• Meet the Heavy but facial animations are increased by 400%
    41 replies, posted
[QUOTE=Protocol7;53115155][t]https://i.imgur.com/jPeOGq1.png[/t] what are you going to do with that bullet oh god please help[/QUOTE] he'll probably shoot you with it
My favorite: [img]https://i.imgur.com/lVZghYs.png[/img] [img]https://i.imgur.com/NDyHm6l.png[/img]
[img]http://horobox.co.uk/u/reag/2018-02-08_02-31-38.png[/img] Heavy gonna smash.
[QUOTE=Reagy;53116307][img]http://horobox.co.uk/u/reag/2018-02-08_02-31-38.png[/img] Heavy gonna smash.[/QUOTE] Heavy's getting smashed.
[IMG]https://i.imgur.com/ByUztwS.png[/IMG] edit: [IMG]https://i.imgur.com/SF68zaI.jpg[/IMG]
[QUOTE=UberMunchkin;53115325]This would be a lot better (and accurate) if Valve didn't lock the maximum face flex values on their models :frown:[/QUOTE] [img_thumb]https://cbsnews2.cbsistatic.com/hub/i/r/2014/11/14/fd4c7bae-aac2-42bf-b5df-82af19679066/resize/620x/42d3197fe7b65cb3672c50eb569b55ff/assassins5.jpg[/img_thumb]
If this video came out years ago you'd see hundreds of thousands of people with avatars from it like Rubberfruit's scout. Every frame is golden. [t]http://i0.kym-cdn.com/entries/icons/original/000/012/165/DerpScout.png[/t] Every frame is golden and I can't believe it took this long for someone to do it.
[QUOTE=Hogie bear;53115328]I still have no idea why they've done that. There's even options for min/max variables, but they don't do anything. Yet you can pull it off in gmod.[/QUOTE] I have actually been able to multiply flex values with the results you'd expect, in SFM, by fucking around with some values in the element viewer. Unfortunately, I have no concrete way of replicating the result.
[QUOTE=Berkin;53116047][img]https://i.imgur.com/NDyHm6l.png[/img][/QUOTE] [img]https://puu.sh/zjtQc/d5a935bf1b.png[/img] BROTHER?
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