• Fallout 4 Angry Review
    63 replies, posted
[QUOTE=Janus Vesta;49148755]Can we please stop blaming consoles for everything like they're the fucking boogeyman? Fallout 3 and New Vegas worked fine on consoles, as did Morrowind, Oblivion and Skyrim. CRPGs work just fine one consoles, you just have to change the UI a bit. The reason Fallout 4 has a dialogue wheel is Bethesda try to make their games with features that are popular at the time, Mass Effect and Dragon Age are popular and both have dialogue wheels, so now Fallout does too.[/QUOTE] There's a reason why Mass Effect and Dragon Age included those features though. Bioware might've squeezed more dialogue in, but that's just because they're making the best out of a shitty situation. Most multiplat development now is done with each console's control, graphical, memory, etc restrictions in mind. That's just a fact, man. You want it to work there and it's not like you're going to go around developing individual features for each game platform, for that you just make it a one platform game and that's it. Just look at XCOM. If they wanted the overall player experience to be improved, they just have to cut out consoles and focus 100% on the shit that matters. Whether it pays off or not is something we'll just have to see.
Bethesda has been removing more and more RPG elements ever since FO3 and Oblivion. Nothing new here.
[QUOTE=SpotEnemyBoat;49149132]Bethesda has been removing more and more RPG elements ever since FO3 and Oblivion. Nothing new here.[/QUOTE] I'd argue against that, since at least to me personally, it's not necessarily the gameplay that matters in an RPG but more about the story and the world around you. I'd say that overall, Bethesda has continuously been improving these parts of the game. I mean, while the story isn't that great, it's a hell of a lot better than the previous Bethesda game stories, and don't even get me started on how detailed the world around you is.
People are heavily slating the writing in this game (not that the game isn't entirely undeserving), but I think it's more because the obvious comparison is to New Vegas because it was the last Fallout. But honestly, if you view it from the perspective of Bethesda's games, Fallout 4 has better writing than Skyrim did in many ways.
[QUOTE=Kaelnukem;49148631] [img]http://content.desperate-engineer.goodguide.com/files/about/ratings/ratings.gif[/img] If you look at this picture, then how can you defend any score above an 8? The game is not stream-lined at all. [B]Uh, what? There's a "store all junk" option for transfering items to containers. Instead of a long list of perks you unlock level by level and have to scroll through, there's an easy to read chart where your S.P.E.C.I.A.L honestly really matters. Instead of a skills system where the choices are often pretty obvious, at least at the start of the game (yeah I'm sure at level 1 I'm going to invest in energy weapons over small guns, its not like I won't have a decent one with sustainable ammo for the first few hours) and also add another layer of locking you out of getting the interesting perks, there are perks now that you increase your damage with certain weapons and give a few extra bonuses as well at higher tiers. My level 37 character is still using the 10mm pistol I picked up in the first 15 minutes of the game, because a simple crafting interface that you can use to upgrade everything to late game use means that you're not forced to switch to weapons you don't want to use because of aesthetic you don't like or whatever. In some ways, the game has been made less streamlined. Power armour is a lot more complicated. That's good, frankly - as someone who couldn't care less about it in previous games, I enjoy being a walking tank immensely in FO4.[/B] Building settlements really needs some polishing, [B]This isn't the Sims - which is to say, of course the system is going to have limitations. It is really quite capable of doing a lot of stuff as it is. The fact it was put in at all, and is obviously a lesson from looking at mods for previous titles, is immensely appreciated by me. Bethesda is one game company that tries very hard to improve upon flaws in previous titles, they just gets an absurd amount of flak for not improving everything. [/B] the story is weak, [B]Its not going to win any awards for storytelling, but it is better than that of Fallout 3, and the factions all do have an obvious advantage and disadvantage for supporting them when you think about it. I enjoyed it immensely more than the story in Skyrim, which I thought was pretty lackluster to be honest [/B] there are plenty of bugs and several game-breaking bugs, [B]I played on release day, and I'm currently at about 40 hours. I haven't had a single game breaking bug. Not one. I have never had a quest break. I have never had a save corrupt on me, and I save regularly just in case. I've only had a freeze/CTD once. I've had perhaps a handful of insignificant bugs. I hear people complaining about optimisation, but with a comp build that cost me less than £700~, I can run the game at constant 60 FPS with almost everything at the highest settings outside of shadows. [/B] player-driven story has taken a backseat, [B]The New Vegas method isn't here. That much is true. But this is basically the way the main quest was done in Skyrim, Oblivion, and Fallout 3. After [sp]meeting Virgil[/sp] you get to basically decide the rest of the outcome of the story - its very much the definition of player driven as you can choose between several different factions and decide the ending[/B] the graphics are sorely lacking [B]each to their own, but I can't stand the newer ultra-realistic looking aesthetic that's at the top end of the triple A standard at the moment. I get a headache after playing games like Battlefield 4 for about an hour. Don't see that as an argument against improving graphics in the industry either but I was geniunely impressed and very happy with the quality of the graphics in Fallout 4. [/B] and your choices barely matter. [B]That's just wrong, though. Your choices after the [sp]meeting with Vergil[/sp] determines which of the four factions are still left standing. Making enemies of either the BoS or the Institute means you get attacked by them as the Minutemen, just for starters. Choices you make with companions nearby are noticed and increase or decrease your relationship with them based on their moral compass. If you choose not to side with the Railroad, BoS or Institute, you lose out on their respective faction companion. If you decide to [sp]destroy the Institute[/sp] as the Minutemen, most named characters in the BoS have something to say about it, and the non-named drones certainly do. People all over the wasteland remark about it, in fact.[/B] [/QUOTE] I can think of plenty of "good" games. Many of those do not compare to how much I was both impressed and enjoyed Fallout 4. Is it a game that is flawless, completely at the top of every category of game design? No. Of course not, basically every Bethesda game has its graphics limited by the complexity of the work they have to do to fit in so much depth. I don't play Bethesda games because they're pretty, I play them because they're so filled full of stuff to do and different ways to play that I know I will get my money's worth. Frankly, any game that entertains me for 45+ hours is worthy of being called more than just "good" from my own perspective
[QUOTE=RikohZX;49148978]It's basic because they streamlined it like they did everything else. I don't mind the UI either, but each new Bethesda game means more streamlining and simplification, and this is what's really biting into the RPG systems. The perks aren't bad at all, let's be honest in that some of the Skills and Traits of previous games did the same statistical shit, but now specific character focuses aren't as big of a problem later in the game since you can literally level up arguably infinitely and use Bobbleheads and certain other means to get every single perk and 10 in every SPECIAL. The dialogue system has plenty of its own infamous decisions and designs that a lot of people are annoyed about too. Don't blame the problems FO4 presents on consoles. Blame it on Bethesda appealing to any casual gamers that pick their games up by basically simplifying the fuck out of everything, and before you say, 'but the casual gamers are on consoles,' there's plenty on PC too.[/QUOTE] In both Fo3 and NV you could also level up your special points with perks. The only thing that REALLY sucks is the dialogue choices. They're limited and a bit less fleshed out than its source of inspiration, Mass Effect. And I would concede that the fixed character background is not a good direction for Fallout specifically. [editline]19th November 2015[/editline] [QUOTE=Skyward;49149216]People are heavily slating the writing in this game (not that the game isn't entirely undeserving), but I think it's more because the obvious comparison is to New Vegas because it was the last Fallout. But honestly, if you view it from the perspective of Bethesda's games, Fallout 4 has better writing than Skyrim did in many ways.[/QUOTE] It beats the shit out of skyrims wooden lords and racist black or white plot. It's like B movie quality at best but it's a step in the right direction and there's some great quests hidden away. [editline]19th November 2015[/editline] [QUOTE=SpotEnemyBoat;49149132]Bethesda has been removing more and more RPG elements ever since FO3 and Oblivion. Nothing new here.[/QUOTE] I know there's a large segment of gamers who don't want to let go of pen and paper methods, but were well past those methods and we should move on from them.
whoa my elevator loading times have always been pretty short i never had anything THAT long
[QUOTE=TornadoAP;49149191]I'd argue against that, since at least to me personally, it's not necessarily the gameplay that matters in an RPG but more about the story and the world around you. I'd say that overall, Bethesda has continuously been improving these parts of the game. I mean, while the story isn't that great, it's a hell of a lot better than the previous Bethesda game stories, and don't even get me started on how detailed the world around you is.[/QUOTE] Funny thing that FONV has better writing, and Beth has continuously shit on the lore of older games ever since they got their hands on the Fallout IP. Bethesda has gotten worse since the days of Morrowind, you seriously can't say they still make good games... let alone IMPROVING. [QUOTE=HumanAbyss;49149363]I know there's a large segment of gamers who don't want to let go of pen and paper methods, but were well past those methods and we should move on from them.[/QUOTE] And why is that?
[QUOTE=SpotEnemyBoat;49149655]Funny thing that FONV has better writing, and Beth has continuously shit on the lore of older games ever since they got their hands on the Fallout IP. Bethesda has gotten worse since the days of Morrowind, you seriously can't say they still make good games... let alone IMPROVING. And why is that?[/QUOTE] Because it's not a pen and paper medium and the concept of using and relying on dice rolls and skill checks based off of an antiquated system when you can adopt whole new systems of ideas that aren't antiquated. You don't want improvement if you think the only way to do things is the old way. Fallout 4 in my opinion is their best title since morrowind. You can tell me I'm wrong, but I have my reasons. Any game that's held my rapt attention like Fo4 deserves some credit for what it does right. Yes, they did go too far with dialogue and that does hurt the game. Yes they kind of shit on fallout with a fixed character, but the games still highly enjoyable. I'm so glad I still enjoy things
[QUOTE=HumanAbyss;49149799]Because it's not a pen and paper medium and the concept of using and relying on dice rolls and skill checks based off of an antiquated system when you can adopt whole new systems of ideas that aren't antiquated. You don't want improvement if you think the only way to do things is the old way. [/QUOTE] What improvement is there in removing Role Playing mechanics? No, this is only happening is because Bethesda is trying to appeal to a wider audience. Witcher 3 may have dumbed down its gameplay, but at least there is some resemblance of being an RPG. You can still Role Playing Geralt and have your decisions matter. [quote]Fallout 4 in my opinion is their best title since morrowind. You can tell me I'm wrong, but I have my reasons. Any game that's held my rapt attention like Fo4 deserves some credit for what it does right. Yes, they did go too far with dialogue and that does hurt the game. Yes they kind of shit on fallout with a fixed character, but the games still highly enjoyable. I'm so glad I still enjoy things[/quote] You enjoy it? Fine, no one is telling you shouldn't enjoy whatever it is you like. There is nothing wrong with that! However, Bethesda themselves are incredibly lazy and not a very good developer. Their games are buggy and have the same issues that every single Gamebryo engine game have, a AAA game having graphics like this in 2015 is extremely laughable, poor writing, bad voice acting across the board and actually needs mods to make it somewhat enjoyable. That should be unacceptable considering the budget and the developer but whatever...
I'll just say my current opinion as usual on Fallout 4. Core mechanics are fun, but they have to carry horrible dialog, shitty writing, and overly streamlined RPG mechanics (at least in my opinion). It plays better than FO3/NV, but somehow manages to be even less engaging story wise than both games. If the core game was matched up with the opposite of what I just mentioned, Fallout 4 would potentially be one of my favorite games of the year. As it stands now, it's just average to me. Nothing really noteworthy outside of some nice ideas for the series. It stands more as a good base for modders to take advantage of with total conversion mods, or for a potential spin-off game from Obsidian or another developer. Bethesda really needs to get some better writers for Fallout though. [editline]asdfasdfasdf[/editline] If you have fun with it, that's awesome. I almost envy you for being able to do so. Just come to realize that just because it's fun to you doesn't mean it's fun to everyone, and that posting "well, I'm having fun, and that's all that matters" is rather pointless. You don't need to justify why you like something, unless it's just something completely unorthodox. Liking Fallout 4 isn't taboo, it's pretty fucking mainstream.
What really pisses me off about Fallout 4 is that most outfits and clothing is utterly useless in comparison to the starting gear. For example, why wear any other under outfit when the Vault 111 outfit pretty much gives you protection against damage, radiation at 10 point for all three stats. Oh and you can mod the Vault 111 suit when almost other outfits like roadleather, military fatigues, and the like you cannot even touch. Its such bullshit.
EDIT: Woops confused this for the actual FO4 thread cuz multi tab
[QUOTE=HoodedSniper;49146033]Because no followers can die, you already lose any semblance of giving a fuck about them, or any RP around them. In NV and shit, your followers could all die(everyone could actually) and that could DRASTICALLY change plot elements, even the end. [/QUOTE] Uh no? Followers could only die in NV if you turned on Survival mode in the vanilla game.
[QUOTE=HoodedSniper;49146033]Ive put like 60 hours into it, done a bunch of quests, level 54, and I cant agree more. FO4 has everything going for it, EXCEPT the fucking dialog/writing, mostly concerning the MC. I mean stuff like the companions, and some characters are actually really well done, but theirs very little substance to any of them. Because no followers can die, you already lose any semblance of giving a fuck about them, or any RP around them. In NV and shit, your followers could all die(everyone could actually) and that could DRASTICALLY change plot elements, even the end. Where as in NV everything I was doing felt like it mattered overall, in FO4 it only seems like what I do matters in the very small immediate of whats going on, its in its own bubble. You cant even really be evil, you can be a dick, but you cant like really change anything by being an asshole. The worst part is, mods cannot fix this, even more so because the MC is voiced, surprise surprise, the MC being voiced did in fact drag the rest of the game down because the dialog was built around VA and a voiced MC in fallout adds nothing and does more harm than good. Its really sad, mods just cannot fix that shit because its straight up the games story and VA, and its by far the worst problem. I love exploring, looting, the shooting and physics, all that, but with no actual RPG behind that FO4 really ends up being pretty shit as a fallout game. I dont want to spoil, but anyone whos beaten FO4, especially if you joined the BoS, you see just how fucking lazy and badly written this game is.[/QUOTE] The vast majority of players just reloaded a save if their follower died
[QUOTE=gbtygfvyg;49150496]Uh no? Followers could only die in NV if you turned on Survival mode in the vanilla game.[/QUOTE] Followers dying is such a mild and useless complaint because although I love the storyline there's a reason for them not dying. It's simply shit and it makes the player continuously reload, there's no large minority where the player, while playing the game, said "Oh X is dead better carry on." instead of reloading. It's one of the things I personally vouch for because it's such a chore quick-loading so that they can survive.
[QUOTE=SpotEnemyBoat;49149878]What improvement is there in removing Role Playing mechanics? No, this is only happening is because Bethesda is trying to appeal to a wider audience. Witcher 3 may have dumbed down its gameplay, but at least there is some resemblance of being an RPG. You can still Role Playing Geralt and have your decisions matter. You enjoy it? Fine, no one is telling you shouldn't enjoy whatever it is you like. There is nothing wrong with that! However, Bethesda themselves are incredibly lazy and not a very good developer. Their games are buggy and have the same issues that every single Gamebryo engine game have, a AAA game having graphics like this in 2015 is extremely laughable, poor writing, bad voice acting across the board and actually needs mods to make it somewhat enjoyable. That should be unacceptable considering the budget and the developer but whatever...[/QUOTE] Okay so you haven't played it then? The voice acting is really good actually and there's been no removal of RPG mechanics. What a non argument. I specialized more heavily in Fo4 then I did in Fo3
[QUOTE=Keyblockor1;49150721]Followers dying is such a mild and useless complaint because although I love the storyline there's a reason for them not dying. It's simply shit and it makes the player continuously reload, there's no large minority where the player, while playing the game, said "Oh X is dead better carry on." instead of reloading. It's one of the things I personally vouch for because it's such a chore quick-loading so that they can survive.[/QUOTE] Not to mention when they basically kill themselves because of the AI.
[QUOTE=Zenreon117;49150909]Not to mention when they basically kill themselves because of the AI.[/QUOTE] This has been true for every single mainline Fallout game, though. Especially early on since you couldn't customize the gear of your companion(s) and they [I]would[/I] permanently die if they looked at a laser gate funny. Poor Dogmeat.
the male protag voice actor is absolutely abysmal but the female VA is really good so for the first time I feel justified in making a female character
I find the male VA is too friendly dad esc to do a dickhead lp. "Back off or you're gonna regret it :)"
[QUOTE=HumanAbyss;49150770]Okay so you haven't played it then? The voice acting is really good actually and there's been no removal of RPG mechanics. What a non argument. I specialized more heavily in Fo4 then I did in Fo3[/QUOTE] I disagree strongly. The male voice actor is awfully cringy in most dialog options. (no idea about female one, haven't played that). As for RPG, the role playing parts have been nerfed hard. Your choices do not matter at all and you can have barely any impact. What you specialize as means fuck all when you're stuck in a particular story role.
[QUOTE=itisjuly;49151149]I disagree strongly. The male voice actor is awfully cringy in most dialog options. (no idea about female one, haven't played that). As for RPG, the role playing parts have been nerfed hard. Your choices do not matter at all and you can have barely any impact. What you specialize as means fuck all when you're stuck in a particular story role.[/QUOTE] NV forces me to have a backstory and chase down a revenge, it sucks because you are stuck in a "particular story role". Do you hear how silly that sounds?
[QUOTE=Dr.Critic;49149259]I can think of plenty of "good" games. Many of those do not compare to how much I was both impressed and enjoyed Fallout 4. Is it a game that is flawless, completely at the top of every category of game design? No. Of course not, basically every Bethesda game has its graphics limited by the complexity of the work they have to do to fit in so much depth. I don't play Bethesda games because they're pretty, I play them because they're so filled full of stuff to do and different ways to play that I know I will get my money's worth. Frankly, any game that entertains me for 45+ hours is worthy of being called more than just "good" from my own perspective[/QUOTE] Your choices don't matter up until the end of the game. Even then I have some annoyances with it, because it assumes too much. [sp] For instance, becoming the leader of the Institute makes you an enemy of the Railroad. Who is to say I won't change things from the inside? [/sp] In the beginning of New Vegas you can fuck over your starter town completely, you can join a gang or massacre them, you can instate the NRC in Prim or look for a no-nonsense Sheriff to take over. You have all these factions that are tugging at you and shape the world around you. In Fallout 3 you can blow up an entire town if you want to in the first hour of your play through. Can't you agree that the world feels less alive and the dice are cast (or at least loaded)? I have also spent quite a lot of time already on the game, I enjoy it. I also know that something can be enjoyable, but still not be good in so many aspects. A game that is a 6 or 7 can still be a very fun experience and even a very lasting one. The last Fallout game, although not made by Bethesda, had some very nice elements in them. They knew those elements were welcomed by a lot, but somehow they chose to do nothing with it. That bothers me. Bethesda is one of the few companies that makes long and impressionable RPGs, so we are all very happy to spend some time on them. The problem though, is that we wave so many of our grievances away. You said so yourself, their previous titles were also very lacking, yet they have struggles to really see where they are going wrong. It might be because of the engine, they may stopped caring or they know that they can do whatever they want and we will buy it anyway. I have finished many book series that I was not all too happy with for various reasons, I did finish them just to see what the ending would be or if the writer improved. I kind of feel the same with Fallout 4.
[QUOTE=Zenreon117;49152336]NV forces me to have a backstory and chase down a revenge, it sucks because you are stuck in a "particular story role". Do you hear how silly that sounds?[/QUOTE] You can't even be a bad guy in 4.
[QUOTE=HumanAbyss;49149799]Because it's not a pen and paper medium and the concept of using and relying on dice rolls and skill checks based off of an antiquated system when you can adopt whole new systems of ideas that aren't antiquated. You don't want improvement if you think the only way to do things is the old way. Fallout 4 in my opinion is their best title since morrowind. You can tell me I'm wrong, but I have my reasons. Any game that's held my rapt attention like Fo4 deserves some credit for what it does right. Yes, they did go too far with dialogue and that does hurt the game. Yes they kind of shit on fallout with a fixed character, but the games still highly enjoyable. I'm so glad I still enjoy things[/QUOTE] uhh excuse me what the fuck kind of arrogant ass shit is this Are you seriously saying that people who like other things than you do don't want improvement? Are you seriously saying that this is "antiquated" and we should move on from it? what the absolute fuck If you don't like that kind of mechanics, that's fucking fine, I have problems with them too, but that doesn't mean they're inherently bad. It just means you don't like them.
The writing not improving from New Vegas is a hit I wish Bethesda didn't seem to accept taking, but they vastly improved everything else. +Fallout 4 on medium looks better on my old ass rig than ultra New Vegas or even Skyrim with as many graphical mods as I could shove into the games. +The combat is on another level from New Vegas. 5 years of mods didn't get anywhere close to a vanilla Fallout 4 experience. +They took the hint that no one is going to accept shitty companions, so each and every companion is visually and emotionally different. They also have their own dedicated quest just like followers in New Vegas. +Everyone expected them to further streamline the armor, and they did the exact opposite and created a system substantially deeper than any of their games before while going balls out with weapon modification. +In my 55 hours I've had one easily fixed gamebreaking bug and maybe 4 CTDs. Revolutionary for Bethesda. +The atmosphere is incredible. It's a perfect mix of Fallout and STALKER, and combined with the delicious ambient music I have been so engrossed I turned my radio on for a total of one hour over my 50+. +Any talk of the map being smaller is a lie. Maybe physically the borders are somewhat smaller, but locations are packed in, there's no bullshit rubble ala D.C or boarded-up-everything+desert ala NV, and recently I just discovered there is a huge upper half of downtown with rooftops, overpasses, and bullet trains. +The main quest is fairly close to a New Vegas level of ambiguity and at least 3x as badass. +Perks are more game impacting than ever, I don't miss skills at all. There's already mods out that: -Change the dialog system back to the old style. -Fix numerous FPS and graphics issues -Further improve the already expanded armor and crafting system -Graphical and animation changes And that's in a week and a half, without their game editor. I was [b]that guy[/b] who just a few months ago would happily spread my ass and shit all over Bethesda and Fallout 3 but seriously this game rocks.
[QUOTE=itisjuly;49151149]I disagree strongly. The male voice actor is awfully cringy in most dialog options. (no idea about female one, haven't played that). As for RPG, the role playing parts have been nerfed hard. Your choices do not matter at all and you can have barely any impact. What you specialize as means fuck all when you're stuck in a particular story role.[/QUOTE] Do you think you're shepherded down a story route with no choices or options? That you can't choose to just not go do the main quest? This game made me feel vastly more specialized to a role because I could never jack terminals or do lock picks but I had a companion for that. I've specialized around settlements and a particular type of combat, which this game lets you approach from a good deal of directions. [editline]20th November 2015[/editline] [QUOTE=elowin;49152864]uhh excuse me what the fuck kind of arrogant ass shit is this Are you seriously saying that people who like other things than you do don't want improvement? Are you seriously saying that this is "antiquated" and we should move on from it? what the absolute fuck If you don't like that kind of mechanics, that's fucking fine, I have problems with them too, but that doesn't mean they're inherently bad. It just means you don't like them.[/QUOTE] It's not arrogant what so ever. Thanks. I am seriously saying that if you only want to use systems that have been done to death, and are honestly a tired element of our current games, then yes, you distinctly don't want improvement. I think that's actually a statement that's true by it's own nature. If you want something that's old, you can't want improvement. Yes, it absolutely is antiquated, and yes we should absolutely try and find a better way to do things. Why is that fucking sacrilege to you? What virgin child did I sacrifice upon the altar of the old gods to earn this childish wrath? I am not saying "These mechanics are bad and can't be used ANYWHERE". I'm saying that there's a large majority of games, and gamers who are seeking this so called "Improvement" I speak of. An update to the system of DND(By the fucking way, I play DND every week. I love old school pen and paper methods. They're just not built for the medium. You know. PEN AND PAPER VS VIDEO GAMES. There's some difference in medium there, isn't there?) is something we all want by and large and this was an attempt at it. You know, I really think you should maybe take a moment and calm down.
[QUOTE=itisjuly;49145947]The dialog options really upset me. It's not that fun of a RP experience now. It's still a fairly good game but the dialog is just cringy in both the options and actual writing.[/QUOTE] What pisses me off so much is how you can't go back and ask questions anymore. If you forget to click on the "More Information" option that is always at the top of the wheel, you never get to go back and select it again. However, if you click on it, most of the time it advances the conversation, meaning you spend the whole game just asking questions instead of actually conversing and having dialogue. The new dialogue system is fucking infuriating, doubly so because the writing in Fallout 4 blows every other Bethesda game out of the water. Great companions and an excellent dynamic between the factions that really makes you question what the right path is, and even generic raiders get a bit of personality (if you sneak around you can overhear them talking and they often have neat shit to say, including talking about how somebody [you] offed a rival gang). I was taken by surprise since I was expecting shit writing, but it turned out quite good. It's just that the dialogue system hampers it a lot and makes it awkward and disjointed. Also, I wasn't too upset about the lack of "evil" options. Generic karma bullshit like "evil for the sake of evil" is exactly what I want to avoid in Fallout games. If I do something evil, I at least want there to be a good reason because people don't just do evil things on a whim. If they did babies would come out of the wound and chew open the doctors fucking jugular or start a nuclear war or some shit. Even people who are jerks and usually jerks for some kind of reason such as abuse, lack of self-esteem, or just not knowing any better. I was bothered by the inability to deny a quest though. One of my favorite parts of Fallout 3 is playing an intimidating character and just telling Three Dog to give you the information you need without doing his shitty quest or you'll fucking kill him. That's the stuff I wanted to see more of. [editline]20th November 2015[/editline] [QUOTE=JoeSkylynx;49150157]What really pisses me off about Fallout 4 is that most outfits and clothing is utterly useless in comparison to the starting gear. For example, why wear any other under outfit when the Vault 111 outfit pretty much gives you protection against damage, radiation at 10 point for all three stats. Oh and you can mod the Vault 111 suit when almost other outfits like roadleather, military fatigues, and the like you cannot even touch. Its such bullshit.[/QUOTE] And one more criticism I have is power armor. They give you a suit way to early and I had fusion cores coming out the ass. At least make the fusion cores drain faster or something, or better yet don't give the PC power armor IN THE FIRST FUCKING QUEST. You know, so I actually get a sense of progression.
[QUOTE=BananaFoam;49153208] And one more criticism I have is power armor. They give you a suit way to early and I had fusion cores coming out the ass. At least make the fusion cores drain faster or something, or better yet don't give the PC power armor IN THE FIRST FUCKING QUEST. You know, so I actually get a sense of progression.[/QUOTE] To be fair, that suit is a complete piece of shit and you need high perk ranks to upgrade the armor and add mods to it. I think they wanted to start the game off like that. A deathclaw at level 2??? What is Bethesda thinking? Oh shit, here's this revamped Power Armor, time to kick some ass. And they made fusion cores very expensive to buy, and pretty rare to find. And then you laterally progress in power armor just like with weapons and perks. You start finding pieces of upgraded t45, then raider, then t51, and then the new t60. And the rare X-01 is reserved for levels 30+.
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