There's no point in believing what Dunkey has to say on anything tbh. He's a great dude, I like his comedic bits to no end.
But I still very well remember that time he slammed The Last of Us because it wasn't Uncharted. Or how he used old footage of Dota just so he could rag on about it.
[QUOTE=Warriorx4;53160109]This was a very dishonest video.
[editline]25th February 2018[/editline]
"Metal Gear 4 is incredibly bold just for trying to make sense out of the previous games."
Leaving out the poor characterizations of EVA, Johnny, Meryl, the B&Bs, Drebin (though to a lesser extent). There's the egregious bike chase in Act 3, the misuse of Eastern Europe in general, etc. He decries Survive for issues already present since MGS2: That there is usually one dominant, most efficient strategy to neutralize the enemy.[/QUOTE]
I love MGS4 :saddowns: It's a mess, but it's [I]my[/I] mess.
[QUOTE=AtomicSans;53160692]I love MGS4 :saddowns: It's a mess, but it's [I]my[/I] mess.[/QUOTE]
I always cry at the microwave hall scene
[QUOTE=AtomicSans;53160692]I love MGS4 :saddowns: It's a mess, but it's [I]my[/I] mess.[/QUOTE]
Really want to play it. But I just never had a chance to get a PS3. Wish they'd re-release it for PS4 already.
MGS4 has issues but it hit those emotional cues like nothing else i've ever played.
[QUOTE=RichyZ;53160098]its a survival game with pretty big rpg elements
its like saying a wizard in the first hour of a rpg cant do much compared to one in the later parts, you might be squeezing out lil shitty bolts of lightning in the first hour compared to summoning dragons and shit later
making players get guns later isn't a terrible decision
if players had easy access to guns and ammo throughout the first few hours, the game wouldn't be nearly as atmospheric or spooky as it surprisingly was
see: fallout 4 giving the player power armor and a minigun at the first quest[/QUOTE]
Most good RPGs introduce a majority of their mechanics, at least the core ones, within less than two hours of gameplay. The ones that don't usually get called out for taking too long and dragging on their tutorial segment.
And while a long tutorial is not necessarily sign of a bad game overall it definitely is bad design when the first thing the player runs across is so bad it may actually discourage them from the rest of the game. A perfect example would be KOTOR 2 which is infamous for having one of the most drawn out and tedious tutorial segments of any game ever.
[QUOTE=Warriorx4;53160109]This was a very dishonest video.[/QUOTE]
It's pretty obvious that was meant as a joke seeing as he accompanies most of the older games with incredibly unfitting footage and/or unfitting commentary. Talking about the seriousness of MGS 3's story while showing the ape escape mission or MGS V's emergent gameplay while showing a bear getting hit by a fulton.
Dunkey's known for using comedic hyperbole to get the point across, he doesn't make studies for games, he makes 5 minute long comedy bits about his personal opinions. Going over the top with the older games serves mostly as contrast with Konami disregarding all of it and then throwing out Kojima.
He does sometimes clear up his actual opinions in the comments and, surprise, they're the same as the video but a bit more tame and not nearly as caricatural. If he says he doesn't like the game in the video he still won't like the game besides the exaggerations.
[QUOTE=Ganerumo;53160809]Most good RPGs introduce a majority of their mechanics, at least the core ones, within less than two hours of gameplay. The ones that don't usually get called out for taking too long and dragging on their tutorial segment.
And while a long tutorial is not necessarily sign of a bad game overall it definitely is bad design when the first thing the player runs across is so bad it may actually discourage them from the rest of the game. A perfect example would be KOTOR 2 which is infamous for having one of the most drawn out and tedious tutorial segments of any game ever.[/QUOTE]
i mean, if you'd have actually played the game before assuming a whole lot of shit in these survive threads, you'd realize that the tutorial IS less than 2 hours long.
[QUOTE=BeardyDuck;53160815]i mean, if you'd have actually played the game before assuming a whole lot of shit in these survive threads, you'd realize that the tutorial IS less than 2 hours long.[/QUOTE]
Now ain't that interesting. Back when Jim Sterling made his video on it, people claimed his opinions were invalid because he didn't play past the tutorial, and that the tutorial segment of the game went far past Mission 4 which he was currently playing - and he had played for several hours by that point.
So which is it ?
[QUOTE=Ganerumo;53160818]Now ain't that interesting. Back when Jim Sterling made his video on it, people claimed his opinions were invalid because he didn't play past the tutorial, and that the tutorial segment of the game went far past Mission 4 which he was currently playing - and he had played for several hours by that point.
So which is it ?[/QUOTE]
Whatever it needs to be to excuse the game of its faults, regardless of how absurd the claim might be or how valid the criticism is.
[QUOTE=Doctor Zedacon;53160821]Whatever it needs to be to excuse the game of its faults, regardless of how absurd the claim might be or how valid the criticism is.[/QUOTE]
I'm going by the shit that people who defend the game are willing to say about the game. Namely, Luachobo, the guy who's been the most anal about defending this game thus far, has said himself that Mission 4, which is already a few hours in, is only "early tutorial". Really feels like a lot of these are just excuses made on the spot to justify bad game design.
And this is what most of this game appears to be. Bad design decisions justified with bargaining. The entire "it gets better later" argument has always annoyed me. If it "gets better later" then it's bad design that it's not better earlier. If something's fucking annoying and does not serve a purpose other than to annoy the player, then why is it in there ? Trim that shit out and tune your game to be good right away.
[QUOTE=MightyLOLZOR;53160774]I always cry at the microwave hall scene[/QUOTE]
I think the microwave hallway is the emotional climax of the entire series. I had tears in my eyes and my thumb hurt so much from mashing triangle, and I hated seeing Snake so old and frail and in so much pain. It really made it hit home how hard of a life this poor dude had, from start to finish. It's one of those many moments of sublime perfection scattered around what happens to be an incredibly imperfect game.
[QUOTE=Ganerumo;53160818]Now ain't that interesting. Back when Jim Sterling made his video on it, people claimed his opinions were invalid because he didn't play past the tutorial, and that the tutorial segment of the game went far past Mission 4 which he was currently playing - and he had played for several hours by that point.
So which is it ?[/QUOTE]
don't know what to tell you but chapter/mission 4 is like, within an hour. it's the first teleporter you have to activate.
like, you haven't even unlocked the coop by this point, that's how early this is. whoever told you it was several hours in was wrong.
[QUOTE=Vodkavia;53160827]...There's also the bit where you get the smell that Jim's video was blatantly just him channeling his anger directed towards Konami onto MGS survive, with "impression" being slapped onto it as a way to deflect criticism.
Which I wish he wouldn't do after [B]he managed to get Digital Extremes to change their monetization,[/B] because it harms his credibility.[/QUOTE]
He wasn't solely responsible for that, he helped shine a light on the issue and DE did mention him as part of it but they changed it due to large amounts of feedback, not just one fat brit talking smack about their business model.
Also I think the whole "channeling anger" thing is a bit exaggerated. He doesn't treat it as the worst game ever, he's not incredibly pissed off at it, he just finds it bland and could not play more of it because he found it bland. He even cites by name a game that he thought did Survive's mechanics worse than Survive.
When Jim loses it at a game, the Survive Jimpressions video is not what he ends up doing. Far from it.
[QUOTE=Keychain;53160775]Really want to play it. But I just never had a chance to get a PS3. Wish they'd re-release it for PS4 already.[/QUOTE]
MGS4 has issues, its far from perfect. But if you were one of those people who was going nuts wanting closure from all the shit set up in MGS1 and MGS2, it definitely is one hell of a ride. For me what really kills it are those massive load/installation times. I liked the gameplay enough and it closed out a story I wanted closure on for ages.
Also god damn, that hallway scene at the end of game, you'd have to be made of stone to not be moved by it. Anyone who has played the game knows exactly what scene I'm talking about.
[QUOTE=Solo Wing;53160863]MGS4 has issues, its far from perfect. But if you were one of those people who was going nuts wanting closure from all the shit set up in MGS1 and MGS2, it definitely is one hell of a ride. For me what really kills it are those massive load/installation times. I liked the gameplay enough and it closed out a story I wanted closure on for ages.
Also god damn, that hallway scene at the end of game, you'd have to be made of stone to not be moved by it. Anyone who has played the game knows exactly what scene I'm talking about.[/QUOTE]
You can install the entire game at the very beginning now, I think that was patched in.
[QUOTE=AtomicSans;53160872]You can install the entire game at the very beginning now, I think that was patched in.[/QUOTE]
Ahh, that's nice. It's been years since I played MGS4 cause the whole installation thing put me off from doing it. Made subsequent playthroughs pretty painful.
[QUOTE=Hogie bear;53159346]You have to go into more detail because I have no idea what couldn't sit right with the way he talks.[/QUOTE]
After a bit of thinking I think I've narrowed down the reason I dislike his serious videos. The video format for his normal, jokey videos is pretty much exactly the same as the format for his more serious videos and I can't help but feel that he is trying to hide behind the CinemaSins excuse of Shrödinger's critique: if it's wrong or a misrepresentation it's a joke, otherwise it's serious critique. There are plenty of times where he has either misrepresented or exaggerated something in his serious videos without really communicating the fact that he is making a joke right there. If he somehow differentiated between his serious videos from his usual content I don't think I would dislike them so much.
[QUOTE=AtomicSans;53160692]I love MGS4 :saddowns: It's a mess, but it's [I]my[/I] mess.[/QUOTE]
I've played it front to back more than any other MGS game. It's got good aspects, and shit aspects. Being "bold" for making sense of the previous games' stories, is not a good aspect of MGS4.
[editline]26th February 2018[/editline]
[QUOTE=MightyLOLZOR;53160774]I always cry at the microwave hall scene[/QUOTE]
Man I dunno how. That stupid Meryl/Johnny scene, and Mei Ling battling the RAY units plays on the top screen. Mei Ling was ruined by going from a career woman to someone who slept with an old admiral to become captain of the USS Missouri, so when she's up on the screen it's a very "eugh" moment. Same when Johnny and Meryl are on screen. Raiden fighting the FROGs would've been effective if they hadn't already had his big death scene. Rose crying and Campbell looking morose is okay, though.
The biggest effective part of that scene is how it attempts to make you feel Snake's stress by pressing triangle over and over. It's a shame there wasn't more impressive writing surrounding the scene.
Thinking back on the microwave hallway the only thing that could've made it better is some flashbacks to 2 (he had a pretty hard time in 2, as did Otacon) and something more than mashing triangle.
Imagine a sudden prompt to hold L1, L2, R1 and R2. Forcing you to grip the pad with both hands while still mashing.
Okay, after doing some research I've come to the conclusion that Metal Gear Survive isn't as terrible as some people are making it out to be. But how does it stack up against other zombie games like Dying Light or Dead Rising?
[QUOTE=MightyLOLZOR;53157372]It looks bad. All of my cool outfits are ruined with blood.[/QUOTE]
I almost thought this was a joke for a second but my god you're actually serious. Hey, here's this example of really inspired game design that helps tell a story just through game mechanics and subtle visual changes, but god forbid you have to walk around covered in blood sometimes, because that would ruin all the cool costumes. :(
Like shit man, Mr. Kojima is out there snorting ritalin and writing enough WWIII fan-fiction to fill an Alex Jones podcast so he can elevate games as an [I]art form*[/I] dammit. His head is full of all these weird fucking ideas that are purely meant to confuse and frustrate the player and he's the only man [del]insane[/del] dedicated enough to make them a reality, and you just wanna take that away from him-- nay, from [i]gaming itself,[/i] with a visual toggle?
The fact that you can't toggle the blood off signifies that it's actually thematically significant, and something the player is clearly supposed to pay attention to- it's a dramatic visual change that makes you feel uncomfortable by its design. I for one think features like this should be championed, especially when they make the player feel uncomfortable, I'd much rather have that than bland ultra-polished AAA games that sacrifice style and integrity to please every player possible.
[quote]I played every MGS game lethally, and [b]never felt the consequences for it until MGS V dumped blood on me.[/b][/quote]
Well there you go, the game must be doing something right then, right? :v:
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