Bioshock Infinite's AI is nothing compared to this
45 replies, posted
[QUOTE=ironman17;39775655]Tru day, though wouldn't dynamic learning require a lot of processing power for a significant number of enemies?[/QUOTE]
i'd rather have a game where you hunt/are hunted by 10 unique enemies that learn how you play than 1,000 cookie cutter enemies
sometimes scale is a bad thing.
[editline]2nd March 2013[/editline]
[QUOTE=Saber15;39778144]Crysis and Crysis Warhead have some really high quality AI when you go onto Delta difficulty. Sometimes they bug out and do something incredibly stupid (like following you into the water and then drowning), but they're overall very intelligent. They'll flank you in urban environments, and if you go invisible, they'll discover you if you cross one of their laser pointers.
The Halo series also has some pretty effective AI, especially on Legendary difficulty. They aren't suicidal, and will fight very conservatively until they know they can swarm and kill you.[/QUOTE]
crysis 1 and warhead and some of the best difficulty scaling i can think of off the top of my head
instead of just increasing how health they have like every bethesda game post-2006, the AI's intelligence and decision making improved based on difficulty. koreans wouldn't speak in english on delta, which kicked ass.
[QUOTE=milkandcooki;39778759]i'd rather have a game where you hunt/are hunted by 10 unique enemies that learn how you play than 1,000 cookie cutter enemies
sometimes scale is a bad thing.
[editline]2nd March 2013[/editline]
crysis 1 and warhead and some of the best difficulty scaling i can think of off the top of my head
instead of just increasing how health they have like every bethesda game post-2006, the AI's intelligence and decision making improved based on difficulty. koreans wouldn't speak in english on delta, which kicked ass.[/QUOTE]
Depends on the quantity/quality thing, sometimes you wanna mow down lots of dudes, sometimes you want to think things through.
And I'd be a lot more inclined to try harder difficulties on games if they had noticeably better AI, rather than just halving your health
[QUOTE=ironman17;39775655]Tru day, though wouldn't dynamic learning require a lot of processing power for a significant number of enemies?[/QUOTE]
Not rally you could train the AI before game release.
[editline]3rd March 2013[/editline]
[QUOTE=shozamar;39777182]I remember the AI in HL2 being pretty awesome. Combine soldiers, whilst pathetically weak, had a huge amount of tactics built into them. They'd form squads and flank whilst you were taking cover and they knew when and where to use grenades.[/QUOTE]
Yea but that's all pretty fake, HL2 maps are full of nodes for almost anything.
I like how TF2 handles the bot aiming, where they have a virtual mousepad (So the AI can't do a full 360, they can only go so far before needing to stop and recentre the "mouse")
[QUOTE=Saber15;39778144]Crysis and Crysis Warhead have some really high quality AI when you go onto Delta difficulty. Sometimes they bug out and do something incredibly stupid (like following you into the water and then drowning), but they're overall very intelligent. They'll flank you in urban environments, and if you go invisible, they'll discover you if you cross one of their laser pointers.
[/QUOTE]
Indeed, though thats the reason why I never beat the first Crysis. The AI kept kicking my ass on that tank level. And it was on Delta too.
[QUOTE=Saber15;39778144]Crysis and Crysis Warhead have some really high quality AI when you go onto Delta difficulty. Sometimes they bug out and do something incredibly stupid (like following you into the water and then drowning), but they're overall very intelligent. They'll flank you in urban environments, and if you go invisible, they'll discover you if you cross one of their laser pointers.
The Halo series also has some pretty effective AI, especially on Legendary difficulty. They aren't suicidal, and will fight very conservatively until they know they can swarm and kill you.[/QUOTE]
I remember Crysis had a mod that made the AI extremely intelligent. It added flankers, suppressing fire, squad leaders, campers and what not. It made the game extremely hard, you could no longer just have your way with every squad of koreans you found.
[QUOTE=Dirty_Ape;39777004]Ghost Recon had a pretty cool feature where if you decided to just command troops instead of actively play as one, when you give a cautious move order they'll actually assign a point man in a squad and have him advance first and once he makes sure its clear the rest would catch up. They would do this over and over, it was very slow but they got to their destination alive. They even used hand signals.
EDIT: Ghost Recon 1 of course, not this new garbage.[/QUOTE]
Ah yeah I remember that, They'd actually bound. Unfortunately the point man always got his shit stomped
The AI in system shock 2 is pretty good at impossible difficulty level.
[QUOTE=Saber15;39778144]
The Halo series also has some pretty effective AI. They aren't suicidal[/QUOTE]
[video=youtube;S0dXdkw9A7U]http://www.youtube.com/watch?v=S0dXdkw9A7U[/video]
[QUOTE=Bragdras;39775381]There was a time where a big goal was to make an intelligent A.I in games, I really wonder when (or why?) it completely stopped being a focus, I mean, Unreal 1 or Command & Conquer Renegade has so much more competent AI compared to a vast, VAST majority of today's games.[/QUOTE]
Because you cant charge people for good AI(at least not yet) and they arent graphics.
[QUOTE=paindoc;39777996]ARMA 2 AI alternates between pants-on-head retarded and pretty smart.
For example, I was once playing an SP mission and sniping at some infantry with an M107. Then, I hear a helicopter. The helicopter proceeds to circle over the forest I'm in, and armored cars and Vodniks begin to approach (about 3). They then sit outside of the forest while the heli circles leaving me pinned in a forest
Other times, I've had squads of infantry go uphill from me without me notice and fire down at me while I'm still being attacked from the front. Some of the civilian AI is neat too, during this mission that I'm always replaying(skirmish generator) there are civilians that will drive and wander around in towns- when the shooting starts they all move away quickly.
Other times the dumbfucks will just sit there or stare at me. Or walk in circles. Or get stuck on doors.
One time a guy in a truck sat in the driver seat staring at me, when he could have easily moved to the gun and fucked me up. But he just sat there. Didn't even try to run me over[/QUOTE]
I've heard it's that the AI tries to find cover, but it looks at every single rock, tree, and object it can hide behind and just screws up.
While we're on the topic Red Orchestra has funny AI.
They are basically total moron idiots.
I'd love some proper bots for RO2, and maybe even a more adavanced campaign then basically multiplayer with bots.
[QUOTE=Saber15;39778144]...
The Halo series also has some pretty effective AI, especially on Legendary difficulty. They aren't suicidal, and will fight very conservatively until they know they can swarm and kill you.[/QUOTE]
The best thing about the Halo AI is that allies have infinite ammo and can lock on with weapons (At least in some games), so a good strategy on harder difficulties (Or easier ones if you suck like I do) is to give your allies power weapons, since they'll basically never miss with them (They can curve fuel rod cannon fire, etc.)
[QUOTE=TheDecryptor;39787837]The best thing about the Halo AI is that allies have infinite ammo and can lock on with weapons (At least in some games), so a good strategy on harder difficulties (Or easier ones if you suck like I do) is to give your allies power weapons, since they'll basically never miss with them (They can curve fuel rod cannon fire, etc.)[/QUOTE]
Enemies of the Legendary difficulty are perhaps the annoying thing I've ever experienced. No matter what you're going to do you'll get swarmed if you don't pay attention to what you're doing. In Reach on the night level I kicked a hole in my wall because of frustratingly good the AI was. First they killed all the NPC allies then they proceeded to swarm in every fucking direction, and instead of throwing grenades to flush me out they jump down or shoot at me from above and then another appears behind a corner and finishes me off.
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