[QUOTE=Saxon;46042958]Its pretty much what i thought it would be. I've played plenty of MMO and MMO like games to know that the story gets butchered and never survives the MMO aspect.
My main problem with the game is how bad the bosses are. Bullet sponge bosses are 0 fun.[/QUOTE]
Do they atleast have unique mechanics from their smaller sized minions?
[QUOTE=cyclocius;46043151]Do they atleast have unique mechanics from their smaller sized minions?[/QUOTE]
Not really. As AngryJoe and others have said, you're basically fighting the same mobs through the entire game and they don't change behavior. Thralls always rush you, Dregs dart to and from cover to get in close, Vandals snipe you, Captains are bullet-sponge dicks, Knights and Minotaurs have a powerful lobbed shot, Goblins...just walk at you. Save for minibosses, I've gotten through EVERY single fight in the game by shooting every single enemy in the head with my Scout rifle (save for Vex, in which case I shoot their stomachs). I've never had to worry about elemental weapons at all, nor have I had to worry about variants of existing enemies who behave in a different manner. Instead, variants really just translate to "This one has more HP."
It's really surprisingly to see AI like this from the Halo folks; at least the enemies in that game had some personality and variety.
Its a real wasted opportunity really. I was hoping to see them reinvent part of the FPS with complex boss mechanics in an FPS like those from WoW.
Very few things in gaming are as satisfying as doing a raid and working together as a team with clock work precison imo
[QUOTE=Saxon;46043574]Its a real wasted opportunity really. I was hoping to see them reinvent part of the FPS with complex boss mechanics in an FPS like those from WoW.
Very few things in gaming are as satisfying as doing a raid and working together as a team with clock work precison imo[/QUOTE]
i dunno how well that'd work honestly
something like heroic Garrosh on consoles would be illegal under the geneva convention
SOME mechanics would be nice though
[QUOTE=Saxon;46043574]Its a real wasted opportunity really. I was hoping to see them reinvent part of the FPS with complex boss mechanics in an FPS like those from WoW.
Very few things in gaming are as satisfying as doing a raid and working together as a team with clock work precison imo[/QUOTE]
I don't think they even needed to reinvent the wheel; what they shouldn't have done (and they did) was have the same enemies and the same behavior at the beginning of the game that you have at the end of the game. And they absolutely shouldn't have had 90% of the bosses be effectively just larger version of things you've already been fighting.
The fight against the Devil Walker, simplistic though it was, was probably the most unique fight I can think of in the game. It reminded me of fighting the Colossus in Mass Effect 2 which was a fight I really enjoyed. I wanted to see more of that, but no, I get to fight more Vex...
Been playing since release and i don't know why myself......pve is a mediocre grindfest and pvp is a broken unbalanced shitfest, i feel like with the content they were pushed for time so slapped in some bog standard grindfest style.....which considering they're paired with activision wouldn't surprise me, the best two things about the game are the graphics and the soundtrack.
This game seems like everything I would hate; Bullet sponges, Grinding, and lazy level/mission design.
[QUOTE=Destroyox;46043864]This game seems like everything I would hate; Bullet sponges, Grinding, and lazy level/mission design.[/QUOTE]
pretty much sums it up.
Back when #gamergate started to get big (but before it imploded with all the media outlets circling the wagons) I expressed my interest in people like MundaneMatt and InternetAristocrat making videos in the vein of their Zoe Quinn ones but targeted at larger games with more of an economic impact. Look into the absurd amount of money that goes into marketing and flying journalists out to ritzy parties in other countries so they can come back and tell us how great EA's or Activisions or Ubisofts games are.
This is why. Because before this game came out, from announcement to bare days before release, all we heard was how [B]fucking [I]incredible[/I][/B] Destiny was going to be. The story is great. Peter Dinklage is amazing. The combat feels fresh and there is always something to do. The open world is alive and there is so much content. Don't worry about there only being a handful of zones, this developer we quoted said the game was going to be great. You can get your Playstation 4 bundle now!
Companies who consider themselves journalists need to start being journalists and stop selling games for big publishers.
[editline]21st September 2014[/editline]
[QUOTE=JeanLuc761;46043765]
The fight against the Devil Walker, simplistic though it was, was probably the most unique fight I can think of in the game. [/QUOTE]
Interestingly enough, the first boss they have actually showed.
What were they doing for 18 months?
Peter Dinklage Peter Dinklage Peter Dinklage Peter Dinklage Peter Dinklage
Peter Diiiiiiinklaaaaaage.
Thanks for the info guys, I was planning to get the Destiny PS4 bundle since I would save $10 and get a game to play but I already logged 414 hours into PC Warframe and I don't want to play another grindfest(at least not when I don't have end-game gear). Looks like I'll just have to hold off and wait for more games
Some of my mates play MMO's to no end. They know about all the flaws and keep playing anyway. With the key reason, they say, of getting new loot and new skills (as opposed to [U]using[/U] loot and [U]using[/U] skills)
I never felt the urge to stick with those sort of games, and I said maybe one day I will play an MMO or MMO hybrid that manages to get me hooked.
I even said Destiny could be the sort of game that grabs me.
But it clearly isn't.
Dear God, the comments in Destiny review videos are atrocious. 50% of comments are "Duuuuuh Destiny is best game 4evar. You guys who give this game low scores are h8ters", with 30% are like "I think these reviewers weren't paid the big bucks by Activision, so they make crap reviews to spite them (while wearing tinfoil hats)", and the 20% is like "Eh, too overhyped. Wasn't that great. Deserved the 6/10 it holds now."
I'll say it again guys. One word: Gamefly. Saves you the trouble of buying a game that may or may not be good.
I feel like a outcast, the never seemed interesting at all when it was first shown.
I mean really, when that first gameplay video showed at E3 it looked pretty mediorce on the surface.
This is probably one of Joe's best in recent memory. He was angry but it felt like he gave examples of why he was angry. Feels like for the last few months he yelled for small parts.
That and he finally now got his audio clearer.
I'm glad I didn't get a PS4 for this. I hate grinding in a game I paid for.
[QUOTE=DeVotchKa;46041948]I'm not a fanboy and i think Borderlands 2 wasn't as horrible as you folks make it out to be. Still bad, don't get me wrong, but it wasn't "LOLRANDOM MEMES" like /v/ makes it out to be.[/QUOTE]
I think when people complain about memes in borderlands they are complaining more about overarching cliches and internet pandering more so than memes in the internet catchphrase sense. Like Sir Hammerlock as a whole, and his entire character beginning and ending with witty gentleman. Or togrgue, who's gimmick is that he yells a lot and is super XTREME. People aren't only annoyed by someone making an arrow in the knee joke, it's just an easy example.
[QUOTE=Tudd;46044379]I feel like a outcast, the never seemed interesting at all when it was first shown.
I mean really, when that first gameplay video showed at E3 it looked pretty mediorce on the surface.[/QUOTE]
Beyond the gameplay looking average, most of the hype generated was from could-bes and Bungie's name attached. I remember when Destiny was first setting up to be unveiled and people were thinking it was Marathon's direct successor, and folks basically imagining various things as they hype it up. The same happened with Smash 4 to a degree, but especially with Watch Dogs as well, which essentially was hyped on its gameplay and graphics but didn't really deliver on either. Now, Smash 4 looks like a good Smash Bros game with just a lack of content outside of a roster overall, hard to really fail that to begin with, but Destiny and Watch Dogs both disappointed the fuck out of people who expected so much more - yet with Watch Dogs, we'd been seeing a large amount of how the gameplay overall is, and Destiny had both preview footage as well as the beta that firmly established what sort of gameplay it had, but neither of these things stopped the pre-orders or the hype trains.
People hate the pre-order culture and DLC and other shit, but gamers are doing more than just buying it up; they're pretty much spreading the hype around themselves without fully understanding what they're hyping.
[QUOTE=InfectedPotato;46044207]Peter Dinklage Peter Dinklage Peter Dinklage Peter Dinklage Peter Dinklage
Peter Diiiiiiinklaaaaaage.[/QUOTE]
[url]http://www.danbarham.com/dinklage/[/url]
Have the full thing that loops forever.
[QUOTE=RikohZX;46044631]Beyond the gameplay looking average, most of the hype generated was from could-bes and Bungie's name attached. I remember when Destiny was first setting up to be unveiled and people were thinking it was Marathon's direct successor, and folks basically imagining various things as they hype it up. The same happened with Smash 4 to a degree, but especially with Watch Dogs as well, which essentially was hyped on its gameplay and graphics but didn't really deliver on either. Now, Smash 4 looks like a good Smash Bros game with just a lack of content outside of a roster overall, hard to really fail that to begin with, but Destiny and Watch Dogs both disappointed the fuck out of people who expected so much more - yet with Watch Dogs, we'd been seeing a large amount of how the gameplay overall is, and Destiny had both preview footage as well as the beta that firmly established what sort of gameplay it had, but neither of these things stopped the pre-orders or the hype trains.
People hate the pre-order culture and DLC and other shit, but gamers are doing more than just buying it up; they're pretty much spreading the hype around themselves without fully understanding what they're hyping.[/QUOTE]
I feel like a lot of companies have been playing it a little too close to the chest before a game release for people to be really comfortable with what they're buying. Sims 4 is another example, but I feel like that turned out "ok" in the end. Destiny just felt like everything that was being shown about it before release was too calculated and too held back and teased so people never really had a good idea about what it was going to be like in the end. The early trailers didn't impress me, anything they showed after it didn't impress me, something was missing and they didn't show what it was. Turns out what they were missing was good, interesting content and anything resembling more than a pamphlet worth of a story.
Idk they had an alpha and a beta that you could play and figure out pretty quickly that this is how the game would be.
[QUOTE=Banned?;46044836]I feel like a lot of companies have been playing it a little too close to the chest before a game release for people to be really comfortable with what they're buying. Sims 4 is another example, but I feel like that turned out "ok" in the end. Destiny just felt like everything that was being shown about it before release was too calculated and too held back and teased so people never really had a good idea about what it was going to be like in the end. The early trailers didn't impress me, anything they showed after it didn't impress me, something was missing and they didn't show what it was. Turns out what they were missing was good, interesting content and anything resembling more than a pamphlet worth of a story.[/QUOTE]
Yeah, I guess that's one point. With an alpha/beta test, one expects content to be locked off, missing and so forth. Instead, from what I can gather, what people got was basically the gist of the game that got copy-pasted ad nausea.
I loved all the Phoenix Wright effects.
[QUOTE=Batmoutarde;46044842]Idk they had an alpha and a beta that you could play and figure out pretty quickly that this is how the game would be.[/QUOTE]
The problem was that we were assured by Bungie that the alpha/beta was merely ~10% of the full game. I wasn't expecting the beta to have the full spectrum of mission variety (or lack thereof I should say), 2 of the 4 main enemy groups, and most of the story. I feel it teased a bigger game than we got.
Overfunded overhyped game gets a massive "meh"
List of people surprised that this happened:
Angry Joe
[QUOTE=JeanLuc761;46047233]The problem was that we were assured by Bungie that the alpha/beta was merely ~10% of the full game. I wasn't expecting the beta to have the full spectrum of mission variety (or lack thereof I should say), 2 of the 4 main enemy groups, and most of the story. I feel it teased a bigger game than we got.[/QUOTE]
All their talk of "This is the biggest game we've ever made" kind of set them up for failure. While Destiny probably has the highest quantity of stuff it all feels much less meaningful than it did in Halo. It doesn't matter if you have 200 slightly different shotguns if they all feel the same.
Skyrim with guns
Seriously, if the story ends up being sold as dlc i'm going to be mad.
[QUOTE=Fatfatfatty;46047259]Overfunded overhyped game gets a massive "meh"
List of people surprised that this happened:
Angry Joe[/QUOTE]
Do you know who Bungie are?
[QUOTE=Marik Bentusi;46038751]Huh, I was wondering why people were so excited about Destiny, I guess it was Bungie's name after all.
It seems like the whole AAA industry is really focused around getting the game to sell as much as possible right at launch. Ad campaigns that eat half the budget so the launch is as big as possible, season passes, preorder boni and dozens of special editions, sometimes even news of future decisions like sequels/cutting staff after the first bulk of sale numbers are publicized. Could even add token multiplayer to that list in some cases, 'cause multiplayer participation generally only declines as a game grows older.
Pretty crass difference to how many titles on Steam sell for example.[/QUOTE]
Yeah, AAA is for the most part a purely commercialized heap of shit. Even if the devs want to create the game they want, the Publishers don't see the enthusiasm, don't see the joy it brings, the wishes people have for video games, they just see a product that makes them money. And that is their only priority.
[QUOTE=Kinky Frog;46048004]Skyrim with guns
Seriously, if the story ends up being sold as dlc i'm going to be mad.[/QUOTE]
Nah, not even close to "Skyrim with guns." I said this in another thread but it bears repeating: Skyrim has many things that Destiny does not.
- Skyrim has a huge, completely interconnected world. Destiny does not (locations on planets are interconnected, but going from planet to planet is a 1-2 minute loading screen).
- Skyrim is heavily narrative driven. Destiny is heavily grind driven.
- Skyrim has a fair deal of variety in its sidequests. Destiny's sidequests almost always boil down to "Go here, scan this, shoot the horde."
- Skyrim allows for a good deal of variance in gameplay styles. Destiny, despite having 3 classes, still plays largely the same across all of them save for their special abilities.
- Skyrim/Tamriel's lore is ingame and is accessible through books. Destiny's lore is entirely out of the game and is accessible through an app or on the website.
- When you level up in Skyrim, you can choose what to invest your skills into. When you level up in Destiny, you're locked into a linear path.
The two games have very little in common.
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