[QUOTE=Carand;29805457]Jab the syringe into the dude at the counter, take out your glocks and shoot both of the soldiers, then kick the middle dude in the chest and shoot him.[/QUOTE]
just saying, but you are in vakyries base, if you did that, the two [u]veteran monster hunters[/u] would shoot you full of bullets so fast you would be chunky soup before you hit the floor
[editline]14th May 2011[/editline]
[img]http://img190.imageshack.us/img190/9089/30part114.png[/img]
Get some sleep and then go to the armory and prepare for your next mission.
Ask him if you can have other companions at least....Apart from Jenkins...And how many companions can you have,2 ,3????
Is Jenkins leaning against an invisible wall or somethin'?
Basically, turn around, ask Jenkins what the hell is wrong with him.
Syringe on counter. Exit to armoury.
Ask "First, tell me more about Valkerie, Where is the leader?"
give him a rum and the note :3 JK.
Ask jenkint that what's that weird look on his face and while you'll leave givehim some rum.
But before we do that tell him that:" Too late the C&A allready made a reviving potion and they called it Vitae"
Give him the syringe.
We have to work with him,or those guards will turn us into dead meat.
"OK sir,here you go. So what mission do you have for me now,sir?"
But we can still just pretend,like we are working with him.We will decide about that later.
[QUOTE=ZombiesWillKill;29806754]Syringe on counter. Exit to armoury.[/QUOTE]
[img]http://img593.imageshack.us/img593/6494/92part115.png[/img]
[img]http://img151.imageshack.us/img151/9792/73part116.png[/img]
srry for late update, was working all day
anyway, there's now a minimap and a rank system, the rank system is your charachters level of sorts, get it higher, and you get better equiptment, more respect and become more of a target for supernatural ringleaders
and for every rank you advance, you get a point to spend on abilites, things like strength and decterity, you increase your level by completing key points in the story or being particularly badass or lucky
Wow it looks more like a game now. :o
Say: "Howdy cowboy! Are those weapons free,or do I have to sell my rum for it?"
[img]http://img688.imageshack.us/img688/5701/65part117.png[/img]
i was not expecting the "howdy" request
ask him a list of what he has in stock
[img]http://img811.imageshack.us/img811/516/28part118.png[/img]
im starting to really dislike img place for giving me two links for one picture
"Give me a scout uniform, basic supply kit and a... What do you have on the field medic kits?"
I sort of wanted the field medic kit,but then again we got pain pills and the berreta stinks since we have Colt Trooper.
"Naah,what about Gunslinger kit?"
Take the medic kits and scout armor. Ask him if he has any Semi-Automatic carbines. Those are a good weapon against zombies (so says the zombie survival guide).
[img]http://img856.imageshack.us/img856/4363/74part120.png[/img]
vote has been moved to next update, sorry bluray
Oh my gravy.
nice,laser dot means accuracy to maximum mwahaha >:)
"Before I decide,what do you offer for rum anyway?"
[img]http://img16.imageshack.us/img16/5378/57part121.png[/img]
as to what you choose, im going to list the loadouts here for simplicity
MEDIC:
2 adrenalin shots - useful to boost stats temporarily and gain extra health for a short period of time
1 dopamene shot - similar to cocane, gives a temporary high, giving bonus strength and speed, and reviving unconscious team members
medical tape - duh?
pain pills - degrade pain
field surgeon - allows you to attempt to heal a team mate without other medical equiptment (takes time, may fail and never runs out)
beretta 90 - quicker rate of fire than a glock, small, lightweight an reliable, and has a rather large clip size and quick reload time
silver edged switchblade - useful against werewolves (sorta)
GUNSLINGER:
P226 Equinox sig saucers - they're [b]SIG SAUCERS[/b] big bullets, big recoil
carbon steel combat knife - gives bonus attack power at very close range, and is extremely sharp, able to penetrate stab plates
Operator:
double barrel shotgun - extremely useful at close range, but has a small clip and very slow reload
2 frag grenades - what you think there used for?
sachel charge - remote detonated explosive, good for ambushes if you hide it well
trench knife - large attack bonus at very close range
vote-
AGREE - medic
DISAGREE - gunslinger
FUNNY - operator
IF YOU VOTED BEFORE VOTE AGAIN ON THIS POST
give him 1 rum for that, and ask him what will he give for another.
ok so what do you people say we give it?
[QUOTE=OMEGAMI;29814907]give him 1 rum for that, and ask him what will he give for another.[/QUOTE]
you only have 1 bottle of rum, it has four doses, basically you can take four swigs before its gone
Tomtyke??Can you chose Kit for your companion too??
[QUOTE=Tomtyke;29814878][img_thumb]http://img806.imageshack.us/img806/9317/86part121.png[/img_thumb]
as to what you choose, im going to list the loadouts here for simplicity
MEDIC:
2 adrenalin shots - useful to boost stats temporarily and gain extra health for a short period of time
1 dopamene shot - similar to cocane, gives a temporary high, giving bonus strength and speed, and reviving unconscious team members
medical tape - duh?
pain pills - degrade pain
field surgeon - allows you to attempt to heal a team mate without other medical equiptment (takes time, may fail and never runs out)
beretta 90 - quicker rate of fire than a glock, small, lightweight an reliable, and has a rather large clip size and quick reload time
silver edged switchblade - useful against werewolves (sorta)
GUNSLINGER:
P226 Equinox sig saucers - they're [b]SIG SAUCERS[/b] big bullets, big recoil
carbon steel combat knife - gives bonus attack power at very close range, and is extremely sharp, able to penetrate stab plates
Operator:
double barrel shotgun - extremely useful at close range, but has a small clip and very slow reload
2 frag grenades - what you think there used for?
sachel charge - remote detonated explosive, good for ambushes if you hide it well
trench knife - large attack bonus at very close range
vote-
AGREE - medic
DISAGREE - gunslinger
FUNNY - operator
IF YOU VOTED BEFORE VOTE AGAIN ON THIS POST[/QUOTE]
Shotguns are great for Zombies, but we are fighting over Vampires (They may eat or bullets!) and we are NOT Van Helsing.
[QUOTE=kappamolo;29814950]Tomtyke??Can you chose Kit for your companion too??[/QUOTE]
you can request what you want him to have, but in the end its up to me, and im going to have him choose something to suit his stats, and he's rather suited for the gunslinger, or the operator, as he has a terrible medical skill
[QUOTE=PeterPeterPet;29814952]Shotguns are great for Zombies, but we are fighting over Vampires (They may eat or bullets!) and we are NOT Van Helsing.[/QUOTE]
your not just fighting zombies, or vampires, you are fighting [b]EVERYTHING[/b]
supernatural creatures were only kept at bay from the sheer numbers of humanity, and as they are decreasing, the supernaturals are becoming more active, what you fight depends on what you do, and what mood im in, but if your going to fight it, i'll make shure your gear is suitable
and if you survive to the endgame, a high level hunter is like van helsing, so your not him yet
gunslinger for jenkins.
medic for us couse of the switchblade and we are good at close range.
and that rum for that modified plasm is better than rum so give it to him.
there's not much of a concensus, you guys should discuss what you want, because at the moment, its a bit spread out, this is a rather important decision, as it is the first pivital team construction choice, if your reading this, post your thoughts on what should happen, i want to know what everyone thinks, because thats when best results happen
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