What is the music in the video from? Sounds like TimeSplitters OST
[editline]1st September 2016[/editline]
Never mind I read the description, still sounds like something straight from TS
To be fair, when it comes to the comparison with TF2, CS:GO is what, 5 years younger than TF2?
For it to be already getting the "TF2 treatment", if you will, is pretty crazy. Especially when the player-base is at its peak or close to its peak right now.
[QUOTE=Mr Flexi;50982096]To be fair, when it comes to the comparison with TF2, CS:GO is what, 5 years younger than TF2?
For it to be already getting the "TF2 treatment", if you will, is pretty crazy. [B]Especially when the player-base is at its peak or close to its peak right now[/B].[/QUOTE]
The playerbase is currently past it's peak. It was pretty steady from ESL Cologne last year till MLG Columbus this year (which holds the concurrent record with 850k). Ever since May though it's been a pretty steady decline, even before the gambling incidents happened. A good example is how much lower ESL Cologne viewership was this year compared to last year, they didn't even break a million viewers once. Obviously the playerbase is nowhere nears dying off but a drop of about 250k active players over the course of 3 months is worthy of notice.
dota 2 isnt much better. its not as if valve is just funneling money into dota 2 only, and its an amazing bug-less game. it has a shitton of issues as well. just as many as csgo has, I can assume. the only reason why dota 2 is in a 'good spot' is because they have icefrog balancing it, which means there isnt some bullshit like the r8 coming out. if csgo or tf2 had a similar icefrog, it would be the same there. valve is just not that good at game management.
however, they arent a bad company, far from it, and I wouldn't say that money has 'blinded them' I'd just say that they haven't really woken up, at all, when it comes to community management and feedback. its not like valve was much better before csgo had skins, or before dota 2 came out. its just amplified now because of the sheer increase of players complaining.
[QUOTE=Whomobile;50981862]Oh my bad, they did nerf it:
It's still stupidly overpowered.[/QUOTE]
Well, it's just the nature of Mini-crits, they remove fall-off damage and add 35% bonus damage, making the scout's already potent midrange shots even deadlier. The loss of pistol is painful, but if they just gave it the Buffalo Steak Sandwich treatment, (you take increased damage during its duration) it'd be a buff that you'd have to make a conscious decisions before activating.
[QUOTE=ntzu;50979144]Honestly, as scummy as this all is, I personally believe that the counter-strike community can share a great deal of the blame.
CS:GO was crashing and burning before they released skins, and suddenly after the skin economy happened the game boomed the likes of which noone has ever seen, this kind of patronage taught valve a lesson that they're still following to this day. It doesn't matter how many overly dramatic videos people post, or how many pros complain, the game is making huge bank because they found the one way to exploit the communities of the games like this:
Simply put, give them a way to stroke their ego. Communities for games like this (especially the CS community) are filled to the absolute brim with elitists that have something to prove, I've personally dealt with communities like this and I'm not saying this is necessarily a bad thing, but the one thing Valve found out is that you can squeeze money out of these elitists by monetizing the act of stroking their ego and showing off.
A lot of the skins in CSGO look absolutely stupid, and would logically give one a tactical disadvantage, but it all comes down to 'hey I have a 200 dollar skin with some NIP stickers on it haha im so rich and e-famous im going pro one day'. This inspires others to 'follow the leader', they end up associating those shitty $300 knife skins with pro success and end up playing the gambling game to get it, feeding into the whole messy system that's evolved from this shit.
Suddenly the game goes from just a standard competitive game to a gambling machine, maybe if I open this next box I can get a $300 skin to sell/show off?
Go take a look at overwatch to see how feral people can get over something as absolutely inconsequential as skins, where there was a huge stink raised (even in our own megathread) about how they didn't let you buy a small subset of themed skins with the in-game currency, and required instead that you rely on RNG to get it. Valve took that system, fabricated real world value for those items, and placed them on a market that lets players turn it in for games and eventually real cash.
If people want this to stop; stop buying skins, stop using the steam market, and stop buying keys, but we all know that'll never happen because golly that next box could contain a karambit!!
Another problem whose source can be traced to their skin economy, essentially teams bet expensive skins against themselves and then throw the match to make huge earnings.[/QUOTE]
I used to buy TF2 keys because I wanted to support TF2. I stopped a bit before the 2015 Halloween update with the terrible 2Fort redo because I just couldn't find it in me to support them anymore. I'm incredibly stingy with my money not because I'm a cheapskate, but because I think the biggest vote you have in this world is with your dollar. People need to stop buying games and stuff they know they're going to shit on.
CSS is better than CSGO in so many ways. They killed TF2 with the new weapons and hats and now they are doing the same to CS.
[QUOTE=Dr. Doughnut;50982307]Well, it's just the nature of Mini-crits, they remove fall-off damage and add 35% bonus damage, making the scout's already potent midrange shots even deadlier. The loss of pistol is painful, but if they just gave it the Buffalo Steak Sandwich treatment, (you take increased damage during its duration) it'd be a buff that you'd have to make a conscious decisions before activating.[/QUOTE]
They nerfed the righteous bison barely even tapped the Soda Popper.
Valve does not play tf2.
[QUOTE=Antimuffin;50979225]Gabe isn't game director of CSGO though, so people should stop making such complaints about him.
What's that Match-fixing tho?[/QUOTE]
There's a game director ? I thought that every valve employee were on the same level.
[QUOTE=NassimO PotatO;50982736]There's a game director ? I thought that every valve employee were on the same level.[/QUOTE]
Yes but for every new project they create task teams where you have to decide for a game director, lead art, etc.
You can't switch positions and competencies on the fly.
[QUOTE=Oizen;50982019]Well because of steam they can just sit back and do nothing now.
Which is pretty much what they do.[/QUOTE]
VR? Source 2? It baffles me that people think Valve would be just sitting back and enjoying their piles of money. They may suck a lot in game management as shown with CSGO but they are not "doing nothing" at the company. Those people don't get paid to do "nothing".
There has been a news article which stated that half of Valve is working on VR right now. And VR is pretty fucking huge.
tbh the one thing that let csgo become this popular was skins tho
Valve released skins and see theres money to be made in them, and people liked it so they released more skins. Meanwhile competitions/team can also use this system to make more money and continue their operations.
I mean, the million viewer count for the ESL and such probably consist of a bunch of people who just linked their account and hope for a crate drop which may worth up to 100+ dollars, and not really watching the games.
I am not trying to saying Valve did managed CSGO pretty well, but the way this microtransaction system/economy ended up was largely because of the community itself, while Valve just provided things that people wanted and were pretty safe to implement like more skin and market API to the community
Moreover, trying to balance a game like CSGO is very tough since there arent much that you can really work on since most stuffs are so well defined by themselves, and even slightly changing it would causes it to feel like an entirely new thing.
[editline]1st September 2016[/editline]
Also the ranking system is just fucked, you never know when you are gonna rank up or down, it might not rank you up even after 10 consecutive ranked game win but then drop your rank the next game you lose
[QUOTE=Antimuffin;50982889]VR? Source 2? It baffles me that people think Valve would be just sitting back and enjoying their piles of money. They may suck a lot in game management as shown with CSGO but they are not "doing nothing" at the company. Those people don't get paid to do "nothing".
There has been a news article which stated that half of Valve is working on VR right now. And VR is pretty fucking huge.[/QUOTE]
I mean VR is cool and shit, but so what?
What game are they making with it? All we've really seen is that Portal Tech demo, and thats barely enough to be a full game.
In terms of things gamers actually care about, valve doesn't really do a whole lot.
[QUOTE=Oizen;50983425]I mean VR is cool and shit, but so what?
What game are they making with it? All we've really seen is that Portal Tech demo, and thats barely enough to be a full game.
In terms of things gamers actually care about, valve doesn't really do a whole lot.[/QUOTE]
I mean, there have been a lot of indicators that a new Left 4 Dead game is in the works.
[QUOTE=Mister Sandman;50980059]This sure does make me wish one of the biggest (if not the biggest idk this shit) competitive games out there wasn't run by a bunch of laughing joking numbnuts from one of the worst companies in gaming[/QUOTE]
? this thread has nothing to do with league
[QUOTE=Cold Finger;50985707]I mean, there have been a lot of indicators that a new Left 4 Dead game is in the works.[/QUOTE]
and Half-Life.
Forgetting the memes for a second theres been a number of HL related things slipping through the past year, way way more than the past couple years.
They mentioned they wont do VR exclusive games though, but i assume they're going to work some cool way of adding the VR support into the games.
[QUOTE=Daniel Smith;50982002]Money has corrupted Valve, sometimes I think things would have been better if Steam never existed.[/QUOTE]
They have been lazy and haven't communicated well for over a decade. Absolutely none of this is new.
[QUOTE=Naught;50982182]dota 2 isnt much better. its not as if valve is just funneling money into dota 2 only, and its an amazing bug-less game. it has a shitton of issues as well. just as many as csgo has, I can assume. the only reason why dota 2 is in a 'good spot' is because they have icefrog balancing it, which means there isnt some bullshit like the r8 coming out. if csgo or tf2 had a similar icefrog, it would be the same there. valve is just not that good at game management.
however, they arent a bad company, far from it, and I wouldn't say that money has 'blinded them' I'd just say that they haven't really woken up, at all, when it comes to community management and feedback. its not like valve was much better before csgo had skins, or before dota 2 came out. its just amplified now because of the sheer increase of players complaining.[/QUOTE]
I wouldn't say the money; I'd say they're taking on [B]way too fucking much.[/B] Two games with heavy competitive play, VR and for a time their own operating system and custom built computers?
Like this is shit that Microsoft has issues doing and they're much larger.
dropping my two cents in here
the way i see it, the new crowd there doesn't seem to care as much as the old crowd would about that stuff
sure, you can tell me they introduced items in 2009, but at least there was love put into those things. TF2 was a different story, you were not exchanging for real money back then unless you did it third-party, which was very risky
the market was added in 2013, well around when the more wealthy portion of the young generation became adults. they started working there, and well, you can see where it could possibly have been hijacked. i feel the leniency of how valve hires people may have a role in this, considering the younger people probably don't have much experience in this field and are making shitty decisions
that's the way i see it
They need to fix the servers and weapons. Not the actual weapons. Im talking about the recoil patterns, Make it like it used to feel like. Now the game feels heavy and clumsy.
[QUOTE=Oizen;50983425]I mean VR is cool and shit, but so what?
What game are they making with it? All we've really seen is that Portal Tech demo, and thats barely enough to be a full game.
In terms of things gamers actually care about, valve doesn't really do a whole lot.[/QUOTE]
Valve isn't the company it used to be. They're expanding far beyond producing video games; leading virtual reality development is a stepping stone to a whole new range of games and uses, it's not just "cool and shit lmao". Valve's doing so much more and expanding way beyond their original game development purpose. They've added a bunch of different functionalities to Steam (albeit some are pretty iffy) and they've been proven to be developing a new game engine. Just because they haven't produced a new IP or sequel to a video game in ages doesn't mean they're sitting back doing nothing.
"Gamers" don't dictate what Valve does, Valve does whatever they want and if they're choosing to explore different areas and develop different things than a video game, yeah, maybe "actual gamers" don't care about it but to say that they're just "sitting back and relaxing on their piles of money" is just factually and objectively wrong. What was Valve doing in the timespan between Half-Life and Half-Life 2? Literally all they were doing was creating a new engine (and new games) and creating Steam (which was quite barebones), these days they're updating Steam and adding so much functionality, developing a new game engine, updating their already existing games, [I]still [/I]developing games/sequels (just cause you haven't heard anything doesn't mean it's not being done, this applies years ago when they were devving HL2 after HL1) all while pioneering a whole new field of technology. Like don't kid yourself. Everytime I read someone say "Valve is just relaxing and doing literally nothing" I am so baffled because that's just such a short-sighted and selfish hyperbole.
Sorry, you need to Log In to post a reply to this thread.