• Fallout 4 Angry Review
    63 replies, posted
[QUOTE=darth-veger;49146024][url]http://www.nexusmods.com/fallout4/mods/1235/?[/url] This fixed some of it[/QUOTE] Can anyone upload it somewhere else? I don't want to sign up just to download this file.
[QUOTE=HumanAbyss;49152994]It's not arrogant what so ever. Thanks. I am seriously saying that if you only want to use systems that have been done to death, and are honestly a tired element of our current games, then yes, you distinctly don't want improvement. I think that's actually a statement that's true by it's own nature. If you want something that's old, you can't want improvement. Yes, it absolutely is antiquated, and yes we should absolutely try and find a better way to do things. Why is that fucking sacrilege to you? What virgin child did I sacrifice upon the altar of the old gods to earn this childish wrath? I am not saying "These mechanics are bad and can't be used ANYWHERE". I'm saying that there's a large majority of games, and gamers who are seeking this so called "Improvement" I speak of. An update to the system of DND(By the fucking way, I play DND every week. I love old school pen and paper methods. They're just not built for the medium. You know. PEN AND PAPER VS VIDEO GAMES. There's some difference in medium there, isn't there?) is something we all want by and large and this was an attempt at it. You know, I really think you should maybe take a moment and calm down.[/QUOTE] I think you should take a moment and calm down. Reflect on your stance for a moment. The fact that people like those video games means that they have done their job as video games. The fact that you don't like them does not mean that they aren't good, it means you don't like them. Improvement is not an objective thing. It's literally entirely subjective. You think it's an improvement, that does not mean everyone else does. Some people think it is, some people don't, most people think some things were improvements and some were not. I think you should try to reflect on the fact that your opinion is not absolute, as you seem to think it is. And ironically on the note of "only using systems that have been done to death," you realize it is a first person shooter, yes? That's quite literally one of the most oversaturated genres of video games, and has been since shortly after it's inception over two decades ago. And as an aside on your PNP argument, the original Fallout games' system are not PNP. They were inspired by PNP games, for sure, and in fact originally the rules were supposed to be based on a particular PNP game (GURPS), but they ended up making their own system instead, a system that was designed specifically for the format of a video game. A direct port of the system to a PNP format was created, and if you had ever played it, you would know it [i]does not work[/i]. At all. The system just isn't fitting for tabletop play.
[QUOTE=elowin;49154092]I think you should take a moment and calm down. Reflect on your stance for a moment. The fact that people like those video games means that they have done their job as video games. The fact that you don't like them does not mean that they aren't good, it means you don't like them.[/QUOTE] I said calm down due to how you were reacting. I have reflected plenty on my stance. I don't think you took more than a minute to read it, and over react to it though, so there is that. I never even said I don't like them. I later even said I enjoyed them in different contexts. So, please, stop putting words on my mouth and "reflect" on what that really implies about you. [QUOTE]Improvement is not an objective thing. It's literally entirely subjective. You think it's an improvement, that does not mean everyone else does. Some people think it is, some people don't, most people think some things were improvements and some were not. I think you should try to reflect on the fact that your opinion is not absolute, as you seem to think it is. And ironically on the note of "only using systems that have been done to death," you realize it is a first person shooter, yes? That's quite literally one of the most oversaturated genres of video games, and has been since shortly after it's inception over two decades ago.[/QUOTE] Improvement, and perhaps I should have clarified so you wouldn't try and fit a whole argument down my gullet for me, in this context, is trying something new to reach similar goals. I never implied my opinion is absolute, so please, would you stop for a fucking second while you write your rants and realize you're railing on a fucking strawman of your own invention? FPS's became the popular genre in the post 2000's, they have not been the most oversaturated genre since inception, so why make such an inaccurate statement? Does it being a first person game preclude it from containing other elements or doing other things? I'm asking you, not saying "This is what you're saying". Using a system that has it's origins in the 90's in an unchanged fashion is not improvement, and it literally cannot be by DEFINITION. This is not my opinion. I am talking about the fact that if something was to stay the same for years and years, there's no way to say there's an imprvoement about it in any objective manner. I am not saying "Hey this system is de facto better than this one" i'm saying Improvement in this context means change and innovation. yes, it's a first person shooter. No, in my opinion that does not preclude it from containing what an RPG is at it's heart. A role playing game with character building and world building decisions. NOTHING about an FPS says those are elements and qualities that cannot be contained in an FPS format. So as far as that being an actual critical flaw with my argument, I think you have misstepped and misjudged entirely what I meant. [QUOTE]And as an aside on your PNP argument, the original Fallout games' system are not PNP. They were inspired by PNP games, for sure, and in fact originally the rules were supposed to be based on a particular PNP game (GURPS), but they ended up making their own system instead, a system that was designed specifically for the format of a video game. A direct port of the system to a PNP format was created, and if you had ever played it, you would know it [i]does not work[/i]. At all. The system just isn't fitting for tabletop play.[/QUOTE] No they are not PNP, thank you for that minor clarification. As I should have stated, the GURPS system IS a PNP system, in which the SPECIAL system was developed as to best maintain the elements of design and character control they liked about the GURPS system. They developed a derivative and innovative improvement on that system. That's a good thing. Now, as for the actual "Skills" as fallout has traditionally known them, they were based on a more traditional pen and paper based grading scale. I am speaking about that, and I believe that FO4 does a decent job in creating an improvement as defined by my context that I earlier laid out. Now if you'd like to further argue, go ahead. Just stop putting fucking words in my mouth for your argument to stand.
[QUOTE=JoeSkylynx;49150157]What really pisses me off about Fallout 4 is that most outfits and clothing is utterly useless in comparison to the starting gear. For example, why wear any other under outfit when the Vault 111 outfit pretty much gives you protection against damage, radiation at 10 point for all three stats. Oh and you can mod the Vault 111 suit when almost other outfits like roadleather, military fatigues, and the like you cannot even touch. Its such bullshit.[/QUOTE] b/c it looks cool to wear other stuff plus the suit you find in the comic shop can be upgraded 3 times for better stats [editline]22nd November 2015[/editline] fallout 4 is great, there are things that could be fleshed out, but the systems are there for modders to finish the job easily, and there's still at least 4 DLCs to come
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