• Creative Music in Progress - Always Post Feedback, Read OP before posting!
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[QUOTE=MrJazzy;41711513]Managed to actually "finish" my first chiptune song, and I use finish lightly [media]http://soundcloud.com/giggleblizzard/certain-adventures[/media][/QUOTE] Really like it, better than anything I've written. I do have a few things to say though, I think you should probably get some better percussion samples, [url=http://chipmusic.org/forums/topic/136/tracker-food-samples/]there's a bunch of nice samples here.[/url] You're using 3osc and magical 8-bit aren't you? You might get flack off of "purist" chipmusicians, but I think it sounds great. This isn't meant to be disrespectful to anyone here, but you're more likely to get better chipmusic specific advice from one of the forums, the one I posted a link to before, or ucollective.org are pretty good for that kinda stuff.
[QUOTE=absolalone111;41713681]Really like it, better than anything I've written. I do have a few things to say though, I think you should probably get some better percussion samples, [url=http://chipmusic.org/forums/topic/136/tracker-food-samples/]there's a bunch of nice samples here.[/url] You're using 3osc and magical 8-bit aren't you? You might get flack off of "purist" chipmusicians, but I think it sounds great. This isn't meant to be disrespectful to anyone here, but you're more likely to get better chipmusic specific advice from one of the forums, the one I posted a link to before, or ucollective.org are pretty good for that kinda stuff.[/QUOTE] Thanks a lot, this is exactly the kinda criticism/advice I need - yeah you got me spot on, I'm using 3osc and magical 8-bit, no idea how you heard that. I've never been good at percussion hence why I tried to stick with such a simple beat in that song. I'll check those samples out! [editline]5th August 2013[/editline] Tbh I have no idea what I'd use instead of 3osc and Magical8Bit, would a purist want me to make midi-files and then play through an emulated SNES soundengine [sp]I have no idea how music actually works on old consoles[/sp] or something? :v:
[QUOTE=MrJazzy;41714004]Thanks a lot, this is exactly the kinda criticism/advice I need - yeah you got me spot on, I'm using 3osc and magical 8-bit, no idea how you heard that. I've never been good at percussion hence why I tried to stick with such a simple beat in that song. I'll check those samples out! [editline]5th August 2013[/editline] Tbh I have no idea what I'd use instead of 3osc and Magical8Bit, would a purist want me to make midi-files and then play through an emulated SNES soundengine [sp]I have no idea how music actually works on old consoles[/sp] or something? :v:[/QUOTE] I didn't know for certain that you were using magical 8-bit, but I could tell the 3osc. I saw your post in DD, which is how I found out about your music, ad that you used them. But yeah, percussion isn't my strong point either. As for the second thing, "purists" like stuff that would run on the actual hardware, e.g. gameboy, NES, amiga etc. I write stuff in famitracker, an NES tracker that runs on windows, but you could write on hardware using LSDJ(gameboy) or NTRQ(NES), but you really don't have to. There's also PC trackers that cater to almost every system out there, and multi-platform ones such as Deflemask, which you can use to create gameboy, NES, commodore64 and various other things. And if you're talking about GCSSX (or whatever it's called) you'll get flack for using it, although personally, I don't mind it. If you're into making SNES stuff, there's people who use soundfonts and stuff, and others that use special converters, [url=http://ucollective.org/forums/topic.php?fid=16&tid=450]more detail here[/url]
[QUOTE=absolalone111;41714792]I didn't know for certain that you were using magical 8-bit, but I could tell the 3osc. I saw your post in DD, which is how I found out about your music, ad that you used them. But yeah, percussion isn't my strong point either. As for the second thing, "purists" like stuff that would run on the actual hardware, e.g. gameboy, NES, amiga etc. I write stuff in famitracker, an NES tracker that runs on windows, but you could write on hardware using LSDJ(gameboy) or NTRQ(NES), but you really don't have to. There's also PC trackers that cater to almost every system out there, and multi-platform ones such as Deflemask, which you can use to create gameboy, NES, commodore64 and various other things. And if you're talking about GCSSX (or whatever it's called) you'll get flack for using it, although personally, I don't mind it. If you're into making SNES stuff, there's people who use soundfonts and stuff, and others that use special converters, [url=http://ucollective.org/forums/topic.php?fid=16&tid=450]more detail here[/url][/QUOTE] Thank you, this is the kinda info I've been googling about for like a year but never found anything about, haha, will look into it!
[QUOTE=MrJazzy;41714866]Thank you, this is the kinda info I've been googling about for like a year but never found anything about, haha, will look into it![/QUOTE] No problem man, good luck, I'm interested to hear what you're going to make!
[QUOTE=MrJazzy;41714004]would a purist want me to make midi-files and then play through an emulated SNES soundengine or something? :v:[/QUOTE] The SNES actually doesn't read MIDI. But if you want it to be more true to the SNES' audio CPU, you should limit yourself to eight tracks. Four for the NES, with a maximum of three(I think) channels playing a note simultaneously.
[QUOTE=healthpoint;41715634]The SNES actually doesn't read MIDI. But if you want it to be more true to the SNES' audio CPU, you should limit yourself to eight tracks. Four for the NES, with a maximum of three(I think) channels playing a note simultaneously.[/QUOTE] NES has 5 channels, 2 Pulse, 1 Triangle, 1 Noise, and 1 DPCM (for low quality samples) [editline]shit, someone's already posted[/editline] The NES did have various expansion chips built into carts that added more channels, such as the VRC6/7 and MMC5.
[QUOTE=healthpoint;41715634]The SNES actually doesn't read MIDI. But if you want it to be more true to the SNES' audio CPU, you should limit yourself to eight tracks. Four for the NES, with a maximum of three(I think) channels playing a note simultaneously.[/QUOTE] I know it doesn't read MIDI but it works in a similar way doesn't it?
[QUOTE=MrJazzy;41719418]I know it doesn't read MIDI but it works in a similar way doesn't it?[/QUOTE] iirc, snes music is all sample based, rather than soundchip based, if you see what I mean. [editline]wait[/editline] [quote=wikipedia.org]The audio subsystem consists of an 8-bit [URL="http://en.wikipedia.org/wiki/Sony"]Sony[/URL] [URL="http://en.wikipedia.org/wiki/SPC700"]SPC700[/URL], a 16-bit [URL="http://en.wikipedia.org/wiki/Digital_signal_processor"]DSP[/URL], 64 kB[SUP][/SUP] of [URL="http://en.wikipedia.org/wiki/Static_random_access_memory"]SRAM[/URL] shared by the two chips, and a 64 byte [URL="http://en.wikipedia.org/wiki/Boot_loader"]boot ROM[/URL]. The audio subsystem is clocked at a nominal 24.576 MHz in both NTSC and PAL systems. The DSP generates a 16-bit waveform at 32 kHz by mixing input from 8 independent voices and an 8-tap [URL="http://en.wikipedia.org/wiki/Finite_impulse_response"]FIR filter[/URL] typically used for [URL="http://en.wikipedia.org/wiki/Reverberation"]reverberation[/URL]. Each voice can play its sample at a [URL="http://en.wikipedia.org/wiki/Frequency_modulation_synthesis"]variable rate[/URL], with [URL="http://en.wikipedia.org/wiki/Gaussian_interpolation"]Gaussian interpolation[/URL], [URL="http://en.wikipedia.org/wiki/Panning_(audio)"]stereo panning[/URL], and [URL="http://en.wikipedia.org/wiki/ADSR_envelope"]ADSR[/URL], linear, non-linear, or direct volume envelope adjustment. Hardware on the cartridge, expansion port, or both can provide stereo audio data for mixing into the DSP's analog audio output before it leaves the console.[/quote]
[media]http://soundcloud.com/frenchies/another-voices[/media] it's my second trial to do vocoder stuffs. tell me what I should do now...
[QUOTE=tlsaudrl2548;41721438][media]http://soundcloud.com/frenchies/another-voices[/media] it's my second trial to do vocoder stuffs. tell me what I should do now...[/QUOTE] i like this. maybe make the beat more complex as it goes on or something? its really nice and smooth. also for my own work: ~sIcKnAsTy DrOp WaRnInG~ [media]http://soundcloud.com/velasoul/vela-kurosai-sample[/media]
[QUOTE=tlsaudrl2548;41721438][media]http://soundcloud.com/frenchies/another-voices[/media] it's my second trial to do vocoder stuffs. tell me what I should do now...[/QUOTE] I'm digging this. I can totally imagine some funky rhodes popping in right where it ends now, or electric guitar.
By god, we finally finished a song. [media]http://soundcloud.com/dead-cats/aliens[/media]
Got a new track coming out on Suicide Robot (Plasmapool's Tech-house sub label (fyi)) [media]http://soundcloud.com/morganhicks/morgan-hicks-burger-preview[/media]
I tried coming up with something on the spot and this is how it turned out, the STC-2 microphone is actually pretty awesome sounding. [media]http://www.youtube.com/watch?v=BPqIBOWC5N4[/media]
[QUOTE=silverhawk79;41728117]By god, we finally finished a song. [media]http://soundcloud.com/dead-cats/aliens[/media][/QUOTE] This rocks dude, sounds very new york I'd love to hear you guys do a cover of marquee moon or something
I've been possessed [media]http://soundcloud.com/itbegins/doom[/media] [editline]7th August 2013[/editline] 1000th post well spent
Found this new thing i've been fucking with, and I need to know how to sounds so far as I'm pretty much demoing this. [media]http://soundcloud.com/nvnm09/newfoundbeat-mp3[/media]
caught up, but it's not finished and I need somebody to tell me what I'm missing. I also need to find out how to lengthen this without sounding like the same thing for ages on end: [media]http://soundcloud.com/nvnm09/dadong-not-finished[/media]
This isn't nearly done, just some playing around yes that is a sample of an AT-AT walker from Empire Strikes Back in the beginning [media]http://soundcloud.com/breakfastbuddy/funputers[/media]
[QUOTE=killerteacup;41739634]This rocks dude, sounds very new york I'd love to hear you guys do a cover of marquee moon or something[/QUOTE] We've actually done several covers, if you're interested. [url]http://soundcloud.com/dead-cats/sets/covers-1286/[/url]
[media]http://soundcloud.com/redbadger/i-love-you[/media] new song. Took some old ideas I wrote for piano that I used for a friends song and put them into my own.
[media]http://soundcloud.com/xuzul/samples[/media] Just testing some new samples I got recently. C&C appreciated.
[media]http://soundcloud.com/anax-1/fireplace[/media]
I made a little remix for a friend the other day and forgot to post it here! [media]http://soundcloud.com/tdoyle/did-you-hear-me[/media] ([url=http://nitefall.bandcamp.com/track/did-you-hear-me]If you want to hear the original version too it's in a different style, it's a drum and bass type thing[/url])
just need to keep touching up all of the sounds and eventually I think I can make a song [MEDIA]http://soundcloud.com/kruma/strknght-1[/MEDIA]
[media]http://soundcloud.com/inzal/cosmic-loop-wip[/media] still working on this, slow progress, quite fond of it atm but need some criticism
[QUOTE=Cruma;41753736]just need to keep touching up all of the sounds and eventually I think I can make a song Listen to Soundcloud recording [url]http://soundcloud.com/kruma/strknght-1[/url] [/QUOTE] Sounds nice so far but that Clav stab sounds weak and tinny. Apart from that it sounds nice so far. _________________________________ Been having writers block and have actually started something I think is decent. C&C? [media]http://soundcloud.com/bytecry/final-2[/media]
[media]http://soundcloud.com/inzal/untitled-work-in-progress[/media] Started work on another piece for the hell of it, kinda reminds me of some the max pain music it's a far cry from finished
new track. finally getting really close the sound i want. took bass and guitar riffs from stickerbush symphony and bayou boogie respectfully from donkey kong country. [media]http://soundcloud.com/neokyoto/rubus-genus[/media]
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