Do anything Blargtastic says. Unless he says otherwise.
[QUOTE=rovar;29767494][B]Things I have to work on:
- More player-orientated make-you-think missions (imaloony)
- Combat System (rovar ~IMPLEMENTED~)
- Add more giant firefights (PILLS HERE!)
- Less supernatural content (Smooth Jazz)
- More areas to explore (Tomtyke)
- Change HUD (OMEGAMI)
- More objective choice, other than weapons (OMEGAMI)
- More solid info of where to go (Deddyloter)
- Zombie swarms/More zombies in general (Deddyloter)
- More control over team members/friendly NPCs (Deddyloter)
- NPCs with more distinct personalities (Tomtyke)
- More combat, less dialouge (TK129)
- More detailed areas (Issac Hunter)
- More ways to get info (Issac Hunter)
- More zombies (Issac Hunter)
- Random events (Issac Hunter)
- More info at weapons (damage,rate of fire...) (bluray)
- Possibility to change into first person shooter look in the middle of an epic battle (bluray)
- Gifs (bluray)
- Map (bluray)
- Polls made from rovar (bluray)
- Weapon of mass destructive apperance (bluray)
- Demons and Angels everywhere battling themselves and messing up your head (bluray)
- lots of WTF surprises (bluray)
- More squad members/ability to see temp squad members (Nill22)[/B][/QUOTE]
Also add more fancy equipment (e.g. equipment to enhance your hearing, to give you infrared vision, to see through walls, etc.)
I wonder whats the big surprise :D?
(Crosses fingers hoping its the new David's life interactive)
[B]Things I have to work on:
- More player-orientated make-you-think missions (imaloony)
- Combat System (rovar ~IMPLEMENTED~)
- Add more giant firefights (PILLS HERE!)
- Less supernatural content (Smooth Jazz)
- More areas to explore (Tomtyke)
- Change HUD (OMEGAMI)
- More objective choice, other than weapons (OMEGAMI)
- More solid info of where to go (Deddyloter)
- Zombie swarms/More zombies in general (Deddyloter)
- More control over team members/friendly NPCs (Deddyloter)
- NPCs with more distinct personalities (Tomtyke)
- More combat, less dialouge (TK129)
- More detailed areas (Issac Hunter)
- More ways to get info (Issac Hunter)
- More zombies (Issac Hunter)
- Random events (Issac Hunter)
- More info at weapons (damage,rate of fire...) (bluray)
- Possibility to change into first person shooter look in the middle of an epic battle (bluray)
- Gifs (bluray)
- Map (bluray)
- Polls made from rovar (bluray)
- Weapon of mass destructive apperance (bluray)
- Demons and Angels everywhere battling themselves and messing up your head (bluray)
- lots of WTF surprises (bluray)
- More squad members/ability to see temp squad members (Nill22)
- Easier way of attaining the C&A's general equipment (Rian Austana)
- Another Vitae ally (Most likely will not be added) (Rian Austana)
- Alternate way of acquiring information (Rian Austana)[/B]
@Rian Austana: You had another suggestion? :l
[QUOTE=rovar;29768607]
@Rian Austana: You had another suggestion? :l[/QUOTE]
Yeah, the whole Squad members thing. Here:
[QUOTE=Rian Austana;29762334]So. Yeah. What???
Anyway, What I would like is more of a "most relevant item" sort of deal. For example, we could have say, X items in the HUD at the top, like "Current Weapon" "Most useful/plentiful Healing Supply" "Key Item" etc.
Also, it would be nice if we got a mini-map that layered where we were, because we obviously know which door we came out of, etc. But, if we don't remember if we've been through X or Y door, we can have a map saying "Oh yeah, useless. Derp."
Finally, I think we should continue having stats for NPCs in our group. The bottom can be our most recent/trusted Party members, with an indicator saying "Not Permanent" ala Steve (more independent than David.); on another note, it would be nice having a small health bar/indicator for the other members we can't fit there, like Sam (for quick reference). In this way, we can keep an eye on members we receive in side-quests/quests (say, escort the survivors, than we get a little thing telling us that one dude's banged up, keep him in the back, yadda yadda...)
All in all, whatever you do rovar will be for the better of this interactive. I think you will do an incredible job. We could probably illustrate/animate what we did here, at some later date. Like, "Incident 1: Madness (Survival), group: FACEPUNCH." Food for thought.
/rant.[/QUOTE]
*Expressing the whole update all day thing. News! O_o*
TK129
"Less talking more action" I like that.
we can use super powers like activate angel powers for a few seconds or inject some special vitae that can give super speed etc...
arent we an unfinished project couse we can look up to that later.
Wow, I totally missed that. :l
Actually, that's planned out with the new HUD/map.
I'll try to do the best I can to make this interactive look, and play out better.
[QUOTE=rovar;29768879]Wow, I totally missed that. :l
Actually, that's planned out with the new HUD/map.
I'll try to do the best I can to make this interactive look, and play out better.[/QUOTE]
Thank you kind sir. As I said, whatever you do will probably be for the better. :D
Off-topic: who's farmatyr. What?
Why isn't their a Masterkey upgrade? Or maybe tape a shotgun under a gun?
And also why not go in the sewers? I know that their is mutants in there but maybe you can find a old world cache of stuff.
hey what about a timer like a clock or something, that could work for missions and many other.
Could there be more oppurtunites to inject ourselves with Gamma, or substances like it, that bring us closer to being a finished project, and closer to have the same level of abilities that the other projects have?
maybe some more areas forsupplies
I have a suggestion,
GIVE WINTERS MONEY.
[B]Things I have to work on:
- More player-orientated make-you-think missions (imaloony)
- Combat System (rovar ~IMPLEMENTED~)
- Add more giant firefights (PILLS HERE!)
- Less supernatural content (Smooth Jazz)
- More areas to explore (Tomtyke)
- More objective choice, other than weapons (OMEGAMI)
- More solid info of where to go (Deddyloter)
- Zombie swarms/More zombies in general (Deddyloter)
- More control over team members/friendly NPCs (Deddyloter)
- NPCs with more distinct personalities (Tomtyke)
- More combat, less dialouge (TK129)
- More detailed areas (Issac Hunter)
- More ways to get info (Issac Hunter)
- More zombies (Issac Hunter)
- Random events (Issac Hunter)
- More info at weapons (damage,rate of fire...) (bluray)
- Possibility to change into first person shooter look in the middle of an epic battle (bluray)
- Gifs (bluray)
- Map (bluray)
- Polls made from rovar (bluray)
- Weapon of mass destructive apperance (bluray)
- Demons and Angels everywhere battling themselves and messing up your head (bluray)
- lots of WTF surprises (bluray)
- More squad members/ability to see temp squad members (Nill22)
- Easier way of attaining the C&A's general equipment (Rian Austana)
- Another Vitae ally (Most likely will not be added) (Rian Austana)
- Alternate way of acquiring information (Rian Austana)[/B]
[B]It took a LONG time, bit I finally have a page with all the guns with stats on them. I had said a long time ago that this might take an RPG element to it, that would begin now.
- Change HUD (OMEGAMI) *FINISHED*
Taken off the list.[/B]
[IMG]http://img88.imageshack.us/img88/3131/sit1142.png[/IMG]
[QUOTE=OMEGAMI;29769014]hey what about a timer like a clock or something, that could work for missions and many other.[/QUOTE]
clocks are really hard to run, and more often than not just end up being confusing, or they make things feel tedious when you realised how slowly the clock moves, or makes it feel rushed when it moves fast, what's much easier is just to tell the players how much time has past during a playskip
dam thats a nice hud! o_O
[QUOTE=Tomtyke;29769751]clocks are really hard to run, and more often than not just end up being confusing, or they make things feel tedious when you realised how slowly the clock moves, or makes it feel rushed when it moves fast, what's much easier is just to tell the players how much time has past during a playskip
dam thats a nice hud! o_O[/QUOTE]
^This.
I can try posting random Digital Clocks to give you an idea of the time. I can MAYBE start a calender.
Give a couple of the red grenades for everyone, Give David the rocket launcher on the wall, and give everyone ammo
Help: Red Cans
[QUOTE=Buzzkillington;29769859]Give a couple of the red grenades for everyone, Give David the rocket launcher on the wall, and give everyone ammo[/QUOTE]
We established those weren't grenades. Those were Firehound canisters.
And give who what ammo? And what type?
I don't do things for you guys.
[QUOTE=Winters;29769412]I have a suggestion,
GIVE WINTERS MONEY.[/QUOTE]
Only if you give me an interactive as great as Rovar's
Otherwise he deserves it more :smile:
[QUOTE=rovar;29769819]^This.
I can try posting random Digital Clocks to give you an idea of the time. I can MAYBE start a calender.[/QUOTE]
what you could do, is when you're making the backgrounds, you could stick a clock in the background somewhere as a prop, that shows the time for a bit, this would help with making the environments feel more unique as well
Actually, if I did get funding for this.
I WOULD make a game. Like, a full fledged indie game to purchase on the PC.
But it's a dream that will never come true. :c
[editline]12th May 2011[/editline]
[QUOTE=Tomtyke;29769897]what you could do, is when you're making the backgrounds, you could stick a clock in the background somewhere as a prop, that shows the time for a bit, this would help with making the environments feel more unique as well[/QUOTE]
That's what I mean. (:
[B]Creator's Note: I guess there's going to be a part 3. Not enough space to finish this.... :l
Also, I'll be back soon, gotta run out for a sec.[/B]
[QUOTE=rovar;29769873]We established those weren't grenades. Those were Firehound canisters.
And give who what ammo? And what type?
I don't do things for you guys.[/QUOTE]
Well, since we only control Nexus, we should suggest to everyone else hat they get ammo and then let them choose for themselves :)
Take a bunch for the AE3500, and drop the Riot shotgun. Take 1 or 2 canisters for the firehound. Tell the gang to take what they want.
Drop the Riot Shotgun and equip the Autopistol and then load up on ammo.
150 rounds for the pistol
200 rounds for the Recon
30 shells for the Rangers
3 canisters for the flamethrower
40 rounds for the rusty D29
[QUOTE=rovar;29769907]Actually, if I did get funding for this.
I WOULD make a game. Like, a full fledged indie game to purchase on the PC.
But it's a dream that will never come true. :c
[editline]12th May 2011[/editline]
That's what I mean. (:
[B]Creator's Note: I guess there's going to be a part 3. Not enough space to finish this.... :l
Also, I'll be back soon, gotta run out for a sec.[/B][/QUOTE]
It's been a sec, where are you?
Anyway, I'd buy the game and play the hell out of it.
[editline]11th May 2011[/editline]
:flashfap: @new HUD
I PROMISE, I'll update tomorrow.
Okay guys? (:
[QUOTE=rovar;29770687]I PROMISE, I'll update tomorrow.
Okay guys? (:[/QUOTE]
not good enough, update 15 minutes ago!
but seriously, a day without updates is worth it for the interactive to come back twice as strong, almost like a tune up :)
[QUOTE=Tomtyke;29770729]not good enough, update 15 minutes ago!
but seriously, a day without updates is worth it for the interactive to come back twice as strong, almost like a tune up :)[/QUOTE]
I agree, it's like working on a car. You can afford to miss a day of driving to fix up your ride so it works better than before!
keep up with this rovar, been a viewer since part one keep up the good work :D
New system is looking good. :D BTW There look like there are rocket launchers; why don't we take one?
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