• Madness: Apocalypse [INTERACTIVE]
    2,118 replies, posted
[img]http://img685.imageshack.us/img685/3053/35part95.png[/img] and before anyone asks, why i do that much, is because once it's done, i have all the images, stashed away on a single file, 1 click away, and can make small touches/fixes in seconds, much more convenient than messing with layers and having to flip through 8 files to get a hand
"Sorta. Aim for the zed head. UVs, fire, and stakes don't mix with vamps. I think I saw someone on a broomstick. Oh, and in a pinch, hair-spray is as good as a flamethrower. Oh, and this shiny thing's important, too." (Syringe) [editline]11th May 2011[/editline] You have an effective system, and it allows you to pump out the updates. I think that's pretty cool, along with how there's a good handful of updates for me whenever I get back from school. Keep up the awesome, sir! And generally, wanting to see that collab between you and rovar! :3 Also, find it funny/creepy that Phillip (that is the priest, right?) is staring at us like that.
Prettym much what Rian said
[img]http://img36.imageshack.us/img36/7910/17part96.png[/img] how about EXACLY what Rian said? lol
ask them where we are going
[img]http://img856.imageshack.us/img856/262/48part97.png[/img]
Ask, so when did you get into the monster hunting business? Any tips we should know?
Ask him what other known monsters there are. There better not be werewolves.
[img]http://img153.imageshack.us/img153/6791/76part98.png[/img] [QUOTE=Smooth Jazz;29770237]Ask him what other known monsters there are. There better not be werewolves.[/QUOTE] ahahahah, sorry, but world of darkness has them in there, but there VERY different from your other werewolves in fiction, there actually really badass in world of darkness also, this chopper ride is a bit of an info gathering section, any hunter related questions ask them, as depending on how you play, you may well never see these people again if you have all the info you need, tell me to land, and we'll move onto the next part
ask if there's any contagiousness in these monsters. i mean like can the curse or whatever spread as it does with the undead?
[img]http://img109.imageshack.us/img109/1912/59part99.png[/img]
so i take it there is a full moon out... "is there any effective way of killing these monsters? besides of the express bullet delivery?"
[img]http://img714.imageshack.us/img714/3548/65part100.png[/img]
ok then... hey tom, is there a currency system we should know about? maybe we need to buy some of this stuff
make a note to self to yell out "KILL IT WITH FIRE" every time you see a vamp
[QUOTE=raptorcut;29774295]ok then... hey tom, is there a currency system we should know about? maybe we need to buy some of this stuff[/QUOTE] i am actually working on a currency system, but this being set in a world falling apart, where everyone who is alive having very little use for money, i was thinking of implimenting "favours" as the currency to get them you would need to help people out, and gain a bit of fame, and as you gained more favours, you would become more known, and favours dont decrease unless you fail a task hard, like shooting youself in the foot, or if you cashd them in for something big, rather favours will be used to meed a set threshold, and once its reached you will have acess to something, be it a gun, armour, or a new assignment so there like a renown/currency thing but unfortunately, as you gain fame with the hunters, you also gain attention from the other side, you may become a magnet for the supernatural, or you may become a particularly large pain for a clan leader, and he may see a need to eliminate you and many more things i wish i could say, but would be a massive spoiler if i did :)
"How do they notice you? Can they smell you or can they see you in the dark?" btw: I know it has been said enough times, but great job tomtyke on this.
[img]http://img864.imageshack.us/img864/1121/16part101.png[/img] and thanks nebulor :)
"So there is actually no possibility, that we could somehow ambush them? They will always notice us before we notice them?"
[img]http://img90.imageshack.us/img90/9084/81part102.png[/img]
are we outnumbered?
[img]http://img204.imageshack.us/img204/8311/92part103.png[/img] ok, i'm going to sleep now, when i get up, i'll make any question requests i get while im sleeping, then the chopper will land and the story will continue
"Wow we are pretty screwed...Any idea,how did this suddendly happened?"
If we can't kill them with normal guns there is no reason for carrying so much guns... Drop both Glock 17 and leave it on the chopper, in other situations you will have the Glock 19 and the revolver
"I've told you guys my story, now how 'bout you guys tell me yours."
"Do you think there's any chance the world will return to normal? Like, can we stop this?"
Ask how much of the country is already infected. If its only the city, well you know the expression, "When all else fails, use nukes."
[QUOTE=Tomtyke;29753728]i know, not all madness do that, its just how i draw faces, it makes them look more cartoony actually i dont know any madness that does that :| but if i may ask, as a facepunch member of some note, what is your opinion of this interactive?[/QUOTE] The art style will never be impressive from the aspect of originality. That is the only flaw so far. It's different from the other interactive, the character focus is broader and the battles are on a larger scale physically, but a smaller with how they connect to the overarching plot (fighting a character in the first Madness interactive meant more than just killing an enemy, it had deep implications) although that is probably because the interactive is a bit younger and hasn't gained momentum yet. You're doing great so far :buddy:
[img]http://img38.imageshack.us/img38/712/49part104.png[/img] [img]http://img811.imageshack.us/img811/8440/35part105.png[/img] [img]http://img837.imageshack.us/img837/6257/73part106.png[/img] [img]http://img580.imageshack.us/img580/2012/22part107.png[/img] there, nice big update, now i have to do some study :) [QUOTE=wewt!;29785046]The art style will never be impressive from the aspect of originality. That is the only flaw so far. It's different from the other interactive, the character focus is broader and the battles are on a larger scale physically, but a smaller with how they connect to the overarching plot (fighting a character in the first Madness interactive meant more than just killing an enemy, it had deep implications) although that is probably because the interactive is a bit younger and hasn't gained momentum yet.[/QUOTE] most of the fights so far lack a lead up to them, as if i were to throw a notable antagonist at you now, you would die, plain and simple, your not powerful enough to take on a supernatural badass yet and yes, madness is not orriginal, and if i were to make another, it wouldnt be madness
Yeah, it's hard to form a precise opinion ten pages in.
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