That is precisely why most people pirate things. We simply can't trust most developers to give us the quality we pay for. Cheap ports and bugs have ruined the trust players have had in some specific developers. If a new developer launches a new game, I wouldn't be surprised if it got a lot of downloads on torrent sites, and if it was good, a lot of purchases afterward.
As a PC gamer, I'm very selective of which games I'm guying to get. I have full trust in some specific developers, such as Valve and Bioware, while I tread lightly when a new game is released from some specific developers.
Piracy is something developers and publishers can blame themselves for, as the quality of games have gone down, while prices have gone up. Can you really blame people for trying games before committing to them, along with their, abnormally high, prices?
I think some people perceive piracy as a victimless crime. No material lost for the publisher, I wouldn't have bought it anyway etc.
It really isn't one though, the entire chain gets hurt. The gamers from DRM and the companies for loss of sales (it hurts sales, just not at a 1:1 ratio.
[media]http://www.youtube.com/watch?v=87pevh2Q0hg[/media]
Skip to 3:30
I think Gabe mostly has it spot on (except on pricing - I still think some games are over-priced), hence why Steam has been so successful.
[QUOTE=Ven Kaeo;27673168]It isn't. Theft removes the original, piracy makes a copy.
To give it a real world example: I go into someone's house and they have a TV. I touch the TV and it copies itself. I take the copy and go home and use it. I don't sell copies of my copy, I don't sell my copy. I just use it. Did the original owner lose his TV? No. Did the company that made the TV lose a TV? No. But if I like the TV they gain a customer. Maybe next time I want a TV I'll go and buy one. Maybe I decide I want another TV and I go and buy it instead, because fuck these guys made a quality TV. Maybe my copied TV breaks, and because I like the TV they made, copy or not, I pay them to repair it.
[editline]26th January 2011[/editline]
Alternatively the TV is a piece of shit, in which case I didn't waste money on it and a business that makes shitty shit doesn't get money for their shit which may as well be a scam.[/QUOTE]
If you actually read the webpage, they're against people who just sell it or use to for malicious intentions.
So basically they're exactly like every other anti-piracy organization in the world
fucking
assholes
suing
teenagers (and the elderly)
[QUOTE=Zeke129;27676783]So basically they're exactly like every other anti-piracy organization in the world
fucking
assholes
suing
teenagers (and the elderly)[/QUOTE]
Anyone else remember that one Colbert Report where Colbert talks to a guy who got busted for piracy because he copied some Polka music CDs?
[QUOTE=Laserbeams;27672770]Most people on this site are pro-piracy[/QUOTE]
..for Linux Distros
[QUOTE=|FlapJack|;27675235]No. Developing new antipiracy techniques only reduces the amount of piracy for as long as it takes for someone to crack it. Which is normally within hours of release - so developing new protection methods aren't worth the time.[/QUOTE]
And then it INCREASES the amount of piracy because, for example with Spore, the DRM software really fucked over the userbase and changed it from Buying a copy to pretty much Renting a copy, and legitimate customers didn't want to deal with that shit so they pirated it because the pirated version didn't have the stupid DRM that forced you to buy the game again if you reinstalled it more than three times.
[editline]26th January 2011[/editline]
[QUOTE=Gogo;27675542]That is precisely why most people pirate things. We simply can't trust most developers to give us the quality we pay for. Cheap ports and bugs have ruined the trust players have had in some specific developers. If a new developer launches a new game, I wouldn't be surprised if it got a lot of downloads on torrent sites, and if it was good, a lot of purchases afterward.
As a PC gamer, I'm very selective of which games I'm guying to get. I have full trust in some specific developers, such as Valve and Bioware, while I tread lightly when a new game is released from some specific developers.
Piracy is something developers and publishers can blame themselves for, as the quality of games have gone down, while prices have gone up. Can you really blame people for trying games before committing to them, along with their, abnormally high, prices?[/QUOTE]
I agree with this man as well. I have a list of companies I will never pirate games from under any circumstance. Introversion Software, Bioware, Valve, Bethesda, and a few others. Companies I know won't fail to deliver quality product and, in the event of bugs and glitches, won't shirk their duties to their customers and fix the problems.
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