• Dragon’s Dogma: Dark Arisen | Trailer | PC
    78 replies, posted
HARPY
I GRANT YOU FIRES BLAZE!!!!!
[DEL]Wolves hunt in packs![/DEL] No! They hold the advantage!
This may provide aught of use. Here's the rest to save time: [url]http://dragonsdogma.wikia.com/wiki/Main_pawn#Quotes[/url]
[QUOTE=Sharker;49343273]Um yes I have played it for over 200 hours. Probably more than you buddy. It really didn't unless you were fighting 3 dragons at once or the Ur dragon.[/QUOTE] You're in denial. I've played just as long as you have, if not more, and the game's fps was atrocious but it's still one of my favorite games of all time.
[QUOTE=Sharker;49343273]Um yes I have played it for over 200 hours. Probably more than you buddy. It really didn't unless you were fighting 3 dragons at once or the Ur dragon.[/QUOTE] Refamiliarize yourself with the game my friend, denial is unhealthy :wink: [video=youtube;8_hKNem6bl4]http://www.youtube.com/watch?v=8_hKNem6bl4[/video] [video=youtube;4i_vC5pQlyM]http://www.youtube.com/watch?v=4i_vC5pQlyM[/video]
Only thing that really irked me in that trailer was when the guy jumped on the guy with the skullmask things head and stabbed him his head shot back and the guy was floating finishing the animation.......i know its petty but not really something you should show off in a trailer, other than that it was spot on.
Some more information about the PC port, including specs: [quote] Speaking of which, here are the Minimum and Recommended specs, as well as an all-out Performance spec list, if you wanna get fancy and run the game at 4K: Minimum Specs: OS: Windows Vista or newer Processor: Intel Core i5-660 CPU or equivalent Memory: 4 GB RAM Graphics: Radeon HD 5870 or equivalent DirectX: Version 9.0c Storage: 22 GB available space Sound Card: DirectX-compatible sound card or onboard audio chip Additional Notes: 1) Supports Keboard + Mouse and XInput / DirectInput devices including Xbox 360, Xbox One, DualShock and Steam Controller. 2) Some high end integrated graphics chips and modern gaming laptops with a discrete GPU may work but have not been tested, nor are they officially supported by Capcom. Recommended Specs: OS: Windows Vista or newer Processor: Intel Core i7-4770K or equivalent Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 760 or equivalent DirectX: Version 9.0c Storage: 22 GB available space Sound Card: DirectX-compatible sound card or onboard audio chip Additional Notes: 1) Supports Keboard + Mouse and XInput / DirectInput devices including Xbox 360, Xbox One, DualShock and Steam Controller. 2) Some high end integrated graphics chips and modern gaming laptops with a discrete GPU may work but have not been tested, nor are they officially supported by Capcom. [/quote] [quote] Additional PC-specific features: 9 brand new Achievements for both new and returning Dragon’s Dogma fans! Get ready to delve deep into Bitterblack Isle… Option to completely mute main and support Pawn chatter during traversal Plug & Play controllers: supports XInput and DirectInput-based controllers such as the Xbox 360, Xbox One, DualShock, and Steam Controller right out of the box. (no 3rd party ‘XInput remapper’ app required) Uses source texture assets that couldn’t be utilized in previous generation consoles due to memory constraints All previously released DLCs and bonus content now built into the base game including the Eternal Ferrystone! Full screen display on 16:9 widescreen aspect ratio monitors Supports 30, 60, and ‘Variable’ frame rate settings Supports 4K resolution (3840x2160) Supports 144Hz monitors to enable 144fps gameplay Remappable keyboard and mouse functions Customizable hot keys (0-5) to allow quick access to commonly used items such as lantern, healing/stamina recovery items, and Ferrystones. Streamlines gameplay in the heat of battle without the need to pause the game. [/quote] source: [url]http://www.capcom-unity.com/capkel/blog/2015/12/17/ddda-arrives-on-pc-jan-15th---60fps-trailer-and-pc-specs-revealed[/url] Better textures, Customizable hotkeys, native support for Dualshock controllers, an eternal ferrystone once you first reach Gran Soren - I'm starting to have high hopes for this port
The way the game did weapon skills makes it seem like this will be difficult to play on kb/m to say the least, but I still hope they come up with something to make it enjoyable without a controller.
Was a bit sad I initially thought that because they were saying it was 60fps, that it would be locked to 60fps like DDON was. But in the FAQ they said it's actually capped at 150fps so I can't wait to play this at 144hz, assuming it isn't horribly optimised.
Nice to see Capcom finally realizing that there's a market for decent PC ports of good games. Hopefully the port is as good as they're selling it as.
[QUOTE=SHITBULLET;49349517]Some more information about the PC port, including specs: source: [url]http://www.capcom-unity.com/capkel/blog/2015/12/17/ddda-arrives-on-pc-jan-15th---60fps-trailer-and-pc-specs-revealed[/url] Better textures, Customizable hotkeys, native support for Dualshock controllers, an eternal ferrystone once you first reach Gran Soren - I'm starting to have high hopes for this port[/QUOTE] Eternal ferrystone was already in Dark Arisen if you had a save from the original, not sure why you included that.
Hah I was just considering picking up this game for PS3, what excellent news, I can play this on my PC and have a much better experience Been on my backlog for years, I'm a huge dark souls fan so I hope this delivers in a similar but unique way Isn't there a DD MMO as well? Wonder if they'll consider bringing it to the West if this turns out to be a success [quote]Uses source texture assets that couldn’t be utilized in previous generation consoles due to memory constraints[/quote] This is probably the most impressive feature to me (as well as adding hotkey functionality to the game and actually tangibly changing gameplay). Going back and using higher resolution textures rather than upscaling or anything is brilliant, the sign of an excellent port imo, but of course we shall see
[QUOTE=gbtygfvyg;49349948]Eternal ferrystone was already in Dark Arisen if you had a save from the original, not sure why you included that.[/QUOTE] Well it is useful to know to be fair, since we don't have access to the original Dragons Dogma it's nice to know that it's no longer a prerequisite.
How is the game for the someone who likes Souls games very much? I want to try it but i pretty much barely know about this game and not sure if i will like it. Especially that i'm not that of a fan watching gameplay videos just to know the mechanics, combat and etc.
[QUOTE=darkside267;49350305]How is the game for the someone who likes Souls games very much? I want to try it but i pretty much barely know about this game and not sure if i will like it. Especially that i'm not that of a fan watching gameplay videos just to know the mechanics, combat and etc.[/QUOTE] the gameplay isn't similar to dark souls at all.
[QUOTE=Akzon0r;49349659]The way the game did weapon skills makes it seem like this will be difficult to play on kb/m to say the least, but I still hope they come up with something to make it enjoyable without a controller.[/QUOTE] finally i can put my mmo mouse to use
[QUOTE=cowsaysoink;49350344]the gameplay isn't similar to dark souls at all.[/QUOTE] I did not ask if its any similar, i know that its not, i just asked how this game is for those who play DS.
[QUOTE=darkside267;49350374]I did not ask if its any similar, i know that its not, i just asked how this game is for those who play DS.[/QUOTE] Why would it matter because they're not similar at all. That's what he was trying to get at. Doesn't matter if you're a person that plays DaS, DS, or BB because the gameplay is completely different.
[QUOTE=gbtygfvyg;49350962]Why would it matter because they're not similar at all. That's what he was trying to get at. Doesn't matter if you're a person that plays DaS, DS, or BB because the gameplay is completely different.[/QUOTE] Alright, lets stop with this topic, i knew that they were completely different games before asking that question, but its either my wording or something else that did not let you get what i actually wanted to mean, but at least, you convinced me just to watch gameplay videos to see how it plays sometime.
[QUOTE=darkside267;49351273]Alright, lets stop with this topic, i knew that they were completely different games before asking that question, but its either my wording or something else that did not let you get what i actually wanted to mean, but at least, you convinced me just to watch gameplay videos to see how it plays sometime.[/QUOTE] As a fan of the Souls games/Bloodborne, I enjoy this game a LOT and can find a lot of overlap. Might not be exactly what you want, but the combat is slow on an individual level, but chaotic when with a full party. Getting reckless and just going gungho in fights will probably get you through most fights on Normal difficulty, but you will get yourself wrecked on Hard without proper reaction, planning, and knowledge of what you're up against. Dying can be shitty if you aren't manually saving a lot, since it rarely checkpoints/auto-saves. I'd say the biggest difference is that it's less of Souls' try and retry where constant progress is being made on a razor fine line, whereas Dragon's Dogma throws broad - often unexpected - occurrences at you and expects you to either figure it out with what you have (because you aren't keeping EXP or Gold between deaths) or retreat and come back when you're more leveled up or better geared. With the restricted fast travel system, the latter of that can be a really tough pill to swallow.
[QUOTE=darkside267;49351273]Alright, lets stop with this topic, i knew that they were completely different games before asking that question, but its either my wording or something else that did not let you get what i actually wanted to mean, but at least, you convinced me just to watch gameplay videos to see how it plays sometime.[/QUOTE] I'll actually answer your question. I, and many other Dark Souls players, find Dragon's Dogma to be a great game. They are similar in their themes and symbolism, being deeply rooted in European mythology but seen from a Japanese perspective, and have a butt load of references to Berserk. However, many other Dark Souls players dislike the game because of the mechanical systems and the UI. There are very little i-frames in the game, only a couple of moves have them, and combat is much more reliant on abilities than basic attacks. It features a similar stamina system to Dark Souls, which is drained as you use abilities and recharges quickly when you're 'resting' (i.e. standing still or walking), but stamina drains and fills more slowly than Dark Souls. The game features a day/night cycle which has extreme effects on game play, during the day you face weaker enemies and have clear visibility, during the night you visibility is limited to the radius of your lantern and much more powerful monsters appear including infinitely spawning undead. The gameplay loop is quite interesting, usually you want to rest until early morning in the Inn, then you choose what equipment you will need for your goals, then you head out into the world to do your task trying to return before dark. The game also includes an encumbrance system like Demon's Souls where everything your character has in their inventory counts toward their weight, which in turn determines stamina usage, movement speed, and stamina recovery rate. This is mitigated by the fact that you can have up to 3 Pawns as followers who all have their own inventories you can put things in. The Pawns are their own thing entirely, they learn enemy tactics and weaknesses as you fight them and they become more effective against enemies the more they encounter them, they can be summoned by other players and learn in the other person's world so occasionally they will know enemy weaknesses that you don't know yet. They do talk quite a lot though, it never bothered me but a lot of people hate it. Much like the Souls games using the right attacks on enemies is extremely important. It doesn't feature multiple physical damage types, but it does include a lot of elemental types. For example if an enemy (or you) get drenched in water they become extremely vulnerable to lightning, while also becoming highly resistant to fire. Most enemies have a couple of elements they're weak to and resistant to. There are also non-elemental effects like poison, torpor which slows down movement, and sleep which requires the assistance of a pawn (or a lot of stick waggling) to wake up. If you like dark games with vague stories and obtuse but intricate systems you might like Dragon's Dogma, though it's a very unique game so you never know until you try it. When the game first came out a lot of Monster Hunter fans were praising it for being similar to Monster Hunter, but as someone who hates Monster Hunter I think the similarities are mostly superficial. Honestly I would recommend either finding a copy to rent if you have access to a PS3 or 360 and just play it for a night to see if you like the game's style before buying the PC version, or if you have $30 to spare buy it once it releases and if you don't like it at all in the first 2 hours just return/refund it.
[QUOTE=OpethRockr55;49351572]With the restricted fast travel system, the latter of that can be a really tough pill to swallow.[/QUOTE] This large aspect of the original game is actually going to be changed in the PC release. There is a massive price reduction on Ferrystones from 20,000 to 2,000 gold pieces. On top of this, the Eternal Ferrystone will be available after a certain quest rather than being an bonus item made for returning players with save imports.
Also, I forgot to mention. Dragon's Dogma has an incredibly restrictive fast travel system. There are only 2 fast travel destinations by default (1 in the original release) and you can only travel by using incredibly rare ferrystones. You can place new fast travel destinations with Port Crystals, of which there are a small handful in the game. I personally LOVED this system as it forced you to plan your trips carefully and balance taking equipment for survival and empty space for looting/travel speed. A lot of people hated it though so they introduced the Eternal Ferrystone which is a ferrystone that isn't used up on use. I didn't like this change because it's a lazy compromise to a unique system that I felt benefited the game greatly. I would have just made regular ferrystones slightly more common. [editline]19th December 2015[/editline] Fucking ninja. That's not even a class.
The way i usually describe DD is a solid mix of Dark Souls' stamina/weight system with Dragon Age: Inquisitions party, tactics and general combat systems and Monster Hunters big monster mechanics. Obviously there's more to it but if you like any or all of those games, you'll probably enjoy DD. I can tell you, it's the most fun i've had with a game in a long time and the story got to me like few others have.
Just in case anyone's wondering about performance, the community manager on the Steam forum wbacon released 4k 60fps generic gameplay footage on mega, and he said it was recorded on a Geforce 770 (which is amazing), the high cpu recommendation must be for 4k. [url]http://steamcommunity.com/app/367500/discussions/0/485623406942930487/#p4[/url] Video link in his post, around 5gbs though so prepare to wait.
[QUOTE=Excalibuurr;49351890][URL]http://steamcommunity.com/app/367500/discussions/0/487877107137271918/[/URL] :joy: I can fully utilize my 144hz monitor. Wow some people on Steam are refusing to buy the game and will pirate instead due to it not having Berserk armor or dual audio. :why:[/QUOTE] Wait it really doesn't have dual audio? Well I'm sure they'll add a patch or something for it, I much prefer the Japanese voice acting but neither one is "the best".
Any words on if it's playable with keyboard?
[QUOTE=General;49353037]Any words on if it's playable with keyboard?[/QUOTE] Considering it has keybind support... take a guess. [quote]Additional PC-specific features: 9 brand new Achievements for both new and returning Dragon’s Dogma fans! Get ready to delve deep into Bitterblack Isle… Option to completely mute main and support Pawn chatter during traversal Plug & Play controllers: supports XInput and DirectInput-based controllers such as the Xbox 360, Xbox One, DualShock, and Steam Controller right out of the box. (no 3rd party ‘XInput remapper’ app required) Uses source texture assets that couldn’t be utilized in previous generation consoles due to memory constraints All previously released DLCs and bonus content now built into the base game including the Eternal Ferrystone! Full screen display on 16:9 widescreen aspect ratio monitors Supports 30, 60, and ‘Variable’ frame rate settings Supports 4K resolution (3840x2160) Supports 144Hz monitors to enable 144fps gameplay Remappable keyboard and mouse functions Customizable hot keys (0-5) to allow quick access to commonly used items such as lantern, healing/stamina recovery items, and Ferrystones. Streamlines gameplay in the heat of battle without the need to pause the game.[/quote]
I wonder if the PC version will have as many loli waifu pawns as the PS3 version :v:
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