• MS Paint Adventures v13
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[QUOTE=Anonymuzz;35054572]that is probably the worst suggestion of correlation i've ever read[/QUOTE] What do you mean? Seeing that the counter started at 1:11, there was nary enough time to do anything. They're both components of the game. Perhaps it was made so she only needed to get the cruxite totem and alchemit it. Then again, perhaps she didn't enter the game at all. The meteor didn't hit afterwards. Maybe weird time shit happened at that exact moment when the condesce's ship showed up.
The kids will never join the new session, Hussie will kill all of them before that.
Gamzee will kill them, and make a drum set out of their heads.
[QUOTE=rysunles;35054803]The kids will never join the new session, Hussie will kill all of them before that.[/QUOTE] They are already dead and this whole thing is a huge dream bubble.
[QUOTE=Ittla;35054707]What do you mean? Seeing that the counter started at 1:11, there was nary enough time to do anything. They're both components of the game. Perhaps it was made so she only needed to get the cruxite totem and alchemit it. Then again, perhaps she didn't enter the game at all. The meteor didn't hit afterwards. Maybe weird time shit happened at that exact moment when the condesce's ship showed up.[/QUOTE] The meteor striking has no bearing on whether or not entry occurs, see Jade. There's been a meteor or similar cataclysm (beclasers, batterwitch) with every entry, but it's the cruxite item that actually does it.
[QUOTE=DarkMonkey;35054951]The meteor striking has no bearing on whether or not entry occurs, see Jade.[/QUOTE] Oh yeah, but something still makes me think her entering will be weird in some way. Whatever happened, she entered before the world was altered and flooded. Perhaps all of this strange shit was triggered by it. It seems like a different reality, like back to the future or some shit. Damnit, I really don't know what to think.
[QUOTE=DarkMonkey;35053119]tree not bearing fruit[/QUOTE] that kinda sounds like another way of saying someone fucked up all possible relationships ok nevermind that might be stretching things a bit
haha just realized dirk's "antediluvian" comment is more literal than i thought it'd ever be considering the world is now literally flooded [editline]8th March 2012[/editline] hussie's been dropping all sortsa hints for this bullshit all along
All this makes me glad to be a pisces now. I can finally represent a significant character.
here i thought it was a metaphor for the scratch
[QUOTE=DarkMonkey;35054951]The meteor striking has no bearing on whether or not entry occurs, see Jade. There's been a meteor or similar cataclysm (beclasers, batterwitch) with every entry, but it's the cruxite item that actually does it.[/QUOTE] I'm unsure of whether it's the cruxite artifacts and all that jazz that actually do everything or just the general setting up of the game, and they're just things to add to the 'magical journey' aspect of the whole thing..
So I was thinking, since Jane's version of Sburb is alpha and she's the only one who got it, what if it's a fake made by The Condesce? Because the only "meteor" from the reckoning was the ship and the world remains flooded but intact, what if her Sburb was only meant to send her to the future so that she can actually really enter the medium with everyone else, and maybe UU and uu are agents hired by The Condesce to make them do what she wants. [editline]8th March 2012[/editline] Oh yeah and the Sburb symbol is red.
the cruxite artifacts are symbols that show how each player is meant to grow during the course of the game, and the challenge they are meant to overcome i'm thinking theyre not as concrete and necessary as theyve been made out to be. the players are predestined to enter the game regardless. the artifact is going to break one way or the other.
This is going to be an odd session, that's for sure.
[QUOTE=Itachi_Crow;35055224]the cruxite artifacts are symbols that show how each player is meant to grow during the course of the game, and the challenge they are meant to overcome i'm thinking theyre not as concrete and necessary as theyve been made out to be. the players are predestined to enter the game regardless. the artifact is going to break one way or the other.[/QUOTE] wasn't there a session that had an "eggy looking thign" [sic] that got "creamed by meteors" because they didn't know what to do with it?
[QUOTE=Retyuoligkl;35055291]wasn't there a session that had an "eggy looking thign" [sic] that got "creamed by meteors" because they didn't know what to do with it?[/QUOTE] To be honest that was very vague, the guy may have got in just whoever was his server player though he was dead and gave up. Technically all the kids got 'creamed by meteors', they just teleported out beforehand.
[QUOTE=Itachi_Crow;35055224]the cruxite artifacts are symbols that show how each player is meant to grow during the course of the game, and the challenge they are meant to overcome i'm thinking theyre not as concrete and necessary as theyve been made out to be. the players are predestined to enter the game regardless. the artifact is going to break one way or the other.[/QUOTE] so Jade is destined to be smashed open and her delicious candy consumed
What the fuck happened what is this what symbolism call me dumb
[QUOTE=salty peanut v2;35055392]so Jade is destined to be smashed open and her delicious candy consumed[/QUOTE] hot
So, what I'm getting from this is that Dirk and Roxy have always been years ahead of Jane and Jake, and that they've been communicating across time.
yes
Suddenly Brobot is a lot more confusing, having to transmit the signal for the AR to control it years in the past.
[QUOTE=Itachi_Crow;35055224]the cruxite artifacts are symbols that show how each player is meant to grow during the course of the game, and the challenge they are meant to overcome[/QUOTE] What if they're not meant to represent the player, but their scratch counterpart? For example, John is the Heir of Breath, Heir being a title given to those who were denied something along their lineage (apparently), and Jane's tree bore no fruit. Jane is the Maid of Life, and John's tree produced fruit so Life. There's also the fact that Rose had to smash a bottle and Roxy is a drunk. I dunno, I'm kinda thinking in text here.
[QUOTE=Betakta;35055927]What if they're not meant to represent the player, but their scratch counterpart? For example, John is the Heir of Breath, Heir being a title given to those who were denied something along their lineage (apparently), and Jane's tree bore no fruit. Jane is the Maid of Life, and John's tree produced fruit so Life. There's also the fact that Rose had to smash a bottle and Roxy is a drunk. I dunno, I'm kinda thinking in text here.[/QUOTE] That actually makes a lot of sense. Dave's egg and Dirk's seagulls, but what about Jake?
The showdown with Brobot. He beat it up to get the Uranium, much like a Piñata.
i wouldnt call that showdown "jake beating the robot up"
So the world is covered in water, right? You know what that means, right? [sp]our prince is returnin[/sp] Also, I expect a lot of Waterworld references from Hussie now.
[QUOTE=Itachi_Crow;35056400]i wouldnt call that showdown "jake beating the robot up"[/QUOTE] jake's face beat up brobot's fists
[QUOTE=Cajun;35055556]What the fuck happened what is this what symbolism call me dumb[/QUOTE] From Hussie's deleted Formspring: [quote=Hussie's Formspring][i]"So is something like this how the trolls had to deal with their cruxite lususes? That's adding insult to injury."[/i] The entry items for the trolls is one of those topics that was left to the imagination, and it's likely this will always remain the case. Entry items as a whole were never supposed to be THAT significant as a game detail, but in looking back on the four items we've seen, there's a lot to talk about. Each one is symbolic in some sense of a departure. And each has things in common with some of the others. John's is the simplest, and rooted in the most obvious myth, which is taking a bite of an apple from the tree of knowledge. It makes sense for a number of reasons. It represents the most significant departure since it kicks off the whole game. It's also very easy to "solve". There's no puzzle element to it. They get progressively more complicated. Rose had to break a wine bottle on her house, just as ships are christened. And though not seemingly a part of the challenge at first, the trial involved losing the bottle and having to take a leap of faith to retrieve it, and well as rely on a friend (Jaspersprite) to help her complete the trial. This was required of Jade as well. Dave had to wait for an egg to hatch. The symbolism of the egg, like the apple, is pretty obvious. The challenge here was to do nothing, to have patience for several hours and wait for it to hatch. And though it seems like a simple challenge, it proved difficult for Dave, and would be a significant trial for one who was to become the Knight of Time. Jade had to destroy a Bec piñata. There's plenty that could be said about piñatas. You could even be as superficial as noting they're used during birthday parties, and opened to celebrate birth. But I think it's more interesting to study it from the vantage of the symbolism surrounding the destruction of effigies, and the implications this has for the Bec prototyping and Jack assuming his powers. Her challenge was to destroy it while blindfolded, and only by shooting it in the head. Several previous chat references had been made to this outcome, which was similarly foreshadowed by their strife dance together. The symbolism of killing her dangerous dog to enter (i.e. a step toward growing up) borrows notes from the Old Yeller story, but in this case, it's a dog that can't die (though nevertheless would assume a death-like state through prototyping). Also included in her challenge was taking a shot in the dark (much like Rose's leap of faith) and relying on her friend who redirected the bullet through his own head, the very friend she was attempting to slay in effigy. This is easily the most complicated of the entry puzzles, very thick with symbolic meaning, and is probably my favorite part of this animation. Also note all of the items are, in a way, edible. The boys have directly edible objects, apple and egg. The girls have objects which contain edible goods; the bottle and piñata contain wine and candy, and both needed to be broken. Dave's was actually a little of both, a food product, and a container for that product which needed to be broken (i.e. hatched). John and Jade's items both came suspended from a tree. Each item had significance to the player, if loosely. Jade's was obviously quite personal. Rose's related to her mother's drinking. Dave had been plagued by crows. John's is the only one which seemed generic, although there was a tree outside his window which seemed to be a fixture of his life. His wasn't especially personal since it was the simplest trial, and something most generically befitting of entry and mythological departure. Each trial can be summarized more simply: John: Loss of innocence. Rose: Leap of faith, trust in a friend. Dave: A lesson in patience. Jade: Shot in the dark, killing a friend for its own good, and greater good. Also, and this was one of those unplanned things which I noticed: A - Apple B - Bottle C - Crow's egg D - Dog piñata[/quote]
[QUOTE=Reds;35047851][IMG]http://i.imgur.com/AyX2F.png[/IMG][/QUOTE] hey, i remember making this back when [S] Cascade was going around
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