• Madness: Apocalypse [INTERACTIVE]
    2,118 replies, posted
Head towards the scream, and get ready to shoot
Before doing anything,reload your m18
Why exactly do we have the grenade launcher in the second slot? Last time I checked they didn't fare that well in CQC and we probably won't have much time to switch before engaging hostiles in long range. If you have to artificially boost your badassery then at the very least have the launcher as your main weapon. I personally would still put it down as Cas already handles the big stuff, but w/e, vox populi - vox dei. Also: Skip the slogans, proceed with caution.
[QUOTE=Kwadrat;30425164]Why exactly do we have the grenade launcher in the second slot? Last time I checked they didn't fare that well in CQC and we probably won't have much time to switch before engaging hostiles in long range. If you have to artificially boost your badassery then at the very least have the launcher as your main weapon. I personally would still put it down as Cas already handles the big stuff, but w/e, vox populi - vox dei. [/QUOTE] you are the player character, its all up to you, i won't pass judgement on how you kit out your character :) and i'll update later, im busy animating madness activation part 2, car fights ftw
[QUOTE=Kwadrat;30425164]Why exactly do we have the grenade launcher in the second slot? Last time I checked they didn't fare that well in CQC and we probably won't have much time to switch before engaging hostiles in long range.[/QUOTE] Look man,the machete is most usefull,when somebody or something charges towards you and then you pull your machete and *swiff* goes the head off.But since our swap is slow,that would be catastrophic...And about m18 grenade launcher,mostly in real situations,enemys are sawn from long range (In closed areas about 20 meters) so thats enough time to blow them of,of course ;) [QUOTE=Tomtyke;30426202]im busy animating madness activation part 2[/QUOTE] :neckbeard:
Hey Tomtyke, did you ever finish that Rovar vs You animation?
[QUOTE=Deddyloter;30427287]Hey Tomtyke, did you ever finish that Rovar vs You animation?[/QUOTE] sadly, its been benched for now (im so busy), but i might finish it and stick it in activation as an extra
Sure Tomtyke, I know, just amazed at the choices made by the forum. ;) [QUOTE=bluray;30426591]Look man,the machete is most usefull,when somebody or something charges towards you and then you pull your machete and *swiff* goes the head off.[/QUOTE] Yeah, and how many ranged attackers have we seen so far mate? (Tip: Rhymes with 'hero') [QUOTE=bluray;30426591]But since our swap is slow,that would be catastrophic...[/QUOTE] Our swap is slow because of the equipment we use. [QUOTE=bluray;30426591]And about m18 grenade launcher,mostly in real situations,enemys are sawn from long range (In closed areas about 20 meters) so thats enough time to blow them of,of course ;)[/QUOTE] In closed areas about 20 meters? Perhaps in some hallways but it's usually more like 10m. And anyways, the danger radius of the high explosive 40mm grenades is 130 meters. (not sure which caliber we are talking about, as the only m18 real life model I recall was a recoilless rifle, seemingly unrelated) The lethality zone is ~6m. High explosive rounds require an arming distance of approximately 30 meters. The grenade launcher usage in engagements under 35m require utilizing special anti-personel ammo, which doesn't provide the same kick. I know I'm going overboard with all this, and that this is all tabletop ;) Just like to emphasize how Hollywood badassery can bite you in the ass ;)
[QUOTE=Kwadrat;30428156] Yeah, and how many ranged attackers have we seen so far mate? (Tip: Rhymes with 'hero') [/QUOTE] The power is on,we dont expect to anybody show up right in front of our faces anymore... [QUOTE=Kwadrat;30428156] Our swap is slow because of the equipment we use.[/QUOTE] DOH,Your saying,we should throw m18 away? YOU MAD?! :3 [QUOTE=Kwadrat;30428156] In closed areas about 20 meters? Perhaps in some hallways but it's usually more like 10m. And anyways, the danger radius of the high explosive 40mm grenades is 130 meters. (not sure which caliber we are talking about, as the only m18 real life model I recall was a recoilless rifle, seemingly unrelated) The lethality zone is ~6m. High explosive rounds require an arming distance of approximately 30 meters. The grenade launcher usage in engagements under 35m require utilizing special anti-personel ammo, which doesn't provide the same kick. [/QUOTE] First of all,we are in a large base and not in your house,you probably know that,right? 130 meters hmmm,you checked this page,right,mate? [url]http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html[/url] but thats only casualty radius,kill radius is 5 meters that almost make me say boaring...If you are in the 130 meter range,a little cover and you made it with no scratches :) Damn Im starting to love arguing...
go and check what was that sound
[QUOTE=bluray;30430136]The power is on,we dont expect to anybody show up right in front of our faces anymore...[/QUOTE] Point taken, though I still feel that we are facing enemies that are mostly charging our way in melee. [QUOTE=bluray;30430136]DOH,Your saying,we should throw m18 away? YOU MAD?! :3[/QUOTE] Of course not :D Far too awesome! I just would keep it for, let's say covering our escape with lots of empty space around the helipad. And yeah, I do not expect an easy evac ;) [QUOTE=bluray;30430136]First of all,we are in a large base and not in your house,you probably know that,right? 130 meters hmmm,you checked this page,right,mate? [url]http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html[/url] but thats only casualty radius,kill radius is 5 meters that almost make me say boaring...If you are in the 130 meter range,a little cover and you made it with no scratches :)[/QUOTE] Of course, in my flat even using sticks and stones would result in massive casualties ;) I don't use that site, but the data is the same. Keep in mind that the casualty radius is the radius at which 50% of subjects die INSTANTLY on impact. This does not take into account any other damage they sustain and it basically means that it's an 75m^2+ area of effect kill zone. In fact it will be even more deadly in closed environments (won't bore you with exact physics junk). Now what you say is true - if we are 130m away then we are basically safe from shrapnel and the explosion. Still, you yourself mentioned 20m distance as the one we have to deal with. Because the force dissipates nonlinearly it is very hard to estimate exactly how much of the blast will hit our team, but it will most definately hurt. A lot. There really is a reason why infantry squads are forbidden use of M203's under 35m. :) EDIT: M18 aside, let's just go. :)
Yep, I'm starting to love flaming too. Look, where we are, most things have been wanting to eat our faces because there not intelligent enough to think otherwise. The shotgun is a useful implement for medium to close ranges, while the machete is an almost infinite use weapon for close range combat. Besides, I prefer saving big guns for big enemies, like that glowy Shadow asshole thing we met that gave us a migraine. And we only have 3 shots, if we waste them on like 10 undead we could have easily eliminated with the shotty, we're screwed. Lethality only really counts if the thing can bleed to death; if that sucker can survive without limbs, slitting its throat with shrapnel probably won't do much. [editline]13th June 2011[/editline] /rant Oh Tom, where art thou? We wish to see this friend or foe, and (most likely) shoot him in the face. (We almost shot Jenkins in the face, just saying...)
Ok.. Equip the Machete. put the 10 mm into your holster and put one of your stakes into your belt. And put the M18 into your inventory. [QUOTE=Kwadrat;30428156]Sure Tomtyke, I know, just amazed at the choices made by the forum. ;) Yeah, and how many ranged attackers have we seen so far mate? (Tip: Rhymes with 'hero') Our swap is slow because of the equipment we use. In closed areas about 20 meters? Perhaps in some hallways but it's usually more like 10m. And anyways, the danger radius of the high explosive 40mm grenades is 130 meters. (not sure which caliber we are talking about, as the only m18 real life model I recall was a recoilless rifle, seemingly unrelated) The lethality zone is ~6m. High explosive rounds require an arming distance of approximately 30 meters. The grenade launcher usage in engagements under 35m require utilizing special anti-personel ammo, which doesn't provide the same kick. I know I'm going overboard with all this, and that this is all tabletop ;) Just like to emphasize how Hollywood badassery can bite you in the ass ;)[/QUOTE] Also this isn't call of duty Grenade Launcher that need distances. In real life you could point it at the ground and blow yourself up.
Usefull tip comment:Has anybody thought of using shothun as a melee weapon,like a baseball bat? You hold at the barrel and hit it with your stock.It must do some pretty nasty bashing damage :D
[QUOTE=Buzzkillington;30433057]Also this isn't call of duty Grenade Launcher that need distances. In real life you could point it at the ground and blow yourself up.[/QUOTE] I am afraid that you are mistaken my friend :) There is such a thing as an arming distance, especially for such high calibre explosives ;) Just look up "40mm grenade arming distance". I think we really should leave that matter behind us tho :D Sorry everyone for overdoing the analysis ;)
[QUOTE=Kwadrat;30433589]I am afraid that you are mistaken my friend :) There is such a thing as an arming distance, especially for such high calibre explosives ;) Just look up "40mm grenade arming distance". I think we really should leave that matter behind us tho :D Sorry everyone for overdoing the analysis ;)[/QUOTE] Wow.... Arming distance that's kinda stupid. Thank You sir for opening my eyes to this subject. ------------ anyhoo Equip the Machete. put the 10 mm into your holster and put one of your stakes into your belt. And put the M18 into your inventory.
dam you kwadrat, i wanted a fun moment when they fired the grenade and cas would be like, "do you know how to use that thing?" and yes arming distance is a factor in this, though not as large a one as you might think [img]http://www.imgplace.com/img9/4585/36part247.png[/img]
[QUOTE=Tomtyke;30437174]dam you kwadrat, i wanted a fun moment when they fired the grenade and cas would be like, "do you know how to use that thing?" and yes arming distance is a factor in this, though not as large a one as you might think [img]http://www.imgplace.com/img9/4585/36part247.png[/img][/QUOTE] Well you could take the fuse out to stop the arming distance factor. So that's a option. YAY UPDATE ---------- anyhoo. Tell the Group " Cas and I will check out that ruckus, while we're doing that see what you can do with that generator"
[img]http://img823.imageshack.us/img823/2268/50part248.png[/img]
Say to Jenkins " What are you gay?" lol naa just go see what that ruckus was.
[img]http://img269.imageshack.us/img269/2165/13part249.png[/img]
throw the lemon at the door edit: also, drop the empty can
Shove a 40mm grenade inside the lemon, then shoot the lemon at the door with the m18 commando.
Naa Let Jenkins have a crack at the lock... And you're wasting a good lemon doing that. ---------- Knock on the door and see who is inside.
Let jenkins do his thing, but try calling from whoever is inside the door. Say we are friends
say "dammit cas im a doctor not a locksmith" lol sorry it couldnt help myself
[img]http://img98.imageshack.us/img98/9214/12part250.png[/img]
[QUOTE=Tomtyke;30441844][img]http://img98.imageshack.us/img98/9214/12part250.png[/img][/QUOTE] Say " Open this door before you get me pissed off"
"We now have all our questions answered... for him, is it safe? For us, is it something supernatural that wants to kill us? For the undead... fuck, we're not in the right place."
Say, "Look, you don't want to waste your ammo on us and we don't want to waste our ammo on you. I'm Adam, and I've got two friends with me, we're not here to hurt you. We're on a rescue mission."
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