He literally opens the console and turns on cheats, how is this impressive to anyone.
[QUOTE=Glent;26592797]Segmented speedruns are not that uncommon.[/QUOTE]
There is a difference between saving between levels and replaying a level many times until you get a perfect run and making a cut in the middle of a level. If you do a cut in a middle of a level, I don't fucking know how many hours of trying a perfect shot or technique have you cut out or where did you go, what have you done in all that time.
[QUOTE=Foogooman;26598052]He literally opens the console and turns on cheats, how is this impressive to anyone.[/QUOTE]
What, where? Proof?
[editline]10th December 2010[/editline]
[QUOTE=Silly Sil;26598139]There is a difference between saving between levels and replaying a level many times until you get a perfect run and making a cut in the middle of a level. If you do a cut in a middle of a level, I don't fucking know how many hours of trying a perfect shot or technique have you cut out or where did you go, what have you done in all that time.[/QUOTE]
Point out where he cut in the middle of the level...
3:04 the first time.
...
[QUOTE=Silly Sil;26598265]3:04 the first time.
...[/QUOTE]
That's a save/load bug to allow portals outside the map like that, it's not a cut because he failed over and over, it's because he saved and loaded.
I
what
Glados' reaction would pretty much match my own.
[QUOTE=Chirno;26598278]That's a save/load bug to allow portals outside the map like that, it's not a cut because he failed over and over, it's because he saved and loaded.[/QUOTE]
Actually, I was wrong, it's supposedly not affected by save/load, he just had a save right there to get it easily. With typical speed run rules you're allowed to do that, as long as you're in the spot/area before you load, aka aren't cheating by skipping segments of the game.
[editline]10th December 2010[/editline]
[QUOTE=Chirno;26598349]Actually, I was wrong, it's supposedly not affected by save/load, he just had a save right there to get it easily. With typical speed run rules you're allowed to do that, as long as you're in the spot/area before you load, aka aren't cheating by skipping segments of the game.[/QUOTE]
Apparently I was wrong again. According to the makers comments on the video([url]http://www.youtube.com/watch?v=W1U5RUVENNE[/url]) it was a save glitch and he suggests you watch the commentary before whining about cheats.
[url]http://www.youtube.com/view_play_list?p=359B764A0A3B8188[/url]
From the description:
[quote]I don't believe anyone else in there right mind would try to do what I have done in this video. I completed the first segment on September 13, 2008, 06:12 AM and the last segment on July 03, 2010, 08:32 PM. Almost 2 years of working on this.[/quote]...:v:
[QUOTE=Chirno;26598278]That's a save/load bug to allow portals outside the map like that, it's not a cut because he failed over and over, it's because he saved and loaded.[/QUOTE]
That's exactly what I'm talking about. Save your game, load, try, fail, repeat 100 times, at 101th succeed and go on with your "speedrun", cut out all the 100 failures.
There is a visible cut/save+load. If you do that shit in a speedrun you can use it to cut out stuff.
[QUOTE=Silly Sil;26598587]That's exactly what I'm talking about. Save your game, load, try, fail, repeat 100 times, at 101th succeed and go on with your "speedrun", cut out all the 100 failures.
There is a visible cut/save+load. If you do that shit in a speedrun you can use it to cut out stuff.[/QUOTE]
That's why it's not single segment :hurr:
That's not a single segment because he cut out the failures in the middle of a level? Nice speedrun you've got there sir.
It's like running a 100 meter race but the clock stops running each time you're in midstride.
[QUOTE=Silly Sil;26598706]That's not a single segment because he cut out the failures in the middle of a level? Nice speedrun you've got there sir.[/QUOTE]
That's the point of a multi segment run, to get the segment absolutely perfect so you have the fastest time possible within the rules.
[QUOTE=Chirno;26598747]That's the point of a multi segment run, to get the segment absolutely perfect so you have the fastest time possible within the rules.[/QUOTE]
What's impressive about a "speedrun" like that? I can do a speedrun of lets say half life 2 like that. Quick save before every enemy load the game if I don't score a headshot or a perfect kill, cut out all the failures. Quick save before every jump, quick save before every puzzle, before every single fucking thing which is not just walking. It's gonna take me 2 years to make it perfect and cut out hundreds of hours of failures, but hey, I'll have the perfect speedrun right?
[QUOTE=Silly Sil;26598808]What's impressive about a "speedrun" like that?[/quote]
Lots of things. I understand it because I know the kind of dedication it requires to make runs like this and get everything perfect. Also, you act like this isn't a speedrun, when it clearly is.
[quote]A speedrun is a play-through, or recording thereof, of a whole video game or a selected part of it (such as a single level) performed with [b]the intent of completing it as fast as possible[/b], [i]optionally under certain prerequisites[/i], [u]mainly for the purposes of entertainment and competition.[/u][/quote]
[quote=Silly Sil;26598808]I can do a speedrun of lets say half life 2 like that.[/quote]
Let me know when you beat an hour and thirty six minutes, please.
[quote=Silly Sil;26598808]I'll have the perfect speedrun right?[/QUOTE]
Isn't that the point of speed runs? To get the fastest time possible? Apparently you don't know that...
[QUOTE=Silly Sil;26598587]That's exactly what I'm talking about. Save your game, load, try, fail, repeat 100 times, at 101th succeed and go on with your "speedrun", cut out all the 100 failures.
There is a visible cut/save+load. If you do that shit in a speedrun you can use it to cut out stuff.[/QUOTE]
did you even watch the video chirno linked
the glitch he used requires a save load
The awesome thing is that Valve will see this and give him an award or something.
EDIT: Just watched the rest of it, he's fucking awful.
Also, since when do you get dragged away at the end? Was that a downloadable thing?
[QUOTE=Upgrade123;26599126]The awesome thing is that Valve will see this and give him an award or something.[/QUOTE]
No they won't, he already had the record before...
[QUOTE=Chirno;26598912]Lots of things. I understand it because I know the kind of dedication it requires to make runs like this and[B] get everything perfect. [/B]Also, you act like this isn't a speedrun, when it clearly is. [/QUOTE]
How in the blue hell is cutting out 100 fail attempts at something "getting everything perfect" ?
[QUOTE=Chirno;26598912]Let me know when you beat an hour and thirty six minutes, please. [/QUOTE]
>The point<
>
A lot of height
<
>Your head<
[QUOTE=Chirno;26598912]Isn't that the point of speed runs? To get the fastest time possible? Apparently you don't know that...[/QUOTE]
To get the fastest time possible exactly, not chopping the vid up numerous times and doing who-knows-what between the cuts. If he have spent lets say 2 hours on a level and then removed all the failed attempts at different obstacles is that really "doing stuff in the fastest time possible" and "getting everything perfect"?
That's nice run, but the kid makes himself look like a massive tool. Especially with the skin and the singing at the end.
I'll sum it up after watching all the commentaries.
He uses ABHing, which is basically where you keep momentum while not pressing the back key. So you press back, jump, and you go megafast.
He uses save glitching, which is where it's a complicated thing where the orientation of the portal you're in determines which walls have clipping for you.
He basically doubles this with prop-pushing on that one level, where he flies really fast.
There's an edge glitch, where you can put the portal just so that the very edge of it hangs off the wall, such that you can step in it, and shoot portals from the other portal's viewpoint. It let him shoot a lot of his shots through walls.
There's portal bumping, where some walls extend outside the map. He uses the principle that the portal bumps a portal placed on top of it left or right to get it outside.
When the clipping is screwed up, going through that blue field before the elevator will make you clip regularly again.
When he was falling through portals outside of the map, he would fall. There's a tiny period where you can shoot a portal and it will hit the surface under you. Either that, or it disappears. Either way, the game tries to push you back into the map when you're out of it.
On the final thing with Glados, he uses the turret to damage her instead of the rockets. Then he times the dropping of the eyes well.
Then to get into the cake area, he does a bunch of portal bumping.
Please note that the screen shaking isn't picked up by his demos, so yeah.
Oh, and he used the prop-climbing on the companion cube level, except with the hold button.
[QUOTE=Silly Sil;26599194]If he have spent lets say 2 hours on a level and then removed all the failed attempts at different obstacles is that really "doing stuff in the fastest time possible" and "getting everything perfect"?[/QUOTE]
He's not cutting out his failures, he's starting the entire level(Or segment) over again until he does what he needs to do without failure. He's not spending 2 hours on a level and then using video editing software to remove an hour of it, he's spending 2 hours doing the same level over and over again until it is done right without fail. That is the point of doing a segmented run, so you can do each segment over and over until the entire run has no fails in it at all, thus having a faster time.
Segmented runs and single segment runs are two completely different playing fields in speedrunning, of course you could figure that out if you would stop spouting bullshit and think for a bit.
As far as I'm concerned, a speedrun is beating something in a single go with the clock constantly running.
Being a complete douchecunt tool and reloading over and over, using multiple glitches to get it just perfect is not a speed run. It's a piece of shit cut together 2 year long "speedrun"
I liked it better when people tried to honestly beat a game in a limited amount of time without hopping around like they were on fucking PCP.
[QUOTE=Chirno;26599478]He's not cutting out his failures, [/QUOTE][QUOTE=Chirno;26599478]He's not spending 2 hours on a level and then using video editing software to remove an hour of it, he's spending 2 hours doing the same level over and over again until it is done right without fail. [/QUOTE]
Holy shit make up your mind. First you say he did cut stuff out from the middle of a level and now that he didn't. ( [URL]http://www.facepunch.com/threads/1036013-Portal-beaten-in-under-10-minutes?p=26598601&viewfull=1#post26598601[/URL] and [URL]http://www.facepunch.com/threads/1036013-Portal-beaten-in-under-10-minutes?p=26598747&viewfull=1#post26598747[/URL] )
And how the fuck do you know that he doesn't? There are cuts in the middle of a level, you don't know what did he cut out.
[QUOTE=Chirno;26599478]he's starting the entire level(Or segment) over again until he does what he needs to do without failure. [/QUOTE]
[QUOTE=Chirno;26599478]That is the point of doing a segmented run, so you can do each segment over and over until the entire run has no fails in it at all, thus having a faster time. [/QUOTE]
That's how speedruns work. Repeat the entire level until it's perfect. But this guy has cuts in the middle of levels. That's why I have problem with it.
[editline]10th December 2010[/editline]
Seriously what the fuck? You wanted me to point out where he made a cut, I did. You said it's a save/load glitch, I said, yeah that's where he can make a cut and remove all the failed attempts. Then you said it's how segmented runs work and now you're saying he doesn't cut out his failed attempts? I'm getting lost.
A very long time. Only a few seconds.
What's with the permavirgin thing? Oh someone completed a game in 10 seconds, thus that person is virgin, nice try.
I've tried that thing he did with putting the cube on the cake and every time I've tried the claw gets stuck and it never goes to the credits.
[QUOTE=Chirno;26599478]He's not cutting out his failures, he's starting the entire level(Or segment) over again until he does what he needs to do without failure. He's not spending 2 hours on a level and then using video editing software to remove an hour of it, he's spending 2 hours doing the same level over and over again until it is done right without fail. That is the point of doing a segmented run, so you can do each segment over and over until the entire run has no fails in it at all, thus having a faster time.
Segmented runs and single segment runs are two completely different playing fields in speedrunning, of course you could figure that out if you would stop spouting bullshit and think for a bit.[/QUOTE]
It's not a speed run if the total amount of time it took for him to complete it (counting every single try) is not actually that fast. Just because he later cut it together in a way so it seems much faster doesn't make it a speed run.
I laughed at the description.
This video is not for the WEAK OF HEART!
[QUOTE=Saren;26599649]A very long time. Only a few seconds.
What's with the permavirgin thing? Oh someone completed a game in 10 seconds, thus that person is virgin, nice try.[/QUOTE]
Are you the maker of the video? You're butthurt enough to be.
[QUOTE=Silly Sil;26599599]And how the fuck do you know that he doesn't? There are cuts in the middle of a level, you don't know what did he cut out.[/quote]
Well for one he submitted the demos to SDA, outside editing will nullify his time and all that time spent will be pointless and for two, he's not that much of a "tool" as you people are calling him. What is there to gain by cheating? He's just going to get morons like yourself and half the youtube comments saying he cheated whether he did or not because people don't understand how he did stuff. He made the commentary of the whole run so people could see that all of it can be replicated, yet people still say he cheated
[quote=Silly Sil;26599599]That's how speedruns work. Repeat the entire level until it's perfect. But this guy has cuts in the middle of levels. That's why I have problem with it.[/quote]
There are no editing cuts, it's just a save being loaded.
Seeing as you clearly don't know what you're talking about and just think what he's doing is "cheating" some how, I'll put it into small words for you.
Every save starts a new segment.
A segment is basically a new level.
He replays the segment(level) over and over until he has the fastest time he can achieve.
The time you pointed out(3:04) he walks to the edge, shoots the blue portal and saves. That save starts a new segment(A new level), he reloads that segment(Level) and plays it over and over until it is as fast as he can get it.
[quote=Silly Sil;26599599]That's how speedruns work. Repeat the entire level until it's perfect.[/quote]
Some quotes from SDA rules:
[quote]
Games that allow you to save your progress and continue later can be done using segments. You can retry segments as much as you want, in order to optimize them. Keep in mind that the purpose of segmentation is not to make life easier for you or to reduce the amount of time it takes you to produce a run. A segmented run implies a higher level of risk-taking and a lower tolerance for mistakes. Use as many segments as is optimal to achieve the fastest final time.
[/quote]
[quote]
Runs that don't use saves are referred to as single-segment (SS) runs. A segmented run that is faster than a single-segment run does not obsolete the SS run, as they are separate categories and the SS run is more restrictive.
[/quote]
[editline]10th December 2010[/editline]
[QUOTE=simkas;26599794]It's not a speed run if the total amount of time it took for him to complete it (counting every single try) is not actually that fast. Just because he later cut it together in a way so it seems much faster doesn't make it a speed run.[/QUOTE]
Point me to some speedruns that are 100% "true" speedruns using your definition.
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