Damage reduction is 85% when turned on. So weapons with a DPS or DMG over 85 (.50 Cal snipers would be an example) only do 12.75 DMG.
So this armor is extremely effective.
@Tomtyke: I do have a cover system, thank you.
I'll upload an example later.
As for attachments, there are 45 available attachments. And yes, they do change the stats.
rovar, I really want to make a game but I have to ask if it's alright.
oh and which you would prefer it be made in, flash or game maker.
(also, if you want to make a full fledged game that you can license and sell you would need to change the characters because I think krinkels has a license on madness.)
@Zeeste: Well, Carand tried but stopped it.
I don't want you wasting your time making it, then leaving it. :/
I'm totally fine with it. (:
Also, it's up to you in terms of Flash or Game Maker.
Flash has more capabilities, but Game Maker's interface is easier in some cases.
I tried making a game, but I didn't have the time.
Oh, I have enough time. It almost being summer vay-cay over here and all.
But what do you think it should be, should it be linear or sandbox.
Calling a vote.
Linear - Agree
Sandbox - Disagree
Something else - Zing and comment.
[QUOTE=rovar;29787118]@Zeeste: Well, Carand tried but stopped it.
I don't want you wasting your time making it, then leaving it. :/
I'm totally fine with it. (:
Also, it's up to you in terms of Flash or Game Maker.
Flash has more capabilities, but Game Maker's interface is easier in some cases.
I tried making a game, but I didn't have the time.[/QUOTE]
Nice. A plataformer, FPS...?
If sandbox, you mean free roam, the yes. :3
@PeterPeterPet: 3rd person.
[QUOTE=Zeeste;29787166]Oh, I have enough time. It almost being summer vay-cay over here and all.
But what do you think it should be, should it be linear or sandbox.
Calling a vote.
Linear - Agree
Sandbox - Disagree
Something else - Zing and comment.[/QUOTE]
free roam (2d) maps, with platforming eliments using a linear progression storyline
I already tried making a FPS and a Madness Character maker game, it failed because my computer couldn't support Adobe Flash so removed it :(
[QUOTE=rovar;29787191]If sandbox, you mean free roam, the yes. :3
@PeterPeterPet: 3rd person.[/QUOTE]
So, would you like them to still be madness in the game? Because I think this has great potential for money. (something like 20% to me, 30% to you, 50% to child's play charity or something like that.)
I learned before that you could sell game maker games, and we could sell them for like 10 dollars or something like that. But if you want it to be a madness fan game that's cool too.
[QUOTE=Zeeste;29787261]So, would you like them to still be madness in the game? Because I think this has great potential for money. (something like 20% to me, 30% to you, 50% to child's play charity or something like that.)
I learned before that you could sell game maker games, and we could sell them for like 10 dollars or something like that. But if you want it to be a madness fan game that's cool too.[/QUOTE]
zesste, how experienced a game maker are you?
I used to make fighting engines in game maker 6, with physics and all that jazz, but since I have gotten a new pc. I have game maker 8 pro now and haven't used it (much) and I'm really itching to now.
[QUOTE=Zeeste;29787371]I used to make fighting engines in game maker 6, with physics and all that jazz, but since I have gotten a new pc. I have game maker 8 pro now and haven't used it (much) and I'm really itching to now.[/QUOTE]
I know all the basics of game making on the Flash, but anyway i don't have time for making anything more since i have a lot of work to do on my animations and school
Here, I am making a discussion topic in the group forum now to avoid clogging this thread up.
I might create a modded version of Madness Interactive based off of this
It can't be that hard to mod madness combat
Anyway, we should open all the ammo boxes to see what we have there
I think you should make it a pretty little story like Romeo & Juliet and has a happy ending(Please do the opposite of this..Madness isnt called that for a reason.
HEY GUYS
[url]http://www.swfcabin.com/open/1305246288[/url]
Like it? Customized and animated by myself :)
EDIT: @rovar Anything new about our project? I'm very excited and i have got no informations
[QUOTE=rovar;29785477]@PeterPeterPet: Yes, there will be. (:
I promised one, so yeah.
Here's a gameplay update though. A damage table has been created (It's quite extensive...) for the new combat system. Here's what in-game combat will look like.
[img_thumb]http://img580.imageshack.us/img580/5830/ex1v.png[/img_thumb][/QUOTE]
Alright, this is gonna be complex if your adding a table. if its complex, i might as well not read or interact w/ this interactive but imma try to keep up and understand it.
[QUOTE=PeterPeterPet;29787601]HEY GUYS
[url]http://www.swfcabin.com/open/1305246288[/url]
Like it? Customized and animated by myself :)
EDIT: @rovar Anything new about our project? I'm very excited and i have got no informations[/QUOTE]
I'm sorry but he walks pretty weird.
[QUOTE=Zeeste;29787646]I'm sorry but he walks pretty weird.[/QUOTE]
YOU SHUT UP! Joke, i can take criticism at all. The only reason he is walking on this way is because it didn't worked on 26 FPS, so i tried 22, he looks pretty slow so. Also, the sprites are different, i'm better with Krinkels sprites :)
[QUOTE=Zeeste;29787646]I'm sorry but he walks pretty weird.[/QUOTE]
ikr. So is the interactive gonna end in a month? Or 6months. Or 1 year?
[editline]12th May 2011[/editline]
[QUOTE=PeterPeterPet;29787722]YOU SHUT UP! Joke, i can take criticism at all. The only reason he is walking on this way is because it didn't worked on 26 FPS, so i tried 22, he looks pretty slow so. Also, the sprites are different, i'm better with Krinkels sprites :)[/QUOTE]
Did you try using your own sprites first? It might just MIGHT look better.
[QUOTE=Coolblade154;29787741]ikr. So is the interactive gonna end in a month? Or 6months. Or 1 year?
[editline]12th May 2011[/editline]
Did you try using your own sprites first? It might just MIGHT look better.[/QUOTE]
I have got 6 projects, 2 are out, 2 are collabs and 2 are in making. So i think i tried
I was just trying new sprites made by a friend
~Details On New Content~
Give me $5.00.
Can we pay with in-game currency?
Because then I will gladly pay $5 of our grand $8 thousand and something.
Just to show my real skills:
[url]http://www.newgrounds.com/dump/item/b1bbab896fd1a98e19a43795f5df6ee7[/url]
Hope you guys like it
I have to go anyway, i will delete this link tomorrow so WATCH IT D:<
EDIT:
Winner x 5?!
Artistic x 1?
Thank you guys
I won't delete the link, don't worry
itt
animating skills
[QUOTE=PeterPeterPet;29787939]Just to show my real skills:
[url]http://www.newgrounds.com/dump/item/b1bbab896fd1a98e19a43795f5df6ee7[/url]
Hope you guys like it
I have to go anyway, i will delete this link tomorrow so WATCH IT D:<[/QUOTE]
Very nice. Very very nice. Kinda like how Deimos (cap guy, right? IDK) shoots like, only three times, but gets most of his kills with that tossed-back grenade. Also love how you got Hank to fire the shotgun with his pinky. Good work! Better than me anyway... :(
[QUOTE=PeterPeterPet;29787939]Just to show my real skills:
[url]http://www.newgrounds.com/dump/item/b1bbab896fd1a98e19a43795f5df6ee7[/url]
Hope you guys like it
I have to go anyway, i will delete this link tomorrow so WATCH IT D:<[/QUOTE]
dude that was awesome
[editline]12th May 2011[/editline]
[QUOTE=rovar;29787902]~Details On New Content~
Give me $5.00.[/QUOTE]
sorry totally broke(got in with a couple of bad loan sharks)
[editline]12th May 2011[/editline]
you should animate nexus and david doing the carameldansen
[editline]12th May 2011[/editline]
jk
[editline]12th May 2011[/editline]
[QUOTE=PeterPeterPet;29787939]Just to show my real skills:
[url]http://www.newgrounds.com/dump/item/b1bbab896fd1a98e19a43795f5df6ee7[/url]
Hope you guys like it
I have to go anyway, i will delete this link tomorrow so WATCH IT D:<[/QUOTE]
Dude, NICE.
So, I gave you guys your update.
The weekend is coming up, so that means this will probably start up again tomorrow (Full fledged) and I won't update a few times. I'll update quite a bit.
It'll let me test out the new system, make sure it works.
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