• Disney's Frozen - A Material Point Method For Snow Simulation
    44 replies, posted
[QUOTE=Foogooman;42960101]The simulation at 2:58 was particularly impressive[/QUOTE] There is no simulation at 2:58, that's a reference shot.
Is this in realtime?
[QUOTE=Recco;42961322]Is this in realtime?[/QUOTE] no.
[QUOTE=Doctor Zedacon;42955460] I like cold weather climates. I hate the hot, muggy, wet hell I live in. Places that are cold and get plenty of snow would be great to me. .[/QUOTE] Oh god, believe me, if you lived here in northern Indiana you would very quickly change that attitude.
[QUOTE=paul simon;42956465]Lagoa Multiphysics did something similar a while back: [media]http://www.youtube.com/watch?v=dwvukCY5xok[/media][/QUOTE] imagine if all of this shit were possible in a video game [I][U][B]someday[/B][/U][/I]
[QUOTE=.FLAP.JACK.DAN.;42959404]What about From Dust? Last I remember that game had some pretty good dynamic water simulation. I don't expect full blown snow physic, just wouldn't be surprised to see games in the future (ie 5-7 years) have snow physics.[/QUOTE] Nah, it has this weird fake sort of water "simulation" that really doesn't work much like water. You can't scoop it up for instance.
[QUOTE=Doctor Zedacon;42955460]I want to see a game use this kind of snow effects in it. Or even, any kind of basic snow accumulation. I like cold weather climates. I hate the hot, muggy, wet hell I live in. Places that are cold and get plenty of snow would be great to me. And similarly, I love these environments in games. Not enough games are set in cold environments or do a good job of representing them in any way.[/QUOTE] Lost planet 1 had some great snow environments. There wasn't any environment simulation, but the snow and cold was a gameplay mechanic.
[QUOTE=paul simon;42963966]Nah, it has this weird fake sort of water "simulation" that really doesn't work much like water. You can't scoop it up for instance.[/QUOTE] Yeah, there was a action adventure-y game a couple years back that had that, called Hydrophobia, pretty much went completely under the radar. Was pretty interesting even though it kinda sucked.
[QUOTE=elowin;42966964]Yeah, there was a action adventure-y game a couple years back that had that, called Hydrophobia, pretty much went completely under the radar. Was pretty interesting even though it kinda sucked.[/QUOTE] I don't remember hydrophobia having actual real time water simulation though. I'm not sure what it did, but for all I know it features pre-computed stuff. Heck I'll go look it up. [editline]24th November 2013[/editline] Oh wow. It's so much less impressive looking than the early tech demos that were shown. Well, clearly their technology isn't based around particle physics but something entirely different.
you know the fun thing is, years ago snow simulation was simply putting holes and dents in a flat model and transforming it in a "snow like way" with cheap particles etc, or actual models spliced together
Uncharted 2 had pretty realistic 'snow like environments'
[QUOTE=J!NX;42968340]you know the fun thing is, years ago snow simulation was simply putting holes and dents in a flat model and transforming it in a "snow like way" with cheap particles etc, or actual models spliced together[/QUOTE] And it still will be in gaming for many many years to come.
[QUOTE=elowin;42966964]Yeah, there was a action adventure-y game a couple years back that had that, called Hydrophobia, pretty much went completely under the radar. Was pretty interesting even though it kinda sucked.[/QUOTE] I think it was less under the radar and more just kind of a bad game centered around the water simulation element, I remember it being pretty hyped up during production and the final product not getting great reviews. I just remember the final game technology looking nowhere near as dynamic as the tech demos that were shown, as someone already stated above. Anyways, this is very interesting technology, I hope they don't just use it for snow and apply it to other similar particle effects such as sand that is dry or wet, mud of different consistencies and qualities, and even just any particle sim they use, if optimized and utilized properly it could really be the next step in this type of particle animation. I just wonder if it's much more taxing on the baking and rendering times, I don't see any reason why it would increase the time significantly but then again the video wasn't very informative on the inner workings. That being said, I hope I live long enough to see a literal Sandbox Simulator using similar technologies, with the ability to change the material from sand to snow to anything and all the awesome tools you could think of. Sandbox Simulator 2053 hype anyone?
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