Mirror's Edge: Catalyst - New Videos (Movement, Combat)
37 replies, posted
[QUOTE=xalener;49860890]I'm fucking tired of this mindset. The story can be fucking trash and there would still be things to love about it. It's a game. There's way more going on than the story, unless that's the sole focus, which in this case it ain't.
Look at Mirror's Edge 1.[/QUOTE]
Jesus christ calm down. The story of mirrors edge 1 wasn't great but it was in no way horrible. It was more lackluster than anything. What I meant is that it could have a really shit story and ruin it from being a really good game because everything else I've seen so far has been great. I'm not saying a bad story is going to make the game a 4/10 or anything.
[QUOTE=Gamerman12;49864571]And I'm tired of this mindset. It's stuff like this that also leaves companies to not give a shit about narrative in their games. Story is incredibly important to drive the player to do what they do in a game. I quit out of Dying Light just because it's story was so poorly put together that it actually pained me to go forward in the game. It left nothing to surprise, nothing to motivate me to go forward, other than a progression system with weird, Borderlands esque moves that don't even make sense in such a grounded and realistic environment, and a poorly executed story that tried to be something the game clearly isn't. If a story doesn't match a game's gameplay, you're absolutely ruining the game.
Say if something like Borderlands had a really gritty storyline presented in a gritty fashion, (and yeah, you could make the argument that it DOES have a gritty storyline, but imagine if that storyline was presented as such) you'd be taken completely out of the game. Mirror's Edge 1 had a bad story, again very cliched and didn't leave many impressions on me, but it was simple, and it's motivations were clear. They were enough to drive me forward, but the biggest thing that drove me forward was how well the story's minimalistic take on everything fit everything else, from the mood, to the look. Mirror's Edge 2 doesn't need Deus Ex levels of story, in fact if it did it'd probably be hurt more, but it needs something that matches what the game is at the core, and doesn't hurt itself in the process. It either needs something that'll drive the player to play the game, more than just filling a progression meter, or it needs no story at all, and it's clear that they're not going to go with option B.
Story does matter. It's not the whole, but it shouldn't be ignored unless that's the sole purpose. If they're gonna fill up this world with all new characters, all new visuals, an all new city, and a whole new gameplay mechanic bringing the game to an open world, then it's gonna need to match that with a good story that doesn't suck. ESPECIALLY if they're making it open world. If I'm playing an open world and 90% of the world is boring and not worth exploring, something isn't working.
[editline]4th March 2016[/editline]
with that said I'm absolutely stoked for this game solely on it's gameplay, as that's what sold me on ME1. but if they fuck up the story to an astounding degree, and it's getting very close to doing that by cluttering up everything, then it's going to be hell to get through.[/QUOTE]
Not every openworld game is instantly on the level of borderlands, dying light, far cry or Just Cause where its 40 hours long with bog-standard gameplay, checklist sidequests and uninteresting progression.
Open World is a feature/mechanic not a gametype, Dark Souls, Zelda, Minecraft, Firewatch are vastly different Open World experiences, and story plays a completely different role and is used different in all of them.
I don't understand why some are upset about the slightly futuristic setting. It looks stunning and is not limited to eye cutting whites any more.
I don't like those floating yellow orbs, but everything else seems pretty good so far. I wonder if they did the weird muzzleflash to bring the age rating down?
I wonder if the glass physics in the combat video will be a PhysX exclusive thing again.
[QUOTE=Ezhik;49867692]I don't like those floating yellow orbs, but everything else seems pretty good so far. I wonder if they did the weird muzzleflash to bring the age rating down?[/QUOTE]
Looks like they're for time trials or something.
[QUOTE=The freeman;49868046]I wonder if the glass physics in the combat video will be a PhysX exclusive thing again.[/QUOTE]
The Frostbite engine doesn't use PhysX, it uses their own in-house physics engine.
This isn't Unreal Engine anymore, aka you won't be seeing any of that.
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