[QUOTE=Janus Vesta;49811261]saying the minute differences in modern weapons would be great to see in slow motion ([B]despite gun fire causing the game to run at full speed[/B]), and saying it lacks features.[/QUOTE]
For just a second or two. Your enemy's gunfire actually fires in slow motion as well so you can totally just leave it and just watch the bullets trail slowly run past your head just by the skin which has a greater effect imo, especially when it's something like a shotgun or dodging assault rifle fire.
Feels almost like a slow mo bullet hell in that aspect when you're just dodging bullets but you have no idea what the dimensions of your characters head are which makes it even more intense.
[QUOTE=KennyAwsum;49819868]For just a second or two. Your enemy's gunfire actually fires in slow motion as well so you can totally just leave it and just watch the bullets trail slowly run past your head just by the skin which has a greater effect imo, especially when it's something like a shotgun or dodging assault rifle fire.
Feels almost like a slow mo bullet hell in that aspect when you're just dodging bullets but [B]you have no idea what the dimensions of your characters head are which makes it even more intense[/B].[/QUOTE]
I dunno, I'd call that a major problem personally. You should always know your own dimensions.
[QUOTE=Trekintosh;49819926]I dunno, I'd call that a major problem personally. You should always know your own dimensions.[/QUOTE]
It's more of a problem in that regard because the AI insists on making a headshot, you'd have a better grasp if it was generally at you, at your torso upward. You would be able to tell where the bullets were there but if that was to happen you wouldn't feel as intense.
I'm not gonna lie when you put it like that, it is a bit of an issue but it gives more of a rush which is a trade off that makes the game more enjoyable and intense. It's very subjective though. You might hate it but it makes the game better for me.
[QUOTE=Trekintosh;49819926]I dunno, I'd call that a major problem personally. You should always know your own dimensions.[/QUOTE]
It's not really major in a way that you can't tell if a bullet is going to hit you - thankfully the AI's tendency to go for headshots makes guesswork much less of a pain
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