[QUOTE=dvondrake;15941287]Right, so because it has this "industry-grade reputation", it must be the best program to use! Actually, I've tried Maya and I've been able to model stuff just fine. Blender doesn't have NURBS, so I've never even tried using them. Blender has fur, hair, particles, fluid, and any other kind of physics built-in, so that argument is invalid. And yeah, so the shaders are different, but I don't expect Maya to use Blender's renderer. All of the same stuff is still there, it's just presented differently. It's not like I have to learn everything over again just to render something. Blender has modifiers--have you ever even used it? Perhaps I don't want 'extensive' UI--I love using hotkeys in Blender, UI would just slow me down. Blender has cloth simulation, hair,and fur as well. Why does it take the cake? It has everything Maya and Max has.[/QUOTE] Max also has hotkeys lol.
Maya is actually more hotkey intensive than Max I've found out. It makes the actions quick to execute but I'm still a lot slower at modeling in Maya than I am in Max.
[QUOTE=PLing;15942143]Maya is actually more hotkey intensive than Max I've found out. It makes the actions quick to execute but I'm still a lot slower at modeling in Maya than I am in Max.[/QUOTE] The maya UI turned out confusing to me. I've never quite understood though: What does maya have that max doesn't? I barely touched maya though so I wouldn't know Also, Second Life makes me :ughh:. Hey guiz lets go drink coffee and then go to a club INSIDE A GAME :v: It just feels like... the hangout place for those who hate their first life. I'm not really seeing much good in it so far.
[QUOTE=DOG-GY;15938814]Modifiers, more extensive and superior UI, cloth simulation, hair and fur, etc. I'm not saying Blender is a bad program, I'm just saying that in features that Max or Maya take the cake.[/QUOTE] Superior UI? Once you get used to the hotkeys in Blender it's way easier than using any other modelling program around. Blender also has cloth, hair and fur simulations, fluid simulations, particles, particle physics, rigid body physics, etc and if you don't like the default stuff that comes with the program, there are tons of python scripts out there to do all kinds of crazy (but cool) stuff. There are also some good free renderers out there for Blender, the best right now is probably Lux Renderer, it's a bit complicated to use but the stuff that comes out is awesome.
[img]http://imgkk.com/i/mHGFlwpA.png[/img]
[QUOTE=dedo678;15943394][img]http://imgkk.com/i/mHGFlwpA.png[/img][/QUOTE] The LOL doesn't have smooth transitions between shades created by the reflections and light on it.
[QUOTE=DOG-GY;15943596]The LOL doesn't have smooth transitions between shades created by the reflections and light on it.[/QUOTE] I am not sure what you meant, my english isn't great, but I think reflective surfaces don't smooth transist on sharp edges.
I mean he needs to save it with more colours. Or at least I think that's the problem. [img]http://www.majhost.com/gallery/Sombody123/Photoshop2/untitled.png[/img]
Oh now I see it, you're right.
[QUOTE=DOG-GY;15942248]The maya UI turned out confusing to me. I've never quite understood though: What does maya have that max doesn't? I barely touched maya though so I wouldn't know[/QUOTE] Better animation timeline controls, a few useful tools like hinge extrude thingy and nice material system are a few things that I can remember from the top of my head. I'm still gonna use Max as my primary platform but there are some Blender and Maya features that I'd dearly like to see in it.
[QUOTE=DOG-GY;15943708]I mean he needs to save it with more colours. Or at least I think that's the problem. [img]http://www.majhost.com/gallery/Sombody123/Photoshop2/untitled.png[/img][/QUOTE] It's called image compression.
Anyone here used zmodeler before? Any tips?
[QUOTE=nVidia;15944675]It's called image compression.[/QUOTE] That's what I mean. Save it as a 16 bit file.
Why do you guys after every 10 pages start arguing which program is best? :v:
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