• [E3 2015] Deus Ex: Mankind Divided - Dawn Engine Tech Demo
    41 replies, posted
not all bokeh needs to be hard-edged. bokeh with rings or excessively hard edges is incredibly distracting and often draws attention from the in-focus subject [editline]19th June 2015[/editline] [QUOTE=Biscuit-Boy;47994109]not sure why you're disagreeing with me when that bokeh is just objectively inaccurate real bokeh is sharp, not just blurring everything [t]http://puu.sh/it5Qb/dd899802a6.jpg[/t][/QUOTE] that photo is a terrible example because the bokeh is really distracting. depth of field is not going to be used in this game for anything but subtle effects. it's not like you're going to be looking through an f1.8 lens the whole game [editline]19th June 2015[/editline] [QUOTE=Biscuit-Boy;47999097]I mean, I literally just posted an example of a game that's almost 2 years old that has better DOF and Bokeh, so no, not really.[/QUOTE] it's actually a lot worse. every single bokeh element has the same overdone halo/ring and looks bloody awful. it's entirely inaccurate and could never be recreated with a lens to boot at that. these developers aren't going for photorealism
not the point, even smaller aperture just means smaller bokeh, it doesn't mean that it's just blurred over like Dawn engine and I know you know your stuff, but it's like nobody understands what I'm saying. "BOKEH" is hard edged circles, or even harder edged equilateral polygons if you have aperture blades I don't care about subtlety, how 'tastefully' it's implemented or if it's distracting, I don't care what it's used for, or if it's used at all. It's not proper bokeh because BOKEH is 99% hard edged circles. That's what I mean showing BF4- at least it's trying, sure they don't look 100% accurate but they're trying. And I've no clue what you're on about with saying that it's okay to have inaccurate bokeh because it's "a moving piece"- films don't just magically not have bokeh because it's a moving image. Sure they can selectively choose to use a small aperture so there is no bokeh, but plenty of films have been shot in cities at night with loads of bokeh and the background and no one's complained. Show me a real photo where bokeh looks like that -where you just applied gaussian blur- because I doubt there are many, or any at all.
honestly im just talking shite but it doesn't look like they just applied a blur filter [IMG]http://imgkk.com/i/9ebb.png[/IMG] i see bokeh. it's not very defined , but then again the focus isn't that far out and the objects are relatively close. they wouldn't be very defined anyways it's a single demo anyways, they'll almost certainly change the base settings for their depth of field filter depending on the scenario [editline]19th June 2015[/editline] and who says it has to be 'proper bokeh' ? plenty of games don't do bokeh like a camera lens does but rather more like a smooth blurring effect and it looks fine i don't even find conventional 'bokeh' to be appealing regardless. i don't want them to use depth of field to any great extent during gameplay because it's annoying as hell in any kind of first person game.
omg, why does no one understand my point. it doesn't matter whether you think it's good or not, or if you like it, or whatever. it's not bokeh if a blurred light doesn't make a fucking sharp circle that's the entire point i'm trying to make they're calling it bokeh but it isn't bokeh if they're not doing it right it's like if i took a piece of notebook paper between two shoes and called it a sandwich. sure it's doing the same thing as a sandwich technically, but is it [i]really[/i] a sandwich??? Same thing with bokeh, it's just blurred like everything else so why are they calling it bokeh. it's just blurred, depth of field, etc, but it's not bokeh I don't care if they don't actually implement real bokeh, just stop calling it that if you're not going to do it
technically it is bokeh regardless of whether or not it looks like a conventional lens bokeh. i still see dynamics in the blurred depth of field that makes it more advanced than simple gaussian blurring [editline]19th June 2015[/editline] i think you're just making an issue out of something that's been set in place for a long time like, you've made a lot of points in this thread about what bokeh is just to say that they can't misuse that word, even though it's always been 'misused' by developers [editline]19th June 2015[/editline] [quote]In photography, bokeh (Originally /ˈboʊkɛ/, /ˈboʊkeɪ/ BOH-kay — also sometimes pronounced as /ˈboʊkə/ BOH-kə, Japanese: [boke]) is the aesthetic quality of the blur produced in the out-of-focus parts of an image produced by a lens. Bokeh has been defined as "the way the lens renders out-of-focus points of light".[/quote] 'bokeh' has fuck-all to do with creating sharp circular OOF objects. that's just a by-product and often involved factor i mean fuck, bokeh LITERALLY means blur/haze. i think developers can use the word however they want to. you're just being overly pedantic about a single word in the tech demo
And "the way [a] lens renders out-of-focus points of light" in this engine looks nothing like it does in reality from any camera lens I have ever seen. Again I still haven't seen a real photo example despite asking, since that would settle the matter, I assume I think it looks shit and nothing like real bokeh, which I mean, I literally look at photographs all day for fun so hopefully I'd remember if I'd ever seen bokeh of that quality. But if you want to accept shit bokeh for the sake of argument and something about how the quality of a circle is going to somehow detract from your gameplay experience, so it would be a bad thing if they did it the right way, great. I think it's stupid to list a feature in a tech demo that bareley accomplishes its goal, if at all. And I think it's stupidly frustrating to attempt to argue that point so I'm half-past done trying good chat
your posts reek of salt [editline]19th June 2015[/editline] it's 5am and i should probably be asleep by now but if i can be bothered i'll gladly go tommorow and take photos to prove to you that not all out of focus elements are huge sharp balls the scene in the demo isn't even that out of focus.
[QUOTE=Biscuit-Boy;48000181]I'm salty about this...[/QUOTE] i mean, i already said that i was but thanks for being mature about it can't wait to see your results
this is actually so fucking pathetic lmao [editline]19th June 2015[/editline] why am i up at 5am in a deus ex thread arguing with some dude about bokeh im a fuckin failure
probably one thing we can both agree on is that we're shit and the internet sucks
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