Creative Music in Progress - Always Post Feedback, Read OP before posting!
3,454 replies, posted
[QUOTE=NickoDomene;45357758]Dude, way better. The melody brought a new element that keeps the music flowing, though it stays on the same harmony. Great job! Only thing I'd do is try to blend the solo guitar a little more on the mix.
I've been trying to experiment a little with the kazoo, and as i'm working on some fucked up mod with a friend, i made a battle hymn with it.
[media] [url]http://soundcloud.com/nicholas-domene/the-battle-of-waterkazoo[/url] [/media][/QUOTE]
Haha, I loved the track. I will echo the comments of the previous poster however that there seemed to be a hole in the spectrum in the low-mids lacking a little body. If you have some string basses in there I'd suggest trying to bring them out a bit with a wrangling of the EQ - the "pulse" of the composition just needs reinforcing a bit.
If you don't already I'd load a similar track into your DAW to compare against, I'd think some of the TF2 soundtrack would be a good comparison.
[QUOTE=Tezzanator92;45291426]My dad's a Banjo teacher and I don't play the instrument myself (I'm a bass player) but I grabbed one of his Banjos and wrote this thing:
[url]http://dl.dropboxusercontent.com/u/286964/T3.mid[/url]
[url]http://dl.dropboxusercontent.com/u/286964/T3.gp5[/url]
Gonna record it with the real instruments after a few tweaks, I can just about play it on the banjo.[/QUOTE]
I nicked one of my dad's banjos! - I'm playing the Bass and Banjo on this one.
[media]http://soundcloud.com/terencesharp/goin-for-a-slash-banjo[/media]
I haven't "mixed" it yet as I need to find a Mandolin player to play the off-beats for me. My hands are simply not compatible with with an instrument of that size :v:
[QUOTE=Skeeter;45361168]
How did you make it in FL studio?[/QUOTE]
I sped up the vocals to 174bpm, processed vengeance samples for drums/percs and toxic biohazard to make all the synths/bass patches. Still not entirely sure if that's what you're asking though :v:
I'll rephrase; what steps did you take to make that kick? Was it made by yourself or did you find a sample? Please be as intricate as possible on how it was made :)
[QUOTE=Skeeter;45372909]I'll rephrase; what steps did you take to make that kick? Was it made by yourself or did you find a sample? Please be as intricate as possible on how it was made :)[/QUOTE]
Oh the kick, well probably a lot more simple than it might sound :v:
Vengeance Essential House 2 sample pack;
Hard kick 67: High end rolled off, subtracted 330hz/500hz, compressed with multiband compressor
Hard kick 69: High pass at 50hz, wide Q subtracting ~450hz, very slight/very wide Q boosting at ~1.9k compressed with multiband compressor
The low end also has some slight warmth boost in Ozone as well
Cheers bud :)
It's been a while since i've posted anything... been busy learning the ins and outs of massive, been making a lot of my own patches to fuck with, finally got my keyboard hooked up to my pc, so i've been doing more live practice than anything
still haven't done much with vocals but considering doing some punk rock fusion stuff next.
[media]http://soundcloud.com/inzal/hyperium-sample[/media]
just somethin basic in the usual style while practising tone construction
[QUOTE=Consciousness;45376925]It's been a while since i've posted anything... been busy learning the ins and outs of massive, been making a lot of my own patches to fuck with, finally got my keyboard hooked up to my pc, so i've been doing more live practice than anything
still haven't done much with vocals but considering doing some punk rock fusion stuff next.
[media]http://soundcloud.com/inzal/hyperium-sample[/media]
just somethin basic in the usual style while practising tone construction[/QUOTE]
You haven't given any feedback for the past 3 pages, please give some feedback if you want to get some
[QUOTE=killa101;45355536]It's not horrible, however, I think the tracks highest fault it's severely lacking an 'oomf.' All I can hear are the breaks and that pluck melody that seems to stretch from 1:24 onward as it carries on everything gets less noticeable. I feel like if the pads came way up and were spread way out it would already begin to feel much more full sounding.
~
Here's a remix I did. Soundcloud kind of fucked up the delay I had on the vocal track and at 1:05 is way more apparent than it should be, but whatevs maaang. Would be cool to get some others' feedback though, specifically the percussion/drum track, as that's what I've been focusing on in new projects as of late.
[media]http://soundcloud.com/wakethephantom/danny-darko-like-a-butterfly-ft-jova-radevska-wake-the-phantom-remix[/media][/QUOTE]
quite fond of this but i'm not fond of the synth that comes in at 1:30, feels a bit weak for that sorta tone, according to my tastes, but level wise it fits nicely with the lyrics, I feel like it should just sound a little less /farty/ to really suit it but that's just my opinion.
[editline]13th July 2014[/editline]
[QUOTE=Tezzanator92;45366042]Haha, I loved the track. I will echo the comments of the previous poster however that there seemed to be a hole in the spectrum in the low-mids lacking a little body. If you have some string basses in there I'd suggest trying to bring them out a bit with a wrangling of the EQ - the "pulse" of the composition just needs reinforcing a bit.
If you don't already I'd load a similar track into your DAW to compare against, I'd think some of the TF2 soundtrack would be a good comparison.
I nicked one of my dad's banjos! - I'm playing the Bass and Banjo on this one.
[media]http://soundcloud.com/tft24292/goin-for-a-slash-banjo[/media]
I haven't "mixed" it yet as I need to find a Mandolin player to play the off-beats for me. My hands are simply not compatible with with an instrument of that size :v:[/QUOTE]
always nice to hear something unique like this, I like the bit around @22 seconds where it goes high pitch, quite cool, would love to hear a whole song
[editline]13th July 2014[/editline]
[QUOTE=NickoDomene;45357758]Dude, way better. The melody brought a new element that keeps the music flowing, though it stays on the same harmony. Great job! Only thing I'd do is try to blend the solo guitar a little more on the mix.
I've been trying to experiment a little with the kazoo, and as i'm working on some fucked up mod with a friend, i made a battle hymn with it.
[media] [url]http://soundcloud.com/nicholas-domene/the-battle-of-waterkazoo[/url] [/media][/QUOTE]
the battle hymn is cool, but I don't feel the kazoo really suits, reminds me of someone lettin air out of a balloon which to me doesn't really work in contrast with the battle hymn it self
[editline]13th July 2014[/editline]
[QUOTE=Skeeter;45357138]I love the kick, goddamn is that one sexy kick! I want to hear this on a hugefuckstage, how have you made it? I need to know!
I really love the autopanning hihats, what vocal sample is that?
You know, I can't really think of much to comment on, it is a fucking solid track through and through, only thing I can really think of is the track there at 2:58, a piano or something to lay down a chill melody (maybe even just rehash the vocal melody?) could be really cool I think :)
[editline]11th July 2014[/editline]
I think the vocaloid sounds good, lyrics I even dig as well, a drum&bass-beat on top of it would sound swell as shit!
[editline]11th July 2014[/editline]
Wow, thanks! I've added some guitar melodies now to try and make it more songesque, this track is me trying to make a trance/jungle type of track, I've been searching for some vocals as well in the form of either a singer or just samples, but I can't find any good.
[media]http://soundcloud.com/skriket/down-in-new-orleans[/media]
Maybe I should find a vocalist here on facepunch[/QUOTE]
this is pretty cool, liking the melody, reminds me a little of desert combat, would definitely love to hear it with vocals if you find anyone
[editline]13th July 2014[/editline]
[QUOTE=vizard38;45283382]The bass is kinda jarring, might want to try something more heavy and less stringy. The strings are a little fake sounding. The overall piece is (as I like to say) atmospheric, but I feel like the lack of a melody makes it a little bit boring. The little effects and sounds you use on the other hand are good, and percussion is great. Just my opinion of course.
~
Been going rather ham with the recording this week. Been toying with a concept album in mind, so I guess it helps to have a topic when making music cause this is the third thing I've churned out this week, where usually its months (or years) before I get a new song done usually. This one is built off an old concept and I based it off of walking under trees in autumn, with the leaves falling down around as someone is trying to walk through. Hope you guys enjoy!
[media]http://soundcloud.com/vizard38/the-path-under-the-leaves[/media][/QUOTE]
this is a very nice composition, the recording sounds a little muddy but it's a bit dreamlike in that, so I don't even mind. Could use some mastering work if you really want this to stand out, some basic reverb and dropping your mids/bringing up the trebble a little could really make it shine imho
[editline]13th July 2014[/editline]
[QUOTE=JoeyZ;45350113]New WIP because I never finish anything
[media]http://soundcloud.com/joey-z/fight-it-now-with-100-more-drop[/media]
My goal was to make it dirty. Mission accomplished :v:
Also, only my second drop ever. Notes?[/QUOTE]
i don't like the chord progression. but I really like the style, just not fond of that 3rd chord in the progression, the bit at @42 seconds onwards is pretty cool but some of it sounds out in terms of harmony
[editline]13th July 2014[/editline]
[QUOTE=Crackatowa;45300501]MilkBagz I like the choppy sound of that beat it fits in nicely!
I just made this new remix/edit/bootleg/whatever of a Kraftwerk song. Pretty much done I would say but looking to get a second(and third, and fourth…) opinion on it!
[media]http://soundcloud.com/labourpatrol/etape2-edit-demo[/media][/QUOTE]
this was really cool until that little melody at 2:20 or so, it's out of harmony and sounds awkward and out of place in my opinion, too repetitive as well
[editline]13th July 2014[/editline]
[QUOTE=absolalone111;45377102]You haven't given any feedback for the past 3 pages, please give some feedback if you want to get some[/QUOTE]
I don't want your feedback. nah I kid, go diss the shit out of my track because I know it's crap, i was just testing the waters with these new patches i've been working on
[editline]13th July 2014[/editline]
quite pleased with how they work together personally
[editline]13th July 2014[/editline]
also sorry I don't post feedback more regularly, I go through bouts of creativeness and that's about the only time I visit here, in between i'm usually busy overcoming personal issues so I don't really find the time to stop in and be active on the feedback front, even when i'm in a creative bout i'm usually in one of those mind states where I barely follow through on anything. It's getting there, slowly but surely, i'll try and be more active on the feedback front in the future, but don't be surprised if I just disappear for another month or two again cause it seems to be how my track record goes.
[media]http://soundcloud.com/skriket/down-in-new-orleans[/media]
I've modified this track just a little bit, biggest change is the addition of a snare drum. I've also slightly tweaked the song structure, with some parts going silent to create some dynamic tension.
Something that I have started to do is to mix things really low, and make sure my tracks keep around -3db on the master at its peak, it is probably going to make it harder for me to get noticed since louder = better, and I'm doing the complete opposite :v:
[QUOTE=Consciousness;45376925]It's been a while since i've posted anything... been busy learning the ins and outs of massive, been making a lot of my own patches to fuck with, finally got my keyboard hooked up to my pc, so i've been doing more live practice than anything
still haven't done much with vocals but considering doing some punk rock fusion stuff next.
[media]http://soundcloud.com/inzal/hyperium-sample[/media]
just somethin basic in the usual style while practising tone construction[/QUOTE]
With some snappy snare, this could be really cool! How long are you planning on building this thing?
The first guitar part still seems to come in early at the start of the measures, although not as often. I really like that you've added a lead bit now, but I'd say it's maybe too loud relative to everything else.
[QUOTE=killa101;45355536]
Here's a remix I did. Soundcloud kind of fucked up the delay I had on the vocal track and at 1:05 is way more apparent than it should be, but whatevs maaang. Would be cool to get some others' feedback though, specifically the percussion/drum track, as that's what I've been focusing on in new projects as of late.
[media]http://soundcloud.com/wakethephantom/danny-darko-like-a-butterfly-ft-jova-radevska-wake-the-phantom-remix[/media][/QUOTE]
Very nice, the instruments go really well together and the drums are perfect for this track. The panning to the left with the vocals seems a bit random, but I don't know if you did that intentionally.
[QUOTE=Skeeter;45357138]I've added some guitar melodies now to try and make it more songesque, this track is me trying to make a trance/jungle type of track, I've been searching for some vocals as well in the form of either a singer or just samples, but I can't find any good.
[media]http://soundcloud.com/skriket/down-in-new-orleans[/media]
[/QUOTE]
The biggest thing that strikes me about this track is the mixing, which isn't very good. This isn't a huge deal, and mixing is pretty complicated in itself so many people have problems with it. As it is now, the track seems kinda quiet and weird. However, the track itself ain't so bad. The guitar melody sounds well thought out and also isn't too machine-like, and you definitely get the jungle-theme across.
--
And now, something I made these past two days in the rainy weather.
Not entirely sure what I can call this track genre-wise.
[media]http://soundcloud.com/thedanielholt/droplets[/media]
[QUOTE=Warship;45387201]
The biggest thing that strikes me about this track is the mixing, which isn't very good. This isn't a huge deal, and mixing is pretty complicated in itself so many people have problems with it. As it is now, the track seems kinda quiet and weird. However, the track itself ain't so bad. The guitar melody sounds well thought out and also isn't too machine-like, and you definitely get the jungle-theme across.
--
And now, something I made these past two days in the rainy weather.
Not entirely sure what I can call this track genre-wise.
[media]http://soundcloud.com/thedanielholt/droplets[/media][/QUOTE]
Anything in particular about the mixing that strikes you as bad? The track is definietly quieter than most stuff you'll find out there because I've decided to say fuck off to the loudness war and make all of my stuff so that the mastered track has its peak at -3db.
Your track sounds very electro to me, I'm loving when the melody synth strikes chords, sounds really cool! Has a very fusion-like feel to it, which makes me think of how sweet it would be with a funky bass playing some fusion-jazz basslines, and a guitar that lays down some simple funk. Maybe even a female vocalist as well, at least for the first 2 minutes.
The synth that enters at 3:33mark leads me to expect this whole track going full house, with harsh aggresive synths. And a laid-back melody to top it off. The switch of bass rhythm strikes me as odd given the overall feel of the track, as if it is a new track that starts.
[editline]14th July 2014[/editline]
[QUOTE=Biscuit-Boy;45383009]The first guitar part still seems to come in early at the start of the measures, although not as often. I really like that you've added a lead bit now, but I'd say it's maybe too loud relative to everything else.[/QUOTE]
I think it has to do with how it is played now, I stroke down pretty softly and it makes the whole chord being heard ~30-50ms after the first bar being hit. I've lowered it a bit and cranked up the rhythm section more now, getting closer to a finalized track :) (I've mastered it and stuff in the latest iteration, same link will work!)
[QUOTE=Skeeter;45387536]Anything in particular about the mixing that strikes you as bad? The track is definietly quieter than most stuff you'll find out there because I've decided to say fuck off to the loudness war and make all of my stuff so that the mastered track has its peak at -3db.
[/QUOTE]
Compressors aren't bad, only abusing them is. But personally I think there should be a bit more mids and some of the instruments could be a bit louder IMO. It could just be the headphones I'm using but yeah, I think it could be a bit louder and some instruments could be brought out more. I'm not a mastering genius by any means, just my two cents.
Thanks for the feedback on the track I made, its always good to know that the music I make also sounds good to other ears than my own. And yeah, it does change character from start to finish, but that was not on purpose.
[QUOTE=Skeeter;45387536]Anything in particular about the mixing that strikes you as bad? The track is definietly quieter than most stuff you'll find out there because I've decided to say fuck off to the loudness war and make all of my stuff so that the mastered track has its peak at -3db.=[/QUOTE]
You realize that by doing that you're reducing your dynamic range which is the whole bad part of the loudness war. You are going from -infinity to -3 when you could be using the whole -infinity to 0 range.
There is nothing wrong with a track being loud if it still sounds good and has good dynamics. Intentionally mastering to -3 is [B]totally[/B] pointless. If you don't want to partake in the loudness war, just don't squash everything.
[QUOTE=Skeeter;45382371][media]http://soundcloud.com/skriket/down-in-new-orleans[/media]
I've modified this track just a little bit, biggest change is the addition of a snare drum. I've also slightly tweaked the song structure, with some parts going silent to create some dynamic tension.
[/QUOTE]
As someone mentioned, the mix isn't great. I love the song as a whole though, the melodies are great and so is the percussion.
[quote]
And now, something I made these past two days in the rainy weather.
Not entirely sure what I can call this track genre-wise.
[media]http://soundcloud.com/thedanielholt/droplets[/media][/QUOTE]
Not something I'd necessarily listen to, but I enjoyed it. The bass particularly.
Just a little thing I made, shall I continue it?
[media]http://soundcloud.com/awesomesaucee/hm-1[/media]
Hey, I dont usually post here, but I wrote some of a Symphony and wanted to get some feedback on what I have, I'll post the score if anyone wants it:
[media]http://soundcloud.com/acinobwroh/symphony-in-c-major-wip[/media]
Please pardon the shitty Midi sounds.
Please review the rules first.
[QUOTE=Warship;45387805]Compressors aren't bad, only abusing them is. But personally I think there should be a bit more mids and some of the instruments could be a bit louder IMO. It could just be the headphones I'm using but yeah, I think it could be a bit louder and some instruments could be brought out more. I'm not a mastering genius by any means, just my two cents.
[/QUOTE]
I've added a new guitar to help bring in some mid/high end to the track now, and most of the instruments have been upped a bit in volume now, even upped the lowpassfilter on almost all of the instruments to help bring some clarity out.
[QUOTE=KmartSqrl;45390251]You realize that by doing that you're reducing your dynamic range which is the whole bad part of the loudness war. You are going from -infinity to -3 when you could be using the whole -infinity to 0 range.
There is nothing wrong with a track being loud if it still sounds good and has good dynamics. Intentionally mastering to -3 is [B]totally[/B] pointless. If you don't want to partake in the loudness war, just don't squash everything.[/QUOTE]
The thing is, I'm not compressing the track so that it will reach the -3db peak, I'm mixing the whole track so that it has good dynamic change, but instead of just squeezing everything so that it sounds louder (things sounds better louder because our ears are made that way). There's no change at all to the dynamic range of the track, the only difference is that from the getgo it isn't as loud as every other damn track. Just pull up the volume a bit and it will sound just as big,huge and dynamic as every other track.
[QUOTE=chaz13;45391215]As someone mentioned, the mix isn't great. I love the song as a whole though, the melodies are great and so is the percussion.
Just a little thing I made, shall I continue it?
[media]http://soundcloud.com/awesomesaucee/hm-1[/media][/QUOTE]
That's only a question you can answer mate, do you enjoy the track yourself? If not, then maybe it isn't a track that's meant to be.
Personally I'm not a huge fan of the distorted sound you've added to the kick, it sounds good without that added distortion. I like the sub! My speakers are rather small, but I can imagine it being pretty damn cool to hear on some big submonitors. :)
The hihat is also very cool with the panning, gives it a very driving feel that gives it a good motor to stand on. Some rhythm instruments and a lead and it could become a pretty cool track I think!
I appreciate all of the comments and thoughts everyone gives me, I really do and I take them all to heart when I try to make this track! It has evolved a great deal since I first posted it here and it is all thanks to you. Here is the latest version, I think it is starting to sound a great deal better now that it has a fuller sound. Still very bass heavy, I don't think that's ever going to change because I've really fallen in love with the kick and the bass.
[media]http://soundcloud.com/skriket/down-in-new-orleans[/media]
[editline]15th July 2014[/editline]
[QUOTE=gtaftw;45391307]Hey, I dont usually post here, but I wrote some of a Symphony and wanted to get some feedback on what I have, I'll post the score if anyone wants it:
[media]http://soundcloud.com/acinobwroh/symphony-in-c-major-wip[/media]
Please pardon the shitty Midi sounds.[/QUOTE]
I don't know how much you can work with velocity and attack in whatever DAW (digital audio workstation) you're using, so I'll comment a bit on the composition instead.
I like it, if it was a real orchestra playing this it would sound pretty good I think! It builds up really well to something larger which I'm sure you're planning on adding.
Mixing-wise I would (when the time comes) think of adding a lot of reverb on each and every track (do this by sending the instruments to one separate channel where you have a reverb plugin), and thinking about what place you think all the instruments should have.
I like the panning you've done on the violins and the cello, gives it a really cool feel to it since they both seem to answer eachother, like a choir almost. :)
Welcome to this sub-forum by the way, as Biscuit-Boy mentioned it would be a good idea to read both the rules of this thread and the rules of the subforum. Around here you have to give to recieve, so feel free to take any post in this thread and give your thoughts and ideas on that track. You can just say if you like it and explain why you like it, or if you don't, just say so and point out exactly what it is about that track you don't like. Don't be afraid to tell someone if you don't like a track, as long as you can explain what it is about the track you don't like.
You can learn a lot by listening to other music and this forum has a wide range of musical genres (and the artists that make them are very talented as well) so I'm certain you will learn a lot of good stuff that you can apply to your own music by being a helpful hand, sharing your thoughts and such.
It is good to have another classical composer around here, so I hope you'll stick around and enjoy your stay :)
[QUOTE=Skeeter;45397067]The thing is, I'm not compressing the track so that it will reach the -3db peak, I'm mixing the whole track so that it has good dynamic change, but instead of just squeezing everything so that it sounds louder (things sounds better louder because our ears are made that way). There's no change at all to the dynamic range of the track, the only difference is that from the getgo it isn't as loud as every other damn track. Just pull up the volume a bit and it will sound just as big,huge and dynamic as every other track.[/QUOTE]
That hardly makes any sense, it's not like making the whole track quieter will add dynamic range. If, like you said, you can turn the volume up by 3 db and it'll sound the same as it would if you kept it at 0 db, what's the point in making it so quiet in the first place? It just seems like an unnecessary annoyance, having one song that's quieter than everything else for no reason.
Guess not :v: I'll scratch that work practice, the track is no longer mastered at -3db now.
Usually when mastering I just put a limiter on and set the ceiling as -0.1dB. Then I make sure that the levels are set so they just barely hit the limiter.
[QUOTE=Skeeter;45397067]
The thing is, I'm not compressing the track so that it will reach the -3db peak, I'm mixing the whole track so that it has good dynamic change, but instead of just squeezing everything so that it sounds louder (things sounds better louder because our ears are made that way). There's no change at all to the dynamic range of the track, the only difference is that from the getgo it isn't as loud as every other damn track. Just pull up the volume a bit and it will sound just as big,huge and dynamic as every other track.[/QUOTE]
The point he was making (As I can gather and hence why I agreed) is not that you are squeezing your track to -3. It's that by not using that extra 3db of bit depth you are effectively reducing the dynamic range that the output bit-depth has to offer. It's like having a 2 Litre bottle and arbitrarily marking a line and only ever filling the bottle to that mark.
There are reasons for not hitting 0dbFS directly, it can play havoc with some SRC tools and some DACs will produce more distortion at that level as the output can overshoot between samples. But that's outside of the scope of this post and thread. If you want to learn more about that sort of thing give "Intersample peaks" a google and play around with [url=http://www.solid-state-logic.com/music/X-ISM/]X-ISM[/url]
Suffice to say, you have a huge amount of dynamic range available either way. You're on the right track by not overly compressing things. But remember "Loudness" is more than just a function of dynamic range, frequency content is a huge factor in how loud things sound.
[QUOTE=Warship;45387201]Very nice, the instruments go really well together and the drums are perfect for this track. The panning to the left with the vocals seems a bit random, but I don't know if you did that intentionally.
The biggest thing that strikes me about this track is the mixing, which isn't very good. This isn't a huge deal, and mixing is pretty complicated in itself so many people have problems with it. As it is now, the track seems kinda quiet and weird. However, the track itself ain't so bad. The guitar melody sounds well thought out and also isn't too machine-like, and you definitely get the jungle-theme across.
--
And now, something I made these past two days in the rainy weather.
Not entirely sure what I can call this track genre-wise.
[URL="http://facepunch.com/"]Listen to Soundcloud recording[/URL]
[URL]http://soundcloud.com/thedanielholt/droplets[/URL]
[/QUOTE]
This sounds absolutely great, I love the way the two instruments fit together, they're very harmonious in a way that you wouldn't expect, and the beat serves to drive the song behind it very well.
[QUOTE=Warship;45387201]And now, something I made these past two days in the rainy weather.
Not entirely sure what I can call this track genre-wise.
[media]http://soundcloud.com/thedanielholt/droplets[/media][/QUOTE]
I love how you made this chill, but still groovin' at the same time. Definitely a head-bobber for sure.
[QUOTE=chaz13;45391215]Just a little thing I made, shall I continue it?
[media]http://soundcloud.com/awesomesaucee/hm-1[/media][/QUOTE]
Yess, I dig the shuffle. It's something I have a really hard time getting right with my own music.
And I tried to tweak the drop in this. Any better?
[media]http://soundcloud.com/joey-z/fight-it-drop-mix-ii[/media]
Anyway here's this song that I've just completed, first one I've released without samples (minus the drums)
[media]http://soundcloud.com/waffle-fires/ocean-of-tines[/media]
I've made some of the instruments very slightly overdriven, I think it makes them sound more powerful but I'm not sure if it detracts from the song as a whole.
[QUOTE=G-Wash;45399448]Anyway here's this song that I've just completed, first one I've released without samples (minus the drums)
[media]http://soundcloud.com/waffle-fires/ocean-of-tines[/media]
I've made some of the instruments very slightly overdriven, I think it makes them sound more powerful but I'm not sure if it detracts from the song as a whole.[/QUOTE]
Sound pretty good
[url]https://soundcloud.com/clint-mandela/vaq6ikzzpokf[/url]
(How do you insert direct soundcloud music ? [Media] does not work)
I want to remaster that music (I did it on a true synthesizer, not a virtual one)
I got Music Touch ,but it seem just too hard for me.
Remove the s from https and media tags will work. :) Sadly media tags doesn't work for private tracks, so if you're ever putting out a private link here it'll have to be linked like it is now.
[media]http://soundcloud.com/clint-mandela/vaq6ikzzpokf[/media]
There we go.
PS: I tough I was in editing mode.
[QUOTE=Warship;45387201]And now, something I made these past two days in the rainy weather.
Not entirely sure what I can call this track genre-wise.
[media]http://soundcloud.com/thedanielholt/droplets[/media][/QUOTE]
Seriously I can't stop listening to this, I love it
[QUOTE=Radaghast;45405775][media]http://soundcloud.com/clint-mandela/vaq6ikzzpokf[/media]
There we go.
PS: I tough I was in editing mode.[/QUOTE]
If you could clear some of the mess, it'd help.
Use the quantize tool on whatever program you're using.
Besides that, you could change the harmony a little, it doesn't change at all and that makes the music stationary.
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