• Mirror’s Edge Catalyst Gameplay
    96 replies, posted
[QUOTE=Damjen;50132080]They didn't screw up the free running. Hype.[/QUOTE] are you calling it that ironically?
From what I can see the combat in the first game was much better. It was optional most of the time and the melee combat was well integrated into the running part. Quite often you were underpowered, dodged the bullets and fled the scene. Enemies were a real threat. Imagine how lame the game would have been, if she stopped and dealt with the enemies each time they appear. Some of the cool scenes would definately be missing. Now you seem to encounter an enemy and think "Oh, it's that type of enemy. I will need to perform 15 face kicks, three slide-kicks and two regular punches." They appear to be fist-sponges. And guns were fine too, if you asked me. They were a little achievement when you dared to fight someone fists vs guns. They slowed you down and didn't have more than the current magazine of ammo so you never were overpowered.
[QUOTE=Pteradactyl;50132849]I can't be the only one not a fan of the first one. I spent $5 on it and feel ripped off.[/QUOTE] you're spoiled
Considering the game slows you down to beat the shit out of dudes all the time, it's actually incredibly stupid to remove guns from being used in thinking the gunplay slowed down the game too much. Just having such an emphasis on combat comes into conflict with the entire game design intent in the first place. Ironically it's also what kept the first game faster paced from what I've seen, yeah. When an enemy attacked you, the quick counters were showy but got rid of enemies real quickly. Now you have to punch and kick dudes and keep switching it up or they'll cancel out and block your attacks, and it devolves into just running around like Sonic took karate lessons.
I kind of like the idea of stealing light weapons like a handgun on the run and using it while free running.
anyone see the one guy get stuck in the ventilation thing on the rooftop in one of the combat segments his legs to stuck inside
Why are the punches so floaty and have no oomph to them?
I mean the guns weren't the best part of ME but it was incredibly satisfying to use the smaller 1 handed ones in your run. For example in the parking garage area I stole one of the 1 handed SMGs and while wall running unloaded into like 3 or 4 dudes as they came up the ramp.
[QUOTE=Lexinator;50137136]Why are the punches so floaty and have no oomph to them?[/QUOTE] Something I noticed too. From watching this it doesn't feel like they're connecting and for a combat system that's bad.
The guy complains that the original Mirror's Edge game had slow and clunky combat (He's right.) but then spends time praising this games "Satisfying" combat while slowly punching the guys and hopping up and down while a guy fires a rifle at him?
Oh for fucks sake. Open world Combat focus Running looks clunky due to the combat putting shit behind XP barriers World looks cluttered. It's like they completely didn't understand what was great about the original Me and decided to fuck it over.
I mean combat will be nil in the time trials because it's so slow.
The first mirrors edge was beautiful, and even though the story wasn't amazing, I think it was fine for what it was. I want to trust them to not fuck this one up, but the focus on combat, combined with some of the other things, is worrying me. The whole point in the first game was that combat wasn't necessary at all if you didn't want to do it. In addition, while I'm glad they're reworking the aesthetic a little bit, I hope it still retains the feel of the first game. I'm worried they may fall into the recent sci-fi near-future cliche bucket a little too hard.
[QUOTE=Zombii;50137246]The first mirrors edge was beautiful, and even though the story wasn't amazing, I think it was fine for what it was. I want to trust them to not fuck this one up, but the focus on combat, combined with some of the other things, is worrying me. The whole point in the first game was that combat wasn't necessary at all if you didn't want to do it. In addition, while I'm glad they're reworking the aesthetic a little bit, I hope it still retains the feel of the first game. I'm worried they may fall into the recent sci-fi near-future cliche bucket a little too hard.[/QUOTE] There was some necessary combat in the first game, such as the Parkour Killer fight [sp]with Celeste[/sp] and a certain 'counter or die' moment, not to mention some players may not find it feasible to make it through certain areas without taking down enemies. But the game still made an option of it and made it quick. If you take a gun, even the armored enemies drop fast to sustained fire. If you were willing to risk getting in close to a gun-toting enemy for a counter, one move was all you needed to disarm them and then another to bring them to the ground or mow them down right there. You were very much vulnerable but that was part of the charm of it. Here this game can't make up its mind between 'run like hell' and 'okay run up and go beat everyone to death with your bare hands'. It's clear they really wanted to add some notion of fluidity by kicking enemies into other enemies and attempting to chain attacks together, but there's a reason why first-person beat-em-ups are both not common and usually not mixed with the equivalent of a speedrun platformer. And in the process of trying to make combat more than what it was, they game-ified it since now you need to know enemy health and your own status in relation to it all, killing a major part of the stylistic factor the first game was going for to begin with.
[QUOTE=Skyward;50132439]Aw hell no, them removing guns entirely was 100% the right call.[/QUOTE] so instead of solving a problem with the gunplay being really shitty they threw the baby out with the bathwater and said fuck it.
[QUOTE=KennyAwsum;50137555]so instead of solving a problem with the gunplay being really shitty they threw the baby out with the bathwater and said fuck it.[/QUOTE] No, that is not how it went. They decided guns did not fit a role for the player so they removed them from the player. There's nothing wrong with removing a poor feature instead of improving it, that happens all the time in gamedev.
can't wait to hear the full soundtrack
[QUOTE=rndgenerator;50137677]No, that is not how it went. They decided guns did not fit a role for the player so they removed them from the player. There's nothing wrong with removing a poor feature instead of improving it, that happens all the time in gamedev.[/QUOTE] Improving the gunplay could've significantly cut down on the bullshit with fights, though. But i'm beating a dead horse at this point.
[QUOTE=rndgenerator;50137677]No, that is not how it went. They decided guns did not fit a role for the player so they removed them from the player. There's nothing wrong with removing a poor feature instead of improving it, that happens all the time in gamedev.[/QUOTE] The original reason why they decided to remove guns, was because they broke the flow of the game. In particular the heavier, two handed ones. (one handed guns were actually pretty much fine). But they conversely seem to have messed it up, by making combat significantly worse and more time consuming. Me1 combat was a stopgag. Someone stood in your way, you went trough them without slowing down. Here it seems that you have to start running in circles to take out enemies in slow, bad and heavy handed attacks
If there's no way to get past enemies and avoid drawn-out fights completely by running well enough they've officially screwed the pooch.
Yeah, I didn't wanna say it, but that combat looks way worse. The game auto connects the players swings (which, i guess, is probably optional since it looks like that was being played on a gamepade), but everything else looked really eh when you're taking them on. Gotta jump, punch, then run on a wall and spin kick, and keep doing that to the enemy before they finally die or else you'll "lose focus" and become vulnerable. Hoping to see more footage though since that was only a first impression
[QUOTE=KennyAwsum;50137555]so instead of solving a problem with the gunplay being really shitty they threw the baby out with the bathwater and said fuck it.[/QUOTE] It's not a matter of improving it or not, I would have [B]vastly [/B]preferred the gunplay wasn't in the first game [b]at all.[/b] I'm not saying I'm glad it's gone because it wasn't implemented well, I'm glad it's gone because I didn't like the idea of it to begin with. Even if they brough it back and it felt good, I wouldn't want it there out of principle. Shame the hand-to-hand combat looks like shit here, but as far as I am concerned ditching gunplay is a net positive.
Gonna miss guns. They were just clunky enough to not be advisable to use all the time, it was a nice "light touch" implementation of firearms. Loved just quickly picking a pistol up and then just unloading the mag into a crowd of obnoxious goons, and then throwing it aside when it's empty. Felt very organic and satisfying given the hectic nature of the game, good "fuck off!" moments.
I'd like to see gameplay used with a mouse and keyboard, looks absolutely atrocious to play on a controller.
Combat looks like they tried to streamline it too much and it wrapped back around to being clunky. Looks pretty good otherwise, aside from the frame drops in the video.
[QUOTE=Octopod;50134768]besides that shit with finding bags, i thought the original mirrors edge was really minimal in terms of gameplay features.[/QUOTE] I'd say combat was a pretty unwanted feature. [editline]16th April 2016[/editline] [QUOTE=hypno-toad;50139599]Gonna miss guns. They were just clunky enough to not be advisable to use all the time, it was a nice "light touch" implementation of firearms. Loved just quickly picking a pistol up and then just unloading the mag into a crowd of obnoxious goons, and then throwing it aside when it's empty. Felt very organic and satisfying given the hectic nature of the game, good "fuck off!" moments.[/QUOTE] Yeah and then the game forces you in situations where you have to use guns, like that stupid server room in the shard.
[QUOTE=Ganerumo;50139670]I'd say combat was a pretty unwanted feature. [editline]16th April 2016[/editline] Yeah and then the game forces you in situations where you have to use guns, like that stupid server room in the shard.[/QUOTE] Firearm combat was just an option even when you were 'forced' into it, i made it through the game without firing a single gun and kicked the shit out of those servers in the final level, i mean final levels are suppose to be bloody difficult so i dunno what your point is about that, it was a sense of achievement beating it knowing i did it without taking the easy way out. It was a feature that could have been improved upon by simply making it a straight up choice rather than presenting itself as the main viable option, hell the game could have tailored enemy types towards your game play style, if you employed liberal use of firearms the cops would too, if not they wouldn't pack so much heat. Regardless that's done now so forget about it, i think we can all agree that the current combat system is total shit.
Not a huge fan of the open world - it is probably going to make the game shallow and unoriginal. But we'll see.
[QUOTE=Fr3ddi3;50139846]Firearm combat was just an option even when you were 'forced' into it, i made it through the game without firing a single gun and kicked the shit out of those servers in the final level, i mean final levels are suppose to be bloody difficult so i dunno what your point is about that, it was a sense of achievement beating it knowing i did it without taking the easy way out. It was a feature that could have been improved upon by simply making it a straight up choice rather than presenting itself as the main viable option, hell the game could have tailored enemy types towards your game play style, if you employed liberal use of firearms the cops would too, if not they wouldn't pack so much heat. Regardless that's done now so forget about it, i think we can all agree that the current combat system is total shit.[/QUOTE] You can also run laps around the servers and make the goons shoot them for you
if there's going to be any big sewer levels or massive underground rooms then having no gun is going to make the game fucking tough one big advantage to being able to get a weapon is when you're in those environments, you could steal a sniper rifle and pick the 3 dudes firing shots at you, drop it and continue on your way without fearing death from shells [editline]16th April 2016[/editline] combat system looks well shit, at least in ME1 you can avoid blues without needing to slow down and take them out, in this it looks like its going to be a circle simulator just to kill these guys now they've removed guns
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