• SOMA - Creatues
    57 replies, posted
[QUOTE=Gray Altoid;48673011]Those enemies remind me of Penumbra: Black Plague, and not in a good way. I fucking hated running from the Tuurngait. You were only barely faster than them and it was impossible to actually open, get through, and then close a door between you and it.[/QUOTE] the whole thing reminds me of doom 3, including the graphics.
[QUOTE=sloppy_joes;48678159]the whole thing reminds me of doom 3, including the graphics.[/QUOTE] Wasn't Doom 3 more of an action game?
[QUOTE=Incoming.;48678317]Wasn't Doom 3 more of an action game?[/QUOTE] yeah well monsters would come at you and youd shoot them basically. if you can't attack them directly then this isn't exactly like doom, but it still reminds me of doom in terms of how the monsters look and the atmosphere/environment.
I think you sort of could defend yourself in Amnesia if you threw something heavier than a book at whatever was chasing you. it wouldn't kill it, but stagger it. Also I heard you could kill the water monster by throwing shit at the last place it was before you escaped it. I should try penumbra again, I got lost in a very stupid way right at the beginning and gave up.
Well, this gets me excited for the story. Can't wait to read it on TvTropes, because helpless survival games are not my cup of tea.
[QUOTE=Naota1248;48655793]I loved the Penumbra games, but the melee combat in Penumbra: Overture was way too clunky. I'm sure they could do better now, but the lack of means to defend yourself has become a very solid part of Frictional's formula.[/QUOTE] I actually liked the melee combat slightly, but that's probably because I have a Novint Falcon.
I think Requiem is a nice game in the penumbra series even if it is a bit underwhelming it stops being a horror game at that point, and becomes a full puzzle. But to be honest, that isn't that terrible really. It'd be worse off if it played the same formula again. Requiem is also in a funny situation, just like Assassins creed revelations, it's a great game as it is that is massively overshadowed by its previous titles to the point where people don't even realize that it exists let alone acknowledges that it's actually a pretty well rounded game. [editline]14th September 2015[/editline] as for "Amnesia-likes", I'll call them, outlast was OK as a game, but it was amateur and cliche horror that wasn't only not scary, but it was a bit bland. It was far from distasteful and tried to be subtle but it kind of failed mechanically in many ways. Isolation has a huge trump card; and that's the fairly random AI, but even the AI isn't really all that decent either. The combat was the most awful thing about the game. It had to be there thematically but it just didn't fit in as much as it could have. [editline]14th September 2015[/editline] Personally. Penumbra and Amnesia and Outlasts "Weapons free" gameplay is mechanically fantastic I've had the idea however of a horror game where you play a man who imagines the real world as a horror world (through either a curse or mental illness?), and you have the ability to kill monsters chasing you or let them live, who would later be revealed to be real life human beings rather than terrifying mutated eldritch beasts, and melee combat would be extremely bloody and potentially lead to permanent injuries on the player character. Weapons free is cool, but playing a character who has to use bare bones shitty weapons that aren't practical to try and murder horrific monsters would be interesting. At the same time this would ruin the greatest thing horror needs, and that's "Subtly". At the same time though, killing monsters would require a LOT OF FUCKING EFFORT, because they will generally only be sliced open, and then retreat to heal. I think having to really go out of your way to kill a monster would do it good. It would be extremely dangerous though, and instead of death fail states it just means you'll have a character with a temporary health cap and permanent scars.
That swimming thing at the beginning had me more spooked than the twitchy walkers but that's probably because of a nightmare I had a few years ago
From all the trailers I've seen, what I absolutely love most is the player dialogue. Maybe that's only part of the teasers, I don't know, but it seems really natural...especially the breathing.
Here's a screen of the thing that flashes at the start: [url]https://my.mixtape.moe/ytjpah.png[/url]
[QUOTE=Dr.C;48685266]That swimming thing at the beginning had me more spooked than the twitchy walkers but that's probably because of a nightmare I had a few years ago[/QUOTE] The twitchy things really, [I]really[/I] freak me out. The game that's scared me the most to date is Afraid of Monsters, mostly because of how fucking twitchy said monsters are. It's just...unnatural. I wish more horror games took that kind of cue because it really works.
[QUOTE=Ekalektik_1;48685339]The twitchy things really, [I]really[/I] freak me out. The game that's scared me the most to date is Afraid of Monsters, mostly because of how fucking twitchy said monsters are. It's just...unnatural. I wish more horror games took that kind of cue because it really works.[/QUOTE] The first 3 silent hill games did a lot of twitchy stuff, as did PT. The way the monster twitches in PT is actually really effective. And if you haven't yet, watch "Jacobs Ladder". It's the film that kinda pioneered and started the trend of twitchy, creepy horror stuff.
[QUOTE=cwook;48685299]Here's a screen of the thing that flashes at the start: [/QUOTE] Spoilers man.
[QUOTE=exhale77;48685524]Spoilers man.[/QUOTE] url'd it
Just wanted to give anybody a heads up, in anticipation for SOMA's release, [url=http://store.steampowered.com/app/57300/]Amnesia: The Dark Descent is now free until 10 AM PST[/url] (which gives you about 13 hours left), as well as FG's other titles [url=http://store.steampowered.com/sale/amnesiamidweek]being 80% off![/url]
[QUOTE=cwook;48685554]url'd it[/QUOTE] Cool. I like your avatar.
Anyone else here waiting for HTC Vive before playing SOMA? I might be alone on this one.
the thing breaking the glass really got me clear visual anticipation is scary as fuck. like in movies where meteor hits and they are just watching the shockwave come over the horizon. or a character lands on glass sheet hanging over a large drop and the glass starts cracking. the implication of helplessness. fuck that shit can't take it.
Underwater? Check Fucked up robots with bioinfection? Check Dark, claustrophobic atmosphere? Check 11/10 on the nope scale.
Who else purposely watched this in the corner of their eyes not to be fully spoiled by the monsters?
[img]http://vignette4.wikia.nocookie.net/penumbra/images/6/64/Penumbra_-_Back_With_a_Vengence!.jpg/revision/latest?cb=20130113132710[/img]
my issue is if the scary monsters function the exact same way ever since amnesia, then there's no real point for them being different. It looks like a great horror experience / atmosphere, just not a great horror game.
[QUOTE=General J;48700162]my issue is if the scary monsters function the exact same way ever since amnesia, then there's no real point for them being different. It looks like a great horror experience / atmosphere, just not a great horror game.[/QUOTE] There's actually quite a nifty article on how the enemies in SOMA function rather differently from another, and how it's up to the player to interpret their behaviors and react. [url]http://blog.us.playstation.com/2015/09/10/5-ways-the-creatures-stay-creepy-in-soma-on-ps4/[/url]
Developers would you kindly let us pick up that pipe wrench and whack that mutant freak upside the head?
Gotta remember to unsubscribe from all the lets players Ive subscribed to so my youtube doesnt crash once this is released
I remember playing Penumbra: Overture and Black Plague YEARS ago. [sp]That part in Overture where the defnitely NOT a graboid from tremors chases you down through all those halls with the goo you have to not fall in almost fucking killed me[/sp]
4 days
[QUOTE=General J;48700162]my issue is if the scary monsters function the exact same way ever since amnesia, then there's no real point for them being different. It looks like a great horror experience / atmosphere, just not a great horror game.[/QUOTE] tbh if they just too amnesia and reskinned I'd loose all respect for them but I know in my heart that Frictional is far better than that and built it from the ground up. They make great horror games after all. I just don't see them doing that. [editline]17th September 2015[/editline] [QUOTE=Incoming.;48696199]Anyone else here waiting for HTC Vive before playing SOMA? I might be alone on this one.[/QUOTE] anyone else here wish to die young? then buy VR for soma
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