[QUOTE=milkandcooki;46515698]The two dudes in this thread who sell stuff said they're selling basic "normal" stuff like streetlights and shit.
If your streetlight is the only GOOD streetlight on the market, everyone who's making a city lot or some kind of street is gunna want it.
I have a friend that makes rocks and pool floats and rivers and chairs and shit and he makes bank. It's cool as hell.[/QUOTE]
That is really the crux of the business, yeah. Sell things that nobody else sells, or that is sold, but it's always shitty and could be done way better. If you can target a certain community, that shit will spread on word of mouth alone. Everyone hates SL because it's dumb and full of fucking creeps, but it's the only video game I know where you can make so much doing absolutely nothing at all. Several millionaires have been made on SL alone, and most of them use automated scripts to run their whole businesses...
For most folks, you can make way more overall doing a real job, but I figured that on average, for the time I actually invest into making a product, its payoff over time equates to around US$100 an hour. A good 40-hour work week covers a few months' worth of rent and food. Conversely, I make about $1000 a month on average, so that's 10 hours a month. If I can cover my entire cost of living in the time it takes to take a dump, I'm more than happy to be classed in with those shitbags.
I'm actually pretty interested in this. I used to make models to post on turbosquid, but that always seems to cater to people who know their modeling programs already and are just in a bind to get a project out the door fast. End-users would be so much more lucrative to sell to
I'm just gonna figure out this SL thing, don't think I've even touched it since I dinked around for a day a few years back
[QUOTE=dai;46518806]I'm actually pretty interested in this. I used to make models to post on turbosquid, but that always seems to cater to people who know their modeling programs already and are just in a bind to get a project out the door fast. End-users would be so much more lucrative to sell to
I'm just gonna figure out this SL thing, don't think I've even touched it since I dinked around for a day a few years back[/QUOTE]
You can import models and rigs in right from Blender, Maya, and 3DS Max according to the wiki. Hell, even I could make models.... But then there's the problem of dealing with the [i]customers[/i] unless SL has a catalog.
Video is private, has it been uploaded anywhere else?
I hear that most people who make models on SL are completely ignorant of optimization and use 2k textures on insignificant objects, so it wouldn't be hard at all to top off most people who make things for the game; especially if you know whatever language the game uses for object logic and animation.
[QUOTE=dai;46507725]I still believe facebook's plans with the rift will lead into them acquiring secondlife or starting up something new of their own to utilize it as a social experience
[media]http://www.youtube.com/watch?v=imd-AF6lIO0[/media][/QUOTE]
thank god someone posted this, best second life video. This or the one where that "famous' 2nd lifer is doing an interview in a fake talkshow and someone makes flying penises fly through the building and interview.
[editline]18th November 2014[/editline]
[QUOTE=Snowmew;46508795]Elevators, traffic lights, fire alarms, and security cameras.
One of my friends makes just as much selling fire trucks, school buses, train sets, and hats.
Turns out autistic people can get credit cards.[/QUOTE]
wait a second.
How do you go about doing this?
[QUOTE=U.S.S.R;46518845]You can import models and rigs in right from Blender, Maya, and 3DS Max according to the wiki. Hell, even I could make models.... But then there's the problem of dealing with the [i]customers[/i] unless SL has a catalog.[/QUOTE]
[url]https://marketplace.secondlife.com/[/url]
though you still have to drive people to see your product, it's a dense mess. I'd assume it'd be best if you pick a target audience and hang out in related areas to talk about your stuff/show it off, etc
[QUOTE=dai;46518959][url]https://marketplace.secondlife.com/[/url]
though you still have to drive people to see your product, it's a dense mess. I'd assume it'd be best if you pick a target audience and hang out in related areas to talk about your stuff/show it off, etc[/QUOTE]
Holy shit people are charging ridiculous amounts for pretty easy to make stuff, can't believe people actually pay for stuff like that
[QUOTE=U.S.S.R;46518878]I hear that most people who make models on SL are completely ignorant of optimization and use 2k textures on insignificant objects, so it wouldn't be hard at all to top off most people who make things for the game; especially if you know whatever language the game uses for object logic and animation.[/QUOTE]
The largest texture you can upload is 1024x1024 but most people just use a bunch of those (objects are made up of up to 512 "prims", each prim can have up to 8 faces with 1 texture each, so although I've never seen it done, you could really fuck up someone's graphics memory). There's no limitations on how many textures you use so anyone who doesn't know how to optimize can really just fuck up a lot of shit. Because of that, SL has extremely aggressive LOD degradation, so we have to work around that by doing really dumbass hacks to actually get anything to work, all because some shitdick wastes 1GB of texture memory on a car they ripped from Turbosquid.
[QUOTE=HoodedSniper;46518918]wait a second.
How do you go about doing this?[/QUOTE]
Getting the credit card or making that dumb shit?
[QUOTE=dai;46518959][url]https://marketplace.secondlife.com/[/url]
though you still have to drive people to see your product, it's a dense mess. I'd assume it'd be best if you pick a target audience and hang out in related areas to talk about your stuff/show it off, etc[/QUOTE]
The elevators are my best-selling product by revenue (they make up about 30% of it) and there's no such thing as an elevator convention. You just have to have a demo in-game and kick-start some sales. Products' positions in the listings are mostly based on sales, so the more sales you get, the higher they appear, thus the more sales you get. There are really only two other big manufacturers, and both of them never transitioned to mesh uploads, so they are long gone (in fact, one of them was a huge sponsor of a land holding company so they had a giant store - once I released just one elevator, they had to downsize to a tiny parcel because everyone realized their stuff is shit and hasn't been updated since 2008).
The only problem with elevators is they attract autism like flies. I can't tell you how many fucking annoying pricks just constantly ruin our customer group chat with their stupid bullshit.
Another thing, about 80% of sales for general stuff go through Marketplace, so using that is really required. It does a lot of the marketing work for you, as long as you know how to "game" it. I started giving 10% rebates for reviews (something that is totally legal, as long as you pay out for all reviews) and my sales doubled because every product now has 4.5 or 5 stars and 50+ reviews (the vast, vast majority of shit out there has maybe 1 or 2 reviews, if that).
[QUOTE=Larry_G;46519500]Holy shit people are charging ridiculous amounts for pretty easy to make stuff, can't believe people actually pay for stuff like that[/QUOTE]
Exchange rate is around 250L$/US$1, it hasn't really changed for years. When you think of it like DLC or in-app purchases, most stuff ranges from $0.50 to $4, which isn't that bad. It's when you get into the L$2k+ range that people start to go overboard on their pricing.
Also, keep in mind that SL is [i]awful[/i] to work with for content creators. Designing this stuff on a dedicated game engine would be way, way easier. In SL, you have to account for different avatar shapes & sizes, awful server-side lag, clients who have their graphics settings set too low because they're too stubborn/dumb to change them, bad lighting, idiot customers, a really retarded resource use system, and by far the worst scripting language I know of (LSL).
It took us about a year to nail down a car script.
[QUOTE=U.S.S.R;46518878]I hear that most people who make models on SL are completely ignorant of optimization and use 2k textures on insignificant objects, so it wouldn't be hard at all to top off most people who make things for the game; especially if you know whatever language the game uses for object logic and animation.[/QUOTE]
Yeah sometimes in our sim somebody comes in with a character that's INCREDIBLY unoptimized; one time we were chilling out on a beach at least like ~100 yards away from the spawn and everyone's SL just started to fucking chug because this dude had 2k textures on the fur on his ears and had like, each individual molecule of his nose textured out to an insane level.
He had a fucking FIT when moderators told him to take that shit off.
[editline]18th November 2014[/editline]
[QUOTE=HoodedSniper;46518918]wait a second.
How do you go about doing this?[/QUOTE]
Already have modeling/coding skills, and luck, basically.
One of my SL buds knows a guy who literally does not even need to hold a job in the real world anymore because he did some major coding for a [I]breedable horse[/I] SL company. Surprisingly that's not just a furry thing, there's like.... virtual horse breeder communities out there. You know, for all those horse breeders that are unable to breed real horses that now have to resort to virtual breeding... or whatever. Creepy. Anyways, all he does is attend a Skype conference every couple weeks (and by attend he means fall asleep with his mic muted) and maybe code a few things and he makes so much fucking money it made me feel sick.
Holy shit.
I had no idea people could make so much money off second life.
I need to get in on this
[QUOTE=Snowmew;46520347]
Getting the credit card or making that dumb shit?
[/QUOTE]
Making that dumb shit and how/where to sell it. Like can you model a house in 3DS Max and sell it in SL for money?
[QUOTE=milkandcooki;46520467]Yeah sometimes in our sim somebody comes in with a character that's INCREDIBLY unoptimized; one time we were chilling out on a beach at least like ~100 yards away from the spawn and everyone's SL just started to fucking chug because this dude had 2k textures on the fur on his ears and had like, each individual molecule of his nose textured out to an insane level.
He had a fucking FIT when moderators told him to take that shit off.
[editline]18th November 2014[/editline]
Already have modeling/coding skills, and luck, basically.
One of my SL buds knows a guy who literally does not even need to hold a job in the real world anymore because he did some major coding for a [I]breedable horse[/I] SL company. Surprisingly that's not just a furry thing, there's like.... virtual horse breeder communities out there. You know, for all those horse breeders that are unable to breed real horses that now have to resort to virtual breeding... or whatever. Creepy. Anyways, all he does is attend a Skype conference every couple weeks (and by attend he means fall asleep with his mic muted) and maybe code a few things and he makes so much fucking money it made me feel sick.[/QUOTE]
I roamed around and found the location for the FP clubhouse, and just above it I found a flat plane of land covered in breedable horses
posting in the actual [url=http://facepunch.com/showthread.php?t=1260029&p=46520376&viewfull=1#post46520376]SL thread[/url] to head off my awful adventure, is there anything anywhere that doesn't still look like pre-2004 pc games
[QUOTE=milkandcooki;46520467]One of my SL buds knows a guy who literally does not even need to hold a job in the real world anymore because he did some major coding for a [I]breedable horse[/I] SL company.[/QUOTE]
:suicide:
[QUOTE=HoodedSniper;46520980]Making that dumb shit and how/where to sell it. Like can you model a house in 3DS Max and sell it in SL for money?[/QUOTE]
Modeling big things in mesh sucks. I wouldn't model whole houses. At least 50% of my revenue comes from full-perm building components (doors, aforementioned elevators, etc.) but that requires a pretty robust licensing system. That has downsides, though - you need the script to actually be useful (e.g. it can't be just a static object, or people will just delete the script and render the DRM thing useless), you need a web server, and you need to know how to script that shit in the first place. Very, very rarely will anything sell that isn't both well-modeled and well-scripted.
You'll probably want to pay for land to make a store and some in-world update servers, but you can sell on the Marketplace, which is free (except a 5%(?) fee on sales). When people buy that, they give you L$ (Linden dollars) which you can exchange for US$ credit on your account. You can technically use that to pay for your own private region, but most people just cash it out into a verified PayPal account. (You can rent regions for less than owning them anyway.)
The vast majority of people who sell in SL do not make a lot of money though. I've been doing this for 10 years, and the first 5-6 I could barely afford a pizza. And the millionaires are extremely rare - most of them are land barons who buy and resell land at inflated prices using automated bots they designed themselves. Consider them the algorithm trading quants of SL.
[QUOTE=dai;46521579]is there anything anywhere that doesn't still look like pre-2004 pc games[/QUOTE]
Personally I don't hang out much in places our "group" didn't build. You could try the [URL="http://secondlife.com/destinations"]destination guide[/URL] but most everything there is either universally shit, completely empty, or managed by assholes.
tbh i don't care about any of this but i know how to use maya and i want to scam some second life guys by selling them pixels and make some quick bank I'm going to a university next year and im gonna need fast cash
Video's back up.
It got worse.
Edit:
TRY AGAIN
[video=youtube;xG3Hn_k_5e4]http://www.youtube.com/watch?v=xG3Hn_k_5e4[/video]
any links?
interested
video taken down again, hm
Video's back up.
AGAIN
He had to take down last one because of audio being fucked.
[QUOTE=Holt!;46529114]Video's back up.
AGAIN
He had to take down last one because of audio being fucked.[/QUOTE]
What kind of hell is this
[editline]19th November 2014[/editline]
oh shit you removed the video
[editline]19th November 2014[/editline]
[video=youtube;xG3Hn_k_5e4]http://www.youtube.com/watch?v=xG3Hn_k_5e4[/video]
there we go
[QUOTE=Aw3s0m3n3ss;46529136]there we go[/QUOTE]
Scroll up
[QUOTE=Holt!;46529187]Scroll up[/QUOTE]
I can't anymore, you started a new page.
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