• Pretty awesome Engine
    122 replies, posted
[QUOTE=Xereno;25899717]Ok, how many supercomputers am I going to have to buy to run this?[/QUOTE] Read forums, you will find 8800 series and up for NV and ATI equivalent.
[U][/U][media]http://www.youtube.com/watch?v=43eIjvoYfos[/media] Infinity definetly still has the upper hand in the graphics department.
Apparently there are already some cities. Whether they are detailed or not, it is still pretty cool Here's the screenshot: [img]http://www.outerra.com/shots/s-apache4.jpg[/img]
Every single house could be procedurally generated and saved. There's nothing stopping them from looking great either. Once this game is released there will be whole ISPs dedicated to serving it. The subscription fees will be 100$ a month.
but but the trees are flat!
[QUOTE=Un.Hxx.Aé;25900426]but but the trees are flat![/QUOTE] It's called a sprite. Having them flat greatly improves performance speed. Maybe by the time the demo comes out, the trees may no longer be sprites. But I think that's optimistic.
What kinda makes me sad is the addition of sci-fi/war/milsim content won't happen for awhile :smith:
I'm sure I've seen this before. Maybe on gamedev.net or something...?
I can see it now: The Blue screen of Death. Anyways. I would love to play an FPS on this Engine. Imagine a zombie apocolypse, with an endless world. :D
[QUOTE=Poketama;25900356]Every single house could be procedurally generated and saved. There's nothing stopping them from looking great either. Once this game is released there will be whole ISPs dedicated to serving it. The subscription fees will be 100$ a month.[/QUOTE] source? I wouldn't mind paying money for a really good looking and realistic game, but $100 seems too much. [QUOTE=DMK95921;25901066]It's called a sprite. Having them flat greatly improves performance speed. Maybe by the time the demo comes out, the trees may no longer be sprites. But I think that's optimistic.[/QUOTE] I know they are planning to insert 3D tree models for sure in the future.
[QUOTE=Armyis1337;25899356]...why low-detail cities? Are you just jealous of people with better graphic cards than you?[/QUOTE] I can see how that engine will take a lot of optimization. Hence why low-detail cities.
[QUOTE=MenteR;25903033]I can see how that engine will take a lot of optimization. Hence why low-detail cities.[/QUOTE] So it would be cool if it was HIGH-detail, but realistically it would take a lot of optimization, is what you are trying to say.
[QUOTE=Armyis1337;25903432]So it would be cool if it was HIGH-detail, but realistically it would take a lot of optimization, is what you are trying to say.[/QUOTE] Yep.
This would make the ultimate combined-operations game possible. X number of teams (people can create new ones at any time). Each team gets Y square kms of land. The commander of the team can purchase buildings (armory, tank factory, airstrip, ICBM silo, shuttle launch bay, etc) and place them anywhere inside his territory. He can also research advanced technologies (guided missles, improved radar, long-distance space travel, better guns). The players themselves can arm themselves with whatever weapons the leader provides (all forms of small and medium arms). Using controls similar to a standard FPS game, they move around the world, and can also use vehicles (helicopters, planes, tanks, APCs, armed shuttle, etc). Commander could promote high-performing soldiers to leadership positions in larger hierarchal systems, and allow them to lead groups of underlings. Soldiers can die several times and respawn (as long as their team has a barracks), but permadeath will occur in about a dozen deaths. This is not a overly harsh method, since the only player-persistent stats are kills and rank - and the commander could re-promote a re-created character. The main objectives would be randomly generated cities. Each team would attempt to prevent their own cities (and civilians) from being conquered by enemies, while simultaneously attacking enemies. Conquering can only occur when one team has repulsed all enemy soldiers out of the city limits and held the central building for 2 minutes or so. Citizens would be functioning AI in case of attack. Basic happiness would come into play - team doing well + enemies far away = happy, poor performance + near-by enemies = sad (protests, possible surrenders). The commander could also purchase upgrades (bomb shelters, AA/SAM sites, etc). Cities would vary from small towns to giant metropolis. Game is persistent on a single server (surface of the Earth is big enough). Tech level starts out about Vietnam war era for each team and progresses to near-future. End-game teams may create orbital weapons platforms or even develop spacecraft and colonize and conquer Mars or the Moon. Diplomacy would be unofficial. Team A could make a truce with Team B, but at any time, either team could break that truce. "Super-states" could form. War could change the world. Nuclear explosives could form massive craters or volcanic fields. Biological warfare (researchable tech) could simply sow fear among soldiers and civilians or create an army of undead monsters ravaging the planet's surface. Orbiting platforms or spacecraft could be destroyed and crash upon the landscape, littering precious tech across the surface. The planet could eventually become a flaming hellscape, with nuclear flames cleansing the surface as the last survivors hide underground. Game ends when every last man is dead (permadeath). Since players can respawn/spawn at barracks, this would only occur when the two planets + moon have been scoured clean by nuclear explosives. At this point, all teams and players are wiped, the map is reset, and the game begins again. EDIT: Like, damn. I've never seen an engine where seeing an object in orbit from the ground isn't a far-fetched suggestion but a routine devlog. EDIT2: Clearly, the server would need some pretty powerful hardware, but we'll have much-improved hardware by the time it's ready.
[QUOTE=acidcj;25881875]If this was turned into a game that wasn't absolutely horrible, I would buy it[/QUOTE] Yep. What if it was turned into some new facebook farmville/farmtown shit. I cant imagine myself buying it if it was like that.
This game wont ever turn into that!
The videos are recorded on a machine with "@sparky28000 Nvidia 460GTX, Phenom II 550 (2core)"
[QUOTE=HenryJ;25890598]I am in love with an engine. Five people driving fast race cars below while some guys are having an acrobatic flying contest while some tanks are shooting at each other while some guy is out hunting deer while two bros are chilling in the motherfucking ISS high above. FUCK YEAH! I really hope it has multiplayer :D[/QUOTE] I'm not sure that will be possible because there will be a ton of network lag if the server is processing all that shit at the same time and then tries to sync it. Unless you have a low player limit like less than 50 people.
[QUOTE=HenryJ;25890598]I am in love with an engine. Five people driving fast race cars below while some guys are having an acrobatic flying contest while some tanks are shooting at each other while some guy is out hunting deer while two bros are chilling in the motherfucking ISS high above. FUCK YEAH! I really hope it has multiplayer :D[/QUOTE] That plus a war on mars (Hopefully) ALL AT THE SAME TIME.
Arma 3
Be still, my heart.
What will the game be called? Just like Half Life runs on the source engine, what game will run on the outera engine?
There needs to be an RPG made on this engine. There should be about ten or so cities in the game. The player would start at a small town and as the play travels more, he/she would find bigger and better cities. The player should also be able to own a house in it, and the action in the game would come from a war going on between multiple factions, some hunting, and maybe a military. Since the world would be so huge, there should be some highways and the player starts off with a small, beat-up car. This engine looks plain amazing.
I expected tons of bloom and effects and color correction. Was pleasantly surprised.
Imagine an FPS war game like ARMA over this space with 5,000 players. It'd be like real war :v:
[QUOTE=Soul-Chicken;25916863]Imagine an FPS war game like ARMA over this space with 5,000 players. It'd be like real war :v:[/QUOTE] That's what we need in a game, maybe not this one, but a different one, 1-5 servers, 5000 players each, 2 teams, Deathmatch.
[QUOTE=MrBob1337;25906329]This would make the ultimate combined-operations game possible. X number of teams (people can create new ones at any time). Each team gets Y square kms of land. The commander of the team can purchase buildings (armory, tank factory, airstrip, ICBM silo, shuttle launch bay, etc) and place them anywhere inside his territory. He can also research advanced technologies (guided missles, improved radar, long-distance space travel, better guns). The players themselves can arm themselves with whatever weapons the leader provides (all forms of small and medium arms). Using controls similar to a standard FPS game, they move around the world, and can also use vehicles (helicopters, planes, tanks, APCs, armed shuttle, etc). Commander could promote high-performing soldiers to leadership positions in larger hierarchal systems, and allow them to lead groups of underlings. Soldiers can die several times and respawn (as long as their team has a barracks), but permadeath will occur in about a dozen deaths. This is not a overly harsh method, since the only player-persistent stats are kills and rank - and the commander could re-promote a re-created character. The main objectives would be randomly generated cities. Each team would attempt to prevent their own cities (and civilians) from being conquered by enemies, while simultaneously attacking enemies. Conquering can only occur when one team has repulsed all enemy soldiers out of the city limits and held the central building for 2 minutes or so. Citizens would be functioning AI in case of attack. Basic happiness would come into play - team doing well + enemies far away = happy, poor performance + near-by enemies = sad (protests, possible surrenders). The commander could also purchase upgrades (bomb shelters, AA/SAM sites, etc). Cities would vary from small towns to giant metropolis. Game is persistent on a single server (surface of the Earth is big enough). Tech level starts out about Vietnam war era for each team and progresses to near-future. End-game teams may create orbital weapons platforms or even develop spacecraft and colonize and conquer Mars or the Moon. Diplomacy would be unofficial. Team A could make a truce with Team B, but at any time, either team could break that truce. "Super-states" could form. War could change the world. Nuclear explosives could form massive craters or volcanic fields. Biological warfare (researchable tech) could simply sow fear among soldiers and civilians or create an army of undead monsters ravaging the planet's surface. Orbiting platforms or spacecraft could be destroyed and crash upon the landscape, littering precious tech across the surface. The planet could eventually become a flaming hellscape, with nuclear flames cleansing the surface as the last survivors hide underground. Game ends when every last man is dead (permadeath). Since players can respawn/spawn at barracks, this would only occur when the two planets + moon have been scoured clean by nuclear explosives. At this point, all teams and players are wiped, the map is reset, and the game begins again. EDIT: Like, damn. I've never seen an engine where seeing an object in orbit from the ground isn't a far-fetched suggestion but a routine devlog. EDIT2: Clearly, the server would need some pretty powerful hardware, but we'll have much-improved hardware by the time it's ready.[/QUOTE] I semi-creamed.
I would love some sort of battle that start on the ground and rises up like cars tanks and trucks then planes then spaceships.
[url]http://www.facepunch.com/threads/1023847-The-Outerra-Engine-The-whole-world-in-a-sandbox.-Warning-High-res-pictures[/url]. there you guys go tons of info and shit that you are missing out on
This engine would be real good for a RPG zombie game, where you need to scour the earth to find any survivors, weapons, vehicles, fuel, and so on.
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