Creative Music in Progress - Always Post Feedback, Read OP before posting!
3,454 replies, posted
Okay, now for real this time.
[media]http://soundcloud.com/Papkee/breakstep[/media]
[media]http://soundcloud.com/Papkee/sidechain[/media]
Hopefully I did that right.
[QUOTE=papkee;45548576]I went away from electronic stuff for a while in favor of orchestral stuff, but now I'm back and would love to hear what you guys think about my new stuff.
[url]https://soundcloud.com/papkee/breakstep[/url]
[url]https://soundcloud.com/papkee/sidechain[/url]
All the stuff with the flamey art on my profile is new. I'm really trying to put out new and different stuff so I would really appreciate any and all feedback.
[editline]30th July 2014[/editline]
Also how do you embed soundcloud stuff here?[/QUOTE]
Use [noparse][media][/noparse] tags and remove the s from https.
Also if you want to get feedback you're supposed to provide some first, as per the thread rules.
Ah, I misread it then. I thought it was post & review in no specific order just as long as you did critique.
My bad, I will remove the post.
[QUOTE=JoeyZ;45545576]
Took the vocals out of this, need a lead now for the verse. Threw in a few transitions and a second part to the chorus. About an hour of changes, let me know what you guys think :smile:
[media][URL]http://soundcloud.com/joey-z/fight-it-mix-iisans-dirty-vocals[/URL][/media]
Shit are you kidding me? All my feedback is gone Kaimaera give me a sec to retype it :suicide:[/QUOTE]
That square sounding lead at 24 seconds or so. You didn't do much with it, but I loved the sound it had! The break at 40 seconds was quite well done. Overall I like the ideas throughout, but it feels a little flat, maybe add some roominess to it with reverb and effects. I myself am crazy for a good modulated effect, even if it's to add a subtle depth to something. Other than that it ended rather abruptly, though that is to be expected from WIP's. Keep up the good work! :dance:
[QUOTE=_Axel;45545596]
So I tried to resume my stuff from yesterday, got rid of the old bass line around 0.23 because it didn't feel dynamic enough from me and concentrated on the guitar instead, trying to coordinate it with the bassline, which I tried to add more variations to.
[media]http://soundcloud.com/axel6430/saywhat[/media]
I think I can still add some fluff to it. I'm afraid it will clutter up the main line though. I'm also not quite sure what to add to that, whether I should extend the solo or add a bit of breathing space. Ideally I'd like to have something quite meaty akin to the UT99 soundtrack.[/QUOTE]
First off it's a bit quiet! It has a great dark sound to it. The constant kick [I]can[/I] be a bad thing but you did it well, keeping everything else rhythmically playing off of it. It's a little unidirectional though, doesn't really go anywhere. I'd suggest working on the rhythm's and seeing if you can play them off into a new direction, take it somewhere new and try out new melodies for your voices. I still love the dark feeling it has overall though. :smile:
[QUOTE=Kaimaera;45540525]
[media]http://soundcloud.com/kaimaera/mirror-complex-1[/media]
[/QUOTE]
I really like the chord patterns and the synths here. They all have their own timbres and really compliment each other well. The one thing that niggles at me is the drums seem to be dampened and muffled by the bass. While I can tell the kick sample is punchy it's being overshadowed by your excellent synthwork. Perhaps try boosting the kick a bit or even adding some subtle sidechaining?
[QUOTE=Kaimaera;45540525]
[media]http://soundcloud.com/kaimaera/ominous-omniscience[/media]
[/QUOTE]
This one hits you right out of the gate. The entire intro is really stellar, the combo of piano and vix synths gives this thing a crazy vibe. Then when the main part kicks in it's a nice, satisfying drop. The bassline is very engaging and I like the swing-style hat pattern. Nice work here!
[QUOTE=Kaimaera;45540525]
[media]http://soundcloud.com/kaimaera/orbital-teaser[/media]
[/QUOTE]
Faster paced here, I like that. Again your chords are stellar, and again the intro hits right away. My favorite part of this song is the middle low part, the light plucks are just so smooth. And then the slowdown makes them even better. The build back up is very satisfying. However, it seems like the drop synths are too low. The build prepares you for a wave of sound that never really comes. They are very gritty and sound great but they just need to be louder. Overall though this has a great hook and is going to be a big hit when it's done.
[QUOTE=Kaimaera;45540525]
The last of my really old material, an ode to the Isle of Man.
[media]http://soundcloud.com/kaimaera/the-isle-of-man-instrumental[/media][/QUOTE]
Ehh, I can't say I'm too big a fan of this one, but that's just personal taste I suppose. However, mixing-wise it sounds pretty good, and for what you were going for the synth choice is spot-on. While I'm not a huge fan of chiptune-esque things like this, the song would fit very well in a video game level and every time I play it I feel like I'm supposed to be racing to beat the clock somewhere.
These songs were all really good. You've certainly got talent.
[QUOTE=papkee;45549634]
These songs were all really good. You've certainly got talent.
[/QUOTE]
Why thank you!
[Quote=papkee]
[media]http://soundcloud.com/papkee/breakstep[/media]
[/quote]
I really enjoyed this track. The environment you created with the white noise is classic EDM but it's done quite well. That 16th hat and crunchy bass create a nice groove at 1.00. That plucky synth at ~1.30 is great, reminds me of my synth I named "Pro Golfer" and the way it morphs onward, bravissimo. 2.29 kicked me straight in the face, in that sort of way that you don't mind being kicked in the face. Really I haven't any complaints for the track... Maybe add a little randomization to the velocities on the piano around 3.30 to give it a more [I]natural[/I] feel? At 4.17 with the cowbell I'd suggest playing with that single bar and have the cowbell fade out slightly or some-such... Infected Mushroom did something like what I'm talking about but I can't for the life of me remember the song they did it in. Great track, Cheers!
[Quote=papkee]
[media]http://soundcloud.com/papkee/sidechain[/media]
[/quote]
Same thing with the piano in here, I'd suggest a bit of randomization on the velocity. It helps bring a great sound out of pianos. That piano solo is just spot on. It's a great ride, this track, but it's got the same piano chords doing the same thing throughout. They do what they do well, but they never do anything else. The lead piano parts are fantastic but I'd love to see the track evolve.
[Quote=_Axel]
Not a big fan of the "DC engine shutdown" transition at 1.09, also all the other things I said.
[/quote]
Thanks! Yea that pitch down thing happened entirely by accident, I wasn't sure I was going to keep it but decided to go ahead and leave it. I'll probably end up reducing it some and adding in some effects.
[quote=JoeyZ]
Sounds really empty. Plus other comments about this and other songs.
[/quote]
Yea having just listened to it again I'm surprised by how un-spacious it sounds. I just started figuring out my reverb process recently so once I go through and re-process my effects in that track I should have a much better atmosphere... As well as better filtering on my drums to get the punchy-ness I like!
ALSO! Papkee, please re-add your stuff to one of your posts. Otherwise people will need to grab it from _Axel's comment like I did. (Also don't forget you can use the [media] tags with the link as long as you remove the "s" from https)
This thread is off the fucking chain. I wish I had the time to listen to and share more music with you guys, but everyone is doing an incredible job of sharing feedback and helping each other out, it's seriously making this the most kickass thread ever. <3 u bbs so proud *tear*
[QUOTE=Biscuit-Boy;45550638]This thread is off the fucking chain. I wish I had the time to listen to and share more music with you guys, but everyone is doing an incredible job of sharing feedback and helping each other out, it's seriously making this the most kickass thread ever. <3 u bbs so proud *tear*[/QUOTE]
I just wish there was less electronic music, not that there's anything wrong with it. It's just that I can't really give any C&C on it because it's all foreign territory to me.
[QUOTE=TimeBomb;45551093]I just wish there was less electronic music, not that there's anything wrong with it. It's just that I can't really give any C&C on it because it's all foreign territory to me.[/QUOTE]Song progression, composition, pacing and all that jazz is universal, don't be afraid to ciritique tracks of different genres :)
[QUOTE=TimeBomb;45551093]I just wish there was less electronic music, not that there's anything wrong with it. It's just that I can't really give any C&C on it because it's all foreign territory to me.[/QUOTE]
I hear ya bud
I hear ya
no
down with real instruments
[QUOTE=papkee;45548576]Okay, now for real this time.
[media]http://soundcloud.com/Papkee/breakstep[/media]
[media]http://soundcloud.com/Papkee/sidechain[/media]
Hopefully I did that right.[/QUOTE]
That initial cymbal on breakstep is a bit much and feels like it's overloading the entire mix. Tone it down a bit! :P
The cowbell is out of place - it's an acoustic sound in the middle of your well-constructed electronic wonderland. Consider an electronic variant, like an 808 cowbell!
@1:33 I live in Las Vegas and I drive around the strip a lot and they have this Calvin Harris and Tiesto advertisement that's always on the MGM Grand building as well as an ad for deadmau5 at the Wynn. I refuse to die until I see dj papkee on an advertisement for a hotel. That's what I thought of as soon as I heard that synth.
This song is loads of fun and pretty polished. Perhaps a little more polish could be given to the mix. I'm no pro at mixing, but you generally want to make sure every sound has it's own "reservation" in frequencies with the exception of ensuring that sounds don't sound dull and not bright. Also, make sure no one's fighting to be on top. Certain sounds should be more in the background, things that aren't meant to be bassy shouldn't have those frequencies, etc. A good test is turning down your volume to almost nothing - if you've mixed correctly only the important sounds will be audible.
Now for Sidechain...
It's great. I have no criticism outside of the very small qualms with mixing. I'm totally following you.
[media]http://soundcloud.com/wauterboi/do-not-share-this-is-a-secret-recording-of-me-singingmp3[/media]
I've never shared a recording of me singing and I'm hoping I can use it in a song in the future. I'm also thinking I might join the FP cover album if I can figure out how to like my voice enough. (which is a work in progress - I like it a little now.) I recorded this just to ask some friends if my voice is even worth pursuing.
So there's a song by Strelko called Last Resort:
[media]http://soundcloud.com/strelko/last-resort[/media]
For an hour after posting the song of me singing I went all-out retard on it and was a laughing maniac the entire time I was working on it. There's a lot that's wrong with it and should be fixed (including mixing and the volume on the chanting), but I still think it's a lot of fun.
[media]http://soundcloud.com/wauterboi/strelko-pi-maree-o-chi[/media]
[QUOTE=Kaimaera;45549323]First off it's a bit quiet![/QUOTE]
I guess it does need more fluff after all, then. Not really sure of what to add, but I'll figure something out trying samples out, I guess. The main thing is I want to focus attention on the bassline and guitar, and adding more stuff kinda detracts from that.
[QUOTE]It's a little unidirectional though, doesn't really go anywhere. I'd suggest working on the rhythm's and seeing if you can play them off into a new direction, take it somewhere new and try out new melodies for your voices.[/QUOTE]
Yeah I'm a bit afraid of progression making it sound like another song entirely, guess that's something I need to work on too.
And yeah the same voice loop all over can be a bit boring I guess, not sure what to make with it.
first imma quickly post this, experimenting more with my own patches and tryna find what I can come up with, still haven't found a feel I really like but getting there.
[media]http://soundcloud.com/inzal/corroded-unfinished[/media]
now some feedback, I apologize as it's late and i'm tired so i'll come back tomorrow and post more but for now i'll just hit up some of the more recent posts
[editline]31st July 2014[/editline]
[QUOTE=wauterboi;45552139]That initial cymbal on breakstep is a bit much and feels like it's overloading the entire mix. Tone it down a bit! :P
The cowbell is out of place - it's an acoustic sound in the middle of your well-constructed electronic wonderland. Consider an electronic variant, like an 808 cowbell!
@1:33 I live in Las Vegas and I drive around the strip a lot and they have this Calvin Harris and Tiesto advertisement that's always on the MGM Grand building as well as an ad for deadmau5 at the Wynn. I refuse to die until I see dj papkee on an advertisement for a hotel. That's what I thought of as soon as I heard that synth.
This song is loads of fun and pretty polished. Perhaps a little more polish could be given to the mix. I'm no pro at mixing, but you generally want to make sure every sound has it's own "reservation" in frequencies with the exception of ensuring that sounds don't sound dull and not bright. Also, make sure no one's fighting to be on top. Certain sounds should be more in the background, things that aren't meant to be bassy shouldn't have those frequencies, etc. A good test is turning down your volume to almost nothing - if you've mixed correctly only the important sounds will be audible.
Now for Sidechain...
It's great. I have no criticism outside of the very small qualms with mixing. I'm totally following you.
[media]http://soundcloud.com/wauterboi/do-not-share-this-is-a-secret-recording-of-me-singingmp3[/media]
I've never shared a recording of me singing and I'm hoping I can use it in a song in the future. I'm also thinking I might join the FP cover album if I can figure out how to like my voice enough. (which is a work in progress - I like it a little now.) I recorded this just to ask some friends if my voice is even worth pursuing.
So there's a song by Strelko called Last Resort:
[media]http://soundcloud.com/strelko/last-resort[/media]
For an hour after posting the song of me singing I went all-out retard on it and was a laughing maniac the entire time I was working on it. There's a lot that's wrong with it and should be fixed (including mixing and the volume on the chanting), but I still think it's a lot of fun.
[media]http://soundcloud.com/wauterboi/strelko-pi-maree-o-chi[/media][/QUOTE]
i'm likin the glitchy style of your 'secret vocal track' but I think the vocals are a little too raw for the backing track, fits nicely otherwise but sounds like it needs some creative processing to blend it in better
love that remix, I want to hear that mastered.
[editline]31st July 2014[/editline]
[QUOTE=papkee;45548576]Okay, now for real this time.
[media]http://soundcloud.com/Papkee/breakstep[/media]
[media]http://soundcloud.com/Papkee/sidechain[/media]
Hopefully I did that right.[/QUOTE]
TIGHT!!!! loving the tone work and layering you got going in both of these. the stab/synth at 1m40ish of the first one is a little generic but it fits really well, especially once it expands into a full synth tone. overall, awesome work on both
[editline]31st July 2014[/editline]
[QUOTE=_Axel;45545596]Neat, I like the underlying melody and how it transition from an aerial atmosphere to a more grounded beat.
I like the low pitch background. Not a big fan of the "DC engine shutdown" transition at 1.09, but I guess it's just my opinion. The part at 1.44 sounds pretty great, gives off a gritty sci-fi ambiance.
This one sounds really great, I don't really see what you could improve on.
I think that's my favorite, I like the sound of the main chords.
The transition at 1.36 sounds a bit abrupt though, like it cuts right in the middle of a "height" of the song, same at 2.18. Perhaps add a few beats around there to smooth things up?
So I tried to resume my stuff from yesterday, got rid of the old bass line around 0.23 because it didn't feel dynamic enough from me and concentrated on the guitar instead, trying to coordinate it with the bassline, which I tried to add more variations to.
[media]http://soundcloud.com/axel6430/saywhat[/media]
I think I can still add some fluff to it. I'm afraid it will clutter up the main line though. I'm also not quite sure what to add to that, whether I should extend the solo or add a bit of breathing space. Ideally I'd like to have something quite meaty akin to the UT99 soundtrack.[/QUOTE]
I hit play on this one without reading the entirety of your post and instantly thought unreal tournament, then I read your post... looks like you're on the right track with your aim
i think some of the notes are a little too repetitive but overall it's going in a nice direction, i think you need a little bit more melody/progression over all if you really want to hit that 'meaty' UT feel, but then a lot of the UT music was pretty repetitive in itself. just feels that little bit off, don't know how to explain it
[QUOTE=Consciousness;45552209]first imma quickly post this, experimenting more with my own patches and tryna find what I can come up with, still haven't found a feel I really like but getting there.
[URL="http://facepunch.com/"]Listen to Soundcloud recording[/URL]
[URL]http://soundcloud.com/inzal/corroded-unfinished[/URL]
[/QUOTE]
Granted it's only a minute long I think the opening idea goes on for maybe too long. I liked the choice of notes on the 2nd part though. Also I think the drum beat is a bit too simple... that's just my opinion though.
Also I did this
[media][URL="http://soundcloud.com/souls-at-zero/in-water-earth"]https://soundcloud.com/souls-at-zero/in-water-earth[/URL][/media]
Any tips on getting stuff to sound less.. I dunno, clinical? It's very hard to get more "natural" drums etc (in drum and bass). I'm not talking about the samples as such, or humanization (setting individual levels, slightly offsetting hits etc). I think it's more down to the compression/reverb, and chaotic beats with lots going on, but I'm not certain. I suppose I'd explain it by saying everything sounds like it fits together and blends somewhat, but not in such a way that the mix suffers. An example:
[media]http://www.youtube.com/watch?v=-N49FM-Xods[/media]
(Yeah it's aaalways noisia with me!)
I've noticed a big reason I'm so dissatisfied with what I make is down to not being able to achieve this sort of.. fluidity, as opposed to the kinda basic sounding stuff most people start off making. I think sampling old breakbeats and layering them could be a good start, I'll give that a go.
[QUOTE=chaz13;45556935]Any tips on getting stuff to sound less.. I dunno, clinical? It's very hard to get more "natural" drums etc (in drum and bass). I'm not talking about the samples as such, or humanization (setting individual levels, slightly offsetting hits etc). I think it's more down to the compression/reverb, and chaotic beats with lots going on, but I'm not certain. I suppose I'd explain it by saying everything sounds like it fits together and blends somewhat, but not in such a way that the mix suffers. An example:
[media]http://www.youtube.com/watch?v=-N49FM-Xods[/media]
(Yeah it's aaalways noisia with me!)
I've noticed a big reason I'm so dissatisfied with what I make is down to not being able to achieve this sort of.. fluidity, as opposed to the kinda basic sounding stuff most people start off making. I think sampling old breakbeats and layering them could be a good start, I'll give that a go.[/QUOTE]
i've been thinking about stuff like this a lot after i started getting comments on how my songs sounded "professional" and all that. it's really weird because i don't remember just going "oh shit that's how you sound professional" it just sort of happens over time. if you'd like, you could post some of your newer tracks or PM me and i'll listen to them and see if i can help you get the sound you want
[QUOTE=lawlavex;45557395]i've been thinking about stuff like this a lot after i started getting comments on how my songs sounded "professional" and all that. it's really weird because i don't remember just going "oh shit that's how you sound professional" it just sort of happens over time. if you'd like, you could post some of your newer tracks or PM me and i'll listen to them and see if i can help you get the sound you want[/QUOTE]
You've already helped me via PM recently with some reeses, you're like my fairy godmother of incredible music :v: (seriously, keep it up man, I'd kill to have sounds like yours). I dropped you a pm.
[QUOTE=papkee;45548576]Okay, now for real this time.
[media]http://soundcloud.com/Papkee/breakstep[/media]
[media]http://soundcloud.com/Papkee/sidechain[/media]
Hopefully I did that right.[/QUOTE]
Very nice instrumental work, you've got something going for sure. Though I can say some of your transitional stuff is a bit loud to my taste. (white noise, crashes, etc. the crashes are also a bit harsh sounding) In the second piece i also dare say the piano is maybe a dB or two too loud. I am a fan of those high key riffs though, good stuff.
~
I woke up bright and early today and did some bass patching and drum kit-ing
[media]http://soundcloud.com/wakethephantomwipsqqq/on-1[/media]
[QUOTE=chaz13;45556935]Any tips on getting stuff to sound less.. I dunno, clinical? It's very hard to get more "natural" drums etc (in drum and bass). I'm not talking about the samples as such, or humanization (setting individual levels, slightly offsetting hits etc). I think it's more down to the compression/reverb, and chaotic beats with lots going on, but I'm not certain. I suppose I'd explain it by saying everything sounds like it fits together and blends somewhat, but not in such a way that the mix suffers. An example:
[media]http://www.youtube.com/watch?v=-N49FM-Xods[/media]
(Yeah it's aaalways noisia with me!)
I've noticed a big reason I'm so dissatisfied with what I make is down to not being able to achieve this sort of.. fluidity, as opposed to the kinda basic sounding stuff most people start off making. I think sampling old breakbeats and layering them could be a good start, I'll give that a go.[/QUOTE]
Sample selection at the start is key. If you start with sounds that are close, you are 80% of the way there already. I can't emphasize that enough. The more you start developing your ear for which samples will go well together and sound cohesive the better. I've had people over to produce with me and had their jaw hit the floor when it only takes me 10 mins or so to get a full drum rack of stuff that sounds good together even though I'm barely auditioning the sounds I've already picked.
Layering old breaks is always good. I'm actually using breaks less and less lately and just building drums from individual hits and processing them together well though.
Using the SAME reverb on everything goes a long way too. (Do this on a regular send, or if you're working with live look up how to use the send/returns that are built in to the drum rack and do it there.
Subtle distortion is huge for me for getting my drums to gel more. Multi-band distortion is especially nice for drums since you have a lot more control and are a lot less likely to fuck the tone of everything up that way (in my experience at least).
Well applied compression can [B]really[/B] be a make or break thing as well here.
Even little things like increasing the attack time on your hats so they are a tiny bit more washy and less clicky (meaning they pop out less) can help a ton too.
Subtle gating on drums can help gel stuff a bit more too (especially if you're using old breaks).
I pretty much ALWAYS use more than one hihat as well. I'll pick at least 3 that sound good together (often more). You can create a lot of groove by switching between them at the right spots and making cool shuffles with them.
One other huge one. Tune your drums! It's incredible how big of a difference small pitch shifts can make in how a kit sounds.
One thing that really ups electronic music in my opinion is a small pre-hit with the snares. It's a light hit that hits right before the snare and gives it a bit of build and flow.
Know what I'm sayin?
Yeah ghost hits are great too. You can add a lot of body to a break with really low velocity kick/snare hits (to the point where they're almost inaudible in the mix). They're one of those things you won't necessarily be able to pick out, but you'll notice that stuff sounds more thin when you mute them.
[QUOTE=killa101;45564297]
I woke up bright and early today and did some bass patching and drum kit-ing
[URL="http://facepunch.com/"]Listen to Soundcloud recording[/URL]
[URL]http://soundcloud.com/wakethephantomwipsqqq/on-1[/URL]
[/QUOTE]
Man those are some nice rhythms. Drums could be a little punchier though. I liked the wobbly bass but I'd try a formant filter to get more movement in the sound. The upper end sounded nice, the lead and what-not.
[QUOTE=TimeBomb;45556308]
Also I did this
[URL="http://facepunch.com/"]Listen to Soundcloud recording[/URL]
[URL]http://soundcloud.com/souls-at-zero/in-water-earth[/URL]
[/QUOTE]
I feel like you could do much better by adding a fill in before the drums come in. Might pull it into the drum's cadence better. It's very simple. But it's also quite nice. A nice backbone to build a full song out of it. Even just by adding lyrics atop it.
[QUOTE=Consciousness;45552209]
first I'mma quickly post this, experimenting more with my own patches and try'na find what I can come up with, still haven't found a feel I really like but getting there.
[URL="http://facepunch.com/"]Listen to Soundcloud recording[/URL]
[URL]http://soundcloud.com/inzal/corroded-unfinished[/URL]
[/QUOTE]
I get a certain kind of vibe from this in the intro, just like so many things I've heard friends play from bands I'd never heard of. It's over too soon but it's got a good feel. Build from it and you shan't go wrong sir!
[QUOTE=_Axel;45545596]
So I tried to resume my stuff from yesterday, got rid of the old bass line around 0.23 because it didn't feel dynamic enough from me and concentrated on the guitar instead, trying to coordinate it with the bassline, which I tried to add more variations to.
[URL="http://facepunch.com/"]Listen to Soundcloud recording[/URL]
[URL]http://soundcloud.com/axel6430/saywhat[/URL]
I think I can still add some fluff to it. I'm afraid it will clutter up the main line though. I'm also not quite sure what to add to that, whether I should extend the solo or add a bit of breathing space. Ideally I'd like to have something quite meaty akin to the UT99 soundtrack.[/QUOTE]
That reminds me a [B]lot[/B] of a pretty [I]eh[/I] Electronic In the Hall of the Mountain King remix I did a long time ago.
It's pretty short but it's got a nice flow as it grows, though it would be cool to see it drop into a different rhythm. Keep playing with things and trust your ears, Make something [I]you[/I] like. And don't be afraid to use types of transitions you've heard used before, you'll make it your own just by trying it out.
[editline]3rd August 2014[/editline]
Now for my concoctions of melody.
[QUOTE=TimeBomb;45551093]
I just wish there was less electronic music, not that there's anything wrong with it. It's just that I can't really give any C&C on it because it's all foreign territory to me.
[/QUOTE]
so I've brought my best attempts at real instruments, still done on a computer but with the mindset of contemporary music. I sadly haven't a lot of nice stuff to record on or with.
The other night I was listening to Chopin's Prelude in E Minor and I quite wished to play it. I was, however, far to lazy to find the sheet music for it or listen to it on youtube and clicking pause a thousand times to get the notes down. So using my favourite chords I made my own thing with that one in mind. I then decided it would be good as the Theme to the fifth act in a story I may never do anything with... <.<
[media][URL]http://soundcloud.com/sir-zachary-church/ttah-act-v-theme[/URL][/media]
This leads me to Act I of the play, whose main theme is Playwright. A song I [I]finished[/I] years ago. It's not as high production value as what I can do now, but it's more inspired than my usual stuff lately.
The story centres around a Playwright going on a sort of A Christmas Carol mixed with The Divine Comedy style tour through the Afterlife.
[media][URL]http://soundcloud.com/sir-zachary-church/playwrite-orchestral[/URL][/media]
This last one is something me and my friends threw together. We went to a home producer with a giant wooden desk stuffed with effects racks. More of a rock type thing I'd venture to say. I'm really proud of the 'verse' riff and the chorus melody. It's instrumental.
[media][URL]http://soundcloud.com/sir-zachary-church/day-by-day-instrumental[/URL][/media]
I'd absolutely adore feedback, I'm quite unsure on what I want to be doing with this stuff! :yarr:
[QUOTE=SDC_Zuratul;45578249]
This leads me to Act I of the play, whose main theme is Playwright. A song I [I]finished[/I] years ago. It's not as high production value as what I can do now, but it's more inspired than my usual stuff lately.
The story centres around a Playwright going on a sort of A Christmas Carol mixed with The Divine Comedy style tour through the Afterlife.
[media][URL]http://soundcloud.com/sir-zachary-church/playwrite-orchestral[/URL][/media]
This last one is something me and my friends threw together. We went to a home producer with a giant wooden desk stuffed with effects racks. More of a rock type thing I'd venture to say. I'm really proud of the 'verse' riff and the chorus melody. It's instrumental.
[media][URL]http://soundcloud.com/sir-zachary-church/day-by-day-instrumental[/URL][/media]
I'd absolutely adore feedback, I'm quite unsure on what I want to be doing with this stuff! :yarr:[/QUOTE]
Really love the Playwrite song. Awesome composition, on a mixing standpoint I felt like the high tones cut a bit too much and stuck out. Overall it was great though.
Actually really enjoyed the last track as well, the structure of the track flowed well and the guitar riffs were pretty killer. If it was professionally recorded it would be absolutely killer.
Here's the last thing I finished and released. Chill wavy trap stuff. (make sure you got some good bass on whatever you're listening with)
[media]http://soundcloud.com/unicode-x/planetarium[/media]
[media]http://soundcloud.com/inzal/drowning-out-update[/media]
Going to be spend the next few days trying to finish this one up. i'm really fond of the direction it's headed in, for once
[editline]3rd August 2014[/editline]
[QUOTE=MonkeyFun;45578623]Really love the Playwrite song. Awesome composition, on a mixing standpoint I felt like the high tones cut a bit too much and stuck out. Overall it was great though.
Actually really enjoyed the last track as well, the structure of the track flowed well and the guitar riffs were pretty killer. If it was professionally recorded it would be absolutely killer.
Here's the last thing I finished and released. Chill wavy trap stuff. (make sure you got some good bass on whatever you're listening with)
[media]http://soundcloud.com/unicode-x/planetarium[/media][/QUOTE]
love the balance between the drum tones and the synth, this is chill and sweet, really nice work.
LOVE that last section, but the change in rhythm felt a little abrubt, but oh man that's nice.
[editline]3rd August 2014[/editline]
[QUOTE=SDC_Zuratul;45578249]Man those are some nice rhythms. Drums could be a little punchier though. I liked the wobbly bass but I'd try a formant filter to get more movement in the sound. The upper end sounded nice, the lead and what-not.
I feel like you could do much better by adding a fill in before the drums come in. Might pull it into the drum's cadence better. It's very simple. But it's also quite nice. A nice backbone to build a full song out of it. Even just by adding lyrics atop it.
I get a certain kind of vibe from this in the intro, just like so many things I've heard friends play from bands I'd never heard of. It's over too soon but it's got a good feel. Build from it and you shan't go wrong sir!
That reminds me a [B]lot[/B] of a pretty [I]eh[/I] Electronic In the Hall of the Mountain King remix I did a long time ago.
It's pretty short but it's got a nice flow as it grows, though it would be cool to see it drop into a different rhythm. Keep playing with things and trust your ears, Make something [I]you[/I] like. And don't be afraid to use types of transitions you've heard used before, you'll make it your own just by trying it out.
[editline]3rd August 2014[/editline]
Now for my concoctions of melody.
so I've brought my best attempts at real instruments, still done on a computer but with the mindset of contemporary music. I sadly haven't a lot of nice stuff to record on or with.
The other night I was listening to Chopin's Prelude in E Minor and I quite wished to play it. I was, however, far to lazy to find the sheet music for it or listen to it on youtube and clicking pause a thousand times to get the notes down. So using my favourite chords I made my own thing with that one in mind. I then decided it would be good as the Theme to the fifth act in a story I may never do anything with... <.<
[media][URL]http://soundcloud.com/sir-zachary-church/ttah-act-v-theme[/URL][/media]
This leads me to Act I of the play, whose main theme is Playwright. A song I [I]finished[/I] years ago. It's not as high production value as what I can do now, but it's more inspired than my usual stuff lately.
The story centres around a Playwright going on a sort of A Christmas Carol mixed with The Divine Comedy style tour through the Afterlife.
[media][URL]http://soundcloud.com/sir-zachary-church/playwrite-orchestral[/URL][/media]
This last one is something me and my friends threw together. We went to a home producer with a giant wooden desk stuffed with effects racks. More of a rock type thing I'd venture to say. I'm really proud of the 'verse' riff and the chorus melody. It's instrumental.
[media][URL]http://soundcloud.com/sir-zachary-church/day-by-day-instrumental[/URL][/media]
I'd absolutely adore feedback, I'm quite unsure on what I want to be doing with this stuff! :yarr:[/QUOTE]
really love ttah act-v-theme, nice and simple but very elegant. Feels like it could go on for longer with some higher pitch melodies and what not, but it's great as it is
honestly dude your stuff's pretty grand, love the melodic feel it's sort of what i'm trying to work towards, in a way (comes through more when I improvise than when I produce), with my own style though. Those build ups and transitions are pretty fantastic
[QUOTE=MonkeyFun;45578623]Here's the last thing I finished and released. Chill wavy trap stuff. (make sure you got some good bass on whatever you're listening with)
[media]http://soundcloud.com/unicode-x/planetarium[/media][/QUOTE]
Smooth stuff. Everything sounded pretty clean and that transition at 2:28 was really nice. I would say it needs some more sampling or something else going on but it's still enjoyable as it is now.
[QUOTE=Consciousness;45579014][media]http://soundcloud.com/inzal/drowning-out-update[/media]
Going to be spend the next few days trying to finish this one up. i'm really fond of the direction it's headed in, for once[/QUOTE]
Pretty short to comment on but there was a few things that stood out to me. I've never been a fan of the ascending kick drum retrigger into a drop, and I found it hard to feel a rhythm with the drums in the main section. Secondly, something was off about the synth programming in the wobbles, they sounded kinda empty and some of them were louder than others.
[media]http://soundcloud.com/anax-1/vission[/media]
Some fun chiptune hiphop work
[media]http://soundcloud.com/anax-1/vikk-switch[/media]
crunches, creaks and other shit + acid beat
[QUOTE=Anax;45580583][media]http://soundcloud.com/anax-1/vission[/media]
Some fun chiptune hiphop work
[media]http://soundcloud.com/anax-1/vikk-switch[/media]
crunches, creaks and other shit + acid beat[/QUOTE]
The kick & snare in Vission are real quiet, that's all that I didn't like about it though.
I love what you did with the lead synth in Vikk Switch between 0:41 and 1:00, I wish you kept that going longer. I feel like the intro could use some subtle hihats though (or something used similarly), it sounds a little empty with just the kick, snare and those crunchy sounds until everything else starts to add onto it.
[editline]asdf[/editline]
[media]http://soundcloud.com/masonkaskiw/fd-1[/media]
Been a while.
[QUOTE=lawlavex;45539791]
[url]https://soundcloud.com/monsieurangry/dnb-dnb-dnb/s-ee7Dr[/url]
dnb track i started a while ago and finally "finished", the last half is pretty much copy-pasted so i'd like some suggestions on what to add in if anyone's got any ideas[/QUOTE]
I'm impressed by the intro, it's almost a minute long and still only feels like 15 seconds, well done!
The things that comes afterwards are fucking rad as well, there's something lacking though, something to occupy the higher registers. Maybe a vocalist, or some aggresive synth with a cool melody? I think that's what is lacking currently, a strong melody. The rhythm is already fucking solid and I'm a huge fan of the ride, and the cowbell is amazing. I especially love whatever instrument that's playing at 1:05, it should definietly come back a bit more often.
I think using a similar synth to the one there could be part of a melodic instrument, maybe even use the abrassive synth that's part of the intro/break?
Something I would add would be a piano playing a chill sombre melody during the break, that's mostly because I'm a huge sucker for having pianos playing stuff. Maybe it won't fit in this track, or it is "forbidden" by the laws of dnb, I don't know.
I can't complain anything beyond that there's a lack of melody and that it currently is very bass dominant, the whole rhythm package is incredibly well mixed however and as a whole it is a solid foundation you've made, excellent work mate. :)
[QUOTE=Dredile;45540076]
I was messing around and came up with something quick, kind of new age hip hoppy type thing.
[url]http://soundcloud.com/dredile/scrael-midnight-vibe[/url][/QUOTE]
I would change the samples you're using for the kick & snare/clap, fl has plenty of other good kicks&snares that I bet would sound a lot better on this track. I adore the aggresive bass synth you're using, nice choice! What's the name of it? I recognize it from somewhere, is it nexus?
I also love the guitar/harpish sounding synth you're using as well, especially when you tweak with it bending. You should use that more, it sounds great.
The crashes sound yuck, I'm certain FL has other crashes you can use instead of the ones you're using right now. :) I love the main parts where the aggresive bass and the plinky guitar/harp instrument plays together, those parts are definietly the best. I'm not so sure about how the kick plays either to be honest, a regular kick , snare, kick, snare would probably work better. Have the kick play on the 1st and 3rd beat, or maybe let it play on just the 1st, and have the snare come on the 3rd instead? The drums push on while the other instruments are sort of laid back and to me it creates a very confusing track.
Keep the squeaky thing you lay in when the crash is also, I love weird things being used in tracks and you definietly has something going with it. :)
[QUOTE=Kaimaera;45540525]
Now for a few of my own mishaps:
One I just finished a few days ago, hopefully a little more polished than my usual material.
[media]http://soundcloud.com/kaimaera/mirror-complex-1[/media]
Experimenting with db_glitch and a few other effects in this one.
[media]http://soundcloud.com/kaimaera/ominous-omniscience[/media]
My old favourite. Though it needs to be added onto desperately, I can't think of what to add.
[media]http://soundcloud.com/kaimaera/orbital-teaser[/media]
The last of my really old material, an ode to the Isle of Man.
[media]http://soundcloud.com/kaimaera/the-isle-of-man-instrumental[/media][/QUOTE]
Thanks man, I can agree with you on that it drags on a bit too much, I've been thinking of cutting down the length of it, it ended up at 4:20 because the last track was that long and because well, 4:20 :v: I'm immature like that.
Let's have a lock at [B]mirror complex [/B]now!
Insanely strong intro, I recognize that arpeggio from somewhere, it sounds bloody well done either way. And the drums? Beautiful. What's the thing clipping though? I don't know whether it is intentional (fingers flicking?) or if there's something clipping. If it is fingers flicking then I would see if I could find better samples that really gives it oomph, or sample plenty of them together to create the effect of plenty of people doing it.
Right now it seems to be panned right pretty heavily, something you could try is to have the main melody signal be sent to a reverb on the left channel so that you'll get an even balance on it, but with even more reverb on the left channel. It might sound really rad since the whole track is pretty reverby! I can't really say anything else about the track however, my head keeps bobbing along with it and you've mixed it really well. AND! It has a very nice structure to it.
[B]omnious omniscience[/B] sounds like it clips as well on the right channel, are you using a flanger or something on that main melody? It seems to stop once the whole track starts though so I've no idea what could be causing it. This one sounds like it is a spiritual successor to the first track, and well I can't really think of anything that sounds bad, there's a really nice mix of both rhythmic instruments and the main melody, and a LOT of reverb which I love.
What vsts are you using? I especially adore the bass you're using. The clipping comes back near the last few seconds as well so it sounds like there might be a filter issue, when you lowpass things it seems to be too much of the lower end so it starts clipping. Use an automated EQ to cut down a bit on the lower frequencies so that it stops clipping and you'll be golden on this track.
[B]orbital teaser,[/B] nice name! You could probably add this to the two other tracks if you put everything through the same reverb used on the two top tracks, it sounds like it wouldn't be really hurt by such a treatment. Nice 8bitish snare there, and wow, the buildup to the chorus? Brilliant! Is it supposed to start as sudden? You can probably work with some filters (and maybe even an autopan on the psytrancesounding rhythm synth. It all builds up well to the chorus nonetheless!
[B]the isle of man[/B] I don't really feel, I believe that's because it sounds too much like keygen/"fjortispop"music and I can't say I'm fond of that stuff really. I think it is a cool melody however, and the backbeat bass? Love it! The hihat sounds swell as well!
[QUOTE=KmartSqrl;45540804]
Here's one I started the other day:
[url]https://soundcloud.com/sonis/bounce-02/s-u6SoL[/url]
160bpm 2-steppy stuff at the start and then footwork at the second half.[/QUOTE]
The intro reminds me of the band Baron Bane, once the kick picks up the pace it loses that association however, which is a shame because Baron Bane is a brilliant band. The track has a nice feel to it however, except for the vocal sample which I don't really feel. You could probably cut it out and it wouldn't make a difference. Very sub-bassish track with some excellent higher mids, and a nice snare sample to boot? I like the percussiveness of the hihat, it could probably take a backbeat however, maybe even throw a subtle delay on top of it? That's at least what I would do, maybe even add a ride cymbal to play something backbeat.
[editline]4th August 2014[/editline]
[QUOTE=chaz13;45556935]Any tips on getting stuff to sound less.. I dunno, clinical? It's very hard to get more "natural" drums etc (in drum and bass). I'm not talking about the samples as such, or humanization (setting individual levels, slightly offsetting hits etc). I think it's more down to the compression/reverb, and chaotic beats with lots going on, but I'm not certain. I suppose I'd explain it by saying everything sounds like it fits together and blends somewhat, but not in such a way that the mix suffers. An example:
I've noticed a big reason I'm so dissatisfied with what I make is down to not being able to achieve this sort of.. fluidity, as opposed to the kinda basic sounding stuff most people start off making. I think sampling old breakbeats and layering them could be a good start, I'll give that a go.[/QUOTE]
A good way to get drums to sound huge and human is to mix the whole track around them, and to really use reverb to create a sense of room (:v:). Imagine you're having the drums in a nice room, visualize how they would sound and use reverb for that purpose. Delay can also be a really good tool to create space, mix it so low that it isn't audible, but noticeable when you turn it off. Using sidechain and gated reverb can also really make drums pop out really well, and even distortion can create a sense of hugeness on drums.
Surgically cutting away frequencies on the other instruments that you know the drums will use can also make them stick out without disturbing too, I always highpass essentially everything that isn't bass (and sometimes even the bass) up to around 200-250hz. That way I can get the body of the snare to really pop out as well, and most instruments don't really have a lot to gain from the lower frequencies.
Layering different snares/kicks/cymbals on top of eachother can also make them pop out, cut the frequencies you're not using.
[media]http://soundcloud.com/chrisb-4/and-drowning-in-it[/media]
I made this with instruments and acid.
[editline]5th August 2014[/editline]
[QUOTE=wauterboi;45552139]
\
[URL="http://facepunch.com/"]Listen to Soundcloud recording[/URL]]
[URL]http://soundcloud.com/wauterboi/do-not-share-this-is-a-secret-recording-of-me-singingmp3[/URL] [/QUOTE]
I think you should eq the fuck out of those vox
For some reason all your guy's sounds aren't playing for me. While I sort that out I've got a new song out and would love a few more ears to bash it.
[media]http://soundcloud.com/papkee/grey-skies[/media]
Don't worry guys, I will review some more stuff.
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